/* Copyright (C) 2018-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "input.h" void initInput(void) { } static void doKeyDown(SDL_KeyboardEvent *event) { if (event->keysym.scancode < MAX_KEYBOARD_KEYS && event->repeat == 0) { app.keyboard[event->keysym.scancode] = 1; app.lastKeyPressed = event->keysym.scancode; } } static void doKeyUp(SDL_KeyboardEvent *event) { if (event->keysym.scancode < MAX_KEYBOARD_KEYS) { app.keyboard[event->keysym.scancode] = 0; } } static void doMouseDown(SDL_MouseButtonEvent *event) { if (event->button >= 0 && event->button < MAX_MOUSE_BUTTONS) { app.mouse.button[event->button] = 1; } } static void doMouseUp(SDL_MouseButtonEvent *event) { if (event->button >= 0 && event->button < MAX_MOUSE_BUTTONS) { app.mouse.button[event->button] = 0; } } /* * Note: the following assumes that SDL_BUTTON_X1 and SDL_BUTTON_X2 are 4 and 5, respectively. They usually are. */ static void doMouseWheel(SDL_MouseWheelEvent *event) { if (event->y == -1) { app.mouse.button[SDL_BUTTON_X1] = 1; } if (event->y == 1) { app.mouse.button[SDL_BUTTON_X2] = 1; } } static void doMouseMotion(SDL_MouseMotionEvent *event) { app.mouse.dx = event->xrel; app.mouse.dy = event->yrel; } static void doButtonDown(SDL_JoyButtonEvent *event) { if (event->state == SDL_PRESSED) { app.joypadButton[event->button] = 1; app.lastButtonPressed = event->button; } } static void doButtonUp(SDL_JoyButtonEvent *event) { if (event->state == SDL_RELEASED) { app.joypadButton[event->button] = 0; } } static void doJoyAxis(SDL_JoyAxisEvent *event) { if (event->axis < JOYPAD_AXIS_MAX) { app.joypadAxis[event->axis] = event->value; } } void clearInput(void) { SDL_Event event; memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS); memset(&app.mouse, 0, sizeof(Mouse)); memset(&app.joypadButton, 0, sizeof(int) * SDL_CONTROLLER_BUTTON_MAX); while (SDL_PollEvent(&event)) { } } void handleInput(void) { SDL_Event event; app.mouse.dx = 0; app.mouse.dy = 0; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_MOUSEMOTION: doMouseMotion(&event.motion); break; case SDL_MOUSEWHEEL: doMouseWheel(&event.wheel); break; case SDL_MOUSEBUTTONDOWN: doMouseDown(&event.button); break; case SDL_MOUSEBUTTONUP: doMouseUp(&event.button); break; case SDL_KEYDOWN: doKeyDown(&event.key); break; case SDL_KEYUP: doKeyUp(&event.key); break; case SDL_JOYBUTTONDOWN: doButtonDown(&event.jbutton); break; case SDL_JOYBUTTONUP: doButtonUp(&event.jbutton); break; case SDL_JOYAXISMOTION: doJoyAxis(&event.jaxis); break; case SDL_QUIT: exit(0); break; } } SDL_GetMouseState(&app.mouse.x, &app.mouse.y); }