blobwarsAttrition/src/entities/entityFactory.h

62 lines
2.1 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
extern Entity *initAquaBlob(void);
extern Entity *initMachineGunBlob(void);
extern Entity *initPistolBlob(void);
extern Entity *initPistolDroid(void);
extern Entity *initGrenadeDroid(void);
extern Entity *initGrenadeBlob(void);
extern Entity *initShotgunDroid(void);
extern Entity *initShotgunBlob(void);
extern Entity *initBob(void);
extern Entity *initExit(void);
extern Entity *initPowerPool(void);
extern Entity *initTeleporter(void);
extern Entity *initPressurePlate(void);
extern Entity *initInfoPoint(void);
extern Entity *initPowerPoint(void);
extern Entity *initPushBlock(void);
extern Entity *initLift(void);
extern Entity *initDoor(void);
extern Entity *initBronzeDoor(void);
extern Entity *initSilverDoor(void);
extern Entity *initGoldDoor(void);
extern Entity *initHorizontalDoor(void);
extern Entity *initMIA(void);
extern Entity *initItem(void);
extern Entity *initBronzeKey(void);
extern Entity *initSilverKey(void);
extern Entity *initGoldKey(void);
extern Entity *initCell(void);
extern Entity *initHeart(void);
extern Entity *initGreenKeycard(void);
extern Entity *initCardReader(void);
extern Entity *initBlueKeycard(void);
extern Entity *initRedKeycard(void);
extern Entity *initYellowKeycard(void);
extern Entity *initLaserTrap(void);
extern Entity *initHorizontalLaserTrap(void);
extern Entity *initMachineGunDroid(void);
extern World world;