blobwarsAttrition/src/entities/items/cell.c

64 lines
1.4 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "cell.h"
static void touch(Entity *other);
void initCell(Entity *e)
{
Item *i;
initItem(e);
i = (Item*)self;
i->type = ET_HEART_CELL;
i->isMissionTarget = 1;
STRNCPY(i->spriteName, "Battery", MAX_NAME_LENGTH);
i->sprite[0] = i->sprite[1] = i->sprite[2] = getSpriteIndex("Battery");
i->spriteFrame = 0;
i->spriteTime = -1;
i->touch = touch;
}
static void touch(Entity *other)
{
if (other != NULL && other->type == ET_BOB && self->alive == ALIVE_ALIVE)
{
game.cells++;
world.bob->power = world.bob->powerMax = game.cells;
setGameplayMessage(MSG_OBJECTIVE, "Found a battery cell - Max power increased!");
playSound(SND_HEART_CELL, CH_ITEM);
self->alive = ALIVE_DEAD;
updateObjective("HEART_CELL");
}
}