blobwarsAttrition/src/entities/structures/itemPad.c

100 lines
2.1 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "itemPad.h"
static void tick(void);
static void touch(Entity *other);
void initItemPad(Entity *e)
{
initEntity(e);
e->type = ET_ITEM_PAD;
e->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS;
e->plane = PLANE_FOREGROUND;
e->isStatic = 1;
if (!e->active)
{
e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex("ItemPadActive");
}
else
{
e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex("ItemPadInactive");
}
e->tick = tick;
e->touch = touch;
}
static void tick(void)
{
Structure *s;
s = (Structure*)self;
s->bobTouching = MAX(s->bobTouching - 1, 0);
}
static void touch(Entity *other)
{
Structure *s;
Item *i;
s = (Structure*)self;
if (other->type == ET_BOB && !s->active)
{
i = getItem(s->requiredItem);
if (i != NULL)
{
removeItem(i->name);
i->flags &= ~EF_GONE;
i->x = s->x + (s->w / 2) - (i->w / 2);
i->y = s->y - i->h;
i->canBeCarried = i->canBePickedUp = i->isMissionTarget = 0;
s->active = 1;
setGameplayMessage(MSG_GAMEPLAY, "%s removed", s->requiredItem);
s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSpriteIndex("ItemPadActive");
s->spriteFrame = 0;
updateObjective(s->name);
}
else if (!s->bobTouching)
{
setGameplayMessage(MSG_GAMEPLAY, "%s required", s->requiredItem);
}
s->bobTouching = 2;
}
}