blobwarsAttrition/src/entities/blobs/teeka.h

35 lines
1.2 KiB
C

/*
Copyright (C) 2018-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../../common.h"
extern void addTeleportStars(Entity *e);
extern Bullet *createBaseBullet(Unit *owner, int bulletWidth);
extern Unit *createUnit(void);
extern int getDistance(int x1, int y1, int x2, int y2);
extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
extern Sprite *getSprite(char *name);
extern int hasLineOfSight(Entity *src, Entity *dest);
extern void playBattleSound(int snd, int ch, int x, int y);
extern int rrnd(int low, int high);
extern Entity *self;
extern World world;