67 lines
1.3 KiB
C
67 lines
1.3 KiB
C
/*
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Copyright (C) 2018-2019 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "boss.h"
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static void load(cJSON *root);
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static void save(cJSON *root);
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static void init(void);
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Boss *initBoss(void)
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{
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Boss *b;
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b = malloc(sizeof(Boss));
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memset(b, 0, sizeof(Boss));
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initEntity((Entity*)b);
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b->type = ET_BOSS;
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b->sprite[FACING_LEFT] = b->sprite[FACING_RIGHT] = b->sprite[FACING_DIE] = getSprite("Boss");
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b->isMissionTarget = 1;
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b->spriteFrame = 0;
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b->spriteTime = 0;
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world.boss = b;
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b->flags |= EF_ALWAYS_PROCESS | EF_BOMB_SHIELD | EF_GONE;
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b->init = init;
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b->load = load;
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b->save = save;
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return b;
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}
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static void init(void)
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{
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}
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static void load(cJSON *root)
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{
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}
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static void save(cJSON *root)
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{
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}
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