blobwarsAttrition/src/entities/boss/tankTrack.c

117 lines
2.4 KiB
C

/*
Copyright (C) 2018-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "tankTrack.h"
static Boss *tankCommander;
static void tick(void);
static void touch(Entity *other);
static void animate(void);
static void (*superAnimate)(void);
static void applyDamage(int amount);
static void getCollisionBounds(SDL_Rect *r);
Entity *initTankTrack(Boss *owner)
{
Boss *b;
b = initBoss();
superAnimate = b->animate;
b->flags |= EF_EXPLODES | EF_NO_CLIP | EF_WEIGHTLESS | EF_IMMUNE;
b->isMissionTarget = 0;
b->sprite[FACING_LEFT] = getSprite("TankTrackLeft");
b->sprite[FACING_RIGHT] = getSprite("TankTrackRight");
b->sprite[FACING_DIE] = getSprite("TankTrackLeft");
b->tick = tick;
b->touch = touch;
b->animate = animate;
b->applyDamage = applyDamage;
b->getCollisionBounds = getCollisionBounds;
tankCommander = owner;
return (Entity*)b;
}
static void tick(void)
{
if (self->health > 0)
{
self->facing = tankCommander->facing;
if (self->facing == FACING_LEFT)
{
self->x = tankCommander->x + 10;
}
else
{
self->x = tankCommander->x - 60;
}
self->y = tankCommander->y + 66;
}
}
static void touch(Entity *other)
{
if (other != NULL)
{
if (other == (Entity*)world.bob && !world.bob->stunTimer && (world.bob->flags & EF_IMMUNE) == 0)
{
playSound(SND_FLESH_HIT, world.bob->uniqueId % MAX_SND_CHANNELS);
world.bob->dx = rrnd(-5, 5);
world.bob->dy = JUMP_POWER;
world.bob->applyDamage(3);
world.bob->stunTimer = 1;
}
if (other->type == ET_ENEMY)
{
other->health = 0;
}
}
}
static void applyDamage(int amount)
{
/* immune to all damage */
}
static void animate(void)
{
if (tankCommander->dx != 0)
{
superAnimate();
}
}
static void getCollisionBounds(SDL_Rect *r)
{
r->x = self->x + 16;
r->y = self->y;
r->w = self->w - 32;
r->h = self->h;
}