blobwarsAttrition/src/entities/decoration/debris.c

95 lines
1.8 KiB
C

/*
Copyright (C) 2018-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "debris.h"
static void tick(void);
static void action(void);
static void touch(Entity *other);
static void changeEnvironment(void);
void initDebris(Decoration *d)
{
initEntity((Entity*)d);
d->type = ET_DECORATION;
d->effectType = rand() % 2;
d->spriteFrame = 0;
d->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_NO_TELEPORT | EF_CRUSHABLE;
d->tick = tick;
d->action = action;
d->touch = touch;
d->changeEnvironment = changeEnvironment;
}
static void tick(void)
{
self->health--;
}
static void action(void)
{
Decoration *d;
d = (Decoration*)self;
if (d->effectType == 0)
{
addFlameParticles(d->x + (rand() % d->w), d->y + (rand() % d->h), d->isOnGround);
}
else
{
addSmokeParticles(d->x + (rand() % d->w), d->y + (rand() % d->h), d->isOnGround);
}
self->thinkTime = 1;
}
static void touch(Entity *other)
{
Decoration *d;
d = (Decoration*)self;
if (other == NULL)
{
d->dx *= 0.9;
}
}
static void changeEnvironment(void)
{
switch (self->environment)
{
case ENV_LAVA:
case ENV_SLIME:
case ENV_WATER:
self->alive = ALIVE_DEAD;
break;
default:
break;
}
}