blobwarsAttrition/src/entities/decoration/fleshChunk.c

90 lines
1.7 KiB
C

/*
Copyright (C) 2018-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "fleshChunk.h"
static void tick(void);
static void action(void);
static void touch(Entity *other);
void initFleshChunk(Decoration *d)
{
initEntity((Entity*)d);
d->type = ET_DECORATION;
d->flags |= EF_BOUNCES | EF_IGNORE_BULLETS | EF_NO_TELEPORT | EF_CRUSHABLE;
if (app.config.blood != 2)
{
d->flags |= EF_KILL_OFFSCREEN;
}
d->bleedTime = (app.config.blood != 2) ? FPS * 3 : FPS * 15;
d->spriteFrame = 0;
d->tick = tick;
d->action = action;
d->touch = touch;
}
static void tick(void)
{
Decoration *d;
d = (Decoration*)self;
d->health--;
d->bleedTime--;
}
static void action(void)
{
Decoration *d;
d = (Decoration*)self;
if (d->bleedTime > 0)
{
addBlood(d->x + (rand() % d->w), d->y + (rand() % d->h));
}
d->thinkTime = 1;
}
static void touch(Entity *other)
{
int mx, my;
if (other == NULL)
{
self->dx *= 0.9;
if (app.config.blood == 2)
{
mx = (int) ((self->x + (self->w / 2)) / MAP_TILE_SIZE);
my = (int) (self->y / MAP_TILE_SIZE) + 1;
addBloodDecal(mx, my);
}
}
}