blobwarsAttrition/src/entities/evilBlobs/aquaBlob.c

52 lines
1.2 KiB
C

/*
Copyright (C) 2018-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "aquaBlob.h"
static int canFire(Entity *target);
Entity *initAquaBlob(void)
{
Unit *u;
u = createEvilBlob();
u->unitType = "AquaBlob";
u->sprite[FACING_LEFT] = getSprite("AquaBlobLeft");
u->sprite[FACING_RIGHT] = getSprite("AquaBlobRight");
u->sprite[FACING_DIE] = getSprite("AquaBlobSpin");
u->weaponType = WPN_AIMED_PISTOL;
u->flags |= EF_SWIMS | EF_WATER_BREATHING;
u->maxShotsToFire = 3;
u->canFire = canFire;
return (Entity*)u;
}
static int canFire(Entity *target)
{
return 1;
}