blobwarsAttrition/src/entities/items/item.c

290 lines
5.8 KiB
C

/*
Copyright (C) 2018-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "item.h"
static void init(void);
static void reset(void);
static void tick(void);
static void touch(Entity *other);
static void changeEnvironment(void);
static void die(void);
static void destructablePickupItem(Structure *s);
static void enemyPickupItem(Unit *u);
static void bobPickupItem(void);
static void load(cJSON *root);
static void save(cJSON *root);
Entity *createItem(void)
{
Item *i;
i = malloc(sizeof(Item));
memset(i, 0, sizeof(Item));
initEntity((Entity*)i);
i->type = ET_ITEM;
STRNCPY(i->spriteName, "Weapon", MAX_NAME_LENGTH);
i->flags |= EF_IGNORE_BULLETS;
i->isMissionTarget = 1;
i->canBePickedUp = 1;
i->canBeCarried = 0;
i->collected = 0;
i->sprite[FACING_LEFT] = i->sprite[FACING_RIGHT] = i->sprite[FACING_DIE] = getSprite(i->spriteName);
i->init = init;
i->tick = tick;
i->touch = touch;
i->changeEnvironment = changeEnvironment;
i->reset = reset;
i->die = die;
i->load = load;
i->save = save;
return (Entity*)i;
}
Entity *initItem(void)
{
return createItem();
}
static void init(void)
{
Item *i;
i = (Item*)self;
i->sprite[FACING_LEFT] = i->sprite[FACING_RIGHT] = i->sprite[FACING_DIE] = getSprite(i->spriteName);
}
static void reset(void)
{
Item *i;
i = (Item*)self;
self->x = i->startX;
self->y = i->startY;
}
static void tick(void)
{
if (self->isOnGround)
{
self->dx *= 0.95;
}
/* hack, to ensure the size doesn't exceed the maxmium of something carrying it */
self->w = self->w > 32 ? 32 : self->w;
}
static void touch(Entity *other)
{
Item *i;
i = (Item*)self;
if (i->alive == ALIVE_ALIVE && other != NULL && i->canBePickedUp)
{
if (other->type == ET_BOB && !world.bob->stunTimer)
{
bobPickupItem();
}
else if (other->type == ET_ENEMY)
{
enemyPickupItem((Unit*)other);
}
else if (other->type == ET_DESTRUCTABLE)
{
destructablePickupItem((Structure*)other);
}
}
}
static void bobPickupItem(void)
{
Item *i;
i = (Item*)self;
if (!i->isMissionTarget)
{
if (i->thinkTime == 0)
{
if (addItem(i, 1))
{
game.stats[STAT_KEYS_FOUND]++;
updateObjective("KEY");
setGameplayMessage(MSG_STANDARD, app.strings[ST_PICKED_UP], i->name);
playSound(SND_KEY, i->uniqueId % MAX_SND_CHANNELS);
}
else
{
setGameplayMessage(MSG_GAMEPLAY, app.strings[ST_CANNOT_CARRY_KEYS]);
}
}
}
else if (i->canBeCarried)
{
if (addItem(i, 1))
{
if (!i->collected)
{
updateObjective(i->name);
i->collected = 1;
}
setGameplayMessage(MSG_STANDARD, app.strings[ST_PICKED_UP], i->name);
playSound(SND_ITEM, i->uniqueId % MAX_SND_CHANNELS);
}
else
{
setGameplayMessage(MSG_GAMEPLAY, app.strings[ST_CANNOT_CARRY_ITEMS]);
}
}
else
{
i->alive = ALIVE_DEAD;
updateObjective(i->name);
if (strcmp(world.id, "teeka") != 0)
{
setGameplayMessage(MSG_STANDARD, app.strings[ST_PICKED_UP], i->name);
}
playSound(SND_ITEM, i->uniqueId % MAX_SND_CHANNELS);
}
}
static void enemyPickupItem(Unit *u)
{
Item *i;
i = (Item*)self;
if (u->canCarryItem && u->carriedItem == NULL && u->alive == ALIVE_ALIVE)
{
u->carriedItem = i;
i->flags |= EF_GONE;
}
}
static void destructablePickupItem(Structure *s)
{
Item *i;
i = (Item*)self;
if (s->carriedItem == NULL && s->alive == ALIVE_ALIVE)
{
s->carriedItem = i;
i->flags |= EF_GONE;
}
}
static void changeEnvironment(void)
{
Item *i;
i = (Item*)self;
if (i->environment == ENV_SLIME || i->environment == ENV_LAVA)
{
addTeleportStars(self);
i->x = i->startX;
i->y = i->startY;
addTeleportStars(self);
playBattleSound(SND_APPEAR, -1, i->x, i->y);
}
}
static void die(void)
{
/* we will handle this ourselves! */
}
static void load(cJSON *root)
{
Item *i;
i = (Item*)self;
i->canBeCarried = cJSON_GetObjectItem(root, "canBeCarried")->valueint;
i->canBePickedUp = cJSON_GetObjectItem(root, "canBePickedUp")->valueint;
i->isMissionTarget = cJSON_GetObjectItem(root, "isMissionTarget")->valueint;
STRNCPY(i->spriteName, cJSON_GetObjectItem(root, "spriteName")->valuestring, MAX_NAME_LENGTH);
i->startX = cJSON_GetObjectItem(root, "startX")->valueint;
i->startY = cJSON_GetObjectItem(root, "startY")->valueint;
if (cJSON_GetObjectItem(root, "collected"))
{
i->collected = cJSON_GetObjectItem(root, "collected")->valueint;
}
if (game.plus & PLUS_MIRROR)
{
i->startX = MAP_PIXEL_WIDTH - i->startX;
}
}
static void save(cJSON *root)
{
Item *i;
i = (Item*)self;
switch (i->type)
{
case ET_KEY:
cJSON_AddStringToObject(root, "type", i->sprite[0]->name);
break;
case ET_HEART:
cJSON_AddStringToObject(root, "type", "Heart");
break;
case ET_CELL:
cJSON_AddStringToObject(root, "type", "Cell");
break;
default:
cJSON_AddStringToObject(root, "type", "Item");
break;
}
cJSON_AddNumberToObject(root, "canBeCarried", i->canBeCarried);
cJSON_AddNumberToObject(root, "canBePickedUp", i->canBePickedUp);
cJSON_AddNumberToObject(root, "isMissionTarget", i->isMissionTarget);
cJSON_AddStringToObject(root, "spriteName", i->spriteName);
cJSON_AddNumberToObject(root, "startX", i->startX);
cJSON_AddNumberToObject(root, "startY", i->startY);
cJSON_AddNumberToObject(root, "collected", i->collected);
}