blobwarsAttrition/src/entities/boss/boss.c

46 lines
1.1 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "boss.h"
void initBoss(Entity *e)
{
Boss *b;
initEntity(e);
b = (Boss*)e;
b->type = ET_BOSS;
b->sprite[FACING_LEFT] = b->sprite[FACING_RIGHT] = b->sprite[FACING_DIE] = getSprite("Boss");
b->isMissionTarget = 1;
b->action = lookForPlayer;
b->spriteFrame = 0;
b->spriteTime = 0;
world.boss = b;
b->flags |= EF_ALWAYS_PROCESS | EF_BOMB_SHIELD | EF_GONE;
}