blobwarsAttrition/src/hub/postMission.c

91 lines
1.7 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "postMission.h"
static void logic(void);
static void draw(void);
static void doPostMission(void);
static void updateMissionStatus(void);
void initPostMission(void)
{
startSectionTransition();
if (world.state != WS_QUIT)
{
updateMissionStatus();
}
app.delegate.logic = logic;
app.delegate.draw = draw;
endSectionTransition();
}
static void updateMissionStatus(void)
{
Tuple *t;
for (t = game.missionStatusHead.next ; t != NULL ; t = t->next)
{
if (strcmp(t->key, world.id) == 0)
{
t->value.i = getMissionStatus();
return;
}
}
t = malloc(sizeof(Tuple));
memset(t, 0, sizeof(Tuple));
game.missionStatusTail->next = t;
game.missionStatusTail = t;
STRNCPY(t->key, world.id, MAX_NAME_LENGTH);
t->value.i = getMissionStatus();
}
static void logic(void)
{
if (world.state != WS_QUIT)
{
doPostMission();
}
else
{
doPostMission();
}
}
static void draw(void)
{
}
static void doPostMission(void)
{
saveGame();
saveWorld();
destroyWorld();
initHub();
}