A C source port of Blob Wars : Attrition
Go to file
Steve 2f2ee2a8cd Don't kill entity stuck inside another, just remove from quadtree. 2018-03-14 22:42:15 +00:00
dev/screenshots v0.6-01 screenshot. 2018-02-26 07:53:22 +00:00
gfx Start of game over handling. 2018-02-25 12:12:31 +00:00
music Start of game over handling. 2018-02-25 12:12:31 +00:00
sound Play sound when recharging from power pool. 2018-03-04 09:49:16 +00:00
src Don't kill entity stuck inside another, just remove from quadtree. 2018-03-14 22:42:15 +00:00
tools Display time played correctly. 2018-03-01 08:24:05 +00:00
.gitignore Ignore everything in dev, except screenshots. 2018-02-08 08:12:01 +00:00
LICENSE Initial commit 2018-01-21 09:21:13 +00:00
README.md README.md update. 2018-03-14 07:34:25 +00:00
common.mk Save images as PNG (can be a bit slow). 2018-03-09 18:26:33 +00:00
makefile Don't try to install data. 2018-03-14 07:34:12 +00:00

README.md

Blob Wars : Attrition

Blob Wars : Attrition is a 2D mission and objective-based platform game. It is the third game in the Blob Wars series.

The develop branch on GitHub (https://github.com/stephenjsweeney/blobWarsAttrition/tree/develop) is where all the dev work happens. Stable(ish) releases will go in to master (https://github.com/stephenjsweeney/blobWarsAttrition/tree/master).

IMPORTANT

This repo does not contain any data files (maps, sprite definitions, etc). In order to play the game, you will need to purchase the data. You can do so here:

http://www.stephenjsweeney.com/games/attrition/#purchase

DATA INSTALLATION

The data folder should be placed alongside the gfx, sound, and music folders, so that the game can access it. By default, the "make install" step will place the data files into /opt/blobWarsAttrition. This is where you should copy the data folder, in order for the game to work. Or, after building, you can run the game in place.

SCREENSHOTS

Screenshots from various versions can be found here: https://github.com/stephenjsweeney/blobWarsAttrition/tree/master/dev/screenshots