blobwarsAttrition/src/world/entities.c

137 lines
2.3 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "entities.h"
static Texture *atlasTexture;
void initEntities(void)
{
atlasTexture = getTexture("gfx/atlas/atlas.png");
}
void doEntities(void)
{
for (self = world.entityHead.next ; self != NULL ; self = self->next)
{
if (--self->thinkTime <= 0)
{
self->action();
}
self->tick();
self->animate();
}
}
void drawEntities(int plane)
{
int x, y;
for (self = world.entityHead.next ; self != NULL ; self = self->next)
{
if (self->plane == plane)
{
x = (-camera.x + self->x);
y = (-camera.y + self->y);
blitRect(atlasTexture->texture, x, y, self->getCurrentSprite(), 0);
}
}
}
void activateEntities(char *names, int activate)
{
}
void teleportEntity(Entity *e, float tx, float ty)
{
}
void dropCarriedItem(void)
{
EntityExt *e;
Item *i;
e = (EntityExt*)self;
if (e->carriedItem != NULL)
{
i = e->carriedItem;
i->x = (e->x + e->w / 2) - i->w / 2;
i->y = e->y;
i->dx = i->dy = 0;
world.entityTail->next = (Entity*)i;
world.entityTail = (Entity*)i;
world.entityTail->next = NULL;
e->carriedItem = NULL;
}
}
void teleport(Entity *e, float tx, float ty)
{
e->tx = tx;
e->ty = ty;
e->flags |= EF_TELEPORTING;
addTeleportStars(e);
}
Entity *findEntity(char *name)
{
Entity *e;
for (e = world.entityHead.next ; e != NULL ; e = e->next)
{
if (strcmp(e->name, name) == 0)
{
return e;
}
}
return NULL;
}
Entity *getRandomObjectiveEntity(void)
{
Entity *rtn, *e;
rtn = (Entity*)world.bob;
for (e = world.entityHead.next ; e != NULL ; e = e->next)
{
if (e->isMissionTarget)
{
if (rand() % 4 == 0)
{
rtn = e;
}
}
}
return rtn;
}