.. |
camera.c
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Animation and drawing updates.
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2018-02-02 08:00:27 +00:00 |
camera.h
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Camera and map code.
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2018-01-21 11:12:49 +00:00 |
effects.c
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Decoration updates.
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2018-02-05 22:06:53 +00:00 |
effects.h
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isOnScreen -> isVisible.
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2018-02-06 07:32:08 +00:00 |
entities.c
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Item handling updates. Keys should stack.
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2018-02-06 22:27:02 +00:00 |
entities.h
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Sort entities in draw order.
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2018-02-05 22:06:00 +00:00 |
hud.c
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Show health, power, and oxygen on HUD. Inventory on right-hand side.
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2018-02-06 19:07:43 +00:00 |
hud.h
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Show health, power, and oxygen on HUD. Inventory on right-hand side.
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2018-02-06 19:07:43 +00:00 |
items.c
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Power up fixes.
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2018-02-06 07:29:39 +00:00 |
items.h
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isOnScreen -> isVisible.
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2018-02-06 07:32:08 +00:00 |
map.c
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Implemented more entity handling code.
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2018-02-03 10:01:14 +00:00 |
map.h
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Start of map rendering.
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2018-01-31 08:08:41 +00:00 |
objectives.c
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Added i18n stuff.
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2018-01-28 16:33:37 +00:00 |
objectives.h
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Objectives.
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2018-01-21 12:57:01 +00:00 |
particles.c
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Added particle effects.
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2018-02-04 16:14:14 +00:00 |
particles.h
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Added particle effects.
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2018-02-04 16:14:14 +00:00 |
player.c
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Start of joypad handling.
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2018-02-06 22:26:05 +00:00 |
player.h
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Move controls into doPlayer()
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2018-02-05 22:06:29 +00:00 |
quadtree.c
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Quadtree.
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2018-01-21 11:31:53 +00:00 |
quadtree.h
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Quadtree.
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2018-01-21 11:31:53 +00:00 |
triggers.c
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Triggers.
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2018-01-21 12:19:07 +00:00 |
triggers.h
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Triggers.
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2018-01-21 12:19:07 +00:00 |
world.c
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Show info point messages.
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2018-02-06 08:16:30 +00:00 |
world.h
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Move controls into doPlayer()
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2018-02-05 22:06:29 +00:00 |
worldLoader.c
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Test world type before loading entities.
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2018-02-05 08:38:39 +00:00 |
worldLoader.h
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Tidied headers.
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2018-02-01 21:52:23 +00:00 |