blobwarsAttrition/src/test/atlasTest.c

54 lines
1.3 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "atlasTest.h"
static void logic(void);
static void draw(void);
static Atlas *testImage;
static Texture *atlasTexture;
void initAtlasTest(void)
{
initGame();
initHub();
app.delegate.logic = &logic;
app.delegate.draw = &draw;
testImage = getImageFromAtlas("gfx/sprites/evilblobs/machineGunBlobRight1.png");
atlasTexture = getTexture("gfx/atlas/atlas.png");
loadMapData("data/maps/raw/beachApproach.raw");
loadWorld("data/maps/underground2.json");
}
static void logic(void)
{
}
static void draw(void)
{
blitRect(atlasTexture->texture, 0, 0, &testImage->rect, 0);
}