blobs
|
Set Bob to gone when killed, to avoid crash.
|
2018-02-23 19:25:31 +00:00 |
boss
|
Boss updates.
|
2018-02-24 15:58:14 +00:00 |
decoration
|
Effect bug fixes.
|
2018-02-06 07:45:18 +00:00 |
evilBlobs
|
Make enemies less aggressive, except in Outposts.
|
2018-02-23 19:25:07 +00:00 |
eyeDroids
|
Make enemies less aggressive, except in Outposts.
|
2018-02-23 19:25:07 +00:00 |
items
|
Trophy updates.
|
2018-02-19 19:13:29 +00:00 |
misc
|
Init functions.
|
2018-02-15 07:49:20 +00:00 |
structures
|
Make doors static by default.
|
2018-02-16 08:08:33 +00:00 |
traps
|
Set type of trap when saving.
|
2018-02-11 11:08:05 +00:00 |
entity.c
|
Set sprite frame to 0 when dead.
|
2018-02-09 22:34:01 +00:00 |
entity.h
|
Particles processing, Bob, and entity actions.
|
2018-02-01 21:51:43 +00:00 |
entityFactory.c
|
Boss updates.
|
2018-02-24 15:58:14 +00:00 |
entityFactory.h
|
Boss updates.
|
2018-02-24 15:58:14 +00:00 |
unit.c
|
Checkpoint bug fix.
|
2018-02-19 19:14:32 +00:00 |
unit.h
|
Code tidying.
|
2018-02-05 22:08:14 +00:00 |