blobwarsAttrition/src/entities/structures/teleporter.c

92 lines
1.8 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "teleporter.h"
static void action(void);
static void touch(Entity *other);
static void activate(int active);
void initTeleporter(Entity *e)
{
initEntity(e);
e->type = ET_TELEPORTER;
e->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_IGNORE_BULLETS | EF_NO_TELEPORT;
e->plane = PLANE_FOREGROUND;
e->isStatic = 1;
e->active = 1;
e->action = action;
e->touch = touch;
e->activate = activate;
}
static void action(void)
{
if (self->active)
{
addTeleporterEffect(self->x + rand() % 85, self->y);
}
self->thinkTime = 1;
}
static void touch(Entity *other)
{
float tx, ty;
if (self->active && other != self && (other->flags & (EF_TELEPORTING | EF_NO_TELEPORT)) == 0)
{
tx = self->tx;
other->tx += self->w / 2;
other->tx -= other->w / 2;
ty = self->ty;
other->ty += self->h / 2;
other->ty -= other->h / 2;
teleportEntity(other, tx, ty);
playSound(SND_TELEPORT, CH_EFFECTS);
}
}
static void activate(int active)
{
self->active = active;
self->init();
if (self->active)
{
observeActivation(self);
if (!isOnScreen(self))
{
setGameplayMessage(MSG_GAMEPLAY, _("Teleporter activated ..."));
}
}
}