blobwarsAttrition/src/system/sound.c

147 lines
3.3 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "sound.h"
static void loadSounds(void);
static Mix_Chunk *sounds[SND_MAX];
static Mix_Music *music;
void initSounds(void)
{
memset(sounds, 0, sizeof(Mix_Chunk*) * SND_MAX);
music = NULL;
loadSounds();
}
void playMusic(char *filename, int loop)
{
if (music != NULL)
{
Mix_HaltMusic();
Mix_FreeMusic(music);
music = NULL;
}
music = Mix_LoadMUS(getFileLocation(filename));
Mix_PlayMusic(music, (loop) ? -1 : 0);
}
void stopMusic(void)
{
Mix_HaltMusic();
}
void musicSetPlaying(int playing)
{
if (music != NULL)
{
if (playing)
{
Mix_ResumeMusic();
}
else
{
Mix_PauseMusic();
}
}
}
void playSound(int snd, int ch)
{
Mix_PlayChannel(ch, sounds[snd], 0);
}
int isPlayingMusic(void)
{
return 0;
}
static Mix_Chunk *loadSound(char *filename)
{
return Mix_LoadWAV(getFileLocation(filename));
}
static void loadSounds(void)
{
sounds[SND_SELECT] = loadSound("");
sounds[SND_BACK] = loadSound("");
sounds[SND_PISTOL] = loadSound("");
sounds[SND_MACHINE_GUN] = loadSound("");
sounds[SND_PLASMA] = loadSound("");
sounds[SND_THROW] = loadSound("");
sounds[SND_SPREAD] = loadSound("");
sounds[SND_SHOTGUN] = loadSound("");
sounds[SND_LASER] = loadSound("");
sounds[SND_MISSILE] = loadSound("");
sounds[SND_RICO_1] = loadSound("");
sounds[SND_RICO_2] = loadSound("");
sounds[SND_GRENADE_BOUNCE] = loadSound("");
sounds[SND_EXPLOSION] = loadSound("");
sounds[SND_FLESH_HIT] = loadSound("");
sounds[SND_METAL_HIT] = loadSound("");
sounds[SND_DEATH_1] = loadSound("");
sounds[SND_DEATH_2] = loadSound("");
sounds[SND_DEATH_3] = loadSound("");
sounds[SND_SPLAT] = loadSound("");
sounds[SND_DROID_DIE_1] = loadSound("");
sounds[SND_DROID_DIE_2] = loadSound("");
sounds[SND_PRESSURE_PLATE] = loadSound("");
sounds[SND_DOOR_START] = loadSound("");
sounds[SND_DOOR_FINISH] = loadSound("");
sounds[SND_CHERRY] = loadSound("");
sounds[SND_ITEM] = loadSound("");
sounds[SND_KEY] = loadSound("");
sounds[SND_WEAPON] = loadSound("");
sounds[SND_TELEPORT] = loadSound("");
sounds[SND_APPEAR] = loadSound("");
sounds[SND_MIA] = loadSound("");
sounds[SND_WATER_IN] = loadSound("");
sounds[SND_WATER_OUT] = loadSound("");
sounds[SND_SLIME] = loadSound("");
sounds[SND_DROWN] = loadSound("");
sounds[SND_DENIED] = loadSound("");
sounds[SND_CONFIRMED] = loadSound("");
sounds[SND_MISSION_COMPLETE] = loadSound("");
sounds[SND_HEART_CELL] = loadSound("");
}
void destroySounds(void)
{
int i;
for (i = 0 ; i < SND_MAX ; i++)
{
if (sounds[i])
{
Mix_FreeChunk(sounds[i]);
}
}
if (music != NULL)
{
Mix_FreeMusic(music);
}
}