blobwarsAttrition/src/world/entities/blobs/mia.c

120 lines
2.5 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "mia.h"
static void reset(void);
static void tick(void);
static void touch(Entity *other);
static void preTeleport(void);
static void teleport(void);
void initMIA(Entity *e)
{
e->tx = e->ty = -1;
e->sprite[FACING_LEFT] = getSpriteIndex("MIA");
e->sprite[FACING_RIGHT] = getSpriteIndex("MIA");
e->sprite[FACING_DIE] = getSpriteIndex("MIA");
e->flags |= EF_IGNORE_BULLETS;
/* blink at random intervals */
e->spriteFrame = 0;
e->spriteTime = rand() % 180;
e->action = nothing;
e->reset = reset;
e->tick = tick;
e->touch = touch;
e->isMissionTarget = 1;
}
void reinitMIA(Entity *e)
{
if (e->tx == -1 && e->ty == -1)
{
e->tx = e->x;
e->ty = e->y;
}
}
static void reset(void)
{
self->tx = self->ty = -1;
}
static void tick(void)
{
self->shudderTimer--;
if (self->shudderTimer <= 0)
{
self->x = (self->tx + rand() % 4);
self->shudderTimer = 2;
}
if (self->action != nothing)
{
self->starTimer--;
if (self->starTimer <= 0)
{
addMIATeleportStars(self->x + rand() % self->w, self->y + rand() % self->h);
self->starTimer = 1;
}
}
}
static void touch(Entity *other)
{
if (self->action == nothing && other == world.bob)
{
self->action = preTeleport;
self->teleportTimer = FPS * 3;
setGameplayMessage(MSG_OBJECTIVE, "Rescued %s", self->name);
self->isMissionTarget = 0;
self->flags |= EF_ALWAYS_PROCESS;
playSound(SND_MIA, CH_ANY);
}
}
static void preTeleport(void)
{
self->teleportTimer--;
if (self->teleportTimer <= FPS)
{
self->action = teleport;
self->flags |= (EF_NO_CLIP | EF_WEIGHTLESS);
self->dy = -5;
}
}
static void teleport(void)
{
self->teleportTimer--;
if (self->teleportTimer <= 0)
{
addTeleportStars(self);
addRescuedMIA(self->name);
updateObjective("MIA");
self->alive = ALIVE_DEAD;
}
}