blobwarsAttrition/src/entities/structures/powerPool.c

133 lines
2.5 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "powerPool.h"
static void init(void);
static void tick(void);
static void action(void);
static void touch(Entity *other);
static void load(cJSON *root);
static void save(cJSON *root);
Entity *initPowerPool(void)
{
Structure *s;
s = createStructure();
s->type = ET_POOL;
s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite("PowerPool");
s->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_IGNORE_BULLETS;
s->plane = PLANE_FOREGROUND;
s->isStatic = 1;
s->init = init;
s->tick = tick;
s->action = action;
s->touch = touch;
s->load = load;
s->save = save;
return (Entity*)s;
}
static void init(void)
{
/* nothing to do */
}
static void tick(void)
{
Structure *s;
s = (Structure*)self;
if (s->active)
{
s->spriteTime--;
if (s->spriteTime <= 0)
{
s->spriteFrame = (int) (1 + (rand() % 6));
s->spriteTime = 12;
}
}
s->bobTouching = MAX(s->bobTouching - 1, 0);
}
static void action(void)
{
Structure *s;
s = (Structure*)self;
s->active = 1;
if (s->spriteFrame == 0)
{
s->spriteFrame = (int) (1 + (rand() % 6));
s->spriteTime = 12;
}
s->thinkTime = FPS * 99999;
}
static void touch(Entity *other)
{
Structure *s;
s = (Structure*)self;
if (s->active && other->type == ET_BOB && world.bob->power < world.bob->powerMax)
{
world.bob->power = MIN(world.bob->power + 0.05, world.bob->powerMax);
if (s->bobTouching == 0)
{
playSound(SND_POWER_POOL, s->uniqueId % MAX_SND_CHANNELS);
}
s->bobTouching = 2;
if (world.bob->power == world.bob->powerMax)
{
s->thinkTime = FPS * 10;
s->spriteTime = -1;
s->spriteFrame = 0;
s->active = 0;
}
}
}
static void load(cJSON *root)
{
/* nothing to do */
}
static void save(cJSON *root)
{
cJSON_AddStringToObject(root, "type", "PowerPool");
}