72 lines
1.6 KiB
C
72 lines
1.6 KiB
C
/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "missile.h"
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static void tick(void);
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static void touch(Entity *other);
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void initMissile(Bullet *b)
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{
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b->flags = EF_WEIGHTLESS | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_NO_TELEPORT;
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b->tick = tick;
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b->touch = touch;
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}
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static void tick(void)
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{
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Bullet *b;
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b = (Bullet*)self;
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b->health--;
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if (b->x <= 0 || b->y <= 0 || b->x >= (MAP_WIDTH * MAP_TILE_SIZE) - b->w || b->y >= (MAP_HEIGHT * MAP_TILE_SIZE) - b->h)
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{
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b->alive = ALIVE_DEAD;
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}
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if (b->health % 2)
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{
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addFlameParticles(b->x + (b->facing * b->w) + rrnd(-2, 2), b->y + (b->h / 2));
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}
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}
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static void touch(Entity *other)
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{
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Bullet *b;
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b = (Bullet*)self;
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if (other == NULL)
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{
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addExplosion(b->x, b->y, 65, b->owner);
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b->alive = ALIVE_DEAD;
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}
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else if (other != b->owner && (!(other->flags & EF_IGNORE_BULLETS)) && b->owner->type != other->type)
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{
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addExplosion(b->x, b->y, 65, b->owner);
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b->alive = ALIVE_DEAD;
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}
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}
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