.. |
camera.c
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Animation and drawing updates.
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2018-02-02 08:00:27 +00:00 |
camera.h
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Camera and map code.
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2018-01-21 11:12:49 +00:00 |
effects.c
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Loading some entities.
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2018-01-30 08:29:09 +00:00 |
effects.h
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Use sprite pointers, rather than ints.
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2018-01-29 23:00:14 +00:00 |
entities.c
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Animation and drawing updates.
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2018-02-02 08:00:27 +00:00 |
entities.h
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Particles processing, Bob, and entity actions.
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2018-02-01 21:51:43 +00:00 |
hud.c
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Hud.
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2018-01-21 11:26:02 +00:00 |
hud.h
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Hud.
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2018-01-21 11:26:02 +00:00 |
items.c
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Use sprite pointers, rather than ints.
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2018-01-29 23:00:14 +00:00 |
items.h
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Use sprite pointers, rather than ints.
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2018-01-29 23:00:14 +00:00 |
map.c
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Animation and drawing updates.
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2018-02-02 08:00:27 +00:00 |
map.h
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Start of map rendering.
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2018-01-31 08:08:41 +00:00 |
objectives.c
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Added i18n stuff.
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2018-01-28 16:33:37 +00:00 |
objectives.h
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Objectives.
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2018-01-21 12:57:01 +00:00 |
particles.c
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Particles processing, Bob, and entity actions.
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2018-02-01 21:51:43 +00:00 |
particles.h
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Loading some entities.
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2018-01-30 08:29:09 +00:00 |
player.c
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Particles processing, Bob, and entity actions.
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2018-02-01 21:51:43 +00:00 |
player.h
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Atlas loading and testing.
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2018-01-28 12:01:39 +00:00 |
quadtree.c
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Quadtree.
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2018-01-21 11:31:53 +00:00 |
quadtree.h
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Quadtree.
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2018-01-21 11:31:53 +00:00 |
triggers.c
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Triggers.
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2018-01-21 12:19:07 +00:00 |
triggers.h
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Triggers.
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2018-01-21 12:19:07 +00:00 |
world.c
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Animation and drawing updates.
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2018-02-02 08:00:27 +00:00 |
world.h
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Animation and drawing updates.
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2018-02-02 08:00:27 +00:00 |
worldLoader.c
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Particles processing, Bob, and entity actions.
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2018-02-01 21:51:43 +00:00 |
worldLoader.h
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Tidied headers.
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2018-02-01 21:52:23 +00:00 |