76 lines
1.4 KiB
C
76 lines
1.4 KiB
C
/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "atlasTest.h"
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static void logic(void);
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static void draw(void);
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static int timeout;
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static void trackRandomEntity(void);
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void initAtlasTest(void)
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{
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initGame();
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initHub();
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app.delegate.logic = &logic;
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app.delegate.draw = &draw;
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loadWorld("data/maps/beachApproach.json");
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initMap();
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initEntities();
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timeout = FPS * 2;
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cameraTrack((Entity*)world.bob);
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}
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static void logic(void)
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{
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if (--timeout <= 0)
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{
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trackRandomEntity();
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}
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}
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static void draw(void)
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{
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drawMap();
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drawEntities();
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}
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static void trackRandomEntity(void)
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{
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Entity *e;
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for (e = world.entityHead.next ; e != NULL ; e = e->next)
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{
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if (rand() % 4 == 0)
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{
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cameraTrack(e);
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timeout = FPS * 2;
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return;
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}
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}
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}
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