blobwarsAttrition/src/entities/structures/door.h

41 lines
1.4 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../../common.h"
#include "../../json/cJSON.h"
extern Structure *createStructure(void);
extern char *getLookupName(const char *prefix, long num);
extern void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy);
extern Sprite *getSprite(char *name);
extern int hasItem(char *name);
extern int isOnScreen(Entity *e);
extern long lookup(const char *name);
extern void observeActivation(Entity *e);
extern void playBattleSound(int snd, int ch, int x, int y);
extern void playSound(int snd, int ch);
extern void removeItem(char *name);
extern void setGameplayMessage(int type, char *format, ...);
extern App app;
extern Dev dev;
extern Entity *self;
extern Game game;