52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "machineGunDroid.h"
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static int canFire(Entity *target);
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Entity *initMachineGunDroid(void)
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{
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Unit *u;
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u = createUnit();
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initEyeDroid(u);
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u->unitType = "MachineGunEyeDroid";
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u->sprite[FACING_LEFT] = getSprite("MachineGunDroidLeft");
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u->sprite[FACING_RIGHT] = getSprite("MachineGunDroidRight");
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u->sprite[FACING_DIE] = getSprite("MachineGunDroidDie");
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u->weaponType = WPN_MACHINE_GUN;
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u->maxShotsToFire = 5;
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u->canFire = canFire;
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return (Entity*)u;
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}
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static int canFire(Entity *target)
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{
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return abs(target->y - self->y) <= MAP_TILE_SIZE * 2;
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}
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