193 lines
4.0 KiB
C
193 lines
4.0 KiB
C
/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "objectives.h"
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static int countTargetsInWorld(char *targetName);
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void initObjectives(void)
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{
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int totalTargets;
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Objective *o;
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world.isReturnVisit = world.currentStatus == MS_PARTIAL || world.currentStatus == MS_MISSING_HEART_CELL || game.isComplete;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "world.isReturnVisit = %d", world.isReturnVisit);
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for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
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{
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totalTargets = countTargetsInWorld(o->targetName);
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if (o->totalValue == 0)
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{
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o->totalValue = totalTargets;
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}
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if (o->targetValue == 0)
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{
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if (strcmp(o->targetName, "KEY") == 0)
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{
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o->targetValue = totalTargets;
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}
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else
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{
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o->targetValue = (int) (totalTargets * AUTO_THRESHOLD);
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}
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}
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if (world.isReturnVisit)
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{
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o->targetValue = o->totalValue;
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o->required = 0;
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}
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if (strcmp(o->targetName, "ENEMY") == 0 && o->targetValue == o->totalValue)
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{
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world.isEliminateAllEnemies = 1;
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}
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}
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}
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static int countTargetsInWorld(char *targetName)
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{
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int num, countMIAs, countEnemies, countKeys;
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Entity *e;
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num = 0;
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countMIAs = strcmp(targetName, "MIA") == 0;
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countEnemies = strcmp(targetName, "ENEMY") == 0;
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countKeys = strcmp(targetName, "KEY") == 0;
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for (e = world.entityHead.next ; e != NULL ; e = e->next)
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{
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if (strcmp(targetName, e->name) == 0)
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{
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num++;
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}
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if (countMIAs && e->type == ET_MIA)
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{
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num++;
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}
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if (countEnemies && e->type == ET_ENEMY)
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{
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num++;
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}
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if (countKeys && e->type == ET_KEY)
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{
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num++;
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}
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}
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return num;
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}
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void updateObjective(char *targetName)
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{
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Objective *o;
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if (world.currentStatus != MS_MISSING_HEART_CELL)
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{
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for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (strcmp(o->targetName, targetName) == 0)
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{
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o->currentValue++;
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if (strcmp(o->targetName, "KEY") != 0)
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{
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if (o->currentValue == o->targetValue)
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{
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setGameplayMessage(MSG_OBJECTIVE, _("%s - Objective Complete!"), o->description);
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}
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else if (o->currentValue < o->targetValue)
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{
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if (strcmp(o->targetName, "ENEMY") != 0)
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{
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setGameplayMessage(MSG_PROGRESS, "%s - (%d / %d)", o->description, o->currentValue, o->targetValue);
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}
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else if (o->targetValue - o->currentValue < 10 || o->currentValue % 5 == 0)
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{
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setGameplayMessage(MSG_PROGRESS, "%s - (%d / %d)", o->description, o->currentValue, o->targetValue);
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}
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}
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}
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}
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}
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world.allObjectivesComplete = 1;
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for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->currentValue < o->targetValue)
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{
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if (o->required || world.isReturnVisit)
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{
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world.allObjectivesComplete = 0;
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}
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}
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}
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if (world.allObjectivesComplete)
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{
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setGameplayMessage(MSG_OBJECTIVE, _("Mission Complete!"));
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}
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}
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}
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void updateHeartCellObjective(void)
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{
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Entity *e;
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for (e = world.entityHead.next ; e != NULL ; e = e->next)
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{
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if (e->alive == ALIVE_ALIVE)
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{
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if (e->type == ET_HEART || e->type == ET_CELL)
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{
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return;
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}
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}
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}
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if (world.currentStatus == MS_MISSING_HEART_CELL)
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{
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world.allObjectivesComplete = 1;
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setGameplayMessage(MSG_OBJECTIVE, _("Mission Complete!"));
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}
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}
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void destroyObjectives(void)
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{
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Objective *o;
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while (world.objectiveHead.next)
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{
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o = world.objectiveHead.next;
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world.objectiveHead.next = o->next;
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free(o);
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}
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}
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