106 lines
1.8 KiB
C
106 lines
1.8 KiB
C
/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "main.h"
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static long capFrameRate(const long then);
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static void handleCommandLine(int argc, char *argv[]);
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int main(int argc, char *argv[])
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{
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long then, nextSecond, frames;
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atexit(cleanup);
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srand(time(NULL));
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init18N(argc, argv);
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initSDL();
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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initGameSystem();
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handleCommandLine(argc, argv);
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frames = 0;
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nextSecond = SDL_GetTicks() + 1000;
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while (1)
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{
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then = SDL_GetTicks();
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handleInput();
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app.delegate.logic();
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prepareScene();
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app.delegate.draw();
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presentScene();
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then = capFrameRate(then);
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frames++;
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if (SDL_GetTicks() >= nextSecond)
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{
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dev.fps = frames;
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frames = 0;
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game.timePlayed++;
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nextSecond = SDL_GetTicks() + 1000;
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}
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}
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return 0;
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}
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static long capFrameRate(const long then)
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{
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long wait;
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wait = 16 - (SDL_GetTicks() - then);
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if (wait > 0)
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{
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SDL_Delay(wait);
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}
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return SDL_GetTicks();
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}
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static void handleCommandLine(int argc, char *argv[])
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{
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int i;
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for (i = 1 ; i < argc ; i++)
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{
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}
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initAtlasTest();
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}
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