74 lines
1.5 KiB
C
74 lines
1.5 KiB
C
/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "consumable.h"
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static void tick(void);
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static void die(void);
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void initConsumable(Entity *e)
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{
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e->flags |= EF_IGNORE_BULLETS;
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e->health = FPS * 10;
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e->tick = tick;
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e->die = die;
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}
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static void tick(void)
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{
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if (self->isOnGround)
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{
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self->dx *= 0.05;
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}
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self->health--;
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if ((int) self->health == FPS * 2)
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{
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self->flags |= EF_FLICKER;
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}
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else if (self->health <= 0)
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{
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self->alive = ALIVE_DEAD;
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}
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}
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int touchedPlayer(Entity *other)
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{
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return (other != NULL && other->type == ET_BOB && self->alive == ALIVE_ALIVE);
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}
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void pickupItem(void)
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{
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self->alive = (self->environment == ENV_AIR) ? ALIVE_DYING : ALIVE_DEAD;
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self->health = FPS / 2;
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self->thinkTime = 0;
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self->dy = -2;
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self->dx = 0;
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self->flags |= EF_FLICKER | EF_WEIGHTLESS;
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}
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static void die(void)
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{
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/* we will handle this ourselves! */
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}
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