blues/p2/monsters.c

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/* monsters logic */
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#include "game.h"
#include "resource.h"
#include "util.h"
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static void monster_reset(struct object_t *obj, struct level_monster_t *m) {
m->current_tick = 0;
obj->spr_num = 0xFFFF;
m->flags &= ~4;
if ((m->flags & 2) == 0) {
m->spr_num = 0xFFFF;
}
}
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static void monster_func1_helper(struct object_t *obj, int16_t x_pos, int16_t y_pos) {
struct level_monster_t *m = obj->data.m.ref;
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if (obj->data.m.state == 0xFF) {
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return;
}
if (obj->spr_num & 0x2000) {
return;
}
const int dx = abs(x_pos - g_vars.objects_tbl[1].x_pos);
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if (dx <= TILEMAP_SCREEN_W) {
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const int dy = abs(y_pos - g_vars.objects_tbl[1].y_pos);
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if (dy <= TILEMAP_SCREEN_H + (300 - 176)) {
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return;
}
}
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if (obj->data.m.state < 10) {
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obj->spr_num = 0xFFFF;
m->flags &= ~4;
m->current_tick = 0;
} else {
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monster_reset(obj, m);
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}
}
static bool monster_next_tick(struct level_monster_t *m) {
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if (m->current_tick < UCHAR_MAX) {
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++m->current_tick;
}
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return ((m->current_tick >> 2) < m->respawn_ticks);
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}
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void monster_change_next_anim(struct object_t *obj) {
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const uint8_t *p = obj->data.m.anim;
while ((int16_t)READ_LE_UINT16(p) >= 0) {
p += 2;
}
obj->data.m.anim = p + 2;
}
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void monster_change_prev_anim(struct object_t *obj) {
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const uint8_t *p = obj->data.m.anim;
do {
p -= 2;
} while ((int16_t)READ_LE_UINT16(p) >= 0);
obj->data.m.anim = p;
}
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static struct orb_t *find_orb() {
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for (int i = 0; i < 20; ++i) {
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struct orb_t *r = &g_vars.orb_tbl[i];
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if (r->x_pos == 0xFFFF) {
return r;
}
}
return 0;
}
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static void monster_add_orb(struct level_monster_t *m, int index, int step) {
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step >>= 2;
uint8_t radius = step;
for (int i = 0; i < 3; ++i) {
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struct orb_t *r = find_orb();
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if (r) {
r->x_pos = m->x_pos;
r->y_pos = m->y_pos - 24;
r->radius = radius;
r->index_tbl = index;
radius += step;
}
}
}
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static void monster_rotate_pos(struct object_t *obj, struct level_monster_t *m) {
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obj->x_pos = m->x_pos + ((m->type4.radius * (((int8_t)cos_tbl[m->type4.angle]) >> 2)) >> 4);
obj->y_pos = m->y_pos + ((m->type4.radius * (((int8_t)sin_tbl[m->type4.angle]) >> 2)) >> 4);
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monster_add_orb(m, m->type4.angle, m->type4.radius);
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}
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static void monster_update_y_velocity(struct object_t *obj, struct level_monster_t *m) {
if ((m->flags & 1) != 0 && ((obj->spr_num & 0x2000) != 0 || g_vars.objects_tbl[1].y_pos >= obj->y_pos)) {
if (obj->data.m.y_velocity < 240) {
obj->data.m.y_velocity += 15;
}
} else {
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monster_reset(obj, m);
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}
}
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static void monster_func1_type0(struct object_t *obj) {
monster_func1_helper(obj, obj->x_pos, obj->y_pos);
struct level_monster_t *m = obj->data.m.ref;
const uint8_t state = obj->data.m.state;
if (state == 0) {
if (monster_next_tick(m)) {
return;
}
if (obj->y_pos - g_vars.objects_tbl[1].y_pos >= TILEMAP_SCREEN_H) {
monster_reset(obj, m);
} else {
m->flags = 8;
obj->data.m.state = 1;
}
} else if (state == 1) {
if (obj->data.m.y_velocity != 0) {
return;
}
obj->data.m.state = 2;
const int x_vel = (obj->x_pos < g_vars.objects_tbl[1].x_pos) ? 32 : -32;
obj->data.m.x_velocity = x_vel;
monster_change_next_anim(obj);
} else if (state == 0xFF) {
monster_update_y_velocity(obj, m);
}
}
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static void monster_func1_type2(struct object_t *obj) {
monster_func1_helper(obj, obj->x_pos, obj->y_pos);
struct level_monster_t *m = obj->data.m.ref;
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const uint8_t state = obj->data.m.state;
if (state < 2) {
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monster_add_orb(m, 0, obj->y_pos - m->y_pos);
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if (state == 0) {
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obj->data.m.y_velocity = m->type2.unkE << 4;
const int dy = obj->y_pos - m->y_pos;
if (m->type2.y_range >= dy) {
return;
}
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obj->data.m.state = 1;
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monster_change_next_anim(obj);
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} else if (state == 1) {
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obj->data.m.y_velocity = -(m->type2.unkE << 4);
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const int dy = obj->y_pos - m->y_pos;
if (dy >= 0) {
return;
}
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obj->data.m.state = 0;
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monster_change_prev_anim(obj);
}
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} else if (state == 0xFF) {
monster_update_y_velocity(obj, m);
}
}
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static void monster_func1_type3(struct object_t *obj) {
monster_func1_helper(obj, obj->x_pos, obj->y_pos);
struct level_monster_t *m = obj->data.m.ref;
const uint8_t state = obj->data.m.state;
if (state == 0) {
if (monster_next_tick(m)) {
return;
}
const int dx = abs(m->x_pos - g_vars.objects_tbl[1].x_pos) >> 4;
if (m->type3.unkD < dx) {
return;
}
m->flags &= ~0x10;
obj->data.m.state = 1;
obj->data.m.y_velocity = 32;
monster_change_next_anim(obj);
} else if (state == 1) {
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monster_add_orb(m, 0, obj->y_pos - m->y_pos);
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const uint16_t pos = ((obj->y_pos >> 4) << 8) | (obj->x_pos >> 4);
const uint8_t tile_num = g_res.leveldat[pos];
if (g_res.level.tile_attributes1[tile_num] == 0) {
return;
}
obj->y_pos &= ~15;
obj->data.m.y_velocity = 0;
obj->data.m.state = 2;
m->flags |= 0x48;
const int dx = (g_vars.objects_tbl[1].x_pos >= obj->x_pos) ? 48 : -48;
obj->data.m.x_velocity = dx;
monster_change_next_anim(obj);
} else if (state == 2) {
if (obj->x_pos < 0) {
obj->data.m.x_velocity = -obj->data.m.x_velocity;
}
} else if (state == 0xFF) {
monster_update_y_velocity(obj, m);
}
}
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static void monster_func1_type4(struct object_t *obj) {
monster_func1_helper(obj, obj->x_pos, obj->y_pos);
struct level_monster_t *m = obj->data.m.ref;
const uint8_t state = obj->data.m.state;
if (state == 0) {
if (monster_next_tick(m)) {
return;
}
const int dy = obj->y_pos - m->y_pos;
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monster_add_orb(m, 0, dy);
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if (m->type4.radius > dy) {
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obj->y_pos += 2;
} else {
obj->data.m.state = 1;
}
} else if (state == 1) {
monster_rotate_pos(obj, m);
m->type4.angle += 4;
if (m->type4.angle >= m->type4.unkE) {
m->type4.angle = m->type4.unkE;
obj->data.m.state = 2;
}
} else if (state == 2) {
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monster_rotate_pos(obj, m);
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if (m->type4.angle & 0x80) {
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++m->type4.angle_step;
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} else {
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--m->type4.angle_step;
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}
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m->type4.angle += m->type4.angle_step;
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} else if (state == 0xFF) {
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monster_update_y_velocity(obj, m);
}
}
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static void monster_func1_type5(struct object_t *obj) {
monster_func1_helper(obj, obj->x_pos, obj->y_pos);
struct level_monster_t *m = obj->data.m.ref;
const uint8_t state = obj->data.m.state;
if (state == 0) {
const int x_vel = (obj->x_pos <= g_vars.objects_tbl[1].x_pos) ? 1 : -1;
obj->data.m.x_velocity = x_vel;
const int dx = abs(g_vars.objects_tbl[1].x_pos - obj->x_pos) >> 4;
if (m->type5.x_range < dx) {
return;
}
const int dy = abs(g_vars.objects_tbl[1].y_pos - obj->y_pos) >> 4;
if (m->type5.y_range < dy) {
return;
}
obj->data.m.state = 10;
int x = m->type5.unkF << 4;
obj->data.m.y_velocity = x;
if (obj->data.m.x_velocity < 0){
x = -x;
}
obj->data.m.x_velocity = x;
} else if (state == 10) {
if (abs(obj->y_pos - g_vars.objects_tbl[1].y_pos) <= 8) {
obj->data.m.state = 11;
obj->data.m.y_velocity = 10;
}
} else if (state == 0xFF) {
monster_update_y_velocity(obj, m);
}
}
static void monster_func1_type6(struct object_t *obj) {
static const uint8_t data[] = {
0x40, 0x28, 0x50, 0x26, 0x10, 0x30, 0x20, 0x36, 0x10, 0x3C,
0x08, 0x32, 0xF8, 0x32, 0xF0, 0x30, 0xE0, 0x28, 0xF0, 0xFF
};
monster_func1_helper(obj, obj->x_pos, obj->y_pos);
struct level_monster_t *m = obj->data.m.ref;
const int x_vel = (obj->x_pos <= g_vars.objects_tbl[1].x_pos) ? 1 : -1;
obj->data.m.x_velocity = x_vel;
const uint8_t state = obj->data.m.state;
if (state == 0) {
const int dx = abs(g_vars.objects_tbl[1].x_pos - obj->x_pos) >> 4;
if (m->type6.x_range < dx) {
return;
}
obj->data.m.state = 1;
m->type6.pos = data;
} else if (state == 1) {
const uint8_t *p = m->type6.pos;
bool flag = false;
int d = 3;
int x = g_vars.objects_tbl[1].x_pos + (int8_t)p[0] - obj->x_pos;
if (x <= 0) {
x = -x;
d = -d;
}
if (x >= 3) {
obj->x_pos += d;
flag = true;
}
int y = (int8_t)p[1];
if (g_vars.player_anim_0x40_flag != 0) {
y += 5;
}
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y = g_vars.objects_tbl[1].y_pos - y - obj->y_pos;
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d = 3;
if (y <= 0) {
y = -y;
d = -d;
}
if (y >= 3) {
obj->y_pos += d;
flag = true;
}
if (flag) {
if (p[2] == 0xFF) {
m->type6.pos = data;
} else {
m->type6.pos = p + 2;
}
}
} else if (state == 0xFF) {
monster_update_y_velocity(obj, m);
}
}
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static void monster_func1_type7(struct object_t *obj) {
monster_func1_helper(obj, obj->x_pos, obj->y_pos);
struct level_monster_t *m = obj->data.m.ref;
const uint8_t state = obj->data.m.state;
if (state == 0) {
const int x_vel = (obj->x_pos <= g_vars.objects_tbl[1].x_pos) ? 1 : -1;
obj->data.m.x_velocity = x_vel;
const int dx = abs(g_vars.objects_tbl[1].x_pos - obj->x_pos) >> 4;
if (m->type7.unkD < dx) {
return;
}
obj->data.m.state = 10;
int x = m->type7.unkE << 4;
obj->data.m.y_velocity = x;
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if (obj->data.m.x_velocity & 0x5000) { /* typo, should be 0x8000, eg. < 0 ? */
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x = -x;
}
obj->data.m.x_velocity = x;
monster_change_next_anim(obj);
} else if (state == 0xFF) {
monster_update_y_velocity(obj, m);
}
}
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static void monster_func1_type8_helper(struct object_t *obj, struct level_monster_t *m) {
obj->data.m.y_velocity = -(m->type8.y_step << 4);
int x_vel = m->type8.x_step << 4;
if (g_vars.objects_tbl[1].x_pos <= obj->x_pos) {
x_vel = -x_vel;
}
obj->data.m.x_velocity = x_vel;
obj->data.m.state = 10;
m->flags |= 0x2C;
monster_change_next_anim(obj);
}
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static void monster_func1_type8(struct object_t *obj) {
monster_func1_helper(obj, obj->x_pos, obj->y_pos);
struct level_monster_t *m = obj->data.m.ref;
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if (obj->data.m.x_velocity == 0) {
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const int dx = (obj->x_pos <= g_vars.objects_tbl[1].x_pos) ? 1 : -1;
obj->data.m.x_velocity = dx;
}
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const uint8_t state = obj->data.m.state;
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if (state == 0 && !monster_next_tick(m)) {
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const int dx = abs(g_vars.objects_tbl[1].x_pos - obj->x_pos);
if (m->type8.x_range < (dx >> 4)) {
return;
}
const int dy = abs(g_vars.objects_tbl[1].y_pos - obj->y_pos);
if (m->type8.y_range < (dy >> 4)) {
return;
}
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monster_func1_type8_helper(obj, m);
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} else if (state == 10) {
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if (obj->data.m.y_velocity < 0) {
return;
}
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obj->data.m.state = 11;
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monster_change_next_anim(obj);
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} else if (state == 11) {
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if (obj->data.m.y_velocity > 0) {
return;
}
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obj->data.m.state = 12;
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monster_change_prev_anim(obj);
monster_change_prev_anim(obj);
obj->data.m.x_velocity = 0;
m->current_tick = 0;
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} else if (state == 12 && !monster_next_tick(m)) {
monster_func1_type8_helper(obj, m);
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} else if (state == 0xFF) {
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monster_update_y_velocity(obj, m);
}
}
static void monster_func1_type9(struct object_t *obj) {
struct level_monster_t *m = obj->data.m.ref;
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if ((obj->spr_num & 0x2000) == 0 && obj->data.m.state != 0xFF) {
const int dy = abs(obj->y_pos - g_vars.objects_tbl[1].y_pos);
if (dy >= 190 || (g_vars.objects_tbl[1].x_pos < m->type9.unkD && g_vars.objects_tbl[1].x_pos + 480 < m->type9.unkD) || (g_vars.objects_tbl[1].x_pos >= m->type9.unkD && m->type9.unkF + 480 <= g_vars.objects_tbl[1].x_pos)) {
obj->spr_num = 0xFFFF;
m->flags &= ~4;
return;
}
}
const uint8_t state = obj->data.m.state;
if (state == 0) {
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obj->data.m.x_velocity = m->type9.x_step;
const int x = m->type9.x_step + 3;
if (x <= m->type9.x_dist) {
m->type9.x_step = x;
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}
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if (m->type9.unkF < obj->x_pos) {
obj->data.m.state = 1;
}
} else if (state == 1) {
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obj->data.m.x_velocity = m->type9.x_step;
const int x = m->type9.x_step - 3;
if (x >= -m->type9.x_dist) {
m->type9.x_step = x;
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}
if (m->type9.unkD >= obj->x_pos) {
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obj->data.m.state = 0;
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}
} else if (state == 0xFF) {
monster_update_y_velocity(obj, m);
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}
}
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static void monster_func1_type10(struct object_t *obj) {
monster_func1_helper(obj, obj->x_pos, obj->y_pos);
struct level_monster_t *m = obj->data.m.ref;
const uint8_t state = obj->data.m.state;
if (g_vars.level_num == 5 && g_vars.shake_screen_counter != 0 && state != 3 && state != 0xFF) {
m->current_tick = 1;
}
if (state == 0) {
m->flags |= 0x18;
if (obj->data.m.y_velocity == 0) {
obj->data.m.state = 1;
}
} else if (state == 1) {
if (obj->data.m.y_velocity != 0) {
obj->data.m.state = 0;
} else {
m->current_tick = 30;
obj->data.m.state = 2;
monster_change_next_anim(obj);
}
} else if (state == 2) {
const int dx = abs(obj->data.m.x_velocity);
if (dx < 16) {
if (g_vars.monster.hit_mask == 0) {
return;
}
m->flags = 0xF;
int x_vel = m->type10.unkD;
if (obj->x_pos >= g_vars.objects_tbl[1].x_pos) {
x_vel = -x_vel;
}
obj->data.m.x_velocity = x_vel;
}
if ((g_vars.level_draw_counter & 3) == 0) {
--m->current_tick;
if (m->current_tick == 0) {
obj->data.m.state = 3;
obj->data.m.y_velocity = 0;
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obj->data.m.x_velocity = (obj->data.m.x_velocity < 0) ? -1 : 0;
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m->flags = 0x36;
monster_change_next_anim(obj);
}
}
} else if (state == 3) {
if (g_vars.monster.hit_mask == 0) {
return;
}
monster_reset(obj, m);
} else if (state == 0xFF) {
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if ((m->flags & 1) != 0 && ((obj->data.m.flags & 0x20) != 0 || g_vars.objects_tbl[1].y_pos >= obj->y_pos)) {
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if (obj->data.m.y_velocity < 240) {
obj->data.m.y_velocity += 15;
}
} else {
monster_reset(obj, m);
}
}
}
static void monster_func1_type11(struct object_t *obj) {
monster_func1_helper(obj, obj->x_pos, obj->y_pos);
struct level_monster_t *m = obj->data.m.ref;
const uint8_t state = obj->data.m.state;
if (state == 0) {
if (g_vars.monster.hit_mask == 0) {
return;
}
obj->data.m.state = 1;
m->flags &= ~0x10;
int x_vel = m->type11.unkD << 4;
if (g_vars.objects_tbl[1].x_pos <= obj->x_pos) {
x_vel = -x_vel;
}
obj->data.m.x_velocity = x_vel;
obj->data.m.y_velocity = -(m->type11.unkE << 4);
} else if (state == 1) {
if (obj->data.m.y_velocity < (m->type11.unkF << 4)) {
obj->data.m.y_velocity += 8;
}
} else if (state == 0xFF) {
if ((obj->data.m.flags & 0x20) != 0 || g_vars.objects_tbl[1].y_pos >= obj->y_pos) {
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if (obj->data.m.y_velocity < 240) {
obj->data.m.y_velocity += 15;
}
} else {
monster_reset(obj, m);
}
}
}
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static void monster_func1_type12(struct object_t *obj) {
struct level_monster_t *m = obj->data.m.ref;
const uint8_t state = obj->data.m.state;
if (state == 0) {
int x_vel = m->type12.unkD;
if (g_vars.objects_tbl[1].x_pos < obj->x_pos) {
x_vel = -x_vel;
}
obj->data.m.x_velocity = x_vel << 4;
obj->data.m.state = 1;
} else if (state == 1) {
if (obj->data.m.flags & 0x20) {
m->current_tick = 0;
} else {
++m->current_tick;
if (m->current_tick >= 154) {
obj->data.m.state = 0xFF;
}
}
} else if (state == 0xFF) {
monster_update_y_velocity(obj, m);
}
}
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void monster_func1(int type, struct object_t *obj) {
switch (type) {
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case 0:
monster_func1_type0(obj);
break;
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case 1:
monster_func1_helper(obj, obj->x_pos, obj->y_pos);
break;
case 2:
monster_func1_type2(obj);
break;
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case 3:
monster_func1_type3(obj);
break;
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case 4:
monster_func1_type4(obj);
break;
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case 5:
monster_func1_type5(obj);
break;
case 6:
monster_func1_type6(obj);
break;
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case 7:
monster_func1_type7(obj);
break;
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case 8:
monster_func1_type8(obj);
break;
case 9:
monster_func1_type9(obj);
break;
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case 10:
monster_func1_type10(obj);
break;
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case 11:
monster_func1_type11(obj);
break;
case 12:
monster_func1_type12(obj);
break;
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default:
print_warning("monster_func1 unhandled monster type %d", type);
break;
}
}
static struct object_t *find_object_monster() {
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for (int i = 0; i < MONSTERS_COUNT; ++i) {
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struct object_t *obj = &g_vars.objects_tbl[11 + i];
if (obj->spr_num == 0xFFFF) {
return obj;
}
}
return 0;
}
static bool monster_init_object(struct level_monster_t *m) {
struct object_t *obj = find_object_monster();
if (obj) {
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obj->data.m.hit_jump_counter = 0;
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g_vars.monster.current_object = obj;
obj->x_pos = m->x_pos;
obj->y_pos = m->y_pos;
obj->spr_num = m->spr_num;
obj->data.m.ref = m;
m->flags = 0x17;
obj->data.m.x_velocity = 0;
obj->data.m.y_velocity = 0;
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obj->data.m.state = 0;
obj->data.m.energy = m->energy;
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return true;
}
return false;
}
static bool monster_is_visible(int x_pos, int y_pos) {
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const int dx = (x_pos >> 4) - g_vars.tilemap.x;
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if (dx < -2 || dx > (TILEMAP_SCREEN_W + 2)) {
return false;
}
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const int dy = (y_pos >> 4) - g_vars.tilemap.y;
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if (dy < -2 || dy > (TILEMAP_SCREEN_H + 2)) {
return false;
}
return true;
}
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static bool monster_func2_type0(struct level_monster_t *m) {
const uint16_t x = m->x_pos;
const uint16_t y = m->y_pos;
const int dx = (g_vars.objects_tbl[1].x_pos >> 4) - (x & 255);
if (dx < 0) {
return false;
}
if ((y & 255) < dx) {
return false;
}
const int dy = (g_vars.objects_tbl[1].y_pos >> 4) - (x >> 8);
if (dy < 0) {
return false;
}
if ((y >> 8) < dy) {
return false;
}
struct object_t *obj = find_object_monster();
if (!obj) {
return false;
}
obj->data.m.hit_jump_counter = 0;
g_vars.monster.current_object = obj;
g_vars.monster.type0_hdir ^= 1;
obj->x_pos = g_vars.objects_tbl[1].x_pos + ((g_vars.monster.type0_hdir == 0) ? 192 : -192);
obj->y_pos = g_vars.objects_tbl[1].y_pos - TILEMAP_SCREEN_H;
obj->spr_num = m->spr_num;
obj->data.m.ref = m;
m->flags = 7;
obj->data.m.x_velocity = 0;
obj->data.m.y_velocity = 0;
obj->data.m.state = 0;
obj->data.m.energy = m->energy;
return true;
}
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static bool monster_func2_type1(struct level_monster_t *m) {
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if (!monster_is_visible(m->x_pos, m->y_pos)) {
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return false;
}
return monster_init_object(m);
}
static bool monster_func2_type2(struct level_monster_t *m) {
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if (!monster_is_visible(m->x_pos, m->y_pos)) {
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return false;
}
struct object_t *obj = find_object_monster();
if (obj) {
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obj->data.m.hit_jump_counter = 0;
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g_vars.monster.current_object = obj;
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obj->x_pos = m->x_pos;
obj->y_pos = m->y_pos;
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obj->spr_num = m->spr_num;
obj->data.m.ref = m;
m->flags = 5;
obj->data.m.y_velocity = 0;
obj->data.m.x_velocity = 0;
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obj->data.m.state = 0;
obj->data.m.energy = m->energy;
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return true;
}
return false;
}
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static bool monster_func2_type3(struct level_monster_t *m) {
if (!monster_func2_type1(m)) {
return false;
}
m->flags = 0x37;
return true;
}
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static bool monster_func2_type4(struct level_monster_t *m) {
if (!monster_func2_type1(m)) {
return false;
}
m->flags = 5;
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m->type4.angle = 0;
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m->type4.angle_step = 0;
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return true;
}
static bool monster_func2_type5_6_7_8(struct level_monster_t *m) {
if (!monster_func2_type1(m)) {
return false;
}
m->flags = 5;
return true;
}
static bool monster_func2_type9(struct level_monster_t *m) {
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m->type9.x_step = 0;
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uint8_t flags = m->flags;
if (!monster_func2_type1(m)) {
return false;
}
flags |= 5;
if (g_vars.level_num == 6) {
flags |= 0x80;
}
m->flags = flags;
return true;
}
static bool monster_func2_type10(struct level_monster_t *m) {
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if (g_vars.level_num == 5 && (g_vars.shake_screen_counter != 0 || g_vars.boss_level5.state == 3)) {
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return false;
}
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if (m->current_tick < UCHAR_MAX) {
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++m->current_tick;
}
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if (m->respawn_ticks > (m->current_tick >> 2)) {
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return false;
}
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const uint16_t x = m->x_pos;
const uint16_t y = m->y_pos;
const int dx = (g_vars.objects_tbl[1].x_pos >> 4) - (x & 255);
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if (dx < 0) {
return false;
}
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if ((y & 255) < dx) {
return false;
}
const int dy = (g_vars.objects_tbl[1].y_pos >> 4) - (x >> 8);
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if (dy < 0) {
return false;
}
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if ((y >> 8) < dy) {
return false;
}
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struct object_t *obj = find_object_monster();
if (!obj) {
return false;
}
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obj->data.m.hit_jump_counter = 0;
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g_vars.monster.current_object = obj;
static const int16_t dist_tbl[] = { 120, 100, -90, 110, -120, 40, 80, 60 };
obj->x_pos = g_vars.objects_tbl[1].x_pos + dist_tbl[g_vars.monster.type10_dist & 7];
++g_vars.monster.type10_dist;
obj->data.m.x_velocity = 0;
uint8_t bh = (g_vars.objects_tbl[1].y_pos >> 4) + 4;
uint8_t bl = (obj->x_pos >> 4);
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uint16_t pos = (bh << 8) | bl;
for (int i = 0; i < 10 && pos >= 0x300; ++i, pos -= 0x100) {
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if (pos < (g_vars.tilemap.h << 8)) {
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const uint8_t tile_num0 = g_res.leveldat[pos];
if (g_res.level.tile_attributes1[tile_num0] == 0) {
continue;
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}
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const uint8_t tile_num1 = g_res.leveldat[pos - 0x100];
if (g_res.level.tile_attributes1[tile_num1] != 0) {
continue;
}
const uint8_t tile_num2 = g_res.leveldat[pos - 0x200];
if (g_res.level.tile_attributes1[tile_num2] == 0) {
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obj->y_pos = (pos >> 8) << 4;
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obj->spr_num = m->spr_num;
obj->data.m.ref = m;
m->flags = 0x17;
obj->data.m.state = 0;
obj->data.m.y_velocity = 0;
obj->data.m.energy = m->energy;
return true;
}
}
}
return false;
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}
static bool monster_func2_type11(struct level_monster_t *m) {
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if (m->current_tick < UCHAR_MAX) {
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++m->current_tick;
}
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if (m->respawn_ticks > (m->current_tick >> 2) || !monster_func2_type1(m)) {
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return false;
}
m->flags = 0x37;
g_vars.monster.current_object->y_pos -= (random_get_number() & 0x3F);
return true;
}
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static bool monster_func2_type12(struct level_monster_t *m) {
if (g_vars.objects_tbl[1].y_pos <= m->y_pos) {
return false;
}
const int dx = abs(m->x_pos - g_vars.objects_tbl[1].x_pos);
if (dx >= TILEMAP_SCREEN_W * 2) {
return false;
}
if (dx <= TILEMAP_SCREEN_W) {
const int dy = g_vars.objects_tbl[1].y_pos - m->y_pos;
if (dy >= 360 || dy <= 180) {
return false;
}
}
if (m->current_tick < UCHAR_MAX) {
++m->current_tick;
}
if (m->respawn_ticks > (m->current_tick >> 2)) {
return false;
}
if (!monster_init_object(m)) {
return false;
}
m->flags = 0x8F;
m->current_tick = 0;
return true;
}
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bool monster_func2(int type, struct level_monster_t *m) {
switch (type) {
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case 0:
return monster_func2_type0(m);
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case 1:
return monster_func2_type1(m);
case 2:
return monster_func2_type2(m);
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case 3:
return monster_func2_type3(m);
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case 4:
return monster_func2_type4(m);
case 5:
case 6:
case 7:
case 8:
return monster_func2_type5_6_7_8(m);
case 9:
return monster_func2_type9(m);
case 10:
return monster_func2_type10(m);
case 11:
return monster_func2_type11(m);
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case 12:
return monster_func2_type12(m);
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default:
print_warning("monster_func2 unhandled monster type %d", type);
break;
}
return false;
}