3040 lines
87 KiB
C
3040 lines
87 KiB
C
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/* level main loop */
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#include "game.h"
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#include "resource.h"
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#include "sys.h"
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#include "util.h"
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static const char *_background[] = {
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"back0.eat", "back1.eat", "back2.eat", "back3.eat"
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};
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static const char *_decor[] = {
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"jardin.eat", "prison.eat", "entrepot.eat", "egout.eat"
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};
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static const uint16_t _vinyl_throw_delay = 5;
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static const uint16_t _object_respawn_delay = 224;
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static const uint16_t _undefined = 0x55AA;
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static void level_player_draw_powerdown_animation(struct player_t *player);
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static void level_player_draw_powerup_animation(struct player_t *player, struct object_t *obj);
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static void level_update_tiles(struct object_t *obj, int ax, int dx, int bp);
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static void level_player_die(struct player_t *player) {
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g_vars.player_xscroll = 0;
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player_flags2(&player->obj) |= 8;
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level_player_draw_powerdown_animation(player);
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if (player_flags(&player->obj) & 0x40) {
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// player_flags2(&player->other_player->obj) &= ~1;
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}
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--player->lifes_count;
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play_sound(SOUND_14);
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}
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static void level_reset_palette() {
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if (g_vars.reset_palette_flag) {
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return;
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}
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g_vars.reset_palette_flag = 1;
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memcpy(g_vars.palette_buffer, common_palette_data, 384);
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const uint8_t *pal = levels_palette_data + g_vars.level_num * 144 * 3;
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memcpy(g_vars.palette_buffer + 384, pal, 384); pal += 384;
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if ((g_vars.level & 1) != 0) {
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memcpy(g_vars.palette_buffer + 384 - 48, pal, 48);
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}
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for (int i = 0; i < 8; ++i) {
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uint8_t *dst = g_vars.palette_buffer + 384 + 48 * i;
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dst[0] = 0;
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dst[1] = 0x20;
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dst[2] = 0x3F;
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}
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g_sys.set_screen_palette(g_vars.palette_buffer, 0, 256, 6);
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}
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static void level_update_palette() {
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if (g_vars.level_time == 12 || g_vars.level_time2 == g_vars.level_time) {
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return;
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}
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if (g_vars.level_time2 < g_vars.level_time) {
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g_vars.level_time2 = g_vars.level_time;
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g_vars.reset_palette_flag = 0;
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level_reset_palette();
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return;
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}
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g_vars.level_time2 = g_vars.level_time;
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if (g_vars.level_time < 5) {
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play_sound(SOUND_15);
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uint8_t *palette_buffer = g_vars.palette_buffer + 128 * 3;
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for (int i = 0; i < 128 * 3; ++i) {
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const int color = palette_buffer[i];
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palette_buffer[i] = MAX(0, color - 8);
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}
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g_sys.set_screen_palette(palette_buffer, 128, 128, 6);
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if (g_vars.level_time == 0) {
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level_player_die(&g_vars.players_table[0]);
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level_player_die(&g_vars.players_table[1]);
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play_sound(SOUND_14);
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}
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}
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}
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static uint8_t level_lookup_tile(uint8_t num) {
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uint8_t _al = g_vars.tilemap_lut_type[num];
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if (_al == 2) {
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if ((g_vars.tilemap_flags & 2) != 0 && (g_vars.level_loop_counter & 0x20) != 0) {
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return 0;
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}
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if ((g_vars.tilemap_flags & 4) == 0) {
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const uint8_t flags = g_vars.tilemap_lut_init2[num] ^ g_vars.tilemap_flags;
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if (flags & 1) {
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return 0;
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}
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}
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}
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_al = g_vars.tilemap_current_lut[num];
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if (_al == 248 && (g_vars.tilemap_flags & 1) != 0) {
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++_al;
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}
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return _al;
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}
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static uint8_t level_get_tile(int offset) {
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if (offset < 0 || offset >= g_vars.tilemap_w * g_vars.tilemap_h) {
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print_warning("Invalid tilemap offset %d", offset);
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return 0;
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}
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int num = g_vars.tilemap_data[offset];
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num = level_lookup_tile(num);
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return g_vars.level_tiles_lut[num];
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}
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static void level_draw_tile(uint8_t tile_num, int x, int y, int dx, int dy) {
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tile_num = level_lookup_tile(tile_num);
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// video_set_palette_index(g_vars.tile_palette_table[tile_num]);
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ja_decode_tile(g_res.tmp + tile_num * 128, 0x80 | (g_vars.tile_palette_table[tile_num] * 0x10), g_res.vga, GAME_SCREEN_W, x * 16 - dx, y * 16 - dy);
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}
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static void level_draw_tilemap() {
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for (int y = 0; y < MIN(200, GAME_SCREEN_H) - PANEL_H; ++y) {
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for (int x = 0; x < GAME_SCREEN_W; x += 320) {
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memcpy(g_res.vga + y * GAME_SCREEN_W + x, g_res.background + y * 320, MIN(320, GAME_SCREEN_W - x));
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}
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}
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const uint8_t *current_lut = g_vars.tilemap_current_lut + 0x100;
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if (current_lut >= &g_vars.tilemap_lut_init[0x600]) {
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g_vars.tilemap_current_lut = g_vars.tilemap_lut_init;
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} else {
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g_vars.tilemap_current_lut = current_lut;
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}
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for (int y = 0; y < TILEMAP_SCREEN_H / 16 + 1; ++y) {
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for (int x = 0; x < TILEMAP_SCREEN_W / 16 + 1; ++x) {
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const int offset = (g_vars.tilemap_y + y) * g_vars.tilemap_w + (g_vars.tilemap_x + x);
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const uint8_t num = g_vars.tilemap_data[offset];
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level_draw_tile(num, x, y, g_vars.tilemap_scroll_dx << 2, g_vars.tilemap_scroll_dy);
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}
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}
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}
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static void level_adjust_hscroll_right(int dx) {
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if (g_vars.tilemap_x >= g_vars.tilemap_end_x) {
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const int8_t _al = 3 - g_vars.tilemap_scroll_dx;
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if (_al < dx) {
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dx = _al;
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}
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}
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g_vars.tilemap_scroll_dx += dx;
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if (g_vars.tilemap_scroll_dx < 4) {
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return;
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}
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g_vars.tilemap_scroll_dx -= 4;
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++g_vars.tilemap_x;
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g_vars.tilemap_scroll_xoffset += 4;
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if (g_vars.tilemap_scroll_xoffset > 84) {
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g_vars.tilemap_scroll_xoffset -= 84;
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}
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}
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static void level_adjust_hscroll_left(int dx) {
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g_vars.tilemap_scroll_dx -= dx;
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if (g_vars.tilemap_scroll_dx >= 0) {
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return;
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}
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g_vars.tilemap_scroll_dx += 4;
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--g_vars.tilemap_x;
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if (g_vars.tilemap_x < 0) {
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g_vars.tilemap_x = 0;
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g_vars.tilemap_scroll_dx = 0;
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g_vars.tilemap_scroll_xoffset = 0;
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} else {
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g_vars.tilemap_scroll_xoffset -= 4;
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if (g_vars.tilemap_scroll_xoffset < 0) {
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g_vars.tilemap_scroll_xoffset += 84;
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}
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}
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}
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static void level_adjust_vscroll_down(int dy) {
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if (g_vars.tilemap_y >= g_vars.tilemap_end_y) {
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const int8_t _al = 15 - g_vars.tilemap_scroll_dy;
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if (_al < dy) {
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dy = _al;
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}
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}
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g_vars.tilemap_scroll_dy += dy;
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if (g_vars.tilemap_scroll_dy < 16) {
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return;
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}
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g_vars.tilemap_scroll_dy -= 16;
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++g_vars.tilemap_scroll_yoffset;
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++g_vars.tilemap_y;
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if (g_vars.tilemap_scroll_yoffset >= 12) {
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g_vars.tilemap_scroll_yoffset -= 12;
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}
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}
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static void level_adjust_vscroll_up(int dy) {
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g_vars.tilemap_scroll_dy -= dy;
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if (g_vars.tilemap_scroll_dy >= 0) {
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return;
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}
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g_vars.tilemap_scroll_dy += 16;
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--g_vars.tilemap_y;
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if (g_vars.tilemap_y < 0) {
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g_vars.tilemap_scroll_dy = 0;
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g_vars.tilemap_y = 0;
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g_vars.tilemap_scroll_yoffset = 0;
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} else {
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--g_vars.tilemap_scroll_yoffset;
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if (g_vars.tilemap_scroll_yoffset < 0) {
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g_vars.tilemap_scroll_yoffset += 12;
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}
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}
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}
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static void level_hit_player(struct player_t *p) {
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player_flags(&g_vars.players_table[0].obj) &= ~0x40;
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player_flags(&g_vars.players_table[1].obj) &= ~0x40;
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player_flags2(&g_vars.players_table[0].obj) &= ~1;
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player_flags2(&g_vars.players_table[1].obj) &= ~1;
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g_vars.player_hit_counter = 7;
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}
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static void level_player_hit_object(struct player_t *p, struct object_t *obj) {
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if (g_options.cheats & CHEATS_OBJECT_NO_HIT) {
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return;
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}
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if (object_blinking_counter(obj) != 0 || g_vars.level_loop_counter <= 20) {
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return;
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}
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play_sound(SOUND_4);
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if ((player_flags(&p->obj) & PLAYER_FLAGS_POWERUP) == 0 && (--p->energy < 0)) {
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p->energy = 0;
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level_player_die(p);
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}
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player_hit_counter(&p->obj) = 8;
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player_y_delta(&p->obj) = -40;
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if (player_flags(&p->obj) & PLAYER_FLAGS_POWERUP) {
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level_player_draw_powerdown_animation(p);
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}
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level_hit_player(p);
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object_blinking_counter(obj) = 33;
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}
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static void level_player_update_xvelocity(struct player_t *player, int16_t x) {
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if ((player_flags2(&player->obj) & 2) == 0) {
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x *= 8;
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if (x == 0) {
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if (player_x_delta(&player->obj) != 0) {
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player_x_delta(&player->obj) += (player_x_delta(&player->obj) >= 0) ? -8 : 8;
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const int dx = abs(player_x_delta(&player->obj));
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if (dx < 8) {
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player_x_delta(&player->obj) = 0;
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}
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}
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} else if (x < 0) {
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if (player_x_delta(&player->obj) + x < -32) {
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player_x_delta(&player->obj) = -32;
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} else {
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player_x_delta(&player->obj) += x;
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}
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} else {
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if (player_x_delta(&player->obj) + x > 32) {
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player_x_delta(&player->obj) = 32;
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} else {
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player_x_delta(&player->obj) += x;
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}
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}
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}
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}
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static struct object_t *find_object(int offset, int count, int stride) {
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for (int i = 0; i < count; ++i) {
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struct object_t *obj = &g_vars.objects_table[offset + i * stride];
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if (obj->spr_num == 0xFFFF) {
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return obj;
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}
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}
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print_warning("No free object %d count %d", offset, count / stride);
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return 0;
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}
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// small stars
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static void level_init_object_spr_num_46(int x_pos, int y_pos) {
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struct object_t *obj = find_object(2, 20, 1);
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if (obj) {
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obj->x_pos = x_pos;
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obj->y_pos = y_pos;
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obj->spr_num = 46;
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object2_spr_count(obj) = 4;
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object2_spr_tick(obj) = 1;
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object_blinking_counter(obj) = 0;
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}
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}
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// large star
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static void level_init_object_spr_num_92(int x_pos, int y_pos) {
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struct object_t *obj = find_object(2, 20, 1);
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if (obj) {
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obj->x_pos = x_pos;
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obj->y_pos = y_pos;
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obj->spr_num = 92;
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object2_spr_count(obj) = 4;
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object2_spr_tick(obj) = 1;
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object_blinking_counter(obj) = 0;
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}
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}
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// light
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static void level_init_object_spr_num_98(int x_pos, int y_pos) {
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struct object_t *obj = find_object(2, 20, 1);
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if (obj) {
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obj->x_pos = x_pos;
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obj->y_pos = y_pos;
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obj->spr_num = 98;
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object2_spr_count(obj) = 4;
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object2_spr_tick(obj) = 1;
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object_blinking_counter(obj) = 0;
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}
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}
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// light
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static void level_init_object_spr_num_98_align_pos(int x_pos, int y_pos) {
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struct object_t *obj = find_object(2, 20, 1);
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if (obj) {
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obj->x_pos = (x_pos << 4) + 8;
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obj->y_pos = (y_pos << 4) + 12;
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obj->spr_num = 98;
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object2_spr_count(obj) = 6;
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object2_spr_tick(obj) = 1;
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object_blinking_counter(obj) = 0;
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}
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}
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// vinyl fade animation
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static void level_init_object_spr_num_104(int x_pos, int y_pos) {
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struct object_t *obj = find_object(2, 20, 1);
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if (obj) {
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obj->x_pos = (x_pos << 4) + 8;
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obj->y_pos = (y_pos << 4) + 8;
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obj->spr_num = 104;
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object2_spr_count(obj) = 6;
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object2_spr_tick(obj) = 3;
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object_blinking_counter(obj) = 0;
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}
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}
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static void level_update_bouncing_tiles(struct player_t *player) {
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const int offset = player_tilemap_offset(&player->obj);
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uint8_t *p = &g_vars.tilemap_data[offset];
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int num = *p;
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int adj = 2;
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if (num > 0x20 && (num <= 0x22 || num > 0x9C)) {
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adj = -adj;
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}
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if ((num & 1) == 0) {
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--p;
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}
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p[0] += adj;
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p[1] += adj;
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p[g_vars.tilemap_w] += adj;
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p[g_vars.tilemap_w + 1] += adj;
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}
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static int level_player_update_flags(struct player_t *player) {
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if (player_flags2(&player->obj) & 0x40) {
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return 1;
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}
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if (abs(player_x_delta(&player->obj)) < 24) {
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return 0;
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}
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player_flags(&player->obj) &= ~PLAYER_FLAGS_FACING_LEFT;
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if (player_x_delta(&player->obj) < 0) {
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player_flags(&player->obj) |= PLAYER_FLAGS_FACING_LEFT;
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}
|
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if (g_vars.level_loop_counter - player->ticks_counter < 4) {
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return 1;
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}
|
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player->ticks_counter = g_vars.level_loop_counter;
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if (player_flags2(&player->obj) & 2) {
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return 1;
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}
|
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level_init_object_spr_num_98(player->obj.x_pos, player->obj.y_pos);
|
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play_sound(SOUND_11);
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|
return 1;
|
||
|
}
|
||
|
|
||
|
static void level_player_update_hdirection(struct player_t *player) {
|
||
|
if (g_vars.input_key_right) {
|
||
|
level_player_update_xvelocity(player, 2);
|
||
|
} else if (g_vars.input_key_left) {
|
||
|
level_player_update_xvelocity(player, -2);
|
||
|
} else {
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_1(struct player_t *player) {
|
||
|
player->obj.spr_num = 1;
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
if (player_throw_counter(&player->obj) != 0) {
|
||
|
player->obj.spr_num = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_5(struct player_t *player) {
|
||
|
level_player_update_hdirection(player);
|
||
|
player->obj.spr_num = 5;
|
||
|
if (player_jump_counter(&player->obj) != 0 && (player_flags2(&player->obj) & 1) == 0 && g_vars.input_key_up) {
|
||
|
--player_jump_counter(&player->obj);
|
||
|
const int dy = (int8_t)player_anim_dy[player_jump_counter(&player->obj)] + player_y_delta(&player->obj);
|
||
|
if (dy >= -70) {
|
||
|
player_y_delta(&player->obj) = dy;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_2(struct player_t *player) {
|
||
|
if (player_jump_counter(&player->obj) != 7) {
|
||
|
level_update_player_anim_5(player);
|
||
|
} else {
|
||
|
player->obj.spr_num = 2;
|
||
|
level_player_update_hdirection(player);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_3(struct player_t *player) {
|
||
|
level_player_update_hdirection(player);
|
||
|
player->obj.spr_num = 3;
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_4(struct player_t *player) {
|
||
|
player->obj.spr_num = 4;
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_34(struct player_t *player) {
|
||
|
player->obj.spr_num = 0;
|
||
|
if (level_player_update_flags(player)) {
|
||
|
player->obj.spr_num = 34;
|
||
|
}
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_0(struct player_t *player) {
|
||
|
if (player_flags2(&player->obj) & 1) {
|
||
|
level_update_player_anim_34(player);
|
||
|
} else if (player_jump_counter(&player->obj) != 7) {
|
||
|
level_update_player_anim_5(player);
|
||
|
} else if (player->obj.spr_num == 1) {
|
||
|
level_update_player_anim_1(player);
|
||
|
} else if (player_idle_counter(&player->obj) != 90) {
|
||
|
level_update_player_anim_34(player);
|
||
|
} else {
|
||
|
player->obj.spr_num = 1;
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// throw vinyl
|
||
|
static void level_update_player_anim_6(struct player_t *player) {
|
||
|
if (player->vinyls_count == 0) {
|
||
|
play_sound(SOUND_8);
|
||
|
level_update_player_anim_0(player);
|
||
|
} else {
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
player->obj.spr_num = 6;
|
||
|
if (player_throw_counter(&player->obj) == 0) {
|
||
|
return;
|
||
|
}
|
||
|
if (g_vars.level_loop_counter - g_vars.throw_vinyl_counter <= _vinyl_throw_delay) {
|
||
|
return;
|
||
|
}
|
||
|
g_vars.throw_vinyl_counter = g_vars.level_loop_counter;
|
||
|
struct object_t *obj = find_object(22, 10, 1);
|
||
|
if (obj) {
|
||
|
obj->spr_num = 42; // vinyl
|
||
|
object_blinking_counter(obj) = 0;
|
||
|
object22_player_num(obj) = player - &g_vars.players_table[0];
|
||
|
obj->x_pos = player->obj.x_pos;
|
||
|
obj->y_pos = player->obj.y_pos - 12;
|
||
|
object22_xvelocity(obj) = (player_flags(&player->obj) & PLAYER_FLAGS_FACING_LEFT) ? -24 : 24;
|
||
|
int ax = ((player_flags(&player->obj) & PLAYER_FLAGS_POWERUP) != 0) ? 0x200 : 0x100;
|
||
|
if (player_power(&player->obj) >= 33) {
|
||
|
ax = 0x4000;
|
||
|
player->vinyls_count -= 4;
|
||
|
}
|
||
|
--player->vinyls_count;
|
||
|
object22_damage(obj) = ax;
|
||
|
player_flags(&player->obj) |= PLAYER_FLAGS_THROW_VINYL;
|
||
|
player_power(&player->obj) = 0;
|
||
|
play_sound(SOUND_9);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_7(struct player_t *player) {
|
||
|
if (player->vinyls_count == 0) {
|
||
|
play_sound(SOUND_8);
|
||
|
level_update_player_anim_0(player);
|
||
|
} else {
|
||
|
player->obj.x_pos += 12;
|
||
|
level_update_player_anim_6(player);
|
||
|
player->obj.x_pos -= 12;
|
||
|
}
|
||
|
player->obj.spr_num = 7;
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_8(struct player_t *player) {
|
||
|
player->obj.spr_num = 8;
|
||
|
player->obj.y_pos -= 2;
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
player_x_delta(&player->obj) = 0;
|
||
|
player_y_delta(&player->obj) = 0;
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_9(struct player_t *player) {
|
||
|
player->obj.spr_num = 9;
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
player_x_delta(&player->obj) = 0;
|
||
|
player_y_delta(&player->obj) = 0;
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_10(struct player_t *player, int spr_num) {
|
||
|
player->obj.spr_num = spr_num;
|
||
|
player->obj.y_pos += 2;
|
||
|
const int x = (player->obj.x_pos & 15) - 8;
|
||
|
if (x < 0) {
|
||
|
++player->obj.x_pos;
|
||
|
} else if (x > 0) {
|
||
|
--player->obj.x_pos;
|
||
|
}
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
player_x_delta(&player->obj) = 0;
|
||
|
player_y_delta(&player->obj) = 0;
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_11(struct player_t *player) {
|
||
|
player->obj.spr_num = 9;
|
||
|
--player->obj.x_pos;
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
player_x_delta(&player->obj) = 0;
|
||
|
player_y_delta(&player->obj) = 0;
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_12(struct player_t *player) {
|
||
|
player->obj.spr_num = 9;
|
||
|
++player->obj.x_pos;
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
player_x_delta(&player->obj) = 0;
|
||
|
player_y_delta(&player->obj) = 0;
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_18(struct player_t *player) {
|
||
|
level_player_update_hdirection(player);
|
||
|
player->obj.spr_num = 18;
|
||
|
if (player_jump_counter(&player->obj) != 0 && g_vars.input_key_up) {
|
||
|
--player_jump_counter(&player->obj);
|
||
|
player_y_delta(&player->obj) += (int8_t)player_anim_dy[player_jump_counter(&player->obj)];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_15(struct player_t *player) {
|
||
|
if (player_jump_counter(&player->obj) != 7) {
|
||
|
level_update_player_anim_18(player);
|
||
|
} else {
|
||
|
player->obj.spr_num = 15;
|
||
|
if (g_vars.input_key_right) {
|
||
|
level_player_update_xvelocity(player, 2);
|
||
|
} else if (g_vars.input_key_left) {
|
||
|
level_player_update_xvelocity(player, -2);
|
||
|
} else {
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_13(struct player_t *player) {
|
||
|
if (player_jump_counter(&player->obj) != 7) {
|
||
|
level_update_player_anim_18(player);
|
||
|
} else {
|
||
|
player->obj.spr_num = 13;
|
||
|
level_player_update_flags(player);
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_19(struct player_t *player) {
|
||
|
if (player->vinyls_count == 0) {
|
||
|
play_sound(SOUND_8);
|
||
|
level_update_player_anim_13(player);
|
||
|
} else {
|
||
|
level_update_player_anim_6(player);
|
||
|
player->obj.spr_num = 19;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_26(struct player_t *player) {
|
||
|
level_player_update_hdirection(player);
|
||
|
player->obj.spr_num = 26;
|
||
|
if (player_jump_counter(&player->obj) == 0 || !g_vars.input_key_up) {
|
||
|
return;
|
||
|
}
|
||
|
--player_jump_counter(&player->obj);
|
||
|
player_y_delta(&player->obj) += (int8_t)player_anim_dy[player_jump_counter(&player->obj)];
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_27(struct player_t *player) {
|
||
|
g_vars.player_hit_counter = 7;
|
||
|
player->obj.spr_num = 27;
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
if (player_throw_counter(&player->obj) == 0) {
|
||
|
return;
|
||
|
}
|
||
|
if (player_flags(&player->obj) & PLAYER_FLAGS_POWERUP) {
|
||
|
player->obj.spr_num = 35;
|
||
|
}
|
||
|
player_flags(&player->obj) |= PLAYER_FLAGS_THROW_VINYL;
|
||
|
player_flags(&player->obj) &= ~0x40;
|
||
|
// struct player_t *other_player = player->other_player;
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_28(struct player_t *player) {
|
||
|
player->obj.y_pos += 12;
|
||
|
level_update_player_anim_27(player);
|
||
|
player->obj.y_pos -= 12;
|
||
|
if (player_throw_counter(&player->obj) != 0 && (player_flags(&player->obj) & PLAYER_FLAGS_POWERUP) != 0) {
|
||
|
player_obj_num(&player->obj) = 35;
|
||
|
} else {
|
||
|
player_obj_num(&player->obj) = 28;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_29(struct player_t *player) {
|
||
|
player->obj.spr_num = 29;
|
||
|
player->obj.y_pos -= 2;
|
||
|
const int x = (player->obj.x_pos & 15) - 8;
|
||
|
if (x < 0) {
|
||
|
++player->obj.x_pos;
|
||
|
} else if (x > 0) {
|
||
|
--player->obj.x_pos;
|
||
|
}
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
player_x_delta(&player->obj) = 0;
|
||
|
player_y_delta(&player->obj) = 0;
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_30(struct player_t *player) {
|
||
|
player->obj.spr_num = 30;
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
player_x_delta(&player->obj) = 0;
|
||
|
player_y_delta(&player->obj) = 0;
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_32(struct player_t *player) {
|
||
|
player->obj.spr_num = 30;
|
||
|
--player->obj.x_pos;
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
player_x_delta(&player->obj) = 0;
|
||
|
player_y_delta(&player->obj) = 0;
|
||
|
}
|
||
|
|
||
|
static void level_update_player_anim_33(struct player_t *player) {
|
||
|
player->obj.spr_num = 30;
|
||
|
++player->obj.x_pos;
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
player_x_delta(&player->obj) = 0;
|
||
|
player_y_delta(&player->obj) = 0;
|
||
|
}
|
||
|
|
||
|
static void level_update_player_from_input(struct player_t *player) {
|
||
|
if (player_flags2(&player->obj) & 8) { // dead
|
||
|
if ((player_flags2(&player->obj) & 1) == 0) {
|
||
|
player_y_delta(&player->obj) = -120;
|
||
|
player_x_delta(&player->obj) = (player->obj.x_pos < (g_vars.tilemap_x * 16 + TILEMAP_SCREEN_W / 2)) ? 24 : -24;
|
||
|
player_flags2(&player->obj) |= 1;
|
||
|
}
|
||
|
player->obj.x_pos += player_x_delta(&player->obj) >> 3;
|
||
|
player->obj.y_pos += player_y_delta(&player->obj) >> 3;
|
||
|
player_y_delta(&player->obj) = MIN(player_y_delta(&player->obj) + 7, 120);
|
||
|
if ((player->obj.y_pos >> 4) - g_vars.tilemap_y > TILEMAP_SCREEN_H / 16 + 3) {
|
||
|
player_flags2(&player->obj) |= 0x10;
|
||
|
}
|
||
|
player_flags(&player->obj) &= ~PLAYER_FLAGS_THROW_VINYL;
|
||
|
if (g_vars.input_key_space) {
|
||
|
player_flags(&player->obj) |= PLAYER_FLAGS_THROW_VINYL;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
if (player->unk_counter != 0) {
|
||
|
--player->unk_counter;
|
||
|
}
|
||
|
if (player->change_hdir_counter != 0) {
|
||
|
--player->change_hdir_counter;
|
||
|
}
|
||
|
player_flags2(&player->obj) &= ~4;
|
||
|
player_flags2(&player->obj) |= (g_vars.input_key_down & 4);
|
||
|
if ((player_flags(&player->obj) & PLAYER_FLAGS_THROW_VINYL) != 0 && player->vinyls_count > 4) {
|
||
|
if (player_power(&player->obj) < 255) {
|
||
|
++player_power(&player->obj);
|
||
|
}
|
||
|
} else {
|
||
|
player_power(&player->obj) = 0;
|
||
|
}
|
||
|
uint8_t flags = player_flags(&player->obj);
|
||
|
if (g_vars.input_key_right) {
|
||
|
player_flags(&player->obj) &= ~PLAYER_FLAGS_FACING_LEFT;
|
||
|
}
|
||
|
if (g_vars.input_key_left) {
|
||
|
player_flags(&player->obj) |= PLAYER_FLAGS_FACING_LEFT;
|
||
|
}
|
||
|
if (((flags ^ player_flags(&player->obj)) & PLAYER_FLAGS_FACING_LEFT) != 0) { // horizontal direction changed
|
||
|
player->change_hdir_counter += 4;
|
||
|
}
|
||
|
// flags = player_flags(&player->obj);
|
||
|
uint8_t mask = 0;
|
||
|
if (flags & PLAYER_FLAGS_STAIRS) {
|
||
|
mask |= 4;
|
||
|
}
|
||
|
if (flags & 0x40) {
|
||
|
mask |= 2;
|
||
|
}
|
||
|
if (flags & PLAYER_FLAGS_POWERUP) {
|
||
|
mask |= 1;
|
||
|
}
|
||
|
flags = g_vars.input_key_space & 1;
|
||
|
if (flags == 0) {
|
||
|
if (player_power(&player->obj) >= 33 && (player_flags(&player->obj) & PLAYER_FLAGS_THROW_VINYL) != 0) {
|
||
|
flags = 1;
|
||
|
} else {
|
||
|
player_flags(&player->obj) &= ~PLAYER_FLAGS_THROW_VINYL;
|
||
|
}
|
||
|
} else {
|
||
|
if (player_flags(&player->obj) & PLAYER_FLAGS_THROW_VINYL) {
|
||
|
flags = 0;
|
||
|
}
|
||
|
}
|
||
|
mask = (mask << 1) | flags;
|
||
|
if (player_flags2(&player->obj) & 1) {
|
||
|
mask <<= 4;
|
||
|
mask |= 2;
|
||
|
} else {
|
||
|
mask <<= 4;
|
||
|
if ((player_flags(&player->obj) & 0x10) == 0) {
|
||
|
mask |= (g_vars.input_key_up & 8);
|
||
|
}
|
||
|
mask |= (g_vars.input_key_right & 4);
|
||
|
if (player_jump_counter(&player->obj) == 7) {
|
||
|
mask |= ((player_flags(&player->obj) & 0x10) == 0) ? (g_vars.input_key_down & 2) : 2;
|
||
|
}
|
||
|
mask |= (g_vars.input_key_left & 1);
|
||
|
}
|
||
|
if (player_flags2(&player->obj) & 0x40) {
|
||
|
player->dir_mask = mask;
|
||
|
mask = 0;
|
||
|
}
|
||
|
switch (player_anim_lut[mask]) {
|
||
|
case 0:
|
||
|
level_update_player_anim_0(player);
|
||
|
break;
|
||
|
case 1:
|
||
|
level_update_player_anim_1(player);
|
||
|
break;
|
||
|
case 2:
|
||
|
level_update_player_anim_2(player);
|
||
|
break;
|
||
|
case 3:
|
||
|
level_update_player_anim_3(player);
|
||
|
break;
|
||
|
case 4:
|
||
|
level_update_player_anim_4(player);
|
||
|
break;
|
||
|
case 5:
|
||
|
level_update_player_anim_5(player);
|
||
|
break;
|
||
|
case 6:
|
||
|
level_update_player_anim_6(player);
|
||
|
break;
|
||
|
case 7:
|
||
|
level_update_player_anim_7(player);
|
||
|
break;
|
||
|
case 8:
|
||
|
level_update_player_anim_8(player);
|
||
|
break;
|
||
|
case 9:
|
||
|
level_update_player_anim_9(player);
|
||
|
break;
|
||
|
case 10:
|
||
|
level_update_player_anim_10(player, 10);
|
||
|
break;
|
||
|
case 11:
|
||
|
level_update_player_anim_11(player);
|
||
|
break;
|
||
|
case 12:
|
||
|
level_update_player_anim_12(player);
|
||
|
break;
|
||
|
case 13:
|
||
|
case 35:
|
||
|
level_update_player_anim_13(player);
|
||
|
break;
|
||
|
case 15:
|
||
|
level_update_player_anim_15(player);
|
||
|
break;
|
||
|
case 17:
|
||
|
if (player_y_delta(&player->obj) != 0) {
|
||
|
level_update_player_anim_13(player);
|
||
|
} else {
|
||
|
player->obj.spr_num = 17;
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
}
|
||
|
break;
|
||
|
case 18:
|
||
|
level_update_player_anim_18(player);
|
||
|
break;
|
||
|
case 19:
|
||
|
level_update_player_anim_19(player);
|
||
|
break;
|
||
|
case 20:
|
||
|
if (player->vinyls_count == 0) {
|
||
|
play_sound(SOUND_8);
|
||
|
level_update_player_anim_13(player);
|
||
|
} else {
|
||
|
player->obj.y_pos += 12;
|
||
|
level_update_player_anim_6(player);
|
||
|
player->obj.y_pos -= 12;
|
||
|
}
|
||
|
player->obj.spr_num = 20;
|
||
|
break;
|
||
|
case 21:
|
||
|
if (player_jump_counter(&player->obj) != 7) {
|
||
|
level_update_player_anim_26(player);
|
||
|
} else {
|
||
|
player->obj.spr_num = 21;
|
||
|
level_player_update_flags(player);
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
}
|
||
|
break;
|
||
|
case 23:
|
||
|
if (player_jump_counter(&player->obj) != 7) {
|
||
|
level_update_player_anim_26(player);
|
||
|
} else {
|
||
|
player->obj.spr_num = 23;
|
||
|
if (g_vars.input_key_right) {
|
||
|
level_player_update_xvelocity(player, 2);
|
||
|
} else if (g_vars.input_key_left) {
|
||
|
level_player_update_xvelocity(player, -2);
|
||
|
} else {
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 25:
|
||
|
if (player_y_delta(&player->obj) != 0) {
|
||
|
level_update_player_anim_0(player);
|
||
|
} else {
|
||
|
player->obj.spr_num = 25;
|
||
|
level_player_update_xvelocity(player, 0);
|
||
|
}
|
||
|
break;
|
||
|
case 26:
|
||
|
level_update_player_anim_26(player);
|
||
|
break;
|
||
|
case 27:
|
||
|
level_update_player_anim_27(player);
|
||
|
break;
|
||
|
case 28:
|
||
|
level_update_player_anim_28(player);
|
||
|
break;
|
||
|
case 29:
|
||
|
level_update_player_anim_29(player);
|
||
|
break;
|
||
|
case 30:
|
||
|
level_update_player_anim_30(player);
|
||
|
break;
|
||
|
case 31:
|
||
|
level_update_player_anim_10(player, 31);
|
||
|
break;
|
||
|
case 32:
|
||
|
level_update_player_anim_32(player);
|
||
|
break;
|
||
|
case 33:
|
||
|
level_update_player_anim_33(player);
|
||
|
break;
|
||
|
default:
|
||
|
print_warning("Unhandled anim_lut %d mask %d", player_anim_lut[mask], mask);
|
||
|
break;
|
||
|
}
|
||
|
if (g_vars.tilemap_h <= (player->obj.y_pos >> 4)) {
|
||
|
level_player_die(player);
|
||
|
}
|
||
|
int ax = player_x_delta(&player->obj) >> 3;
|
||
|
player->obj.x_pos += ax;
|
||
|
int dx = g_vars.tilemap_w << 4;
|
||
|
if (player->obj.x_pos >= dx || player->obj.x_pos < 0) {
|
||
|
player->obj.x_pos -= ax;
|
||
|
ax = 0;
|
||
|
}
|
||
|
if (g_vars.player_xscroll != 0) {
|
||
|
g_vars.player_xscroll += ax;
|
||
|
}
|
||
|
player->obj.y_pos += player_y_delta(&player->obj) >> 3;
|
||
|
int x = (g_vars.tilemap_x << 4) + 4;
|
||
|
if (player_x_delta(&player->obj) <= 0 && player->obj.x_pos < x) {
|
||
|
player->obj.x_pos = x;
|
||
|
}
|
||
|
if (player_x_delta(&player->obj) >= 0) {
|
||
|
x += TILEMAP_SCREEN_W - 4;
|
||
|
if (player->obj.x_pos > x) {
|
||
|
player->obj.x_pos = x;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_player_position() {
|
||
|
assert(g_vars.player != 2);
|
||
|
struct player_t *bp = &g_vars.players_table[0];
|
||
|
if ((player_flags2(&bp->obj) & 8) == 0) {
|
||
|
if ((g_vars.input_key_right | g_vars.input_key_left) == 0) {
|
||
|
}
|
||
|
}
|
||
|
assert(g_vars.player != 2);
|
||
|
struct object_t *obj = &g_vars.players_table[0].obj;
|
||
|
if (player_flags2(obj) & 8) {
|
||
|
return;
|
||
|
}
|
||
|
if (player_flags2(obj) & 1) {
|
||
|
obj = &g_vars.players_table[1].obj;
|
||
|
}
|
||
|
if ((player_flags(obj) & 1) == 0 && (player_x_delta(obj) == 0)) {
|
||
|
g_vars.player_xscroll = 0;
|
||
|
}
|
||
|
if (g_vars.player_xscroll != 0) {
|
||
|
const int dx = MIN(abs(g_vars.player_xscroll) >> 4, 2);
|
||
|
if (dx == 0) {
|
||
|
g_vars.player_xscroll = obj->x_pos - (g_vars.tilemap_x << 4) - TILEMAP_SCREEN_W / 2;
|
||
|
} else {
|
||
|
if (g_vars.player_xscroll > 0) {
|
||
|
g_vars.player_xscroll -= dx << 2;
|
||
|
if (g_vars.player_xscroll < 0) {
|
||
|
g_vars.player_xscroll = 0;
|
||
|
}
|
||
|
level_adjust_hscroll_right(dx);
|
||
|
} else {
|
||
|
g_vars.player_xscroll += dx << 2;
|
||
|
if (g_vars.player_xscroll > 0) {
|
||
|
g_vars.player_xscroll = 0;
|
||
|
}
|
||
|
level_adjust_hscroll_left(dx);
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
g_vars.player_xscroll += obj->x_pos - (g_vars.tilemap_x << 4) - TILEMAP_SCREEN_W / 2;
|
||
|
}
|
||
|
const int y = (g_vars.tilemap_y << 4) + g_vars.tilemap_scroll_dy + 88 - obj->y_pos;
|
||
|
if (y >= 0) {
|
||
|
level_adjust_vscroll_up((int8_t)level_data4[0x88 + y]);
|
||
|
} else {
|
||
|
level_adjust_vscroll_down((int8_t)level_data4[0x88 - y]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_input() {
|
||
|
if (g_vars.input_keystate[0x19]) {
|
||
|
}
|
||
|
if (g_vars.input_keystate[0x3B]) {
|
||
|
if (player_flags2(&g_vars.players_table[0].obj) & 8) {
|
||
|
level_player_die(&g_vars.players_table[0]);
|
||
|
}
|
||
|
assert(g_vars.player != 2);
|
||
|
}
|
||
|
if (g_vars.input_keystate[0x3C]) {
|
||
|
g_vars.players_table[0].lifes_count = 0;
|
||
|
g_vars.players_table[1].lifes_count = 0;
|
||
|
player_flags2(&g_vars.players_table[0].obj) = 8;
|
||
|
player_flags2(&g_vars.players_table[1].obj) = 8;
|
||
|
}
|
||
|
level_update_player_from_input(&g_vars.players_table[0]);
|
||
|
level_update_player_position();
|
||
|
}
|
||
|
|
||
|
static int level_collide_objects(const struct object_t *si, const struct object_t *di) {
|
||
|
if (di->spr_num == 0xFFFF) {
|
||
|
return 0;
|
||
|
}
|
||
|
const int dx = abs(si->x_pos - di->x_pos);
|
||
|
if (dx >= 80) {
|
||
|
return 0;
|
||
|
}
|
||
|
const int dy = abs(si->y_pos - di->y_pos);
|
||
|
if (dy >= 70) {
|
||
|
return 0;
|
||
|
}
|
||
|
// if (g_vars.input_keystate[0x2A]) {
|
||
|
int d = di->y_pos + (sprite_offsets[di->spr_num & 0x1FFF] >> 8) - (sprite_sizes[di->spr_num & 0x1FFF] >> 8);
|
||
|
int a = si->y_pos + (sprite_offsets[si->spr_num & 0x1FFF] >> 8) - (sprite_sizes[si->spr_num & 0x1FFF] >> 8);
|
||
|
if (a < d) {
|
||
|
SWAP(a, d);
|
||
|
SWAP(si, di);
|
||
|
}
|
||
|
a -= sprite_offsets[si->spr_num & 0x1FFF] >> 8;
|
||
|
if (a >= d) {
|
||
|
return 0;
|
||
|
}
|
||
|
d = si->x_pos - (sprite_sizes[si->spr_num & 0x1FFF] & 255);
|
||
|
a = di->x_pos - (sprite_sizes[di->spr_num & 0x1FFF] & 255);
|
||
|
int b = sprite_offsets[di->spr_num & 0x1FFF] & 255;
|
||
|
if (a >= d) {
|
||
|
SWAP(a, d);
|
||
|
b = sprite_offsets[si->spr_num & 0x1FFF] & 255;
|
||
|
}
|
||
|
return (a + b >= d);
|
||
|
}
|
||
|
|
||
|
static int level_is_object_visible(int x_pos, int y_pos) {
|
||
|
const int x = abs((x_pos >> 4) - g_vars.tilemap_x - (TILEMAP_SCREEN_W / 32));
|
||
|
if (x < (TILEMAP_SCREEN_W / 32 + 4)) {
|
||
|
const int y = abs((y_pos >> 4) - g_vars.tilemap_y - (TILEMAP_SCREEN_H / 32));
|
||
|
return (y < 10) ? 1 : 0;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static int level_is_respawn_object_visible(const uint8_t *data) {
|
||
|
const int x_pos = READ_LE_UINT16(data);
|
||
|
const int y_pos = READ_LE_UINT16(data + 2);
|
||
|
if (g_vars.level_loop_counter != 0) {
|
||
|
const int x = abs((x_pos >> 4) - g_vars.tilemap_x - (TILEMAP_SCREEN_W / 32));
|
||
|
if (x <= (TILEMAP_SCREEN_W / 32 + 2)) {
|
||
|
const int y = (y_pos >> 4) - g_vars.tilemap_y;
|
||
|
return (y >= 0 && y <= 12) ? 1 : 0;
|
||
|
}
|
||
|
}
|
||
|
return !level_is_object_visible(x_pos, y_pos);
|
||
|
}
|
||
|
|
||
|
static void init_object82(int type, int x_pos, int y_pos, struct object_t *obj, uint16_t *ptr) {
|
||
|
obj->data[2].w = ptr - g_vars.buffer;
|
||
|
object82_state(obj) = 0;
|
||
|
object82_type(obj) = type;
|
||
|
obj->x_pos = x_pos;
|
||
|
obj->y_pos = y_pos;
|
||
|
*ptr = obj - g_vars.objects_table;
|
||
|
object_blinking_counter(obj) = 0;
|
||
|
}
|
||
|
|
||
|
static uint8_t get_random_number() {
|
||
|
static uint8_t random_a = 5;
|
||
|
static uint8_t random_b = 34;
|
||
|
static uint8_t random_c = 134;
|
||
|
static uint16_t random_d = 58765;
|
||
|
|
||
|
random_d += random_a;
|
||
|
random_a += 3 + (random_d >> 8);
|
||
|
|
||
|
random_b += random_c;
|
||
|
random_b *= 2;
|
||
|
random_b += random_a;
|
||
|
|
||
|
random_c ^= random_a;
|
||
|
random_c ^= random_b;
|
||
|
|
||
|
return random_b;
|
||
|
}
|
||
|
|
||
|
static void level_init_object102_1(struct object_t *obj22, int x, int y, int num) {
|
||
|
struct object_t *obj = find_object(102, 10, 1);
|
||
|
if (obj) {
|
||
|
obj->x_pos = x;
|
||
|
obj->y_pos = y;
|
||
|
obj->spr_num = num;
|
||
|
object_blinking_counter(obj) = 0;
|
||
|
const int n = (get_random_number() & 7) << 3;
|
||
|
object102_x_delta(obj) = (object22_xvelocity(obj22) < 0) ? -n : n;
|
||
|
object102_y_delta(obj) = -(((get_random_number() & 7) + 4) << 3);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_init_object102_2(struct object_t *obj22, int x, int y) {
|
||
|
struct object_t *obj = find_object(102, 10, 1);
|
||
|
if (obj) {
|
||
|
obj->x_pos = x + 8;
|
||
|
obj->y_pos = y + 12;
|
||
|
obj->spr_num = (get_random_number() & 1) + 96;
|
||
|
object_blinking_counter(obj) = 0;
|
||
|
object102_x_delta(obj) = (object22_xvelocity(obj22) < 0) ? -16 : 16;
|
||
|
object102_y_delta(obj) = -80;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_player_collide_object(struct player_t *player, struct object_t *obj) {
|
||
|
if ((player_flags2(&player->obj) & 0x20) == 0) {
|
||
|
return;
|
||
|
}
|
||
|
if ((obj->y_pos & 15) < 12) {
|
||
|
return;
|
||
|
}
|
||
|
struct object_t *player_obj = &g_vars.objects_table[player_obj_num(&player->obj)];
|
||
|
if (level_collide_objects(obj, player_obj)) {
|
||
|
level_hit_player(player);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static bool level_collide_vinyl_decor(int x, int y, struct object_t *obj) {
|
||
|
const int offset = (y >> 4) * g_vars.tilemap_w + (x >> 4);
|
||
|
uint8_t al = g_vars.tilemap_data[offset];
|
||
|
al = g_vars.level_tiles_lut[al];
|
||
|
if (al == 3) {
|
||
|
object22_damage(obj) = 0;
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
g_vars.tilemap_flags ^= 1;
|
||
|
play_sound(SOUND_3);
|
||
|
} else if (al == 9) {
|
||
|
g_vars.tilemap_data[offset] = 0;
|
||
|
level_init_object102_2(obj, x, y);
|
||
|
play_sound(SOUND_1);
|
||
|
} else if (al == 10) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
} else {
|
||
|
return false;
|
||
|
}
|
||
|
if (object22_damage(obj) <= 0x200) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
}
|
||
|
level_init_object_spr_num_98_align_pos(x, y);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static struct object_t *level_collide_vinyl_objects82(struct object_t *obj) {
|
||
|
for (int i = 0; i < 20; ++i) {
|
||
|
struct object_t *obj2 = &g_vars.objects_table[82 + i];
|
||
|
if (obj2->x_pos != -1 && object82_type(obj2) != 16 && object82_type(obj2) != 7) {
|
||
|
if (level_collide_objects(obj, obj2)) {
|
||
|
return obj2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static struct object_t *level_collide_vinyl_objects64(struct object_t *obj) {
|
||
|
for (int i = 0; i < 8; ++i) {
|
||
|
struct object_t *obj2 = &g_vars.objects_table[64 + i];
|
||
|
if (obj2->x_pos != -1 && (obj2->spr_num & 0x1FFF) == 199) {
|
||
|
if (level_collide_objects(obj, obj2)) {
|
||
|
return obj2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static int level_update_object82_position(struct object_t *obj, int8_t dx, int8_t dy) {
|
||
|
int ret = 0;
|
||
|
object82_hflip(obj) = dx;
|
||
|
obj->x_pos += dx >> 3;
|
||
|
if (obj->x_pos < 0) {
|
||
|
obj->x_pos = 0;
|
||
|
++ret;
|
||
|
}
|
||
|
if (g_vars.tilemap_w <= (obj->x_pos >> 4)) {
|
||
|
obj->x_pos -= 8;
|
||
|
++ret;
|
||
|
}
|
||
|
obj->y_pos += dy >> 3;
|
||
|
if (obj->y_pos < 0) {
|
||
|
obj->y_pos = 0;
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
static struct player_t *level_get_closest_player(struct object_t *obj, int x_dist) {
|
||
|
struct player_t *player = &g_vars.players_table[0];
|
||
|
int dx = abs(obj->x_pos - player->obj.x_pos);
|
||
|
if (dx < x_dist) {
|
||
|
return player;
|
||
|
}
|
||
|
if (g_vars.objects_table[1].spr_num != 0xFFFF) {
|
||
|
++player;
|
||
|
dx = abs(obj->x_pos - player->obj.x_pos);
|
||
|
if (dx < x_dist) {
|
||
|
return player;
|
||
|
}
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static void level_update_object82_type0(struct object_t *obj) {
|
||
|
if (object82_anim_data(obj) != &monster_spr_anim_data0[2] && !level_is_object_visible(obj->x_pos, obj->y_pos)) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
g_vars.buffer[obj->data[2].w] = 0xFFFF;
|
||
|
object82_counter(obj) = 0;
|
||
|
g_vars.buffer[128 + obj->data[2].w] = g_vars.level_loop_counter;
|
||
|
} else {
|
||
|
const int state = object82_state(obj);
|
||
|
if (state == 0) {
|
||
|
const int num = object82_counter(obj) << 1;
|
||
|
int16_t ax1 = ((int16_t)READ_LE_UINT16(level_data4 + 0x1AE + num) * 60) >> 8;
|
||
|
object82_hflip(obj) = ax1 >> 8;
|
||
|
int16_t ax2 = ((int16_t)READ_LE_UINT16(level_data4 + 0x12C + num) * 60) >> 8;
|
||
|
object82_counter(obj) += 2;
|
||
|
const uint8_t *p = object82_type0_init_data(obj);
|
||
|
obj->x_pos = ax1 + READ_LE_UINT16(p);
|
||
|
obj->y_pos = ax2 + READ_LE_UINT16(p + 2);
|
||
|
struct player_t *player = level_get_closest_player(obj, 80);
|
||
|
if (player) {
|
||
|
object82_type0_player_num(obj) = player - &g_vars.players_table[0];
|
||
|
object82_state(obj) = 1;
|
||
|
obj->data[6].b[0] = 0;
|
||
|
obj->data[7].b[0] = 0;
|
||
|
}
|
||
|
} else if (state == 1) {
|
||
|
struct player_t *player = &g_vars.players_table[object82_type0_player_num(obj)];
|
||
|
int16_t x_pos = player->obj.x_pos;
|
||
|
if ((player_flags2(&player->obj) & 0x40) != 0) {
|
||
|
x_pos += 60;
|
||
|
if ((player->dir_mask & 4) == 0) {
|
||
|
x_pos -= 120;
|
||
|
if ((player->dir_mask & 1) == 0) {
|
||
|
x_pos += 60;
|
||
|
if ((player_flags(&player->obj) & PLAYER_FLAGS_FACING_LEFT) != 0) {
|
||
|
x_pos -= 20;
|
||
|
} else {
|
||
|
x_pos = player->obj.x_pos;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
x_pos -= obj->x_pos;
|
||
|
x_pos = (x_pos >> 8) | (1 + object82_type0_x_delta(obj));
|
||
|
int dx = 32;
|
||
|
if (x_pos < dx) {
|
||
|
dx = -dx;
|
||
|
if (x_pos > dx) {
|
||
|
dx = x_pos;
|
||
|
}
|
||
|
}
|
||
|
object82_type0_x_delta(obj) = dx;
|
||
|
int16_t y_pos = player->obj.y_pos;
|
||
|
if ((player_flags2(&player->obj) & 0x40) != 0) {
|
||
|
y_pos -= 60;
|
||
|
if ((player->dir_mask & 8) == 0) {
|
||
|
y_pos += 120;
|
||
|
if ((player->dir_mask & 2) == 0) {
|
||
|
y_pos -= 60;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
y_pos -= obj->y_pos;
|
||
|
y_pos = (y_pos >> 8) | (1 + object82_type0_y_delta(obj));
|
||
|
int dy = 32;
|
||
|
if (y_pos < dy) {
|
||
|
dy = -dy;
|
||
|
if (y_pos > dy) {
|
||
|
dy = y_pos;
|
||
|
}
|
||
|
}
|
||
|
object82_type0_y_delta(obj) = dy;
|
||
|
if (level_update_object82_position(obj, object82_type0_x_delta(obj), object82_type0_y_delta(obj)) != 0) {
|
||
|
object82_type0_x_delta(obj) = -object82_type0_x_delta(obj);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// snail
|
||
|
static void level_update_object82_type1(struct object_t *obj) {
|
||
|
if (!level_is_object_visible(obj->x_pos, obj->y_pos)) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
g_vars.buffer[obj->data[2].w] = 0xFFFF;
|
||
|
object82_counter(obj) = 0;
|
||
|
} else {
|
||
|
int dx = object82_x_delta(obj) + (int8_t)object82_type1_hdir(obj);
|
||
|
if (dx < 128 && dx > -128) {
|
||
|
object82_x_delta(obj) += dx;
|
||
|
}
|
||
|
if ((g_vars.level_loop_counter & 3) == 0) {
|
||
|
++object82_counter(obj);
|
||
|
if (object82_counter(obj) >= 75) {
|
||
|
object82_type1_hdir(obj) = -object82_type1_hdir(obj);
|
||
|
object82_counter(obj) = 0;
|
||
|
}
|
||
|
}
|
||
|
dx = obj->data[7].b[0] + object82_x_delta(obj);
|
||
|
obj->data[7].b[0] = dx;
|
||
|
obj->x_pos += (dx >> 8);
|
||
|
object82_hflip(obj) = object82_type1_hdir(obj);
|
||
|
level_update_tiles(obj, obj->x_pos, obj->y_pos, _undefined);
|
||
|
obj->y_pos += object82_y_delta(obj) >> 3;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_object82_type3(struct object_t *obj) {
|
||
|
if (!level_is_object_visible(obj->x_pos, obj->y_pos)) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
g_vars.buffer[obj->data[2].w] = 0xFFFF;
|
||
|
object82_counter(obj) = 0;
|
||
|
} else {
|
||
|
const int al = object82_state(obj);
|
||
|
if (al == 0) {
|
||
|
if (level_get_closest_player(obj, 160)) {
|
||
|
object82_state(obj) = 1;
|
||
|
object82_anim_data(obj) = monster_spr_anim_data4;
|
||
|
object82_counter(obj) = 40;
|
||
|
}
|
||
|
} else if (al == 1) {
|
||
|
level_update_tiles(obj, obj->x_pos, obj->y_pos, _undefined);
|
||
|
level_update_object82_position(obj, 0, object82_y_delta(obj));
|
||
|
if (--object82_counter(obj) == 0) {
|
||
|
object82_counter(obj) = 40;
|
||
|
object82_y_delta(obj) = -80;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int level_is_object_on_tile_5dc8(struct object_t *obj) {
|
||
|
uint8_t tile_num;
|
||
|
const int offset = g_vars.player_map_offset;
|
||
|
tile_num = level_get_tile(offset - g_vars.tilemap_w);
|
||
|
if (tile_funcs2[tile_num] == 0x5DC8) {
|
||
|
return 0;
|
||
|
}
|
||
|
tile_num = level_get_tile(offset - g_vars.tilemap_w - 1);
|
||
|
if (tile_funcs2[tile_num] == 0x5DC8) {
|
||
|
return 1;
|
||
|
}
|
||
|
tile_num = level_get_tile(offset - g_vars.tilemap_w + 1);
|
||
|
if (tile_funcs2[tile_num] == 0x5DC8) {
|
||
|
return 1;
|
||
|
}
|
||
|
obj->data[0].b[1] = 0x10;
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
static void level_update_object82_type2(struct object_t *obj) {
|
||
|
if (!level_is_object_visible(obj->x_pos, obj->y_pos)) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
g_vars.buffer[obj->data[2].w] = 0xFFFF;
|
||
|
object82_counter(obj) = 0;
|
||
|
} else {
|
||
|
int state = object82_state(obj);
|
||
|
if (state == 0) {
|
||
|
struct player_t *player = level_get_closest_player(obj, 160);
|
||
|
if (player) {
|
||
|
object82_state(obj) = 1;
|
||
|
obj->data[5].w = -56;
|
||
|
obj->data[4].b[0] = obj->data[4].b[1];
|
||
|
obj->data[4].b[1] = -obj->data[4].b[1];
|
||
|
obj->data[1].b[0] += 2;
|
||
|
object82_counter(obj) = 4;
|
||
|
}
|
||
|
} else {
|
||
|
if (state == 1) {
|
||
|
if (obj->data[5].w == 0 && --object82_counter(obj) == 0) {
|
||
|
object82_state(obj) = state = 2;
|
||
|
object82_counter(obj) = 20;
|
||
|
}
|
||
|
}
|
||
|
if (state == 2) {
|
||
|
object82_anim_data(obj) = monster_spr_anim_data3;
|
||
|
if (--object82_counter(obj) != 0) {
|
||
|
goto update_tiles; // do not update position
|
||
|
}
|
||
|
object82_state(obj) = 0;
|
||
|
obj->data[5].w = 0;
|
||
|
obj->data[4].b[0] = 0;
|
||
|
}
|
||
|
}
|
||
|
if (level_update_object82_position(obj, obj->data[4].b[0], 0) != 0) {
|
||
|
obj->data[4].b[0] = -obj->data[4].b[0];
|
||
|
}
|
||
|
update_tiles:
|
||
|
level_update_tiles(obj, obj->x_pos, obj->y_pos, _undefined);
|
||
|
if (level_is_object_on_tile_5dc8(obj)) {
|
||
|
object82_x_delta(obj) = -object82_x_delta(obj);
|
||
|
if (level_update_object82_position(obj, obj->data[4].b[0], 0) != 0) {
|
||
|
obj->data[4].b[0] = -obj->data[4].b[0];
|
||
|
}
|
||
|
}
|
||
|
obj->y_pos += object82_y_delta(obj) >> 3;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// grass cutter
|
||
|
static void level_update_object82_type4_6(struct object_t *obj) {
|
||
|
if (!level_is_object_visible(obj->x_pos, obj->y_pos)) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
g_vars.buffer[obj->data[2].w] = 0xFFFF;
|
||
|
object82_counter(obj) = 0;
|
||
|
} else {
|
||
|
const int state = object82_state(obj);
|
||
|
if (state == 0) {
|
||
|
struct player_t *player = level_get_closest_player(obj, 300);
|
||
|
if (player) {
|
||
|
object82_x_delta(obj) = (obj->x_pos < player->obj.x_pos) ? 8 : -8;
|
||
|
object82_state(obj) = 1;
|
||
|
}
|
||
|
} else if (state == 1) { // head to player
|
||
|
struct player_t *player = level_get_closest_player(obj, 300);
|
||
|
if (player) {
|
||
|
object82_x_delta(obj) <<= 2; // faster
|
||
|
object82_anim_data(obj) = (object82_type(obj) == 4) ? (monster_spr_anim_data6 + 10) : (monster_spr_anim_data8 + 26);
|
||
|
object82_state(obj) = 2;
|
||
|
}
|
||
|
}
|
||
|
level_update_tiles(obj, obj->x_pos, obj->y_pos, _undefined);
|
||
|
if (level_is_object_on_tile_5dc8(obj)) {
|
||
|
object82_x_delta(obj) = -object82_x_delta(obj);
|
||
|
}
|
||
|
object82_hflip(obj) = object82_x_delta(obj) >> 8;
|
||
|
if (level_update_object82_position(obj, object82_x_delta(obj), object82_y_delta(obj)) != 0) {
|
||
|
object82_x_delta(obj) = -object82_x_delta(obj);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// dragon
|
||
|
static void level_update_object82_type7(struct object_t *obj) {
|
||
|
level_update_object82_type0(obj);
|
||
|
int num = g_vars.dragon_coords[0];
|
||
|
const int x_pos = obj->x_pos;
|
||
|
const int y_pos = obj->y_pos;
|
||
|
g_vars.dragon_coords[(num + 2) / 2] = x_pos;
|
||
|
g_vars.dragon_coords[(num + 4) / 2] = y_pos;
|
||
|
if (player_flags2(&g_vars.players_table[0].obj) & 0x40) {
|
||
|
g_vars.players_table[0].obj.x_pos = x_pos;
|
||
|
g_vars.players_table[0].obj.y_pos = y_pos;
|
||
|
int spr_num = 6;
|
||
|
if (obj->spr_num & 0x8000) {
|
||
|
spr_num |= 0x8000;
|
||
|
}
|
||
|
if (player_flags(&g_vars.players_table[0].obj) & PLAYER_FLAGS_JAKE) {
|
||
|
spr_num += 50;
|
||
|
}
|
||
|
const int dx = (int8_t)obj->data[6].b[0];
|
||
|
player_x_delta(&g_vars.players_table[0].obj) = (dx >> 2) + dx;
|
||
|
}
|
||
|
if (player_flags2(&g_vars.players_table[1].obj) & 0x40) {
|
||
|
g_vars.players_table[1].obj.x_pos = x_pos;
|
||
|
g_vars.players_table[1].obj.y_pos = y_pos;
|
||
|
const int dx = (int8_t)obj->data[6].b[0];
|
||
|
player_x_delta(&g_vars.players_table[1].obj) = (dx >> 2) + dx;
|
||
|
}
|
||
|
num = (num + 4) & 0x7F;
|
||
|
g_vars.dragon_coords[0] = num;
|
||
|
for (int i = 0; i < 8; ++i) {
|
||
|
obj = &g_vars.objects_table[121 + i];
|
||
|
num -= 12;
|
||
|
if (num < 0) {
|
||
|
num += 128;
|
||
|
}
|
||
|
obj->x_pos = g_vars.dragon_coords[(num + 2) / 2];
|
||
|
obj->y_pos = g_vars.dragon_coords[(num + 4) / 2];
|
||
|
object_blinking_counter(obj) = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// dead monster
|
||
|
static void level_update_object82_type16(struct object_t *obj) {
|
||
|
if (!level_is_object_visible(obj->x_pos, obj->y_pos)) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
g_vars.buffer[obj->data[2].w] = 0xFFFF;
|
||
|
object82_counter(obj) = 0;
|
||
|
g_vars.buffer[128 + obj->data[2].w] = g_vars.level_loop_counter;
|
||
|
} else {
|
||
|
obj->y_pos += object82_energy(obj) >> 3;
|
||
|
const int y_vel = object82_energy(obj) + 4;
|
||
|
if (y_vel < 128) {
|
||
|
object82_energy(obj) = y_vel;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_triggers() {
|
||
|
const int count = g_vars.triggers_table[18];
|
||
|
const uint8_t *start = g_vars.triggers_table + 19;
|
||
|
const uint8_t *data = start;
|
||
|
uint16_t *ptr = g_vars.buffer;
|
||
|
for (int i = 0; i < count; ++i, data += 16, ++ptr) {
|
||
|
if (*ptr != 0xFFFF) {
|
||
|
continue;
|
||
|
}
|
||
|
const int x_pos = READ_LE_UINT16(data);
|
||
|
const int y_pos = READ_LE_UINT16(data + 2);
|
||
|
if (READ_LE_UINT16(data + 4) == 0 && READ_LE_UINT16(data + 6) == 9) {
|
||
|
const uint16_t num = READ_LE_UINT16(data + 8);
|
||
|
if (num == 12 || num == 25 || num == 8) {
|
||
|
if (!level_is_object_visible(x_pos, y_pos)) {
|
||
|
continue;
|
||
|
}
|
||
|
struct object_t *obj = find_object(32, 8, 4);
|
||
|
if (obj) {
|
||
|
int dx = 205;
|
||
|
if (num != 8) {
|
||
|
dx = 224; // ball with spikes
|
||
|
if (num == 12) {
|
||
|
WRITE_LE_UINT16(&g_vars.triggers_table[19] + i * 16 + 14, 0x260);
|
||
|
}
|
||
|
}
|
||
|
obj[0].spr_num = dx;
|
||
|
object_blinking_counter(&obj[0]) = 0;
|
||
|
obj[0].data[1].w = READ_LE_UINT16(data + 14);
|
||
|
obj[1].spr_num = 204;
|
||
|
object_blinking_counter(&obj[1]) = 0;
|
||
|
obj[2].spr_num = 204;
|
||
|
object_blinking_counter(&obj[2]) = 0;
|
||
|
obj[3].spr_num = 204;
|
||
|
object_blinking_counter(&obj[3]) = 0;
|
||
|
obj->data[2].b[1] = 0x80; // rotation table index
|
||
|
obj->data[2].b[0] = 0;
|
||
|
obj->data[4].w = 0x3A00; // radius
|
||
|
obj->data[5].w = 8; // angle step
|
||
|
*ptr = obj - g_vars.objects_table;
|
||
|
obj->data[0].w = data - start;
|
||
|
}
|
||
|
|
||
|
} else if (num == 2 || num == 24) {
|
||
|
if (level_is_respawn_object_visible(data)) {
|
||
|
continue;
|
||
|
}
|
||
|
struct object_t *obj = find_object(64, 8, 1);
|
||
|
if (obj) {
|
||
|
obj->spr_num = (num == 2) ? 199 : 205; // crate
|
||
|
obj->x_pos = x_pos;
|
||
|
obj->y_pos = y_pos;
|
||
|
object64_counter(obj) = READ_LE_UINT16(data + 14);
|
||
|
object_blinking_counter(obj) = 0;
|
||
|
*ptr = obj - g_vars.objects_table;
|
||
|
obj->data[0].w = data - start;
|
||
|
object64_yvelocity(obj) = 0;
|
||
|
}
|
||
|
} else if (num == 15) {
|
||
|
struct object_t *obj = find_object(82, 20, 1);
|
||
|
if (obj) {
|
||
|
obj->spr_num = 198; // jukebox
|
||
|
init_object82(5, x_pos, y_pos, obj, ptr);
|
||
|
object82_anim_data(obj) = monster_spr_anim_data9;
|
||
|
}
|
||
|
} else if (num == 19 || num == 3 || num == 16) {
|
||
|
if (abs((int16_t)ptr[128] - g_vars.level_loop_counter) < _object_respawn_delay) {
|
||
|
continue;
|
||
|
}
|
||
|
if (level_is_respawn_object_visible(data)) {
|
||
|
continue;
|
||
|
}
|
||
|
struct object_t *obj = find_object(82, 20, 1);
|
||
|
if (obj) {
|
||
|
obj->spr_num = 214; // mosquito
|
||
|
object82_anim_data(obj) = monster_spr_anim_data1;
|
||
|
int type = 0;
|
||
|
if (num == 3) {
|
||
|
obj->spr_num = 230; // dragon
|
||
|
object82_anim_data(obj) = monster_spr_anim_data0;
|
||
|
for (int i = 0; i < 128; ++i) {
|
||
|
g_vars.dragon_coords[1 + i] = -1;
|
||
|
}
|
||
|
g_vars.dragon_coords[0] = 0;
|
||
|
g_vars.objects_table[121].spr_num = 233;
|
||
|
g_vars.objects_table[122].spr_num = 233;
|
||
|
g_vars.objects_table[123].spr_num = 233;
|
||
|
g_vars.objects_table[124].spr_num = 233;
|
||
|
g_vars.objects_table[125].spr_num = 233;
|
||
|
g_vars.objects_table[126].spr_num = 233;
|
||
|
g_vars.objects_table[127].spr_num = 234;
|
||
|
g_vars.objects_table[128].spr_num = 235;
|
||
|
type = 7; // fall-through
|
||
|
obj->y_pos -= 60;
|
||
|
}
|
||
|
init_object82(type, x_pos, y_pos, obj, ptr);
|
||
|
object82_energy(obj) = 128;
|
||
|
object82_counter(obj) = 0;
|
||
|
object82_type0_init_data(obj) = data;
|
||
|
}
|
||
|
} else if (num == 20) {
|
||
|
if (level_is_respawn_object_visible(data)) {
|
||
|
continue;
|
||
|
}
|
||
|
struct object_t *obj = find_object(82, 20, 1);
|
||
|
if (obj) {
|
||
|
obj->spr_num = 217; // snail
|
||
|
init_object82(1, x_pos, y_pos, obj, ptr);
|
||
|
object82_anim_data(obj) = monster_spr_anim_data2;
|
||
|
object82_type1_hdir(obj) = -32;
|
||
|
object82_x_delta(obj) = 0;
|
||
|
obj->data[7].w = 0;
|
||
|
object82_counter(obj) = 0;
|
||
|
object82_y_delta(obj) = 0;
|
||
|
object82_energy(obj) = 512;
|
||
|
}
|
||
|
} else if (num == 21 || num == 18) {
|
||
|
if (abs((int16_t)ptr[128] - g_vars.level_loop_counter) < _object_respawn_delay) {
|
||
|
continue;
|
||
|
}
|
||
|
if (level_is_respawn_object_visible(data)) {
|
||
|
continue;
|
||
|
}
|
||
|
struct object_t *obj = find_object(82, 20, 1);
|
||
|
if (obj) {
|
||
|
uint8_t type;
|
||
|
if (num == 21) {
|
||
|
obj->spr_num = 228; // closed trap
|
||
|
type = 3;
|
||
|
object82_anim_data(obj) = monster_spr_anim_data4 + 18;
|
||
|
} else {
|
||
|
obj->spr_num = 225; // open trap
|
||
|
object82_anim_data(obj) = monster_spr_anim_data3;
|
||
|
type = 2;
|
||
|
}
|
||
|
init_object82(type, x_pos, y_pos, obj, ptr);
|
||
|
object82_y_delta(obj) = 0;
|
||
|
obj->data[4].b[0] = 0;
|
||
|
obj->data[7].p = data;
|
||
|
obj->data[4].b[1] = ((data[11] & 1) != 0) ? -40 : 40;
|
||
|
object82_energy(obj) = 768;
|
||
|
}
|
||
|
} else if (num == 26 || num == 5 || num == 17) {
|
||
|
if (abs((int16_t)ptr[128] - g_vars.level_loop_counter) < _object_respawn_delay) {
|
||
|
continue;
|
||
|
}
|
||
|
if (level_is_respawn_object_visible(data)) {
|
||
|
continue;
|
||
|
}
|
||
|
struct object_t *obj = find_object(82, 20, 1);
|
||
|
if (obj) {
|
||
|
obj->spr_num = 225; // grass cutter
|
||
|
uint8_t type;
|
||
|
if (num == 17) {
|
||
|
type = 4;
|
||
|
object82_anim_data(obj) = monster_spr_anim_data6;
|
||
|
} else {
|
||
|
type = 6;
|
||
|
object82_anim_data(obj) = monster_spr_anim_data8;
|
||
|
}
|
||
|
init_object82(type, x_pos, y_pos, obj, ptr);
|
||
|
obj->data[5].w = 0;
|
||
|
obj->data[4].b[0] = 0;
|
||
|
object82_energy(obj) = 512;
|
||
|
}
|
||
|
} else if (num == 14) {
|
||
|
if (!level_is_object_visible(x_pos, y_pos)) {
|
||
|
continue;
|
||
|
}
|
||
|
struct object_t *obj = find_object(112, 9, 1);
|
||
|
if (obj) {
|
||
|
obj->spr_num = 242; // vertical bar base
|
||
|
obj->x_pos = x_pos;
|
||
|
obj->y_pos = y_pos + 16;
|
||
|
obj->data[3].w = obj->y_pos;
|
||
|
obj->data[0].w = READ_LE_UINT16(data + 14);
|
||
|
object_blinking_counter(obj) = 0;
|
||
|
obj->data[2].w = 0;
|
||
|
*ptr = obj - g_vars.objects_table;
|
||
|
obj->data[1].w = data - start;
|
||
|
}
|
||
|
}
|
||
|
} else if (READ_LE_UINT16(data + 4) == 2 && level_is_object_visible(x_pos, y_pos)) { // bonus
|
||
|
struct object_t *obj = find_object(72, 10, 1);
|
||
|
if (obj) {
|
||
|
const uint16_t num = READ_LE_UINT16(data + 8);
|
||
|
obj->spr_num = 190 + level_data4[0x3B0 + num];
|
||
|
object_blinking_counter(obj) = 0;
|
||
|
obj->x_pos = x_pos;
|
||
|
obj->y_pos = y_pos;
|
||
|
*ptr = obj - g_vars.objects_table;
|
||
|
obj->data[0].w = data - start;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for (int i = 0; i < 8; ++i) {
|
||
|
struct object_t *obj = &g_vars.objects_table[32 + i * 4];
|
||
|
if (obj->spr_num == 0xFFFF) {
|
||
|
continue;
|
||
|
}
|
||
|
obj->data[1].w += (obj->data[2].w & 0x8000) ? -3 : 3;
|
||
|
const uint8_t *_di = start + obj->data[0].w;
|
||
|
if (!level_is_object_visible(READ_LE_UINT16(_di), READ_LE_UINT16(_di + 2))) {
|
||
|
obj[0].spr_num = 0xFFFF;
|
||
|
obj[1].spr_num = 0xFFFF;
|
||
|
obj[2].spr_num = 0xFFFF;
|
||
|
obj[3].spr_num = 0xFFFF;
|
||
|
g_vars.buffer[obj->data[0].w / 16] = 0xFFFF;
|
||
|
} else {
|
||
|
if (READ_LE_UINT16(_di + 8) == 25) {
|
||
|
obj->data[4].w += obj->data[5].w;
|
||
|
if (obj->data[4].w == 24000 || obj->data[4].w == 10240) {
|
||
|
obj->data[5].w = -obj->data[5].w;
|
||
|
}
|
||
|
obj->data[1].w = (-(obj->data[4].w - 30000)) >> 4;
|
||
|
}
|
||
|
const int x_pos = obj->x_pos;
|
||
|
obj[0].x_pos = obj[1].x_pos = obj[2].x_pos = obj[3].x_pos = READ_LE_UINT16(_di);
|
||
|
obj[0].y_pos = obj[1].y_pos = obj[2].y_pos = obj[3].y_pos = READ_LE_UINT16(_di + 2);
|
||
|
int dx, ax = obj[0].data[1].w * 2;
|
||
|
obj[0].data[2].w += ax;
|
||
|
ax = obj[0].data[4].b[1] * (int16_t)READ_LE_UINT16(level_data4 + 0x1AE + obj[0].data[2].b[1] * 2);
|
||
|
ax >>= 8;
|
||
|
obj[0].x_pos += ax;
|
||
|
ax >>= 1;
|
||
|
dx = ax;
|
||
|
obj[2].x_pos += ax;
|
||
|
ax >>= 1;
|
||
|
dx += ax;
|
||
|
obj[3].x_pos += ax;
|
||
|
obj[1].x_pos += dx;
|
||
|
|
||
|
ax = obj[0].data[4].b[1] * (int16_t)READ_LE_UINT16(level_data4 + 0x12C + obj[0].data[2].b[1] * 2);
|
||
|
ax >>= 8;
|
||
|
obj[0].y_pos += ax;
|
||
|
ax >>= 1;
|
||
|
dx = ax;
|
||
|
obj[2].y_pos += ax;
|
||
|
ax >>= 1;
|
||
|
dx += ax;
|
||
|
obj[3].y_pos += ax;
|
||
|
obj[1].y_pos += dx;
|
||
|
|
||
|
obj[0].data[3].w = x_pos - obj[0].x_pos;
|
||
|
}
|
||
|
}
|
||
|
for (int i = 0; i < 8; ++i) {
|
||
|
struct object_t *obj = &g_vars.objects_table[64 + i];
|
||
|
if (obj->spr_num == 0xFFFF) {
|
||
|
continue;
|
||
|
}
|
||
|
const int timer = object64_counter(obj);
|
||
|
if (timer == 0) { // fall
|
||
|
++object64_yvelocity(obj);
|
||
|
if (obj->y_pos < 2048) {
|
||
|
obj->y_pos += object64_yvelocity(obj);
|
||
|
}
|
||
|
} else if (timer <= 20) {
|
||
|
obj->x_pos ^= (g_vars.level_loop_counter & 1);
|
||
|
}
|
||
|
const uint8_t *p = start + obj->data[0].w;
|
||
|
if (!level_is_object_visible(READ_LE_UINT16(p), READ_LE_UINT16(p + 2))) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
g_vars.buffer[obj->data[0].w / 16] = 0xFFFF;
|
||
|
}
|
||
|
}
|
||
|
for (int i = 0; i < 10; ++i) {
|
||
|
struct object_t *obj = &g_vars.objects_table[72 + i];
|
||
|
if (obj->spr_num == 0xFFFF) {
|
||
|
continue;
|
||
|
}
|
||
|
const uint8_t *p = start + obj->data[0].w;
|
||
|
if (!level_is_object_visible(READ_LE_UINT16(p), READ_LE_UINT16(p + 2))) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
g_vars.buffer[obj->data[0].w / 16] = 0xFFFF;
|
||
|
}
|
||
|
}
|
||
|
for (int i = 0; i < 20; ++i) {
|
||
|
struct object_t *obj = &g_vars.objects_table[2 + i];
|
||
|
if (obj->spr_num == 0xFFFF) {
|
||
|
continue;
|
||
|
}
|
||
|
if ((object2_spr_tick(obj) & g_vars.level_loop_counter) == 0) {
|
||
|
--object2_spr_count(obj);
|
||
|
if (object2_spr_count(obj) != 0) {
|
||
|
++obj->spr_num;
|
||
|
} else {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for (int i = 0; i < 9; ++i) {
|
||
|
struct object_t *obj = &g_vars.objects_table[112 + i];
|
||
|
if (obj->spr_num == 0xFFFF) {
|
||
|
continue;
|
||
|
}
|
||
|
int offset;
|
||
|
while (1) {
|
||
|
obj->data[2].w += obj->data[0].w;
|
||
|
obj->y_pos += obj->data[2].w >> 8;
|
||
|
obj->data[2].w &= 0xFF;
|
||
|
offset = (obj->y_pos >> 4) * g_vars.tilemap_w + (obj->x_pos >> 4);
|
||
|
if (offset < 0) {
|
||
|
print_warning("Invalid object #112 position %d,%d", obj->x_pos, obj->y_pos);
|
||
|
break;
|
||
|
}
|
||
|
if (obj->data[0].w < 0) {
|
||
|
offset -= g_vars.tilemap_w;
|
||
|
if (obj->y_pos > obj->data[3].w) {
|
||
|
break;
|
||
|
}
|
||
|
} else {
|
||
|
level_player_collide_object(&g_vars.players_table[0], obj);
|
||
|
level_player_collide_object(&g_vars.players_table[1], obj);
|
||
|
uint8_t ah = g_vars.level_tiles_lut[g_vars.tilemap_data[offset]];
|
||
|
uint8_t al = g_vars.level_tiles_lut[g_vars.tilemap_data[offset + 1]];
|
||
|
if (ah != 1 && ah != 2 && al != 1 && al != 2) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
obj->data[0].w = -obj->data[0].w;
|
||
|
}
|
||
|
if (obj->data[0].w < 0) {
|
||
|
offset += g_vars.tilemap_w;
|
||
|
if (g_vars.tilemap_data[offset + 1] != 0x95 && g_vars.tilemap_data[offset] != 0x95) {
|
||
|
continue;
|
||
|
}
|
||
|
WRITE_LE_UINT16(g_vars.tilemap_data + offset - 2, 0);
|
||
|
WRITE_LE_UINT16(g_vars.tilemap_data + offset, 0);
|
||
|
} else {
|
||
|
offset -= g_vars.tilemap_w;
|
||
|
uint16_t tiles = READ_LE_UINT16(g_vars.tilemap_data + offset - 2);
|
||
|
if (tiles != 0x9594 && tiles != 0) {
|
||
|
level_init_object102_2(obj, offset % g_vars.tilemap_w - 2, offset / g_vars.tilemap_w);
|
||
|
}
|
||
|
WRITE_LE_UINT16(g_vars.tilemap_data + offset - 2, 0x9594);
|
||
|
tiles = READ_LE_UINT16(g_vars.tilemap_data + offset);
|
||
|
if (tiles != 0x9695 && tiles != 0) {
|
||
|
level_init_object102_2(obj, offset % g_vars.tilemap_w, offset / g_vars.tilemap_w);
|
||
|
}
|
||
|
WRITE_LE_UINT16(g_vars.tilemap_data + offset, 0x9695);
|
||
|
}
|
||
|
}
|
||
|
for (int i = 0; i < 10; ++i) {
|
||
|
struct object_t *obj = &g_vars.objects_table[102 + i];
|
||
|
if (obj->spr_num != 0xFFFF) {
|
||
|
object102_y_delta(obj) += 8;
|
||
|
obj->x_pos += object102_x_delta(obj) >> 3;
|
||
|
obj->y_pos += object102_y_delta(obj) >> 3;
|
||
|
const int y = (obj->y_pos >> 4) - g_vars.tilemap_y;
|
||
|
if (y < 0 || y > TILEMAP_SCREEN_H / 16 + 3) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for (int i = 0; i < 10; ++i) { // vinyls
|
||
|
struct object_t *obj = &g_vars.objects_table[22 + i];
|
||
|
if (obj->spr_num == 0xFFFF) {
|
||
|
continue;
|
||
|
}
|
||
|
if (level_collide_vinyl_decor(obj->x_pos - 8, obj->y_pos - 8, obj)) {
|
||
|
continue;
|
||
|
}
|
||
|
int16_t ax, dx;
|
||
|
struct object_t *obj2 = level_collide_vinyl_objects82(obj);
|
||
|
if (obj2 && object_blinking_counter(obj2) == 0) {
|
||
|
level_init_object_spr_num_92(obj->x_pos, obj->y_pos);
|
||
|
object82_y_delta(obj2) = -48;
|
||
|
const int num = object82_type(obj2);
|
||
|
if (num == 6 || num == 4 || num == 1) {
|
||
|
ax = abs(object82_x_delta(obj2));
|
||
|
object82_x_delta(obj2) = (obj->data[0].w < 0) ? -ax : ax;
|
||
|
} else if (num == 2) {
|
||
|
ax = abs((int8_t)obj2->data[4].b[0]);
|
||
|
obj2->data[4].b[0] = (obj->data[0].w < 0) ? -ax : ax;
|
||
|
}
|
||
|
object_blinking_counter(obj2) = 3;
|
||
|
if (obj2->spr_num == 198) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
continue;
|
||
|
}
|
||
|
dx = object82_energy(obj2);
|
||
|
ax = object82_energy(obj2) - object22_damage(obj);
|
||
|
if (ax <= 0 || (g_options.cheats & CHEATS_ONE_HIT_VINYL) != 0) {
|
||
|
play_sound(SOUND_1);
|
||
|
ax = -80;
|
||
|
object82_type(obj2) = 16;
|
||
|
// seek to ko animation
|
||
|
const uint8_t *p = object82_anim_data(obj2);
|
||
|
while (READ_LE_UINT16(p) != 0x7D00) {
|
||
|
p += 2;
|
||
|
}
|
||
|
object82_anim_data(obj2) = p + 2;
|
||
|
}
|
||
|
object82_energy(obj2) = ax;
|
||
|
object22_damage(obj) -= dx;
|
||
|
if (object22_damage(obj) <= 0) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
object22_damage(obj) = 0;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
obj2 = level_collide_vinyl_objects64(obj);
|
||
|
if (obj2) {
|
||
|
play_sound(SOUND_0);
|
||
|
level_init_object102_1(obj, obj->x_pos, obj->y_pos, 200);
|
||
|
level_init_object102_1(obj, obj->x_pos, obj->y_pos, 201);
|
||
|
level_init_object102_1(obj, obj->x_pos, obj->y_pos, 202);
|
||
|
level_init_object102_1(obj, obj->x_pos, obj->y_pos, 203);
|
||
|
obj2->spr_num = 0xFFFF;
|
||
|
g_vars.buffer[obj->data[0].w / 16] = 0xFFFF;
|
||
|
if (object22_damage(obj) > 0x200) {
|
||
|
level_init_object_spr_num_46(obj->x_pos, obj->y_pos);
|
||
|
} else {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
continue;
|
||
|
}
|
||
|
} else {
|
||
|
assert(g_vars.player != 2);
|
||
|
if (object22_damage(obj) > 0x200) {
|
||
|
level_init_object_spr_num_46(obj->x_pos, obj->y_pos);
|
||
|
}
|
||
|
}
|
||
|
if ((g_vars.level_loop_counter & 1) == 0) {
|
||
|
int num = (obj->spr_num & 0x1FFF) + 1;
|
||
|
if (num > 45) { // rolling vinyl
|
||
|
num = 42;
|
||
|
}
|
||
|
obj->spr_num = num;
|
||
|
object_blinking_counter(obj) = 0;
|
||
|
}
|
||
|
ax = object22_xvelocity(obj);
|
||
|
dx = 4;
|
||
|
if (ax < 0) {
|
||
|
ax = -ax;
|
||
|
dx = -dx;
|
||
|
}
|
||
|
ax += 4;
|
||
|
if (ax > 96) {
|
||
|
dx = 0;
|
||
|
}
|
||
|
object22_xvelocity(obj) += dx;
|
||
|
obj->x_pos += object22_xvelocity(obj) >> 3;
|
||
|
ax = abs((obj->x_pos >> 4) - g_vars.tilemap_x - (TILEMAP_SCREEN_W / 32));
|
||
|
if (ax >= (TILEMAP_SCREEN_W / 32 + 2)) {
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
}
|
||
|
}
|
||
|
if (player_bounce_counter(&g_vars.players_table[0].obj) != 0) {
|
||
|
--player_bounce_counter(&g_vars.players_table[0].obj);
|
||
|
level_update_bouncing_tiles(&g_vars.players_table[0]);
|
||
|
}
|
||
|
assert(g_vars.player != 2);
|
||
|
// update monsters
|
||
|
for (int i = 0; i < 20; ++i) {
|
||
|
struct object_t *obj = &g_vars.objects_table[82 + i];
|
||
|
if (obj->spr_num != 0xFFFF) {
|
||
|
const uint8_t *p = object82_anim_data(obj);
|
||
|
int num;
|
||
|
while (1) {
|
||
|
num = (int16_t)READ_LE_UINT16(p);
|
||
|
if (num >= 0) {
|
||
|
break;
|
||
|
}
|
||
|
p += num << 1; // loop
|
||
|
}
|
||
|
obj->spr_num = num | ((object82_hflip(obj) & 0x80) << 8); // hflip
|
||
|
object82_anim_data(obj) = p + 2;
|
||
|
switch (object82_type(obj)) {
|
||
|
case 0:
|
||
|
level_update_object82_type0(obj);
|
||
|
break;
|
||
|
case 1:
|
||
|
level_update_object82_type1(obj);
|
||
|
break;
|
||
|
case 2:
|
||
|
level_update_object82_type2(obj);
|
||
|
break;
|
||
|
case 3:
|
||
|
level_update_object82_type3(obj);
|
||
|
break;
|
||
|
case 4:
|
||
|
case 6:
|
||
|
level_update_object82_type4_6(obj);
|
||
|
break;
|
||
|
case 5:
|
||
|
level_update_tiles(obj, obj->x_pos, obj->y_pos, _undefined);
|
||
|
level_update_object82_position(obj, 0, obj->data[5].b[0]);
|
||
|
break;
|
||
|
case 7:
|
||
|
level_update_object82_type7(obj);
|
||
|
break;
|
||
|
case 16:
|
||
|
level_update_object82_type16(obj);
|
||
|
break;
|
||
|
default:
|
||
|
print_warning("object %d unhandled type %d", 82 + i, object82_type(obj));
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// collision with monsters
|
||
|
for (int i = 0; i < 20; ++i) {
|
||
|
struct object_t *obj = &g_vars.objects_table[82 + i];
|
||
|
if (obj->spr_num == 0xFFFF) {
|
||
|
continue;
|
||
|
}
|
||
|
struct player_t *player = &g_vars.players_table[0];
|
||
|
if (object82_type(obj) == 5) { // jukebox for end of level
|
||
|
if ((player_flags2(&player->obj) & 8) == 0) {
|
||
|
if (level_collide_objects(obj, &g_vars.objects_table[0])) {
|
||
|
// do_end_of_level();
|
||
|
g_vars.change_next_level_flag = 1;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
if ((player_flags2(&player->obj) & 9) == 0) {
|
||
|
if (object82_type(obj) == 16) { // monster ko
|
||
|
continue;
|
||
|
}
|
||
|
if (player_hit_counter(&player->obj) == 0 && level_collide_objects(obj, &g_vars.objects_table[0])) {
|
||
|
if (object82_type(obj) != 7) {
|
||
|
level_player_hit_object(player, &g_vars.objects_table[0]);
|
||
|
} else if (player_y_delta(&player->obj) > 0 && obj->y_pos > player->obj.y_pos) {
|
||
|
player_flags2(&player->obj) |= 0x40;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
assert(g_vars.player != 2);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_player(struct player_t *player) {
|
||
|
if (player_flags2(&player->obj) & 8) {
|
||
|
return;
|
||
|
}
|
||
|
struct object_t *player_obj = &g_vars.objects_table[player_obj_num(&player->obj)];
|
||
|
player_flags(&player->obj) &= ~1;
|
||
|
player_obj->y_pos += 8;
|
||
|
for (int i = 0; i < 8; ++i) { // platforms
|
||
|
struct object_t *obj = &g_vars.objects_table[32 + i * 4];
|
||
|
const uint16_t spr_num = player_obj->spr_num;
|
||
|
player_obj->spr_num = 0;
|
||
|
const bool ret = level_collide_objects(player_obj, obj);
|
||
|
player_obj->spr_num = spr_num;
|
||
|
if (!ret) {
|
||
|
continue;
|
||
|
}
|
||
|
if ((obj->spr_num & 0x1FFF) == 224) { // ball with spikes
|
||
|
player_x_delta(&player->obj) = (obj->x_pos <= player_obj->x_pos) ? 40 : -40;
|
||
|
player_flags2(&player->obj) |= 2;
|
||
|
level_player_hit_object(player, obj);
|
||
|
continue;
|
||
|
} else { // rotating platforms
|
||
|
if (player_y_delta(&player->obj) < 0) {
|
||
|
break; // 10D51
|
||
|
}
|
||
|
if (obj->y_pos < player_obj->y_pos) {
|
||
|
continue;
|
||
|
}
|
||
|
player->obj.x_pos -= obj->data[3].w;
|
||
|
player->obj.y_pos = obj->y_pos - 15;
|
||
|
player_obj->y_pos = player->obj.y_pos;
|
||
|
if (player_hit_counter(&player->obj) == 0) {
|
||
|
player_flags2(&player->obj) &= ~2;
|
||
|
}
|
||
|
player_y_delta(&player->obj) = 0;
|
||
|
player_flags(&player->obj) |= 1;
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
goto bonus_objects; // 10D51
|
||
|
}
|
||
|
}
|
||
|
if (player_y_delta(&player->obj) >= 0) {
|
||
|
for (int i = 0; i < 8; ++i) { // crates
|
||
|
struct object_t *obj = &g_vars.objects_table[64 + i];
|
||
|
if (obj->y_pos < player_obj->y_pos) {
|
||
|
continue;
|
||
|
}
|
||
|
const int num = obj->spr_num;
|
||
|
obj->spr_num = 0;
|
||
|
const int ret = level_collide_objects(player_obj, obj);
|
||
|
obj->spr_num = num;
|
||
|
if (!ret) {
|
||
|
continue;
|
||
|
}
|
||
|
const int dl = sprite_offsets[obj->spr_num & 0x1FFF] >> 8;
|
||
|
if (dl > 16 && player->obj.y_pos > obj->y_pos - 16) {
|
||
|
continue;
|
||
|
}
|
||
|
player->obj.y_pos = obj->y_pos - dl;
|
||
|
player_obj->y_pos = player->obj.y_pos;
|
||
|
if (player_hit_counter(&player->obj) == 0) {
|
||
|
player_flags2(&player->obj) &= ~2;
|
||
|
}
|
||
|
player_y_delta(&player->obj) = 0;
|
||
|
player_flags(&player->obj) |= 1;
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
if (object64_counter(obj) != 0) {
|
||
|
--object64_counter(obj);
|
||
|
}
|
||
|
goto bonus_objects; // 10D51;
|
||
|
}
|
||
|
}
|
||
|
player_obj->y_pos -= 8;
|
||
|
bonus_objects:
|
||
|
for (int i = 0; i < 10; ++i) { // bonuses
|
||
|
struct object_t *obj = &g_vars.objects_table[72 + i];
|
||
|
if (obj->spr_num == 0xFFFF || !level_collide_objects(player_obj, obj)) {
|
||
|
continue;
|
||
|
}
|
||
|
const int spr_num = (obj->spr_num & 0x1FFF);
|
||
|
if (spr_num == 194) { // cake, power up
|
||
|
level_player_draw_powerup_animation(player, obj);
|
||
|
} else {
|
||
|
play_sound(SOUND_10);
|
||
|
if (spr_num == 197) { // checkpoint
|
||
|
g_vars.level_start_1p_x_pos = obj->x_pos;
|
||
|
g_vars.level_start_1p_y_pos = obj->y_pos;
|
||
|
g_vars.level_start_2p_player1_x_pos = obj->x_pos;
|
||
|
g_vars.level_start_2p_player1_y_pos = obj->y_pos;
|
||
|
g_vars.level_start_2p_player2_x_pos = obj->x_pos;
|
||
|
g_vars.level_start_2p_player2_y_pos = obj->y_pos;
|
||
|
} else if (spr_num == 195) { // shield
|
||
|
struct object_t *player_obj = &g_vars.objects_table[player_obj_num(&player->obj)];
|
||
|
object_blinking_counter(player_obj) = 240;
|
||
|
} else if (spr_num == 190) {
|
||
|
++player->lifes_count;
|
||
|
} else if (spr_num == 193) {
|
||
|
g_vars.level_time += 50;
|
||
|
} else if (spr_num == 210) {
|
||
|
player->vinyls_count += 20;
|
||
|
} else if (spr_num == 192) {
|
||
|
if (player->energy < 4) {
|
||
|
++player->energy;
|
||
|
}
|
||
|
} else if (spr_num == 191) {
|
||
|
player->energy = 4;
|
||
|
} else if (spr_num == 196) {
|
||
|
player->vinyls_count += 20;
|
||
|
}
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_players() {
|
||
|
if ((player_flags2(&g_vars.players_table[0].obj) & 1) == 0) {
|
||
|
level_update_player(&g_vars.players_table[0]);
|
||
|
}
|
||
|
if (g_vars.player == 2 && (player_flags2(&g_vars.players_table[1].obj) & 1) == 0) {
|
||
|
level_update_player(&g_vars.players_table[1]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void init_panel(int x_offset) {
|
||
|
for (int y = 0; y < PANEL_H; ++y) {
|
||
|
memcpy(g_res.vga + (GAME_SCREEN_H - PANEL_H + y) * GAME_SCREEN_W + x_offset, g_res.board + y * 320, 320);
|
||
|
}
|
||
|
if (g_vars.player == 1) {
|
||
|
video_draw_dot_pattern(x_offset);
|
||
|
} else if (g_vars.player == 0) {
|
||
|
video_draw_dot_pattern(x_offset + 44 * 4);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void draw_panel_helper(int a) {
|
||
|
}
|
||
|
|
||
|
static void draw_panel_energy(int di, int count, int x_offset) {
|
||
|
const uint8_t *src = g_res.board + 0x2840 + count * 40;
|
||
|
const int y_dst = (GAME_SCREEN_H - PANEL_H) + di / 80;
|
||
|
const int x_dst = (di % 80) * 4 + x_offset;
|
||
|
for (int y = 0; y < 6; ++y) {
|
||
|
memcpy(g_res.vga + (y_dst + y) * GAME_SCREEN_W + x_dst, src, 40);
|
||
|
src += 320;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void draw_panel_number(int bp, int di, int num, int x_offset) {
|
||
|
int y_dst = (GAME_SCREEN_H - PANEL_H) + di / 80;
|
||
|
int x_dst = (di % 80) * 4 + x_offset;
|
||
|
int digits[3];
|
||
|
int count = 0;
|
||
|
do {
|
||
|
digits[count++] = num % 10;
|
||
|
num /= 10;
|
||
|
} while (num != 0 && count < 3);
|
||
|
if (bp == 0x1E40) { // center time
|
||
|
x_dst += (3 - count) * 8 / 2;
|
||
|
}
|
||
|
for (; count > 0; --count) {
|
||
|
const uint8_t *src = g_res.board + bp + digits[count - 1] * 8;
|
||
|
for (int y = 0; y < 8; ++y) {
|
||
|
memcpy(g_res.vga + (y_dst + y) * GAME_SCREEN_W + x_dst, src, 8);
|
||
|
src += 320;
|
||
|
}
|
||
|
x_dst += 8;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void draw_panel() {
|
||
|
const int x_offset = (GAME_SCREEN_W - 320) / 2;
|
||
|
init_panel(x_offset);
|
||
|
draw_panel_number(0x1E40, 0x435, MIN(g_vars.level_time, 999), x_offset);
|
||
|
const int bp = 0x1E90;
|
||
|
if (g_vars.player != 1) {
|
||
|
draw_panel_number(bp, 0x29F, MIN(g_vars.players_table[0].lifes_count, 99), x_offset);
|
||
|
draw_panel_number(bp, 0x288, g_vars.players_table[0].vinyls_count, x_offset);
|
||
|
draw_panel_energy(0x41E, g_vars.players_table[0].energy, x_offset);
|
||
|
const uint8_t al = player_power(&g_vars.players_table[0].obj);
|
||
|
if (al > 8) {
|
||
|
uint8_t cl = 0;
|
||
|
if (al < 33) {
|
||
|
++cl;
|
||
|
if (al < 20) {
|
||
|
++cl;
|
||
|
}
|
||
|
}
|
||
|
draw_panel_helper((g_vars.level_loop_counter >> cl) & 3);
|
||
|
}
|
||
|
}
|
||
|
if (g_vars.player != 0) {
|
||
|
struct player_t *player = &g_vars.players_table[0];
|
||
|
if (g_vars.player != 1) {
|
||
|
player = &g_vars.players_table[1];
|
||
|
}
|
||
|
draw_panel_number(bp, 0x2CB, MIN(player->lifes_count, 99), x_offset);
|
||
|
draw_panel_number(bp, 0x2B4, player->vinyls_count, x_offset);
|
||
|
draw_panel_energy(0x44A, player->energy, x_offset);
|
||
|
const uint8_t al = player_power(&player->obj);
|
||
|
if (al > 8) {
|
||
|
uint8_t cl = 0;
|
||
|
if (al < 33) {
|
||
|
++cl;
|
||
|
if (al < 20) {
|
||
|
++cl;
|
||
|
}
|
||
|
}
|
||
|
draw_panel_helper((g_vars.level_loop_counter >> cl) & 3);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_draw_objects() {
|
||
|
for (int i = OBJECTS_COUNT - 1; i >= 0; --i) {
|
||
|
struct object_t *obj = &g_vars.objects_table[i];
|
||
|
if (obj->spr_num == 0xFFFF) {
|
||
|
continue;
|
||
|
}
|
||
|
const uint16_t num = obj->spr_num & 0x1FFF;
|
||
|
if (object_blinking_counter(obj) != 0) {
|
||
|
--object_blinking_counter(obj);
|
||
|
}
|
||
|
if (object_blinking_counter(obj) != 0 && (g_vars.level_loop_counter & 1) != 0) {
|
||
|
// video_set_palette_index(1);
|
||
|
continue;
|
||
|
} else {
|
||
|
// video_set_palette_index(sprite_palettes[num]);
|
||
|
}
|
||
|
const int spr_flag = ((obj->spr_num & 0x8000) != 0) ? 1 : 0;
|
||
|
const int spr_y_pos = obj->y_pos - ((g_vars.tilemap_y << 4) + g_vars.tilemap_scroll_dy) - (sprite_offsets[num] >> 8);
|
||
|
int _dx = obj->x_pos - ((g_vars.tilemap_x << 4) + (g_vars.tilemap_scroll_dx << 2));
|
||
|
int _cl = (sprite_sizes[num] & 255);
|
||
|
if (spr_flag) {
|
||
|
_cl = (sprite_offsets[num] & 255) - _cl;
|
||
|
}
|
||
|
const int spr_x_pos = _dx - _cl;
|
||
|
video_draw_sprite(num, spr_x_pos, spr_y_pos, spr_flag);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int16_t level_player_update_anim(struct player_t *player) {
|
||
|
const uint8_t *p;
|
||
|
if (player_prev_spr_num(&player->obj) != player->obj.spr_num) {
|
||
|
player_idle_counter(&player->obj) = 0;
|
||
|
player_prev_spr_num(&player->obj) = player->obj.spr_num;
|
||
|
p = player_anim_table[player_prev_spr_num(&player->obj)];
|
||
|
} else {
|
||
|
++player_idle_counter(&player->obj);
|
||
|
p = player_anim_data(&player->obj);
|
||
|
}
|
||
|
int num;
|
||
|
while ((num = (int16_t)READ_LE_UINT16(p)) < 0) {
|
||
|
p += num * 2;
|
||
|
}
|
||
|
if (num & 0x2000) {
|
||
|
++player_throw_counter(&player->obj);
|
||
|
}
|
||
|
player_anim_data(&player->obj) = p + 2;
|
||
|
return num;
|
||
|
}
|
||
|
|
||
|
static void level_player_update_spr(struct player_t *player, struct object_t *obj) {
|
||
|
int num;
|
||
|
player_throw_counter(&player->obj) = 0;
|
||
|
if ((player_flags2(&player->obj) & 1) == 0) {
|
||
|
if (player->obj.spr_num != 6 && player->obj.spr_num != 19 && player_y_delta(&player->obj) > 64) {
|
||
|
num = abs(player_x_delta(&player->obj));
|
||
|
num = (num == 32) ? 0 : 4;
|
||
|
if (player_flags(&player->obj) & PLAYER_FLAGS_POWERUP) {
|
||
|
num |= 2;
|
||
|
}
|
||
|
if (player_flags(&player->obj) & 0x40) {
|
||
|
num |= 1;
|
||
|
}
|
||
|
static const uint8_t data[] = { 0x0B, 0x93, 0x24, 0x93, 0x0C, 0x94, 0x24, 0x94 };
|
||
|
num = data[num];
|
||
|
} else {
|
||
|
if (player_hit_counter(&player->obj) != 0) {
|
||
|
--player_hit_counter(&player->obj);
|
||
|
num = 19;
|
||
|
} else {
|
||
|
num = level_player_update_anim(player);
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
num = level_player_update_anim(player);
|
||
|
}
|
||
|
const int _dx = num & 0x4000;
|
||
|
num &= 0x1FFF;
|
||
|
num |= (player_flags(&player->obj) & PLAYER_FLAGS_FACING_LEFT) << 13;
|
||
|
if (_dx) {
|
||
|
num ^= 0x8000;
|
||
|
}
|
||
|
obj->spr_num = num;
|
||
|
}
|
||
|
|
||
|
// crates
|
||
|
static void level_tile_func_5dc9(struct object_t *obj, int bp) {
|
||
|
if (bp != _undefined && (player_flags2(obj) & 0x40) != 0) {
|
||
|
level_init_object_spr_num_92(obj->x_pos, obj->y_pos);
|
||
|
play_sound(SOUND_4);
|
||
|
player_flags2(obj) &= ~0x40;
|
||
|
}
|
||
|
g_vars.player_xscroll = 0;
|
||
|
obj->x_pos -= player_x_delta(obj) >> 3;
|
||
|
player_x_delta(obj) = 0;
|
||
|
if (bp == _undefined) {
|
||
|
return;
|
||
|
}
|
||
|
const int offset = g_vars.player_map_offset;
|
||
|
uint8_t al;
|
||
|
al = g_vars.tilemap_data[offset - g_vars.tilemap_w];
|
||
|
al = g_vars.level_tiles_lut[al];
|
||
|
al = level_data4[0x3C5 + al];
|
||
|
if (al == 0) {
|
||
|
return;
|
||
|
}
|
||
|
al = g_vars.tilemap_data[offset - g_vars.tilemap_w - 1];
|
||
|
al = g_vars.level_tiles_lut[al];
|
||
|
al = level_data4[0x3C5 + al];
|
||
|
if (al == 0) {
|
||
|
obj->x_pos -= 2;
|
||
|
return;
|
||
|
}
|
||
|
al = g_vars.tilemap_data[offset - g_vars.tilemap_w + 1];
|
||
|
al = g_vars.level_tiles_lut[al];
|
||
|
al = level_data4[0x3C5 + al];
|
||
|
if (al != 0) {
|
||
|
if ((player_flags(obj) & 0x10) == 0) {
|
||
|
return;
|
||
|
}
|
||
|
level_player_die((struct player_t *)obj);
|
||
|
}
|
||
|
obj->x_pos += 2;
|
||
|
}
|
||
|
|
||
|
static void level_tile_func_5daa(struct object_t *obj, int bp) {
|
||
|
if (bp != _undefined && (player_flags2(obj) & 0x40) != 0) {
|
||
|
return;
|
||
|
}
|
||
|
player_y_delta(obj) = MIN(player_y_delta(obj) + 7, 120);
|
||
|
}
|
||
|
|
||
|
static void level_tile_func_5e58(struct object_t *obj, int bp) {
|
||
|
if (bp != _undefined) {
|
||
|
player_flags2(obj) &= ~0x40;
|
||
|
level_init_object_spr_num_92(obj->x_pos, obj->y_pos - 24);
|
||
|
play_sound(SOUND_4);
|
||
|
}
|
||
|
player_y_delta(obj) = 0;
|
||
|
if (player_flags(obj) & PLAYER_FLAGS_STAIRS) {
|
||
|
obj->y_pos += 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_tile_func_5e83(struct object_t *obj, int bp) {
|
||
|
if (bp != _undefined) {
|
||
|
player_flags2(obj) &= ~0x40;
|
||
|
}
|
||
|
if (player_y_delta(obj) < 0) {
|
||
|
level_tile_func_5daa(obj, bp);
|
||
|
} else {
|
||
|
player_flags2(obj) &= ~2;
|
||
|
player_y_delta(obj) = 0;
|
||
|
obj->y_pos &= ~15;
|
||
|
if (bp == _undefined) { // (obj < &g_vars.players_table[0])
|
||
|
return;
|
||
|
}
|
||
|
if (player_jump_counter(obj) != 7) {
|
||
|
player_jump_counter(obj) = 7;
|
||
|
player_x_delta(obj) >>= 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// stairs
|
||
|
static void level_tile_func_5d3e(struct object_t *obj, int bp) {
|
||
|
if (bp == _undefined) {
|
||
|
level_tile_func_5daa(obj, bp);
|
||
|
return;
|
||
|
}
|
||
|
player_flags2(obj) &= ~2;
|
||
|
if (player_flags2(obj) & 0x40) {
|
||
|
return;
|
||
|
}
|
||
|
if (player_hit_counter(obj) != 0) {
|
||
|
level_tile_func_5daa(obj, bp);
|
||
|
return;
|
||
|
}
|
||
|
if (player_x_delta(obj) != 0 && player_y_delta(obj) < 0) {
|
||
|
level_tile_func_5daa(obj, bp);
|
||
|
return;
|
||
|
}
|
||
|
const int offset = g_vars.player_map_offset;
|
||
|
uint8_t ah = (player_flags(obj) & 0x40) | (player_flags2(obj) & 1);
|
||
|
uint8_t al = g_vars.tilemap_data[offset - g_vars.tilemap_w];
|
||
|
al = g_vars.level_tiles_lut[al];
|
||
|
if (al == 8) {
|
||
|
if (ah != 0) {
|
||
|
level_tile_func_5daa(obj, bp);
|
||
|
return;
|
||
|
}
|
||
|
} else {
|
||
|
player_y_delta(obj) = 0;
|
||
|
if (ah != 0 || (player_flags2(obj) & 4) == 0) {
|
||
|
level_tile_func_5e83(obj, bp);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
player_y_delta(obj) = 0;
|
||
|
player_flags(obj) |= PLAYER_FLAGS_STAIRS;
|
||
|
}
|
||
|
|
||
|
// bouncing mushrooms
|
||
|
static void level_tile_func_5f16(struct object_t *obj, int bp) {
|
||
|
if (player_y_delta(obj) < 0) {
|
||
|
return;
|
||
|
} else if (player_y_delta(obj) == 0) {
|
||
|
level_tile_func_5e83(obj, bp);
|
||
|
} else {
|
||
|
if (obj != &g_vars.players_table[0].obj) {
|
||
|
print_warning("Unexpected object #%d spr %d on tile 5f16", obj - g_vars.objects_table, obj->spr_num);
|
||
|
return;
|
||
|
}
|
||
|
player_flags2(obj) &= ~2;
|
||
|
obj->y_pos &= ~15;
|
||
|
player_y_delta(obj) = MAX(-player_y_delta(obj) - 16, -112);
|
||
|
player_jump_counter(obj) = 0;
|
||
|
player_bounce_counter(obj) = 7;
|
||
|
player_tilemap_offset(obj) = g_vars.player_map_offset;
|
||
|
const int x = (obj->x_pos >> 4) - g_vars.tilemap_x;
|
||
|
if (x < 0 || x > TILEMAP_SCREEN_W / 16) {
|
||
|
return;
|
||
|
}
|
||
|
const int y = (obj->y_pos >> 4) - g_vars.tilemap_y;
|
||
|
if (y < 0 || y > (TILEMAP_SCREEN_H / 16) + 1) {
|
||
|
return;
|
||
|
}
|
||
|
play_sound(SOUND_2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_tile_func_5eec(struct object_t *obj, int bp) {
|
||
|
assert(bp != _undefined);
|
||
|
struct player_t *player = (struct player_t *)obj;
|
||
|
const int offset = g_vars.player_map_offset;
|
||
|
g_vars.tilemap_data[offset] = 0;
|
||
|
++player->vinyls_count;
|
||
|
level_init_object_spr_num_104(offset % g_vars.tilemap_w, offset / g_vars.tilemap_w);
|
||
|
play_sound(SOUND_5);
|
||
|
level_tile_func_5daa(obj, bp);
|
||
|
}
|
||
|
|
||
|
static void level_tile_func_5f0e(struct object_t *obj, int bp) {
|
||
|
level_tile_func_5f16(obj, bp);
|
||
|
obj->data[7].b[0] = 0;
|
||
|
}
|
||
|
|
||
|
// sloppy tiles
|
||
|
static void level_tile_func_5f7b(struct object_t *obj, int bp, int bx) {
|
||
|
if (bp != _undefined) {
|
||
|
player_flags2(obj) &= ~0x40;
|
||
|
}
|
||
|
if (player_y_delta(obj) < 0) {
|
||
|
return;
|
||
|
}
|
||
|
player_flags2(obj) &= ~2;
|
||
|
player_y_delta(obj) = 0;
|
||
|
obj->y_pos &= ~15;
|
||
|
if (bp == _undefined) { // (obj < &g_vars.players_table[0])
|
||
|
return;
|
||
|
}
|
||
|
struct player_t *player = (struct player_t *)obj;
|
||
|
if (player_jump_counter(&player->obj) != 7) {
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
player_x_delta(&player->obj) >>= 1;
|
||
|
}
|
||
|
const uint8_t *p = level_data4 + 0x3F0 + ((bx - 18) << 3);
|
||
|
player->obj.y_pos += (int8_t)p[player->obj.x_pos & 15];
|
||
|
}
|
||
|
|
||
|
// electricity
|
||
|
static void level_tile_func_5f94(struct object_t *obj) {
|
||
|
if (g_options.cheats & CHEATS_DECOR_NO_HIT) {
|
||
|
return;
|
||
|
}
|
||
|
level_player_die((struct player_t *)obj);
|
||
|
}
|
||
|
|
||
|
// spikes
|
||
|
static void level_tile_func_5f9e(struct object_t *obj, int bp) {
|
||
|
level_player_hit_object(&g_vars.players_table[0], &g_vars.objects_table[0]);
|
||
|
}
|
||
|
|
||
|
static void level_tile_func_5fa7(struct object_t *obj, int bp) {
|
||
|
level_player_hit_object(&g_vars.players_table[0], &g_vars.objects_table[0]);
|
||
|
level_tile_func_5e83(obj, bp);
|
||
|
}
|
||
|
|
||
|
static void level_tile_func(int ax, struct object_t *obj, int bp, int bx) {
|
||
|
switch (ax) {
|
||
|
case 0x5D3E:
|
||
|
level_tile_func_5d3e(obj, bp);
|
||
|
break;
|
||
|
case 0x5DC8:
|
||
|
break;
|
||
|
case 0x5DC9:
|
||
|
level_tile_func_5dc9(obj, bp);
|
||
|
break;
|
||
|
case 0x5DAA:
|
||
|
level_tile_func_5daa(obj, bp);
|
||
|
break;
|
||
|
case 0x5E58:
|
||
|
level_tile_func_5e58(obj, bp);
|
||
|
break;
|
||
|
case 0x5E83:
|
||
|
level_tile_func_5e83(obj, bp);
|
||
|
break;
|
||
|
case 0x5EEC:
|
||
|
level_tile_func_5eec(obj, bp);
|
||
|
break;
|
||
|
case 0x5F0E:
|
||
|
level_tile_func_5f0e(obj, bp);
|
||
|
break;
|
||
|
case 0x5F16:
|
||
|
level_tile_func_5f16(obj, bp);
|
||
|
break;
|
||
|
case 0x5F73:
|
||
|
level_tile_func_5f7b(obj, bp, 18);
|
||
|
break;
|
||
|
case 0x5F78:
|
||
|
level_tile_func_5f7b(obj, bp, 20);
|
||
|
break;
|
||
|
case 0x5F7B:
|
||
|
level_tile_func_5f7b(obj, bp, bx);
|
||
|
break;
|
||
|
case 0x5F94:
|
||
|
level_tile_func_5f94(obj);
|
||
|
break;
|
||
|
case 0x5F9E:
|
||
|
level_tile_func_5f9e(obj, bp);
|
||
|
break;
|
||
|
case 0x5FA7:
|
||
|
level_tile_func_5fa7(obj, bp);
|
||
|
break;
|
||
|
default:
|
||
|
print_warning("Unimplemented tile func %x", ax);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_update_tiles(struct object_t *obj, int ax, int dx, int bp) {
|
||
|
const int level_update_tiles_x = ax;
|
||
|
const int level_update_tiles_y = dx;
|
||
|
g_vars.player_map_offset = (dx >> 4) * g_vars.tilemap_w + (ax >> 4);
|
||
|
uint8_t _al = 0;
|
||
|
while (1) {
|
||
|
const int offset = (dx >> 4) * g_vars.tilemap_w + (ax >> 4);
|
||
|
_al = level_get_tile(offset);
|
||
|
if (_al != 5) {
|
||
|
break;
|
||
|
}
|
||
|
obj->y_pos -= 16;
|
||
|
dx = obj->y_pos;
|
||
|
}
|
||
|
const int num = _al << 1;
|
||
|
ax = 0x5DAA;
|
||
|
if (obj->y_pos > 0) {
|
||
|
if (bp == _undefined) {
|
||
|
ax = tile_funcs0[_al];
|
||
|
} else {
|
||
|
ax = tile_funcs1[_al]; // player
|
||
|
}
|
||
|
if (ax == 0 && (obj->data[6].b[0] & 1) != 0) {
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
level_tile_func(ax, obj, bp, num);
|
||
|
if (bp == _undefined) {
|
||
|
return; // not player
|
||
|
}
|
||
|
ax = level_update_tiles_x + ((player_x_delta(obj) < 0) ? -6 : 6);
|
||
|
dx = level_update_tiles_y;
|
||
|
const int offset = (dx >> 4) * g_vars.tilemap_w + (ax >> 4);
|
||
|
_al = level_get_tile(offset - g_vars.tilemap_w);
|
||
|
level_tile_func(tile_funcs2[_al], obj, bp, _al * 2);
|
||
|
if (obj->spr_num == 3) {
|
||
|
_al = level_get_tile(offset - g_vars.tilemap_w * 2);
|
||
|
level_tile_func(tile_funcs2[_al], obj, bp, _al * 2);
|
||
|
}
|
||
|
player_flags(obj) &= ~0x10;
|
||
|
player_flags2(obj) &= ~0x20;
|
||
|
if (player_jump_counter(obj) == 7) {
|
||
|
_al = level_get_tile(offset - g_vars.tilemap_w * 2);
|
||
|
if (_al == 10) {
|
||
|
player_flags2(obj) |= 0x20;
|
||
|
}
|
||
|
if (tile_funcs3[_al] == 0x5E58) {
|
||
|
player_flags(obj) |= 0x10;
|
||
|
player_flags2(obj) &= ~1;
|
||
|
}
|
||
|
}
|
||
|
if ((player_flags(obj) & PLAYER_FLAGS_STAIRS) == 0 && player_y_delta(obj) >= 0) {
|
||
|
return;
|
||
|
}
|
||
|
_al = level_get_tile(offset - g_vars.tilemap_w * 2);
|
||
|
level_tile_func(tile_funcs3[_al], obj, bp, _al * 2);
|
||
|
}
|
||
|
|
||
|
static bool sub_15D99(struct player_t *player, int ax, int dx) {
|
||
|
if ((player_flags2(&player->obj) & 1) == 0) {
|
||
|
return false;
|
||
|
}
|
||
|
if (player->change_hdir_counter < 30) {
|
||
|
const int offset = (dx >> 4) * g_vars.tilemap_w + (ax >> 4);
|
||
|
uint8_t _al = level_get_tile(offset - g_vars.tilemap_w);
|
||
|
if (tile_funcs3[_al] != 0x5E58) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
level_hit_player(player);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static void sub_15BA5(struct player_t *player) {
|
||
|
struct object_t *obj = &g_vars.objects_table[player_obj_num(&player->obj)];
|
||
|
obj->x_pos = player->obj.x_pos;
|
||
|
obj->y_pos = player->obj.y_pos;
|
||
|
if (player_flags2(&player->obj) & 8) {
|
||
|
obj->spr_num = 19;
|
||
|
} else {
|
||
|
level_player_update_spr(player, obj);
|
||
|
const int tile_x = (player->obj.x_pos >> 4);
|
||
|
const int tile_y = (player->obj.y_pos >> 4);
|
||
|
int offset = tile_y * g_vars.tilemap_w + tile_x;
|
||
|
const int spr_h = sprite_offsets[player->obj.spr_num & 0x1FFF] >> 8;
|
||
|
for (int i = 0; i < (spr_h >> 4); ++i) {
|
||
|
offset -= g_vars.tilemap_w;
|
||
|
if (offset < 0) {
|
||
|
break;
|
||
|
}
|
||
|
uint8_t _al = g_vars.tilemap_data[offset];
|
||
|
_al = g_vars.level_tiles_lut[_al];
|
||
|
if (_al == 6) {
|
||
|
g_vars.tilemap_data[offset] = 0;
|
||
|
++player->vinyls_count;
|
||
|
level_init_object_spr_num_104(tile_x, tile_y - i - 1);
|
||
|
play_sound(SOUND_5);
|
||
|
}
|
||
|
}
|
||
|
player_flags(&player->obj) &= ~PLAYER_FLAGS_STAIRS;
|
||
|
if (!sub_15D99(player, player->obj.x_pos, player->obj.y_pos)) {
|
||
|
level_update_tiles(&player->obj, player->obj.x_pos, player->obj.y_pos, 0);
|
||
|
}
|
||
|
}
|
||
|
obj->y_pos = player->obj.y_pos;
|
||
|
const int spr_num = obj->spr_num & 0x1FFF;
|
||
|
if ((player_flags(&player->obj) & 0x60) == 0x60) {
|
||
|
obj->spr_num += (spr_num <= 148) ? 13 : 12;
|
||
|
}
|
||
|
if ((player_flags(&player->obj) & PLAYER_FLAGS_JAKE) != 0) {
|
||
|
int d = (spr_num < 50) ? 50 : 25;
|
||
|
if (spr_num == 138) {
|
||
|
d = 1;
|
||
|
}
|
||
|
obj->spr_num += d;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_adjust_player_position() {
|
||
|
if (g_vars.player_hit_counter != 0) {
|
||
|
--g_vars.player_hit_counter;
|
||
|
}
|
||
|
sub_15BA5(&g_vars.players_table[0]);
|
||
|
assert(g_vars.player < 2);
|
||
|
}
|
||
|
|
||
|
static void level_sync() {
|
||
|
++g_vars.level_time_counter;
|
||
|
if (g_vars.level_time_counter >= 28) {
|
||
|
g_vars.level_time_counter = 0;
|
||
|
--g_vars.level_time;
|
||
|
}
|
||
|
g_sys.update_screen(g_res.vga, 1);
|
||
|
render_clear_sprites();
|
||
|
const int diff = (g_vars.timestamp + (1000 / 30)) - g_sys.get_timestamp();
|
||
|
g_sys.sleep(MAX(diff, 10));
|
||
|
g_vars.timestamp = g_sys.get_timestamp();
|
||
|
}
|
||
|
|
||
|
static void load_level_data(uint16_t level) {
|
||
|
g_vars.level_num = (level >> 8);
|
||
|
const uint8_t triggers_count = (level & 255);
|
||
|
g_vars.level_tiles_lut = (level & 0xFF00) + level_data_tiles_lut;
|
||
|
load_file(_background[g_vars.level_num]);
|
||
|
video_copy_vga(0xB500);
|
||
|
load_file(_decor[g_vars.level_num]);
|
||
|
const uint8_t *buffer = g_res.tmp;
|
||
|
memcpy(g_vars.tile_palette_table, buffer + 0x8000, 0x100);
|
||
|
int bp = 0;
|
||
|
const uint8_t *data = buffer + 0x8100;
|
||
|
for (int i = 0; i < triggers_count; ++i) {
|
||
|
const int num = data[18] * 16;
|
||
|
data += num + 24;
|
||
|
const int w = (int16_t)READ_LE_UINT16(data - 3);
|
||
|
const int h = (int16_t)READ_LE_UINT16(data - 5);
|
||
|
print_debug(DBG_GAME, "level len:%d w:%d h:%d", num, w, h);
|
||
|
bp += w * h;
|
||
|
}
|
||
|
memcpy(g_vars.triggers_table, data, 19); data += 19;
|
||
|
uint8_t *dst = g_vars.triggers_table + 19;
|
||
|
int count = data[-1]; // data[18]
|
||
|
print_debug(DBG_GAME, "level 0x%x count %d", level, count);
|
||
|
assert(count <= TRIGGERS_COUNT);
|
||
|
const int stride = count * sizeof(int16_t);
|
||
|
for (int i = 0; i < count; ++i, data += 2) {
|
||
|
for (int i = 0; i < 8; ++i) {
|
||
|
memcpy(dst, data + stride * i, sizeof(int16_t));
|
||
|
dst += 2;
|
||
|
}
|
||
|
}
|
||
|
data += 7 * stride; // 14 * count
|
||
|
if (g_debug_mask & DBG_GAME) {
|
||
|
for (int i = 0; i < g_vars.triggers_table[18]; ++i) {
|
||
|
const uint8_t *obj_data = g_vars.triggers_table + 19 + i * 16;
|
||
|
const int x_pos = READ_LE_UINT16(obj_data);
|
||
|
const int y_pos = READ_LE_UINT16(obj_data + 2);
|
||
|
const int type1 = READ_LE_UINT16(obj_data + 4);
|
||
|
const int type2 = READ_LE_UINT16(obj_data + 6);
|
||
|
const int num = READ_LE_UINT16(obj_data + 8);
|
||
|
print_debug(DBG_GAME, "trigger #%d pos %d,%d type %d,%d num %d", i, x_pos, y_pos, type1, type2, num);
|
||
|
}
|
||
|
}
|
||
|
g_vars.tilemap_h = READ_LE_UINT16(data); data += 2;
|
||
|
g_vars.tilemap_w = READ_LE_UINT16(data); data += 2;
|
||
|
g_vars.tilemap_type = *data++;
|
||
|
print_debug(DBG_GAME, "tilemap w:%d h:%d type:%d", g_vars.tilemap_w, g_vars.tilemap_h, g_vars.tilemap_type);
|
||
|
data = buffer + 0x8100;
|
||
|
int offset = 0;
|
||
|
count = level_data3[g_vars.level_num];
|
||
|
print_debug(DBG_GAME, "level_data[3] %d bp %d", count, bp);
|
||
|
for (int i = 0; i < count; ++i) {
|
||
|
const int num = data[offset + 18] * 16;
|
||
|
offset += num + 24;
|
||
|
}
|
||
|
offset += bp;
|
||
|
assert(offset >= g_vars.tilemap_h);
|
||
|
g_vars.tilemap_data = g_res.tmp + 0x8100 + offset;
|
||
|
for (int i = 0; i < 0x600; ++i) {
|
||
|
g_vars.tilemap_lut_init[i] = (i & 0xFF);
|
||
|
}
|
||
|
g_vars.tilemap_current_lut = g_vars.tilemap_lut_init;
|
||
|
const uint8_t *tiles_lut = 0;
|
||
|
switch (g_vars.tilemap_type & 0x3F) {
|
||
|
case 0: tiles_lut = tile_lut_data0; break;
|
||
|
case 1: tiles_lut = tile_lut_data1; break;
|
||
|
case 2: tiles_lut = tile_lut_data2; break;
|
||
|
case 3: tiles_lut = tile_lut_data3; break;
|
||
|
default:
|
||
|
print_error("load_level_data(): Invalid tilemap type %d", g_vars.tilemap_type);
|
||
|
break;
|
||
|
}
|
||
|
for (int i = 0; i < tiles_lut[0]; ++i) {
|
||
|
const uint8_t start = tiles_lut[i * 3 + 1];
|
||
|
const uint8_t count = tiles_lut[i * 3 + 2];
|
||
|
const uint8_t value = tiles_lut[i * 3 + 3];
|
||
|
print_debug(DBG_GAME, "tiles start:%d count:%d value:0x%x", start, count, value);
|
||
|
memset(g_vars.tilemap_lut_init2 + start, value, count);
|
||
|
}
|
||
|
const uint8_t *src = tiles_lut;
|
||
|
int total_count = src[0]; // total_count
|
||
|
while (1) {
|
||
|
const uint8_t start = src[1];
|
||
|
const uint8_t count = src[2];
|
||
|
src += 3;
|
||
|
--total_count;
|
||
|
if (total_count < 0) {
|
||
|
break;
|
||
|
}
|
||
|
uint8_t bh = 0;
|
||
|
do {
|
||
|
uint8_t ch = 0;
|
||
|
do {
|
||
|
assert(bh < 6);
|
||
|
uint8_t dh = ch;
|
||
|
for (int i = 0; i < count; ++i) {
|
||
|
g_vars.tilemap_lut_init[(bh << 8) | (start + i)] = start + dh;
|
||
|
++dh;
|
||
|
if (dh == count) {
|
||
|
dh = 0;
|
||
|
}
|
||
|
}
|
||
|
++bh;
|
||
|
++ch;
|
||
|
if (bh == 6) {
|
||
|
break;
|
||
|
}
|
||
|
} while (bh != count);
|
||
|
} while (bh == 3);
|
||
|
}
|
||
|
const uint8_t *p = g_vars.tilemap_lut_init;
|
||
|
for (int i = 0; i < 256; ++i) {
|
||
|
const uint8_t num = p[i];
|
||
|
if (p[0x100 + i] != num) {
|
||
|
if (p[0x300 + i] == num) {
|
||
|
g_vars.tilemap_lut_type[i] = 2;
|
||
|
} else {
|
||
|
g_vars.tilemap_lut_type[i] = 1;
|
||
|
}
|
||
|
} else {
|
||
|
g_vars.tilemap_lut_type[i] = 0;
|
||
|
}
|
||
|
}
|
||
|
g_vars.tilemap_lut_type[0xF8] = 1;
|
||
|
g_vars.tilemap_end_x = g_vars.tilemap_w - (TILEMAP_SCREEN_W / 16 + 1);
|
||
|
g_vars.tilemap_end_y = g_vars.tilemap_h - (TILEMAP_SCREEN_H / 16 + 1);
|
||
|
g_vars.players_table[0].vinyls_count = READ_LE_UINT16(g_vars.triggers_table + 0xC);
|
||
|
g_vars.players_table[1].vinyls_count = READ_LE_UINT16(g_vars.triggers_table + 0xE);
|
||
|
g_vars.level_time = g_vars.level_time2 = READ_LE_UINT16(g_vars.triggers_table + 0x10);
|
||
|
g_vars.level_time_counter = 0;
|
||
|
const uint16_t num = (g_vars.level_num << 8) | triggers_count;
|
||
|
if (num != g_vars.level_pos_num) {
|
||
|
g_vars.level_start_2p_player1_x_pos = READ_LE_UINT16(g_vars.triggers_table);
|
||
|
g_vars.level_start_2p_player1_y_pos = READ_LE_UINT16(g_vars.triggers_table + 0x4);
|
||
|
g_vars.level_start_2p_player2_x_pos = READ_LE_UINT16(g_vars.triggers_table + 0x2);
|
||
|
g_vars.level_start_2p_player2_y_pos = READ_LE_UINT16(g_vars.triggers_table + 0x6);
|
||
|
g_vars.level_start_1p_x_pos = READ_LE_UINT16(g_vars.triggers_table + 0x8);
|
||
|
g_vars.level_start_1p_y_pos = READ_LE_UINT16(g_vars.triggers_table + 0xA);
|
||
|
}
|
||
|
g_vars.level_pos_num = num;
|
||
|
g_vars.level_loop_counter = 0;
|
||
|
}
|
||
|
|
||
|
static void reset_level_data() {
|
||
|
memset(g_vars.objects_table, 0xFF, sizeof(g_vars.objects_table));
|
||
|
g_vars.change_next_level_flag = 0;
|
||
|
g_vars.player_hit_counter = 0;
|
||
|
g_vars.player_xscroll = 0;
|
||
|
g_vars.player_map_offset = 0;
|
||
|
g_vars.throw_vinyl_counter = 0;
|
||
|
g_vars.tilemap_flags = 0;
|
||
|
memset(&g_vars.objects_table[32], 0xFF, 40 * sizeof(struct object_t));
|
||
|
g_vars.tilemap_flags |= g_vars.tilemap_type >> 5;
|
||
|
player_flags(&g_vars.players_table[0].obj) = 0;
|
||
|
player_prev_spr_num(&g_vars.players_table[0].obj) = 0;
|
||
|
player_flags(&g_vars.players_table[1].obj) = 0;
|
||
|
player_prev_spr_num(&g_vars.players_table[1].obj) = 0;
|
||
|
}
|
||
|
|
||
|
static void level_init_players() {
|
||
|
for (int i = 0; i < 128; ++i) {
|
||
|
g_vars.buffer[i] = 0xFFFF;
|
||
|
g_vars.buffer[128 + i] = 0xFF20;
|
||
|
}
|
||
|
object_blinking_counter(&g_vars.objects_table[0]) = 0;
|
||
|
object_blinking_counter(&g_vars.objects_table[1]) = 0;
|
||
|
assert(g_vars.player != 2);
|
||
|
struct player_t *player = &g_vars.players_table[0];
|
||
|
player->obj.x_pos = g_vars.level_start_1p_x_pos;
|
||
|
player->obj.y_pos = g_vars.level_start_1p_y_pos;
|
||
|
player_prev_spr_num(&player->obj) = _undefined;
|
||
|
player_obj_num(&player->obj) = 0;
|
||
|
player_jump_counter(&player->obj) = 7;
|
||
|
player_x_delta(&player->obj) = 0;
|
||
|
player_y_delta(&player->obj) = 0;
|
||
|
player->unk_counter = 0;
|
||
|
player->change_hdir_counter = 0;
|
||
|
player_bounce_counter(&player->obj) = 0;
|
||
|
player_hit_counter(&player->obj) = 0;
|
||
|
player_flags2(&player->obj) = 0;
|
||
|
const uint8_t flag = ((g_vars.player & 1) != 0) ? PLAYER_FLAGS_JAKE : 0;
|
||
|
player_flags(&player->obj) |= flag;
|
||
|
player_flags2(&player->obj) = flag;
|
||
|
player->energy = 4;
|
||
|
g_vars.objects_table[1].spr_num = 0xFFFF;
|
||
|
}
|
||
|
|
||
|
static void level_init_tilemap() {
|
||
|
g_vars.tilemap_x = 0;
|
||
|
g_vars.tilemap_y = 0;
|
||
|
g_vars.tilemap_scroll_xoffset = 0;
|
||
|
g_vars.tilemap_scroll_yoffset = 0;
|
||
|
g_vars.tilemap_scroll_dx = 0;
|
||
|
g_vars.tilemap_scroll_dy = 0;
|
||
|
while (1) {
|
||
|
const int current_y = g_vars.tilemap_y;
|
||
|
const int _dx = g_vars.tilemap_y + 11;
|
||
|
const int _ax = g_vars.players_table[0].obj.y_pos >> 4;
|
||
|
if (_dx > _ax) {
|
||
|
break;
|
||
|
}
|
||
|
level_adjust_vscroll_down(16);
|
||
|
if (g_vars.tilemap_y == current_y) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
level_adjust_vscroll_down(16);
|
||
|
level_adjust_vscroll_down(16);
|
||
|
int bp = _undefined;
|
||
|
while (1) {
|
||
|
const int _dx = g_vars.tilemap_x + 10;
|
||
|
const int _ax = g_vars.players_table[0].obj.x_pos >> 4;
|
||
|
if (_dx >= _ax || bp == _dx) {
|
||
|
break;
|
||
|
}
|
||
|
level_adjust_hscroll_right(4);
|
||
|
bp = _dx;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_player_draw_powerdown_animation(struct player_t *player) {
|
||
|
if (player_flags(&player->obj) & PLAYER_FLAGS_POWERUP) {
|
||
|
player_flags(&player->obj) &= ~PLAYER_FLAGS_POWERUP;
|
||
|
struct object_t *player_obj = &g_vars.objects_table[player_obj_num(&player->obj)];
|
||
|
player_jump_counter(player_obj) = 0;
|
||
|
static const uint8_t data[] = { // death animation sprites
|
||
|
0x7A, 0x7A, 0x7A, 0x7A, 0x7A, 0x7A, 0x7A, 0x79, 0x7B, 0x7B, 0x7B,
|
||
|
0x7B, 0x7B, 0x7B, 0x7A, 0x7A, 0x7C, 0x7C, 0x7C, 0x7C, 0x7C, 0x7B,
|
||
|
0x7B, 0x7B, 0x7D, 0x7D, 0x7D, 0x7C, 0x7C, 0x7C, 0x7C, 0x7C, 0x7D,
|
||
|
0x7D, 0x7D, 0x7C, 0x8A, 0xFF
|
||
|
};
|
||
|
for (int i = 0; data[i] != 0xFF; ++i) {
|
||
|
level_draw_tilemap();
|
||
|
level_draw_objects();
|
||
|
level_sync();
|
||
|
player_obj->spr_num = data[i];
|
||
|
if (player_flags(&player->obj) & PLAYER_FLAGS_JAKE) {
|
||
|
player_obj->spr_num += 11;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void level_player_draw_powerup_animation(struct player_t *player, struct object_t *obj) {
|
||
|
if ((player_flags(&player->obj) & PLAYER_FLAGS_POWERUP) == 0) {
|
||
|
play_sound(SOUND_10);
|
||
|
if (player_flags(&player->obj) & 0x40) {
|
||
|
player_flags(&player->obj) &= ~0x40;
|
||
|
}
|
||
|
player_flags(&player->obj) |= PLAYER_FLAGS_POWERUP;
|
||
|
obj->spr_num = 0xFFFF;
|
||
|
static const uint8_t data[] = { // power animation sprites
|
||
|
0x7D, 0x7D, 0x7D, 0x7D, 0x7D, 0x74, 0x75, 0x74, 0x75, 0x7C, 0x7C,
|
||
|
0x7C, 0x7C, 0x75, 0x75, 0x76, 0x75, 0x76, 0x7B, 0x7B, 0x7B, 0x7B,
|
||
|
0x76, 0x76, 0x77, 0x76, 0x77, 0x7A, 0x7A, 0x7A, 0x77, 0x77, 0x77,
|
||
|
0x78, 0x77, 0x78, 0x7E, 0x78, 0x78, 0x78, 0x78, 0x79, 0x77, 0x79,
|
||
|
0x79, 0xFF
|
||
|
};
|
||
|
struct object_t *player_obj = &g_vars.objects_table[player_obj_num(&player->obj)];
|
||
|
for (int i = 0; data[i] != 0xFF; ++i) {
|
||
|
level_draw_tilemap();
|
||
|
level_draw_objects();
|
||
|
level_sync();
|
||
|
player_obj->spr_num = data[i];
|
||
|
if (player_flags(&player->obj) & PLAYER_FLAGS_JAKE) {
|
||
|
player_obj->spr_num += 11;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void init_level(uint16_t level) {
|
||
|
load_level_data(level);
|
||
|
reset_level_data();
|
||
|
level_init_players();
|
||
|
level_init_tilemap();
|
||
|
level_draw_tilemap();
|
||
|
g_vars.reset_palette_flag = 0;
|
||
|
}
|
||
|
|
||
|
static bool start_level() {
|
||
|
const uint8_t *data = (g_vars.player == 2) ? level_data2p : level_data1p;
|
||
|
const uint16_t level = READ_BE_UINT16(data + (g_vars.level - 1) * 2);
|
||
|
if (level == 0xFFFF) {
|
||
|
do_game_win_screen();
|
||
|
return false;
|
||
|
} else {
|
||
|
init_level(level);
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static bool change_level() {
|
||
|
if ((g_vars.level & 7) == 0 && (g_vars.level >> 3) < 4) {
|
||
|
do_difficulty_screen();
|
||
|
}
|
||
|
if ((g_vars.level & 3) == 0 && g_vars.level < LEVELS_COUNT) {
|
||
|
do_level_password_screen();
|
||
|
}
|
||
|
do_level_number_screen();
|
||
|
const int num = ((g_vars.level >> 3) & 3) + 1;
|
||
|
play_music(num);
|
||
|
return start_level();
|
||
|
}
|
||
|
|
||
|
void do_level() {
|
||
|
change_level();
|
||
|
while (!g_sys.input.quit) {
|
||
|
g_vars.timestamp = g_sys.get_timestamp();
|
||
|
update_input();
|
||
|
level_update_palette();
|
||
|
level_update_input();
|
||
|
level_update_triggers();
|
||
|
level_update_players();
|
||
|
level_draw_tilemap();
|
||
|
draw_panel();
|
||
|
level_reset_palette();
|
||
|
level_draw_objects();
|
||
|
level_adjust_player_position();
|
||
|
level_sync();
|
||
|
++g_vars.level_loop_counter;
|
||
|
if (g_vars.change_next_level_flag) {
|
||
|
++g_vars.level;
|
||
|
if (change_level()) {
|
||
|
continue;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
assert(g_vars.player != 2);
|
||
|
if ((player_flags2(&g_vars.players_table[0].obj) & 0x10) == 0) {
|
||
|
continue;
|
||
|
}
|
||
|
// player fell or no energy left
|
||
|
fade_out_palette();
|
||
|
assert(g_vars.player != 2);
|
||
|
if (g_vars.players_table[0].lifes_count != 0) {
|
||
|
start_level();
|
||
|
continue;
|
||
|
}
|
||
|
do_game_over_screen();
|
||
|
break;
|
||
|
}
|
||
|
}
|