blues/Makefile

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Makefile
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SDL_CFLAGS := `sdl2-config --cflags`
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SDL_LIBS := `sdl2-config --libs`
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MODPLUG_LIBS ?= -lmodplug
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BB := decode.c game.c level.c objects.c resource.c screen.c sound.c staticres.c tiles.c unpack.c
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JA := game.c level.c resource.c screen.c sound.c staticres.c unpack.c
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P2 := bosses.c game.c level.c monsters.c resource.c screen.c sound.c staticres.c unpack.c
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BB_SRCS := $(foreach f,$(BB),bb/$f)
JA_SRCS := $(foreach f,$(JA),ja/$f)
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P2_SRCS := $(foreach f,$(P2),p2/$f)
SRCS := $(BB_SRCS) $(JA_SRCS) $(P2_SRCS)
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OBJS := $(SRCS:.c=.o)
DEPS := $(SRCS:.c=.d)
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CPPFLAGS += -Wall -Wpedantic -MMD $(SDL_CFLAGS) -I. -g
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all: blues bbja pre2
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blues: main.o sys_sdl2.o util.o $(BB_SRCS:.c=.o)
$(CC) $(LDFLAGS) -o $@ $^ $(SDL_LIBS) $(MODPLUG_LIBS)
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bbja: main.o sys_sdl2.o util.o $(JA_SRCS:.c=.o)
$(CC) $(LDFLAGS) -o $@ $^ $(SDL_LIBS) $(MODPLUG_LIBS)
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pre2: main.o sys_sdl2.o util.o $(P2_SRCS:.c=.o)
$(CC) $(LDFLAGS) -o $@ $^ $(SDL_LIBS) $(MODPLUG_LIBS)
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clean:
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rm -f $(OBJS) $(DEPS) *.o *.d
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-include $(DEPS)