blues/opcodes.c

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/* objects update and logic */
#include "game.h"
#include "util.h"
static void object_func_op0(struct object_t *obj) {
if (triggers_get_tile_type(obj->xpos16 + 2 - obj->facing_left * 4, obj->ypos16) == 1) {
obj->moving_direction ^= 1;
}
obj->direction_lr = obj->moving_direction + 1;
obj->xmaxvelocity = 40;
obj->special_anim = 1;
}
static void object_func_op1(struct object_t *obj) {
if (triggers_get_tile_type(obj->xpos16 + 2 - obj->facing_left * 4, obj->ypos16) == 1) {
obj->moving_direction ^= 1;
obj->xvelocity = 0;
}
obj->direction_lr = obj->moving_direction + 1;
obj->xmaxvelocity = 40;
if (obj->player_ydist <= 10 && obj->player_xdist > -26 && obj->player_xdist < 26) {
if (g_vars.objects[OBJECT_NUM_PLAYER1].special_anim != 18 && g_vars.objects[OBJECT_NUM_PLAYER2].special_anim != 18) {
if (obj->player_ydist > -20) {
obj->special_anim = 2;
obj->direction_lr = 0;
} else {
obj->special_anim = 1;
}
if (obj->player_ydist < -50) {
if (obj->player_xdist < 0) {
obj->moving_direction = 1;
obj->facing_left = 1;
} else {
obj->moving_direction = 0;
obj->facing_left = 0;
}
}
}
} else if (obj->player_ydist < 0 && obj->player_ydist > -50 && obj->player_xdist > -60 && obj->player_xdist < 60) {
obj->special_anim = 1;
}
}
// police
static void object_func_op2(struct object_t *obj) {
if (triggers_get_tile_type(obj->xpos16 + 2 - obj->facing_left * 4, obj->ypos16) == 1) {
obj->moving_direction ^= 1;
}
obj->direction_lr = obj->moving_direction + 1;
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obj->xmaxvelocity = 24;
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if (obj->anim_num == 12 && obj->special_anim == 2) {
obj->special_anim = 3;
obj->anim_num = 1;
} else if (obj->anim_num == 12 && obj->special_anim == 3) {
obj->special_anim = 0;
}
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if (obj->player_ydist <= 20 && obj->player_xdist > -(TILEMAP_SCREEN_W / 4) && obj->player_xdist < (TILEMAP_SCREEN_W / 4) && obj->direction_ud > -60) {
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if (obj->special_anim == 0 || obj->anim_num == 12) {
obj->anim_num = 1;
obj->unk42 = 0;
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do_level_update_projectile(obj);
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}
obj->facing_left = (obj->player_xdist < 0) ? 1 : 0;
}
if (obj->special_anim != 0) {
obj->direction_lr = 0;
}
}
static void object_func_op3(struct object_t *obj) {
if (obj->player_ydist <= 20 && obj->player_ydist > -(TILEMAP_SCREEN_W / 2) && obj->player_xdist < (TILEMAP_SCREEN_W / 2) && g_vars.objects[38].type == 100) {
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if (obj->direction_ud > -30) {
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if (obj->special_anim == 0 || obj->anim_num == 16) {
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do_level_update_projectile(obj);
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}
obj->facing_left = (obj->player_xdist < 0) ? 1 : 0;
}
} else {
if (obj->anim_num == 16) {
obj->special_anim = 0;
}
}
if (obj->special_anim != 0) {
obj->direction_lr = 0;
}
}
// elevator
static void object_func_op4(struct object_t *obj) {
obj->unk2B = 0;
obj->unk1E = 0;
obj->yacc = 0;
if (obj->elevator_direction == 1) {
if (obj->moving_direction < 40) {
++obj->moving_direction;
obj->yvelocity = 0;
obj->special_anim = 1;
} else {
if (triggers_get_tile_type(obj->xpos16, obj->ypos16 + 1) == 10) {
obj->elevator_direction = -1;
obj->moving_direction = 1;
}
obj->yvelocity = 2;
obj->special_anim = 2;
}
}
if (obj->elevator_direction == -1) {
if (obj->moving_direction < 40) {
++obj->moving_direction;
obj->yvelocity = 0;
obj->special_anim = 1;
} else {
if (triggers_get_tile_type(obj->xpos16, obj->ypos16 - 4) == 10) {
obj->elevator_direction = 1;
obj->moving_direction = 1;
}
obj->yvelocity = -2;
obj->special_anim = 2;
}
}
}
static void object_func_op5(struct object_t *obj) {
if (triggers_get_tile_type(obj->xpos16 + 4 - obj->facing_left * 8, obj->ypos16) == 12) {
obj->moving_direction ^= 1;
}
obj->direction_lr = obj->moving_direction + 1;
switch (obj->data5F) {
case 0:
obj->direction_lr |= 2;
obj->yvelocity = obj->data51 >> 3;
break;
case 1:
obj->direction_lr |= 1;
obj->yvelocity = (20 - obj->data51) >> 3;
break;
case 2:
obj->direction_lr |= 1;
obj->yvelocity = -(obj->data51 >> 3);
break;
case 3:
obj->direction_lr |= 2;
obj->yvelocity = (obj->data51 - 20) >> 3;
break;
}
if (obj->data51 > 20) {
obj->data51 = 0;
obj->data5F = (obj->data5F + 1) & 3;
}
obj->yacc = obj->yvelocity;
obj->special_anim = 1;
obj->xmaxvelocity = 32;
}
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static void object_func_op7(struct object_t *obj) {
if (triggers_get_tile_type(obj->xpos16 + 2 - obj->facing_left * 4, obj->ypos16) == 12) {
obj->moving_direction ^= 1;
}
obj->direction_lr = obj->moving_direction + 1;
obj->xmaxvelocity = 32;
if (g_vars.objects[OBJECT_NUM_PLAYER1].special_anim != 18 && g_vars.objects[OBJECT_NUM_PLAYER2].special_anim != 18) {
if (obj->player_ydist <= 10 && obj->player_xdist > -(TILEMAP_SCREEN_W / 4) && obj->player_xdist < (TILEMAP_SCREEN_W / 4) && g_vars.objects[38].type == 100) {
if (obj->direction_ud > -30) {
if (obj->special_anim == 0 || obj->anim_num == 16) {
obj->anim_num = 1;
obj->unk42 = 0;
do_level_update_projectile(obj);
}
if (obj->player_xdist < 0) {
obj->facing_left = 1;
} else {
obj->facing_left = 0;
}
}
} else {
if (obj->anim_num == 16) {
obj->special_anim = 0;
}
}
}
if (obj->special_anim != 0) {
obj->direction_lr = 0;
}
}
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// bird
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static void object_func_op8(struct object_t *obj) {
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if (triggers_get_tile_type(obj->xpos16 + 2 - obj->facing_left * 4, obj->ypos16) != 1) {
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obj->moving_direction ^= 1;
}
obj->direction_lr = obj->moving_direction + 1;
obj->xmaxvelocity = 48;
obj->yacc = 0;
obj->yvelocity = 0;
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if (obj->player_ydist <= 100 && obj->player_xdist > -90 && obj->player_xdist < 90 && obj->direction_ud > -60 && obj->special_anim == 0) {
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obj->anim_num = 1;
obj->unk42 = 1;
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do_level_update_projectile(obj);
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}
}
static void object_func_op10(struct object_t *obj) {
if (triggers_get_tile_type(obj->xpos16 + 2 - obj->facing_left * 4, obj->ypos16) == 1) {
obj->moving_direction ^= 1;
}
obj->direction_lr = obj->moving_direction + 1;
obj->xmaxvelocity = 32;
if (obj->player_ydist <= 10 && obj->player_xdist > -(TILEMAP_SCREEN_W / 2) && obj->player_xdist < (TILEMAP_SCREEN_W / 2) && g_vars.objects[38].type == 100) {
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if (obj->direction_ud > -30) {
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if (obj->special_anim == 0 || obj->anim_num == 16) {
obj->anim_num = 1;
obj->unk42 = 0;
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do_level_update_projectile(obj);
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}
obj->facing_left = (obj->player_xdist < 0) ? 1 : 0;
}
} else if (obj->anim_num == 16) {
obj->special_anim = 0;
}
if (obj->special_anim != 0) {
obj->direction_lr = 0;
}
}
static void object_func_op11(struct object_t *obj) {
extern uint8_t level_tiledata_1dbf[];
extern uint8_t level_tiledata_1dc7[];
// extern uint8_t level_tiledata_1dc0[];
// extern uint8_t level_tiledata_1dc8[];
obj->unk2B = 0;
obj->unk1E = 0;
obj->yacc = 0;
if (obj->elevator_direction == 1) {
if (obj->moving_direction < 40) {
++obj->moving_direction;
obj->yvelocity = 0;
obj->special_anim = 1;
level_tiledata_1dbf[0] = 1;
level_tiledata_1dc7[0] = 1;
// level_tiledata_1dc0[0] = 1;
// level_tiledata_1dc8[0] = 1;
} else {
// level_tiledata_1dc0[0] = 6;
// level_tiledata_1dc8[0] = 6;
if (triggers_get_tile_type(obj->xpos16, obj->ypos16 + 2) == 10) {
obj->elevator_direction = -1;
obj->moving_direction = 1;
}
obj->yvelocity = 4;
obj->special_anim = 2;
if (((obj->ypos - 8) & 15) == 0) {
do_level_update_tile(obj->xpos16, obj->ypos16 - 1, triggers_get_next_tile_num(obj->xpos16, obj->ypos16 - 2));
do_level_update_tile(obj->xpos16 - 1, obj->ypos16 - 1, triggers_get_next_tile_num(obj->xpos16 - 1, obj->ypos16 - 2));
}
}
}
if (obj->elevator_direction == -1) {
if (obj->moving_direction < 40) {
++obj->moving_direction;
obj->yvelocity = 0;
obj->special_anim = 1;
level_tiledata_1dbf[0] = 1;
level_tiledata_1dc7[0] = 1;
// level_tiledata_1dc0[0] = 1;
// level_tiledata_1dc8[0] = 1;
} else {
// level_tiledata_1dc0[0] = 6;
// level_tiledata_1dc8[0] = 6;
if (triggers_get_tile_type(obj->xpos16, obj->ypos16 - 4) == 10) {
obj->elevator_direction = 1;
obj->moving_direction = 1;
}
obj->yvelocity = -2;
obj->special_anim = 2;
if (((obj->ypos - 8) & 15) == 0) {
do_level_update_tile(obj->xpos16, obj->ypos16 - 1, triggers_get_next_tile_num(obj->xpos16 + 1, obj->ypos16 - 1));
do_level_update_tile(obj->xpos16 - 1, obj->ypos16 - 1, triggers_get_next_tile_num(obj->xpos16 + 2, obj->ypos16 - 1));
}
}
}
}
static void object_func_op12(struct object_t *obj) {
if (triggers_get_tile_type(obj->xpos16 + 2 - obj->facing_left * 4, obj->ypos16) == 1) {
obj->moving_direction ^= 1;
}
obj->direction_lr = obj->moving_direction + 1;
obj->xmaxvelocity = 64;
if (obj->sprite_type != 0) {
obj->yfriction = 8;
}
obj->special_anim = 1;
}
static void object_func_op13(struct object_t *obj) {
obj->direction_lr = 0;
obj->xmaxvelocity = 0;
obj->special_anim = 1;
}
static void object_func_op14(struct object_t *obj) {
obj->special_anim = 2;
// sub_1AD3B(obj->xpos, level_ypos_egou[obj->unk5D] - _screen_tilemap_yorigin, obj->xpos, obj->ypos - 5, 3);
if (obj->elevator_direction == 1) {
if (obj->moving_direction < 25) {
++obj->moving_direction;
obj->yvelocity = 0;
} else if (triggers_get_tile_type(obj->xpos16, obj->ypos16 + 1) != 0) {
obj->elevator_direction = -1;
obj->moving_direction = 1;
obj->yacc = 0;
obj->yvelocity = 0;
} else {
obj->moving_direction = 1;
obj->yacc = 2;
obj->yvelocity = 2;
}
}
if (obj->elevator_direction == -1) {
if (obj->moving_direction < 10) {
++obj->moving_direction;
obj->yvelocity = 0;
} else if (obj->ypos <= level_ypos_egou[obj->unk5D]) {
obj->elevator_direction = 1;
obj->moving_direction = 1;
obj->yacc = 0;
obj->yvelocity = 0;
} else {
obj->moving_direction = 1;
obj->yacc = -2;
obj->yvelocity = -2;
}
}
}
static void object_func_op15(struct object_t *obj) {
if (triggers_get_tile_type(obj->xpos16 + 4 - obj->facing_left * 8, obj->ypos16) == 12) {
obj->moving_direction ^= 1;
}
obj->direction_lr = obj->moving_direction + 1;
obj->yacc = obj->yvelocity;
obj->special_anim = 1;
obj->xmaxvelocity = 32;
}
static void object_func_op16(struct object_t *obj) {
if (triggers_get_tile_type(obj->xpos16 + 2 - obj->facing_left * 4, obj->ypos16) == 1) {
obj->moving_direction ^= 1;
}
obj->direction_lr = obj->moving_direction + 1;
obj->xmaxvelocity = 64;
obj->special_anim = 1;
if (obj->tile0_flags != 0 && obj->sprite_type != 0) {
obj->yfriction = 6;
}
}
static void object_func_op17(struct object_t *obj) {
obj->unk2B = 0;
obj->unk1E = 0;
obj->yacc = 0;
if (obj->elevator_direction == 1) {
if (obj->moving_direction < 40) {
++obj->moving_direction;
obj->yvelocity = 0;
obj->special_anim = 1;
} else {
if (triggers_get_tile_type(obj->xpos16, obj->ypos16 + 1) == 1) {
obj->elevator_direction = -1;
obj->moving_direction = 1;
}
obj->yvelocity = 2;
obj->special_anim = 2;
if (((obj->ypos - 12) & 15) == 0) {
do_level_update_tile(obj->xpos16, obj->ypos16, triggers_get_next_tile_num(obj->xpos16, obj->ypos16 - 2));
do_level_update_tile(obj->xpos16 - 1, obj->ypos16, triggers_get_next_tile_num(obj->xpos16 - 1, obj->ypos16 - 2));
}
}
}
if (obj->elevator_direction == -1) {
if (obj->moving_direction < 40) {
++obj->moving_direction;
obj->yvelocity = 0;
obj->special_anim = 1;
} else {
if (triggers_get_tile_type(obj->xpos16, obj->ypos16 - 3) == 1) {
obj->elevator_direction = 1;
obj->moving_direction = 1;
}
obj->yvelocity = -2;
obj->special_anim = 2;
if ((obj->ypos & 15) == 0) {
do_level_update_tile(obj->xpos16, obj->ypos16 - 1, triggers_get_next_tile_num(obj->xpos16, obj->ypos16));
do_level_update_tile(obj->xpos16 - 1, obj->ypos16 - 1, triggers_get_next_tile_num(obj->xpos16 - 1, obj->ypos16));
}
}
}
}
static void object_func_op18(struct object_t *obj) {
if (triggers_get_tile_type(obj->xpos16 + 2 - obj->facing_left * 4, obj->ypos16) == 1) {
obj->moving_direction ^= 1;
}
obj->direction_lr = obj->moving_direction + 1;
obj->xmaxvelocity = 40;
obj->special_anim = 1;
if (obj->sprite_type != 0) {
obj->yfriction = 2;
}
}
static void object_func_op19(struct object_t *obj) {
obj->unk2B = 0;
obj->unk1E = 0;
obj->yacc = 0;
if (obj->elevator_direction == 1) {
if (obj->moving_direction < 40) {
++obj->moving_direction;
obj->yvelocity = 0;
obj->special_anim = 1;
} else {
if (triggers_get_tile_type(obj->xpos16, obj->ypos16 + 1) != 0) {
obj->elevator_direction = -1;
obj->moving_direction = 1;
}
obj->yvelocity = 2;
obj->special_anim = 2;
}
}
if (obj->elevator_direction == -1) {
if (obj->moving_direction < 40) {
++obj->moving_direction;
obj->yvelocity = 0;
obj->special_anim = 1;
} else {
if (triggers_get_tile_type(obj->xpos16, obj->ypos16 - 5) != 0) {
obj->elevator_direction = 1;
obj->moving_direction = 1;
}
obj->yvelocity = -2;
obj->special_anim = 2;
}
}
}
void level_call_object_func(struct object_t *obj) {
if (obj->collide_flag == 0) {
switch (obj->op - 1) {
case 0:
object_func_op0(obj);
break;
case 1:
case 9:
object_func_op1(obj);
break;
case 2:
object_func_op2(obj);
break;
case 3:
object_func_op3(obj);
break;
case 4:
object_func_op4(obj);
break;
case 5:
object_func_op5(obj);
break;
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case 7:
object_func_op7(obj);
break;
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case 8:
object_func_op8(obj);
break;
case 10:
object_func_op10(obj);
break;
case 11:
object_func_op11(obj);
break;
case 12:
object_func_op12(obj);
break;
case 13:
object_func_op13(obj);
break;
case 14:
object_func_op14(obj);
break;
case 15:
object_func_op15(obj);
break;
case 16:
object_func_op16(obj);
break;
case 17:
object_func_op17(obj);
break;
case 18:
object_func_op18(obj);
break;
case 19:
object_func_op19(obj);
break;
default:
// print_warning("level_call_object_func: unimplemented opcode %d", obj->op - 1);
obj->special_anim = 1;
break;
}
}
}