blues/p2/sound.c

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C
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#include "game.h"
#include "resource.h"
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#include "mixer.h"
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#include "util.h"
#define MAX_SOUNDS 11
static const uint16_t sound_sizes_tbl[] = {
0x188E, 0x1C80, 0x235E, 0x19E6, 0x0AB2, 0x0912, 0x0000, 0x35D2,
0x06C4, 0x1C86, 0x0E2E
};
static const char *trk_names_tbl[] = {
"PRES.TRK",
"CODE.TRK",
"CARTE.TRK",
"PRESENTA.TRK",
"GLACE.TRK",
0,
0,
0,
0,
"MINES.TRK",
"MYSTERY.TRK",
0,
0,
"MONSTER.TRK",
"FINAL.TRK",
"BRAVO.TRK",
"KOOL.TRK",
"BOULA.TRK"
};
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static int _music_num;
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static uint16_t sound_offsets_tbl[MAX_SOUNDS];
void sound_init() {
uint16_t offset = 0;
for (int i = 0; i < MAX_SOUNDS; ++i) {
sound_offsets_tbl[i] = offset;
offset += sound_sizes_tbl[i];
}
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_music_num = -1;
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}
void sound_fini() {
}
void play_sound(int num) {
assert(num < MAX_SOUNDS);
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print_debug(DBG_SOUND, "play_sound %d", num);
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if (!g_res.samples) { /* no SAMPLE. file with demo */
return;
}
const int sample_offset = sound_offsets_tbl[num];
const int sample_size = sound_sizes_tbl[num];
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print_debug(DBG_SOUND, "sample num %d offset 0x%x size %d", num, sample_offset, sample_size);
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if (sample_size == 0) {
return;
}
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g_mix.play_sound(g_res.samples + sample_offset, sample_size, 8000, 0);
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}
void play_music(int num) {
if (g_res.dos_demo) { /* no .TRK files with demo */
return;
}
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if (_music_num == num) {
return;
}
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const char *filename = trk_names_tbl[num];
if (filename) {
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print_debug(DBG_SOUND, "play_music '%s'", filename);
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uint8_t *data = load_file(filename);
if (data) {
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g_mix.play_music(data, g_uncompressed_size);
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free(data);
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_music_num = num;
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}
}
}