Import blues from 96ebdfce
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3d297a0cfe
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098f6edea0
23
p2/level.c
23
p2/level.c
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@ -1290,7 +1290,7 @@ static bool level_handle_bonuses_found(struct object_t *obj, struct level_bonus_
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level_add_object23_bonus(0, 0, 1);
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++g_vars.level_current_secrets_count;
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} else {
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static uint8_t draw_counter = 0;
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static uint16_t draw_counter = 0;
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const int diff = abs(g_vars.level_draw_counter - draw_counter);
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draw_counter = g_vars.level_draw_counter;
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if (diff < 6) {
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@ -1440,8 +1440,8 @@ static void level_update_monster_pos(struct object_t *obj, struct level_monster_
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uint8_t dl = level_get_tile(pos);
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uint8_t dh = level_get_tile(pos - 0x100);
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int x_vel = obj->data.m.x_velocity;
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if (x_vel != 0 && x_vel <= 1) {
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x_vel = -x_vel;
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if (x_vel != 0) {
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x_vel = (x_vel < 0) ? -1 : 1;
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}
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uint8_t al = level_get_tile(pos + x_vel - 0x100);
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al = g_res.level.tile_attributes0[al];
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@ -1762,8 +1762,8 @@ static void level_update_objects_decors() {
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platform->type8.y_velocity = 0;
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}
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platform->type8.y_delta = a;
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if (platform->flags & 0x40) {
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if (platform->type8.y_velocity != 0 && --platform->type8.counter == 0) {
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if (platform->flags & 0x40) { /* player on the platform */
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if (platform->type8.y_velocity != 0 || --platform->type8.counter == 0) {
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platform->type8.state = 1;
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platform->type8.y_velocity = 0;
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}
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@ -2681,7 +2681,7 @@ static void level_update_player_collision() {
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g_vars.current_bonus.spr_num = obj->spr_num;
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const int num = (obj->spr_num & 0x1FFF) - 53;
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obj->spr_num = 0xFFFF;
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if (num == 226) {
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if (num == 226) { /* end of level semaphore */
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if (g_vars.level_num == 2) {
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g_vars.level_num = 12;
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} else if (g_vars.level_num == 13) {
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@ -2752,10 +2752,12 @@ static void level_update_player_collision() {
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} else if (num <= 50) {
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play_sound(8);
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g_vars.player_utensils_mask |= 1 << (num - 45);
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for (int j = 0; j < MAX_LEVEL_ITEMS; ++j) {
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struct level_item_t *item = &g_res.level.items_tbl[j];
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if (item->spr_num == 278) { /* end of level semaphore */
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++item->spr_num;
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if (num == 46) { /* lighter */
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for (int j = 0; j < MAX_LEVEL_ITEMS; ++j) {
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struct level_item_t *item = &g_res.level.items_tbl[j];
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if (item->spr_num == 278) { /* end of level semaphore */
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++item->spr_num;
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}
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}
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}
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level_clear_item(obj);
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@ -3427,6 +3429,7 @@ static void level_shake_screen() {
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++g_vars.shake_screen_counter;
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g_vars.shake_screen_voffset = g_vars.shake_screen_counter;
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}
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g_sys.shake_screen(0, g_vars.shake_screen_voffset);
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}
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static void level_player_death_animation() {
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@ -467,7 +467,7 @@ static void monster_func1_type10(struct object_t *obj) {
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if (m->current_tick == 0) {
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obj->data.m.state = 3;
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obj->data.m.y_velocity = 0;
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obj->data.m.x_velocity >>= 15;
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obj->data.m.x_velocity = (obj->data.m.x_velocity < 0) ? -1 : 0;
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m->flags = 0x36;
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monster_change_next_anim(obj);
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}
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@ -478,7 +478,7 @@ static void monster_func1_type10(struct object_t *obj) {
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}
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monster_reset(obj, m);
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} else if (state == 0xFF) {
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if ((m->flags & 1) != 0 || (obj->data.m.flags & 0x20) != 0 || g_vars.objects_tbl[1].y_pos >= obj->y_pos) {
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if ((m->flags & 1) != 0 && ((obj->data.m.flags & 0x20) != 0 || g_vars.objects_tbl[1].y_pos >= obj->y_pos)) {
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if (obj->data.m.y_velocity < 240) {
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obj->data.m.y_velocity += 15;
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}
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@ -205,7 +205,6 @@ void video_transition_open() {
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}
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void video_load_sprites() {
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const uint16_t *sprite_offsets = (const uint16_t *)spr_size_tbl;
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struct sys_rect_t r[MAX_SPRITES];
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uint8_t *data = (uint8_t *)calloc(MAX_SPRITESHEET_W * MAX_SPRITESHEET_H, 1);
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if (data) {
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@ -223,17 +222,17 @@ void video_load_sprites() {
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/* demo is missing 7 (monster) sprites compared to full game */
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continue;
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}
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const int j = i;
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const int j = i * 2;
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value = sprite_offsets[j] & 255;
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value = spr_size_tbl[j];
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value = (value >> 3) | ((value & 7) << 5);
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if ((value & 0xE0) != 0) {
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value &= ~0xE0;
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++value;
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}
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const int h = sprite_offsets[j] >> 8;
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const int h = spr_size_tbl[j + 1];
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const int w = value * 8;
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assert((sprite_offsets[j] & 255) == w);
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assert(spr_size_tbl[j] == w);
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const int size = (h * value) * 4;
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if (current_x + w > MAX_SPRITESHEET_W) {
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1
sys.h
1
sys.h
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@ -47,6 +47,7 @@ struct sys_t {
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void (*fade_in_palette)();
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void (*fade_out_palette)();
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void (*update_screen)(const uint8_t *p, int present);
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void (*shake_screen)(int dx, int dy);
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void (*transition_screen)(enum sys_transition_e type, bool open);
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void (*process_events)();
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void (*sleep)(int duration);
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21
sys_sdl2.c
21
sys_sdl2.c
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@ -29,8 +29,8 @@ static struct sprite_t _sprites[MAX_SPRITES];
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static int _sprites_count;
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static SDL_Rect _sprites_cliprect;
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static int _screen_w;
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static int _screen_h;
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static int _screen_w, _screen_h;
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static int _shake_dx, _shake_dy;
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static SDL_Window *_window;
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static SDL_Renderer *_renderer;
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static SDL_Texture *_texture;
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@ -308,8 +308,13 @@ static void sdl2_update_screen(const uint8_t *p, int present) {
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}
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SDL_UpdateTexture(_texture, 0, _screen_buffer, _screen_w * sizeof(uint32_t));
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if (present) {
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SDL_Rect r;
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r.x = _shake_dx;
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r.y = _shake_dy;
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r.w = _screen_w;
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r.h = _screen_h;
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SDL_RenderClear(_renderer);
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SDL_RenderCopy(_renderer, _texture, 0, 0);
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SDL_RenderCopy(_renderer, _texture, 0, &r);
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// sprites
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SDL_RenderSetClipRect(_renderer, &_sprites_cliprect);
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@ -320,8 +325,8 @@ static void sdl2_update_screen(const uint8_t *p, int present) {
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continue;
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}
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SDL_Rect r;
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r.x = spr->x;
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r.y = spr->y;
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r.x = spr->x + _shake_dx;
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r.y = spr->y + _shake_dy;
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r.w = sheet->r[spr->num].w;
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r.h = sheet->r[spr->num].h;
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if (!spr->xflip) {
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@ -336,6 +341,11 @@ static void sdl2_update_screen(const uint8_t *p, int present) {
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}
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}
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static void sdl2_shake_screen(int dx, int dy) {
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_shake_dx = dx;
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_shake_dy = dy;
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}
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static void handle_keyevent(int keysym, bool keydown, struct input_t *input) {
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switch (keysym) {
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case SDLK_LEFT:
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@ -705,6 +715,7 @@ struct sys_t g_sys = {
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.fade_in_palette = sdl2_fade_in_palette,
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.fade_out_palette = sdl2_fade_out_palette,
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.update_screen = sdl2_update_screen,
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.shake_screen = sdl2_shake_screen,
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.transition_screen = sdl2_transition_screen,
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.process_events = sdl2_process_events,
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.sleep = sdl2_sleep,
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