From 79f3e35872a3ba5703229b22e6994b521c0d4299 Mon Sep 17 00:00:00 2001 From: Gregory Montoir Date: Sun, 12 Aug 2018 20:27:20 +0800 Subject: [PATCH] Import blues from 1d309d39 --- README.md | 2 +- game.c | 30 ++------ game.h | 32 ++++---- intern.h | 9 --- level.c | 209 ++++++++++++++++++++++++++--------------------------- main.c | 11 +-- resource.c | 5 +- resource.h | 5 +- screen.c | 85 +++++++++++----------- sys.h | 6 ++ sys_sdl2.c | 35 +++++++++ triggers.c | 22 ++---- 12 files changed, 225 insertions(+), 226 deletions(-) diff --git a/README.md b/README.md index 6cd9203..c5aa5ad 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ This is a rewrite of the game [Blues Brothers](https://www.mobygames.com/game/bl ## Requirements -The game data files of the DOS version (retail or demo) are required. +The game data files of the DOS or Amiga version are required. ``` *.BIN, *.CK1, *.CK2, *.SQL, *.SQV, *.SQZ diff --git a/game.c b/game.c index de26590..18ae693 100644 --- a/game.c +++ b/game.c @@ -24,12 +24,12 @@ void update_input() { g_vars.inp_key_up = ((g_sys.input.direction & INPUT_DIRECTION_UP) != 0) || g_vars.inp_keyboard[0x48] || g_vars.inp_keyboard[0x7C]; g_vars.inp_key_down = ((g_sys.input.direction & INPUT_DIRECTION_DOWN) != 0) || g_vars.inp_keyboard[0x50] || g_vars.inp_keyboard[0x7B]; g_vars.inp_key_space = g_sys.input.space || g_vars.inp_keyboard[0x39] || g_vars.inp_keyboard[0x77]; - g_vars.inp_key_tab = g_vars.inp_keyboard[0xF] || g_vars.inp_keyboard[0x78]; + // g_vars.inp_key_tab = g_vars.inp_keyboard[0xF] || g_vars.inp_keyboard[0x78]; } void do_title_screen() { const uint32_t timestamp = g_sys.get_timestamp() + 20 * 1000; - load_img(g_options.amiga_data ? "blues.lbm" : "pres.sqz", GAME_SCREEN_W); + load_img(g_res.amiga_data ? "blues.lbm" : "pres.sqz", GAME_SCREEN_W); fade_in_palette(); do { update_input(); @@ -50,11 +50,11 @@ void do_select_player() { int frame2 = 1; const int color_rgb = 2; const int colors_count = 25; - load_img(g_options.amiga_data ? "choix.lbm" : "choix.sqz", GAME_SCREEN_W); + load_img(g_res.amiga_data ? "choix.lbm" : "choix.sqz", GAME_SCREEN_W); screen_load_graphics(); screen_clear_sprites(); do { - screen_unk4(); + screen_copy_img(); update_input(); const uint32_t timestamp = g_sys.get_timestamp(); switch (state) { @@ -181,13 +181,11 @@ void do_select_player() { } continue; } - screen_clear_last_sprite(); screen_redraw_sprites(); screen_flip(); screen_vsync(); const int diff = (timestamp + (1000 / 30)) - g_sys.get_timestamp(); g_sys.sleep(diff < 10 ? 10 : diff); - g_vars.screen_draw_offset ^= 0x2000; screen_clear_sprites(); if (g_sys.input.space || g_vars.play_demo_flag) { quit = 1; @@ -196,12 +194,8 @@ void do_select_player() { } static void do_inter_screen_helper(int xpos, int ypos, int c) { - if (c != 0) { - g_vars.screen_draw_offset ^= 0x2000; - } for (int i = 0; i < 40; ++i) { screen_add_sprite(xpos + 20 - 1 - i, ypos - 20 + 1 + i, 125); - screen_clear_last_sprite(); screen_redraw_sprites(); if (c != 0) { screen_vsync(); @@ -210,22 +204,18 @@ static void do_inter_screen_helper(int xpos, int ypos, int c) { } for (int i = 0; i < 40; ++i) { screen_add_sprite(xpos - 20 + 1 + i, ypos - 20 + 1 + i, 125); - screen_clear_last_sprite(); screen_redraw_sprites(); if (c != 0) { screen_vsync(); } screen_clear_sprites(); } - if (c != 0) { - g_vars.screen_draw_offset ^= 0x2000; - } } static void do_inter_screen() { static const uint8_t xpos[] = { 0xFA, 0x50, 0xF0, 0xC8, 0x50, 0x50 }; static const uint8_t ypos[] = { 0xAA, 0x37, 0x28, 0x5F, 0xA5, 0xAA }; - load_img(g_options.amiga_data ? "inter.lbm" : "inter.sqz", GAME_SCREEN_W); + load_img(g_res.amiga_data ? "inter.lbm" : "inter.sqz", GAME_SCREEN_W); g_vars.screen_draw_h = GAME_SCREEN_H - 1; screen_clear_sprites(); if (g_vars.level > 1) { @@ -240,16 +230,13 @@ static void do_inter_screen() { if (g_vars.level > 0 && g_vars.level < MAX_LEVELS - 1) { do_inter_screen_helper(xpos[g_vars.level - 1], ypos[g_vars.level - 1], 1); } - g_vars.screen_draw_offset = 0x2000; - screen_do_transition2(); + // screen_do_transition2(); screen_flip(); if (g_vars.level < MAX_LEVELS - 1) { play_sound(SOUND_2); screen_add_sprite(xpos[g_vars.level], ypos[g_vars.level], 126); - screen_clear_last_sprite(); screen_redraw_sprites(); } - g_vars.screen_draw_offset = 0x2000; screen_flip(); const uint32_t timestamp = g_sys.get_timestamp() + 4 * 1000; do { @@ -263,17 +250,16 @@ static void do_inter_screen() { void game_main() { play_music(0); - g_vars.screen_draw_offset = 0; screen_init(); screen_flip(); g_vars.start_level = 0; - if (g_options.amiga_data) { + if (g_res.amiga_data) { load_spr("sprite", g_res.spr_sqv, 0); load_spr("objet", g_res.spr_sqv + SPRITE_SIZE, 101); } else { load_sqv("sprite.sqv", g_res.spr_sqv, 0); } - if (g_options.amiga_status_bar) { + if (g_options.amiga_status_bar || g_res.amiga_data) { uint16_t palette[16]; for (int i = 0; i < 16; ++i) { assert(_colors_180_data[i * 2] == 0x180 + i * 2); diff --git a/game.h b/game.h index e09e178..3191105 100644 --- a/game.h +++ b/game.h @@ -10,6 +10,7 @@ #define TILEMAP_OFFSET_Y 14 #define TILEMAP_SCREEN_W GAME_SCREEN_W #define TILEMAP_SCREEN_H (GAME_SCREEN_H - 40) +#define TILEMAP_SCROLL_W 64 #define PLAYER_JAKE 0 #define PLAYER_ELWOOD 1 @@ -46,8 +47,8 @@ struct options_t { int screen_h; bool amiga_copper_bars; bool amiga_colors; - bool amiga_data; bool amiga_status_bar; + bool dos_scrolling; }; extern struct options_t g_options; @@ -150,12 +151,11 @@ struct vars_t { int16_t level_xpos[MAX_OBJECTS]; int16_t level_ypos[MAX_OBJECTS]; int screen_tilemap_w, screen_tilemap_h; - int screen_tilemap_w16, screen_tilemap_h16; int screen_tilemap_xorigin, screen_tilemap_yorigin; int screen_tilemap_xoffset, screen_tilemap_yoffset; int screen_tilemap_size_w, screen_tilemap_size_h; - int screen_scrolling_dirmask, screen_unk1; - int screen_draw_h, screen_draw_offset; + int screen_scrolling_dirmask; + int screen_draw_h; int screen_tile_lut[256]; bool level_completed_flag; bool play_level_flag; @@ -167,17 +167,17 @@ struct vars_t { bool play_demo_flag; bool quit_level_flag; bool two_players_flag; + bool switch_player_scrolling_flag; int music_num; uint8_t inp_keyboard[256]; - int inp_key_space; - int inp_key_tab; - int inp_key_up; - int inp_key_down; - int inp_key_right; - int inp_key_left; - int inp_key_up_prev; - int inp_key_down_prev; - int inp_key_action; + bool inp_key_space; + bool inp_key_up; + bool inp_key_down; + bool inp_key_right; + bool inp_key_left; + bool inp_key_up_prev; + bool inp_key_down_prev; + bool inp_key_action; struct door_t doors[MAX_DOORS]; struct object_t objects[MAX_OBJECTS]; int vinyls_count; @@ -240,7 +240,6 @@ extern void level_call_object_func(struct object_t *); extern void screen_init(); extern void screen_clear_sprites(); extern void screen_add_sprite(int x, int y, int frame); -extern void screen_clear_last_sprite(); extern void screen_redraw_sprites(); extern void fade_in_palette(); extern void fade_out_palette(); @@ -248,13 +247,12 @@ extern void screen_adjust_palette_color(int color, int b, int c); extern void screen_vsync(); extern void screen_draw_frame(const uint8_t *frame, int fh, int fw, int x, int y); extern void screen_flip(); -extern void screen_unk4(); +extern void screen_copy_img(); extern void screen_unk5(); -extern void screen_unk6(); extern void screen_do_transition1(int a); extern void screen_do_transition2(); extern void screen_clear(int a); -extern void screen_draw_tile(int tile, int dst, int type); +extern void screen_draw_tile(int tile, int type, int x, int y); extern void screen_draw_number(int num, int x, int y, int color); extern void screen_add_game_sprite1(int x, int y, int frame); extern void screen_add_game_sprite2(int x, int y, int frame); diff --git a/intern.h b/intern.h index 9ae096d..6ea6678 100644 --- a/intern.h +++ b/intern.h @@ -9,15 +9,6 @@ #include #include -#ifndef MIN -#define MIN(a,b) ((a)<(b)?(a):(b)) -#endif -#ifndef MAX -#define MAX(a,b) ((a)>(b)?(a):(b)) -#endif -#ifndef ABS -#define ABS(a) (((a)<0)?(-(a)):(a)) -#endif #ifndef ARRAYSIZE #define ARRAYSIZE(a) (sizeof(a)/sizeof(a[0])) #endif diff --git a/level.c b/level.c index 9219bd0..f0b0656 100644 --- a/level.c +++ b/level.c @@ -60,7 +60,7 @@ static const struct { void load_level_data(int num) { print_debug(DBG_GAME, "load_level_data num %d", num); - if (g_options.amiga_data) { + if (g_res.amiga_data) { load_blk(_levels_amiga[num].blk); read_file(_levels_amiga[num].tbl, g_res.sql, 0); load_bin(_levels_amiga[num].bin); @@ -68,7 +68,7 @@ void load_level_data(int num) { // .avt load_spr(_levels_amiga[num].ennemi, g_res.tmp, SPRITES_COUNT); } else { - if (num == 0 && (g_res.flags & RESOURCE_FLAGS_DEMO)) { // DOS demo + if (num == 0 && g_res.dos_demo) { load_ck("demomag.ck1", 0x6000); load_ck("demomag.ck2", 0x8000); load_sql("demomag.sql"); @@ -261,24 +261,21 @@ static void init_level() { } static void do_level_redraw_tilemap(int xpos, int ypos) { - const int w = TILEMAP_SCREEN_W / 16; - const int h = TILEMAP_SCREEN_H / 16; - int y = ypos >> 4; - int x = xpos >> 4; - for (int j = 0; j < h * 640; j += 640) { - const uint8_t *ptr = lookup_sql(x, y); - for (int i = 0; i < w * 2; i += 2) { + const int w = (TILEMAP_SCREEN_W / 16) + ((!g_options.dos_scrolling && (xpos & 15) != 0) ? 1 : 0); + const int h = (TILEMAP_SCREEN_H / 16) + ((!g_options.dos_scrolling && (ypos & 15) != 0) ? 1 : 0); + const int y = ypos >> 4; + const int x = xpos >> 4; + for (int j = 0; j < h; ++j) { + const uint8_t *ptr = lookup_sql(x, y + j); + for (int i = 0; i < w; ++i) { const uint8_t num = *ptr++; if (num >= 128) { - screen_draw_tile(g_vars.screen_tile_lut[num - 128], j + i, 4); + screen_draw_tile(g_vars.screen_tile_lut[num - 128], 4, i, j); } else { - screen_draw_tile(g_vars.screen_tile_lut[num], j + i, 3); + screen_draw_tile(g_vars.screen_tile_lut[num], 3, i, j); } } - ++y; } - g_vars.screen_tilemap_xoffset = 0; - g_vars.screen_tilemap_yoffset = 0; g_vars.screen_tilemap_size_w = w; g_vars.screen_tilemap_size_h = h; } @@ -292,11 +289,13 @@ static void do_level_update_tiles_anim() { ++p[0]; } } - int y = g_vars.screen_tilemap_yorigin >> 4; - int x = g_vars.screen_tilemap_xorigin >> 4; - for (int j = 0; j < (TILEMAP_SCREEN_H / 16) * 640; j += 640) { - uint8_t *ptr = lookup_sql(x, y); - for (int i = 0; i < (TILEMAP_SCREEN_W / 16) * 2; i += 2, ++ptr) { + const int w = (TILEMAP_SCREEN_W / 16) + ((!g_options.dos_scrolling && (g_vars.screen_tilemap_xorigin & 15) != 0) ? 1 : 0); + const int h = (TILEMAP_SCREEN_H / 16) + ((!g_options.dos_scrolling && (g_vars.screen_tilemap_yorigin & 15) != 0) ? 1 : 0); + const int y = g_vars.screen_tilemap_yorigin >> 4; + const int x = g_vars.screen_tilemap_xorigin >> 4; + for (int j = 0; j < h; ++j) { + uint8_t *ptr = lookup_sql(x, y + j); + for (int i = 0; i < w; ++i, ++ptr) { uint8_t num = *ptr; struct trigger_t *t = &g_res.triggers[num]; const uint8_t *data = t->op_table2; @@ -314,12 +313,11 @@ static void do_level_update_tiles_anim() { t->unk16 = num; } if (num >= 128) { - screen_draw_tile(g_vars.screen_tile_lut[num - 128], j + i, 4); + screen_draw_tile(g_vars.screen_tile_lut[num - 128], 4, i, j); } else { - screen_draw_tile(g_vars.screen_tile_lut[num], j + i, 3); + screen_draw_tile(g_vars.screen_tile_lut[num], 3, i, j); } } - ++y; } } @@ -327,27 +325,58 @@ static void do_level_update_scrolling2() { if (g_vars.screen_scrolling_dirmask & 2) { if (g_vars.screen_tilemap_w * 16 - TILEMAP_SCREEN_W > g_vars.screen_tilemap_xorigin) { g_vars.screen_tilemap_xorigin += 16; - // do_level_update_scrolling_left(); } } if (g_vars.screen_scrolling_dirmask & 1) { if (g_vars.screen_tilemap_xorigin > 0) { g_vars.screen_tilemap_xorigin -= 16; - // do_level_update_scrolling_right(); } } if (g_vars.screen_scrolling_dirmask & 8) { if (g_vars.screen_tilemap_yorigin > 0) { g_vars.screen_tilemap_yorigin -= 16; - // do_level_update_scrolling_top(); } } if (g_vars.screen_scrolling_dirmask & 4) { if (g_vars.screen_tilemap_h - TILEMAP_SCREEN_H > g_vars.screen_tilemap_yorigin) { g_vars.screen_tilemap_yorigin += 16; - // do_level_update_scrolling_bottom(); } } + if (!g_options.dos_scrolling) { + const int x1 = TILEMAP_SCROLL_W * 2; + const int x2 = TILEMAP_SCREEN_W - TILEMAP_SCROLL_W * 2; + const struct object_t *obj = &g_vars.objects[OBJECT_NUM_PLAYER1]; + if (obj->screen_xpos > x2) { + const int dx = obj->screen_xpos - x2; + g_vars.screen_tilemap_xorigin += dx; + if (g_vars.screen_tilemap_xorigin + TILEMAP_SCREEN_W > g_vars.screen_tilemap_w * 16) { + g_vars.screen_tilemap_xorigin = g_vars.screen_tilemap_w * 16 - TILEMAP_SCREEN_W; + } + } else if (obj->screen_xpos < x1) { + const int dx = obj->screen_xpos - x1; + g_vars.screen_tilemap_xorigin += dx; + if (g_vars.screen_tilemap_xorigin < 0) { + g_vars.screen_tilemap_xorigin = 0; + } + } + const int y1 = 64; + const int y2 = 144; + if (obj->screen_ypos > y2) { + const int dy = obj->screen_ypos - y2; + g_vars.screen_tilemap_yorigin += dy; + if (g_vars.screen_tilemap_yorigin + TILEMAP_SCREEN_H > g_vars.screen_tilemap_h) { + g_vars.screen_tilemap_yorigin = g_vars.screen_tilemap_h - TILEMAP_SCREEN_H; + } + } else if (obj->screen_ypos < y1) { + const int dy = obj->screen_ypos - y1; + g_vars.screen_tilemap_yorigin += dy; + if (g_vars.screen_tilemap_yorigin < 0) { + g_vars.screen_tilemap_yorigin = 0; + } + } + g_vars.screen_tilemap_xoffset = -(g_vars.screen_tilemap_xorigin & 15); + g_vars.screen_tilemap_yoffset = -(g_vars.screen_tilemap_yorigin & 15); + } do_level_redraw_tilemap(g_vars.screen_tilemap_xorigin, g_vars.screen_tilemap_yorigin); if ((g_vars.level_loop_counter & 3) == 0) { do_level_update_tiles_anim(); @@ -376,7 +405,7 @@ static void do_level_add_sprite1_case0(struct object_t *obj) { } else if (triggers_get_tile_type(obj->xpos16, obj->ypos16) == 4) { anim_data = obj->animframes_ptr[28 / 4]; } else { - if (ABS(obj->yvelocity) > 10 && obj->yvelocity > 0) { + if (abs(obj->yvelocity) > 10 && obj->yvelocity > 0) { anim_data = obj->animframes_ptr[112 / 4]; } else { anim_data = obj->animframes_ptr[8 / 4]; @@ -447,7 +476,7 @@ static void do_level_add_sprite1_case1(struct object_t *obj) { anim_data = obj->animframes_ptr[0]; } if (obj->unk2D < 8) { - if (ABS(obj->xvelocity) > 8) { + if (abs(obj->xvelocity) > 8) { anim_data = obj->animframes_ptr[24 / 4]; } } @@ -794,32 +823,35 @@ void do_level_update_tile(int x, int y, int num) { uint8_t *ptr = lookup_sql(x, y); *ptr = num; + const int tile_xpos = g_vars.screen_tilemap_xorigin >> 4; + const int tile_ypos = g_vars.screen_tilemap_yorigin >> 4; + const int w = (TILEMAP_SCREEN_W / 16) * 2; - int _si = x * 2 + g_vars.screen_tilemap_yoffset - (g_vars.screen_tilemap_xorigin >> 3); + int _si = (x + tile_xpos) * 2 + g_vars.screen_tilemap_xoffset; if (_si > w - 2) { _si -= w; } const int h = (TILEMAP_SCREEN_H / 16) * 640; - int _di = (y - (g_vars.screen_tilemap_yorigin >> 4)) * 640 + g_vars.screen_tilemap_xoffset; + int _di = (y - tile_ypos) * 640 + g_vars.screen_tilemap_yoffset; if (_di > h - 640) { _di -= h; } - if ((g_vars.screen_tilemap_xorigin >> 4) > x) { + if (tile_xpos > x) { return; } - if ((g_vars.screen_tilemap_xorigin >> 4) + (TILEMAP_SCREEN_W / 16) <= x) { + if (tile_xpos + (TILEMAP_SCREEN_W / 16) <= x) { return; } - if ((g_vars.screen_tilemap_yorigin >> 4) > y) { + if (tile_ypos > y) { return; } - if ((g_vars.screen_tilemap_yorigin >> 4) + (TILEMAP_SCREEN_H / 16) <= y) { + if (tile_ypos + (TILEMAP_SCREEN_H / 16) <= y) { return; } if (num >= 128) { - screen_draw_tile(g_vars.screen_tile_lut[num - 128], _di + _si, 4); + screen_draw_tile(g_vars.screen_tile_lut[num - 128], 4, _si / 2, _di / 640); } else { - screen_draw_tile(g_vars.screen_tile_lut[num], _di + _si, 3); + screen_draw_tile(g_vars.screen_tile_lut[num], 3, _si / 2, _di / 640); } } @@ -983,28 +1015,16 @@ void do_level_update_panel_lifes(struct object_t *obj) { static const uint16_t data[] = { 216, 232, 248, 264, 280, 296 }; for (int i = 0; i < obj->data51; ++i) { screen_draw_frame(g_res.spr_frames[120 + i], 12, 16, data[i], 161); - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_frame(g_res.spr_frames[120 + i], 12, 16, data[i], 161); - g_vars.screen_draw_offset ^= 0x2000; } for (int i = obj->data51; i < 5; ++i) { screen_draw_frame(g_res.spr_frames[119 + i], 12, 16, data[i], 161); - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_frame(g_res.spr_frames[119 + i], 12, 16, data[i], 161); - g_vars.screen_draw_offset ^= 0x2000; } } else { static const uint8_t data[] = { 18, 21, 20, 19, 19, 19 }; if (obj->type == PLAYER_JAKE) { screen_draw_frame(g_res.spr_frames[101 + data[obj->data51]], 12, 16, 80, 161); - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_frame(g_res.spr_frames[101 + data[obj->data51]], 12, 16, 80, 161); - g_vars.screen_draw_offset ^= 0x2000; } else { screen_draw_frame(g_res.spr_frames[101 + data[obj->data51]], 12, 16, 248, 161); - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_frame(g_res.spr_frames[101 + data[obj->data51]], 12, 16, 248, 161); - g_vars.screen_draw_offset ^= 0x2000; } } if (obj->data51 == 0) { // health @@ -1017,33 +1037,21 @@ void do_level_update_panel_lifes(struct object_t *obj) { obj->data51 = 3; do_level_update_panel_lifes(obj); if (obj->type == PLAYER_JAKE) { - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_number(obj->lifes_count - 1, 48, 163, 2); - g_vars.screen_draw_offset ^= 0x2000; screen_draw_number(obj->lifes_count - 1, 48, 163, 2); } else { - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_number(obj->lifes_count - 1, 216, 163, 2); - g_vars.screen_draw_offset ^= 0x2000; screen_draw_number(obj->lifes_count - 1, 216, 163, 2); } } else if (obj->type == PLAYER_JAKE) { g_vars.player2_scrolling_flag = 1; - g_vars.screen_unk1 = 1; + g_vars.switch_player_scrolling_flag = 1; obj39->special_anim = 16; g_vars.player2_dead_flag = 1; - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_frame(g_res.spr_frames[116], 12, 16, 8, 161); - g_vars.screen_draw_offset ^= 0x2000; screen_draw_frame(g_res.spr_frames[116], 12, 16, 8, 161); } else { // PLAYER_ELWOOD g_vars.player2_scrolling_flag = 0; - g_vars.screen_unk1 = 1; + g_vars.switch_player_scrolling_flag = 1; obj40->special_anim = 16; g_vars.player1_dead_flag = 1; - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_frame(g_res.spr_frames[118], 12, 16, 176, 161); - g_vars.screen_draw_offset ^= 0x2000; screen_draw_frame(g_res.spr_frames[118], 12, 16, 176, 161); } if (g_vars.player2_dead_flag && g_vars.player1_dead_flag) { @@ -1068,17 +1076,11 @@ static void do_level_update_panel_vinyls(struct object_t *obj) { } if (!g_vars.two_players_flag) { if (obj->vinyls_count != g_vars.vinyls_count) { - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_number(obj->vinyls_count, 192, 163, 2); - g_vars.screen_draw_offset ^= 0x2000; screen_draw_number(obj->vinyls_count, 192, 163, 2); } g_vars.vinyls_count = obj->vinyls_count; } else { if (obj->vinyls_count != g_vars.vinyls_count) { - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_number(obj->vinyls_count, 112, 163, 2); - g_vars.screen_draw_offset ^= 0x2000; screen_draw_number(obj->vinyls_count, 112, 163, 2); } g_vars.vinyls_count = obj->vinyls_count; @@ -1100,9 +1102,6 @@ static void do_level_update_panel_2nd_player() { do_level_update_panel_lifes(obj); } if (obj->vinyls_count != g_vars.vinyls_count) { - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_number(obj->vinyls_count, 280, 163, 2); - g_vars.screen_draw_offset ^= 0x2000; screen_draw_number(obj->vinyls_count, 280, 163, 2); g_vars.vinyls_count = obj->vinyls_count; } @@ -1196,7 +1195,6 @@ void do_level_enter_door(struct object_t *obj) { do_level_update_panel_2nd_player(); } screen_flip(); - g_vars.screen_draw_offset ^= 0x2000; do_level_redraw_tilemap(g_vars.screen_tilemap_xorigin, g_vars.screen_tilemap_yorigin); do_level_update_scrolling2(); draw_level_panel(); @@ -1206,7 +1204,6 @@ void do_level_enter_door(struct object_t *obj) { } screen_do_transition1(1); screen_flip(); - g_vars.screen_draw_offset ^= 0x2000; obj->unk3D = 0; obj->sprite_type = 0; obj->yacc = 2; @@ -1334,7 +1331,7 @@ static void do_level_update_scrolling(struct object_t *obj) { g_vars.screen_scrolling_dirmask = 0; return; } - if (g_vars.screen_unk1) { + if (g_vars.switch_player_scrolling_flag) { if (obj->screen_xpos > (TILEMAP_SCREEN_W - 144)) { g_vars.screen_scrolling_dirmask |= 2; } @@ -1343,26 +1340,26 @@ static void do_level_update_scrolling(struct object_t *obj) { } if ((g_vars.screen_scrolling_dirmask & 2) != 0 && obj->screen_xpos < TILEMAP_SCREEN_W / 2) { g_vars.screen_scrolling_dirmask &= ~2; - g_vars.screen_unk1 = 0; + g_vars.switch_player_scrolling_flag = 0; g_vars.inp_keyboard[0xC1] = 0; } if ((g_vars.screen_scrolling_dirmask & 1) != 0 && obj->screen_xpos > TILEMAP_SCREEN_W / 2) { g_vars.screen_scrolling_dirmask &= ~1; - g_vars.screen_unk1 = 0; + g_vars.switch_player_scrolling_flag = 0; g_vars.inp_keyboard[0xC1] = 0; } } else { int _si = (obj->xvelocity >> 3) + obj->unk1C; - if (obj->screen_xpos > (TILEMAP_SCREEN_W - 64) && (g_vars.screen_tilemap_w * 16 - TILEMAP_SCREEN_W) > g_vars.screen_tilemap_xorigin) { + if (obj->screen_xpos > (TILEMAP_SCREEN_W - TILEMAP_SCROLL_W) && (g_vars.screen_tilemap_w * 16 - TILEMAP_SCREEN_W) > g_vars.screen_tilemap_xorigin) { g_vars.screen_scrolling_dirmask |= 2; } - if (obj->screen_xpos < 64 && g_vars.screen_tilemap_xorigin > 0) { + if (obj->screen_xpos < TILEMAP_SCROLL_W && g_vars.screen_tilemap_xorigin > 0) { g_vars.screen_scrolling_dirmask |= 1; } - if ((g_vars.screen_scrolling_dirmask & 2) != 0 && (obj->screen_xpos < 48 || _si <= 0)) { + if ((g_vars.screen_scrolling_dirmask & 2) != 0 && (obj->screen_xpos < (TILEMAP_SCROLL_W - 16) || _si <= 0)) { g_vars.screen_scrolling_dirmask &= ~2; } - if ((g_vars.screen_scrolling_dirmask & 1) != 0 && (obj->screen_xpos > (TILEMAP_SCREEN_W - 48) || _si >= 0)) { + if ((g_vars.screen_scrolling_dirmask & 1) != 0 && (obj->screen_xpos > (TILEMAP_SCREEN_W - (TILEMAP_SCROLL_W - 16)) || _si >= 0)) { g_vars.screen_scrolling_dirmask &= ~1; } } @@ -1392,7 +1389,7 @@ static void do_level_update_object_bounds(struct object_t *obj) { tmp_dx = GAME_SCREEN_W; tmp_dy = GAME_SCREEN_H; } - if (ABS(_si) >= ABS(tmp_dx) && ABS(_di) >= ABS(tmp_dy)) { + if (abs(_si) >= abs(tmp_dx) && abs(_di) >= abs(tmp_dy)) { obj->player_xdist = tmp_dx; obj->player_ydist = tmp_dy; // obj->unk41 = 1; @@ -1917,13 +1914,13 @@ static void do_level_update_objects() { obj->direction_ud = 0; if (obj->type < 2) { if (g_vars.inp_keyboard[0xC1] != 0) { // F7, change player - if (!g_vars.screen_unk1 && g_vars.two_players_flag) { + if (!g_vars.switch_player_scrolling_flag && g_vars.two_players_flag) { if (!g_vars.player2_scrolling_flag && g_vars.objects[OBJECT_NUM_PLAYER1].unk53 == 0) { g_vars.player2_scrolling_flag = 1; - g_vars.screen_unk1 = 1; + g_vars.switch_player_scrolling_flag = 1; } else if (g_vars.player2_scrolling_flag && g_vars.objects[OBJECT_NUM_PLAYER2].unk53 == 0) { g_vars.player2_scrolling_flag = 1; - g_vars.screen_unk1 = 1; + g_vars.switch_player_scrolling_flag = 1; } } g_vars.inp_keyboard[0xC1] = 0; @@ -2026,15 +2023,9 @@ static void do_level_update_objects() { if (g_vars.triggers_counter != 0) { if (g_vars.triggers_counter < 10) { screen_draw_frame(g_res.spr_frames[140 + g_vars.level], 12, 16, g_vars.level * 32 + 80, -12); - g_vars.screen_draw_offset = 0x2000; - screen_draw_frame(g_res.spr_frames[140 + g_vars.level], 12, 16, g_vars.level * 32 + 80, -12); - g_vars.screen_draw_offset ^= 0x2000; ++g_vars.triggers_counter; } else { screen_draw_frame(g_res.spr_frames[145], 12, 16, g_vars.level * 32 + 80, -12); - g_vars.screen_draw_offset = 0x2000; - screen_draw_frame(g_res.spr_frames[145], 12, 16, g_vars.level * 32 + 80, -12); - g_vars.screen_draw_offset ^= 0x2000; ++g_vars.triggers_counter; if (g_vars.triggers_counter > 20) { g_vars.triggers_counter = 1; @@ -2070,18 +2061,15 @@ static void do_level_update_objects() { g_vars.objects[OBJECT_NUM_PLAYER2].data5F = 0; g_vars.objects[OBJECT_NUM_PLAYER1].flag_end_level = 0; g_vars.objects[OBJECT_NUM_PLAYER2].flag_end_level = 0; - g_vars.screen_draw_offset -= TILEMAP_OFFSET_Y * 40; + // g_vars.screen_draw_offset -= TILEMAP_OFFSET_Y * 40; screen_unk5(); - g_vars.screen_draw_offset += TILEMAP_OFFSET_Y * 40; + // g_vars.screen_draw_offset += TILEMAP_OFFSET_Y * 40; g_vars.quit_level_flag = 1; } } else if (g_vars.game_over_flag) { g_vars.screen_scrolling_dirmask = 0; if ((!g_vars.two_players_flag && g_vars.objects[OBJECT_NUM_PLAYER1].lifes_count == 1) || (g_vars.player2_dead_flag && g_vars.player1_dead_flag)) { screen_draw_frame(g_res.spr_frames[127], 34, 160, 80, 63); - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_frame(g_res.spr_frames[127], 34, 160, 80, 63); - g_vars.screen_draw_offset ^= 0x2000; g_vars.objects[OBJECT_NUM_PLAYER1].unk60 = 0; g_vars.objects[OBJECT_NUM_PLAYER2].unk60 = 0; g_vars.objects[OBJECT_NUM_PLAYER1].data5F = 0; @@ -2106,9 +2094,9 @@ static void do_level_update_objects() { if (!g_vars.two_players_flag && g_vars.objects[OBJECT_NUM_PLAYER1].lifes_count == 1) { g_vars.play_level_flag = 0; } - g_vars.screen_draw_offset -= TILEMAP_OFFSET_Y * 40; + // g_vars.screen_draw_offset -= TILEMAP_OFFSET_Y * 40; screen_unk5(); - g_vars.screen_draw_offset += TILEMAP_OFFSET_Y * 40; + // g_vars.screen_draw_offset += TILEMAP_OFFSET_Y * 40; g_vars.quit_level_flag = 1; } } @@ -2128,8 +2116,8 @@ static void draw_foreground_tiles() { } const int avt_num = g_res.triggers[num].foreground_tile_num; if (avt_num != 255) { - const int tile_y = j * 16 + TILEMAP_OFFSET_Y; - const int tile_x = i * 16; + const int tile_y = g_vars.screen_tilemap_yoffset + j * 16 + TILEMAP_OFFSET_Y; + const int tile_x = g_vars.screen_tilemap_xoffset + i * 16; render_add_sprite(RENDER_SPR_FG, avt_num, tile_x, tile_y, 0); } } @@ -2144,12 +2132,10 @@ void do_level() { } g_vars.screen_tilemap_w = level_dim[g_vars.level * 2]; g_vars.screen_tilemap_h = level_dim[g_vars.level * 2 + 1]; - g_vars.screen_tilemap_w16 = g_vars.screen_tilemap_w; - g_vars.screen_tilemap_h16 = g_vars.screen_tilemap_h >> 4; for (int i = 0; i < MAX_TRIGGERS; ++i) { g_res.triggers[i].unk16 = i; } - g_vars.screen_unk1 = 0; + g_vars.switch_player_scrolling_flag = 0; init_level(); screen_clear(0); do_level_redraw_tilemap(g_vars.screen_tilemap_xorigin, g_vars.screen_tilemap_yorigin); @@ -2160,7 +2146,7 @@ void do_level() { g_sys.set_palette_amiga(_colors_data + g_vars.level * 16, 0); } g_vars.inp_keyboard[0xB9] = 0; // SPACE - g_vars.screen_draw_offset = TILEMAP_OFFSET_Y * 40; + // g_vars.screen_draw_offset = TILEMAP_OFFSET_Y * 40; g_vars.update_objects_counter = 0; g_vars.game_over_flag = 0; g_vars.level_completed_flag = 0; @@ -2169,6 +2155,7 @@ void do_level() { g_vars.screen_draw_h = TILEMAP_SCREEN_H; g_vars.found_music_instrument_flag = 0; render_set_sprites_clipping_rect(0, TILEMAP_OFFSET_Y, TILEMAP_SCREEN_W, TILEMAP_SCREEN_H); + bool screen_transition_flag = true; do { const uint32_t timestamp = g_sys.get_timestamp(); update_input(); @@ -2192,24 +2179,32 @@ void do_level() { // demo do_level_update_scrolling2(); do_level_update_objects(); - screen_clear_last_sprite(); screen_redraw_sprites(); - if (!g_options.amiga_data) { + if (!g_res.amiga_data) { draw_foreground_tiles(); } ++g_vars.level_loop_counter; draw_level_panel(); - screen_unk6(); + + if (screen_transition_flag) { + screen_transition_flag = false; + g_sys.update_screen(g_res.vga, 0); + screen_do_transition2(); + } else { + g_sys.update_screen(g_res.vga, 1); + } + memset(g_res.vga, 0, GAME_SCREEN_W * GAME_SCREEN_H); const int diff = (timestamp + (1000 / 30)) - g_sys.get_timestamp(); g_sys.sleep(diff < 10 ? 10 : diff); screen_clear_sprites(); } while (!g_sys.input.quit && !g_vars.quit_level_flag); - g_vars.screen_draw_offset -= TILEMAP_OFFSET_Y * 40; + // g_vars.screen_draw_offset -= TILEMAP_OFFSET_Y * 40; screen_unk5(); if (g_options.amiga_copper_bars) { g_sys.set_copper_bars(0); } + render_set_sprites_clipping_rect(0, 0, GAME_SCREEN_W, GAME_SCREEN_H); g_vars.inp_keyboard[0xBF] = 0; } diff --git a/main.c b/main.c index d61f48a..6bc67b6 100644 --- a/main.c +++ b/main.c @@ -35,8 +35,8 @@ int main(int argc, char *argv[]) { g_options.screen_h = 200; g_options.amiga_copper_bars = true; g_options.amiga_colors = true; - // g_options.amiga_data = true; // g_options.amiga_status_bar = true; + g_options.dos_scrolling = false; const char *data_path = DEFAULT_DATA_PATH; int scale_factor = DEFAULT_SCALE_FACTOR; const char *scale_filter = DEFAULT_SCALE_FILTER; @@ -91,10 +91,11 @@ int main(int argc, char *argv[]) { scale_filter = strdup(optarg); break; case 9: - sscanf(optarg, "%dx%d", &g_options.screen_w, &g_options.screen_h); - // align to tile 16x16 - g_options.screen_w = (g_options.screen_w + 15) & ~15; - g_options.screen_h = ((g_options.screen_h + 15) & ~15) + 40; + if (sscanf(optarg, "%dx%d", &g_options.screen_w, &g_options.screen_h) == 2) { + // align to tile 16x16 + g_options.screen_w = (g_options.screen_w + 15) & ~15; + g_options.screen_h = ((g_options.screen_h + 15) & ~15) + 40; + } break; default: fprintf(stdout, USAGE, argv[0]); diff --git a/resource.c b/resource.c index b0af510..1f78b83 100644 --- a/resource.c +++ b/resource.c @@ -48,7 +48,10 @@ void res_init(int vga_size) { } } if (fio_exists("demomag.sql")) { - g_res.flags = RESOURCE_FLAGS_DEMO; + g_res.dos_demo = true; + } + if (fio_exists("mag.tbl")) { + g_res.amiga_data = true; } } diff --git a/resource.h b/resource.h index c94b2e2..b8616bc 100644 --- a/resource.h +++ b/resource.h @@ -28,10 +28,7 @@ struct trigger_t { #define SOUND_SIZE 29376 #define SPRITES_COUNT 146 -#define RESOURCE_FLAGS_DEMO (1 << 0) - struct resource_data_t { - uint32_t flags; uint8_t *sql; uint8_t *spr_sqv; uint8_t *avt_sqv; @@ -46,6 +43,8 @@ struct resource_data_t { int vga_size; uint8_t *tiles; uint8_t *snd; + bool dos_demo; + bool amiga_data; }; extern struct resource_data_t g_res; diff --git a/screen.c b/screen.c index 8a1d48e..b02ca70 100644 --- a/screen.c +++ b/screen.c @@ -41,9 +41,6 @@ void screen_add_sprite(int x, int y, int frame) { add_game_sprite(x, y, frame, 0); } -void screen_clear_last_sprite() { -} - void screen_redraw_sprites() { } @@ -70,7 +67,7 @@ void screen_draw_frame(const uint8_t *frame, int fh, int fw, int x, int y) { y += _offset_y; } y += fh + 2; - if (g_options.amiga_status_bar) { + if (g_options.amiga_status_bar || g_res.amiga_data) { if (frame == g_res.spr_frames[123] || frame == g_res.spr_frames[124]) { // top or bottom status bar for (int x = 0; x < GAME_SCREEN_W; x += 16) { decode_amiga_gfx(g_res.vga + y * GAME_SCREEN_W + x, GAME_SCREEN_W, 16, 12, 4, frame, 16, 0x20, 0xFFFF); @@ -91,64 +88,64 @@ void screen_flip() { g_sys.update_screen(g_res.vga, 1); } -void screen_unk4() { +void screen_copy_img() { memcpy(g_res.vga, g_res.tmp + 32000, GAME_SCREEN_W * GAME_SCREEN_H); } void screen_unk5() { - screen_clear(0); - screen_do_transition2(); - screen_clear(0); -} - -void screen_unk6() { - // g_vars.screen_draw_offset -= 12; // screen_do_transition2(); - // g_vars.screen_draw_offset += 12; - g_sys.update_screen(g_res.vga, 1); - memset(g_res.vga, 0, GAME_SCREEN_W * GAME_SCREEN_H); -} - -static void screen_unk13(int a) { + screen_clear(0); } void screen_do_transition1(int a) { - int i, count, increment; - if (a != 0) { - i = 11; - count = 0; - increment = -1; - } else { - screen_clear(0); - i = 0; - count = 11; - increment = 1; - } - while (i != count) { - screen_unk13(i); - screen_unk13(19 - i); - screen_vsync(); - i += increment; + print_warning("screen_do_transition1 %d", a); + if (a) { + g_sys.transition_screen(TRANSITION_CURTAIN, true); } } void screen_do_transition2() { print_warning("screen_do_transition2"); + g_sys.transition_screen(TRANSITION_SQUARE, true); } void screen_clear(int a) { memset(g_res.vga, 0, GAME_SCREEN_W * GAME_SCREEN_H); } -void screen_draw_tile(int tile, int dst, int type) { - const int y = (dst / 640) * 16 + TILEMAP_OFFSET_Y; - const int x = (dst % 640) / 2 * 16; +void screen_draw_tile(int tile, int type, int x, int y) { const uint8_t *src = g_res.tiles + tile * 16; if (type == 4) { src += 320; } - for (int i = 0; i < 16; ++i) { - memcpy(g_res.vga + (y + i) * GAME_SCREEN_W + x, src, 16); + x = g_vars.screen_tilemap_xoffset + x * 16; + int tile_w = 16; + if (x < 0) { + tile_w += x; + src -= x; + x = 0; + } + if (x + tile_w > TILEMAP_SCREEN_W) { + tile_w = TILEMAP_SCREEN_W - x; + } + if (tile_w <= 0) { + return; + } + y = g_vars.screen_tilemap_yoffset + y * 16; + int tile_h = 16; + if (y < 0) { + tile_h += y; + src -= y * 640; + y = 0; + } + if (y + tile_h > TILEMAP_SCREEN_H) { + tile_h = TILEMAP_SCREEN_H - y; + } + if (tile_h <= 0) { + return; + } + for (int i = 0; i < tile_h; ++i) { + memcpy(g_res.vga + (TILEMAP_OFFSET_Y + y + i) * GAME_SCREEN_W + x, src, tile_w); src += 640; } } @@ -174,7 +171,7 @@ void screen_draw_number(int num, int x, int y, int color) { y += _offset_y; } y += TILEMAP_OFFSET_Y; - if (g_options.amiga_status_bar) { + if (g_options.amiga_status_bar || g_res.amiga_data) { draw_number_amiga(num / 10, x - 8, y - 2); draw_number_amiga(num % 10, x, y - 2); } else { @@ -204,7 +201,7 @@ static void decode_graphics(int spr_type, int start, int end) { struct sys_rect_t r[MAX_SPR_FRAMES]; uint8_t *data = (uint8_t *)calloc(MAX_SPRITESHEET_W * MAX_SPRITESHEET_H, 1); if (data) { - const int depth = g_options.amiga_data && (start == 0) ? 3 : 4; + const int depth = g_res.amiga_data && (start == 0) ? 3 : 4; int current_x = 0; int max_w = 0; int current_y = 0; @@ -230,7 +227,7 @@ static void decode_graphics(int spr_type, int start, int end) { max_h = h; } } - decode_spr(ptr, w, w, h, depth, data, MAX_SPRITESHEET_W, current_x, current_y, g_options.amiga_data); + decode_spr(ptr, w, w, h, depth, data, MAX_SPRITESHEET_W, current_x, current_y, g_res.amiga_data); r[j].x = current_x; r[j].y = current_y; r[j].w = w; @@ -243,7 +240,7 @@ static void decode_graphics(int spr_type, int start, int end) { assert(max_w <= MAX_SPRITESHEET_W); assert(current_y + max_h <= MAX_SPRITESHEET_H); render_unload_sprites(spr_type); - const int palette_offset = (g_options.amiga_data && start == 0) ? 16 : 0; + const int palette_offset = (g_res.amiga_data && start == 0) ? 16 : 0; render_load_sprites(spr_type, end - start, r, data, MAX_SPRITESHEET_W, current_y + max_h, palette_offset); free(data); } @@ -273,7 +270,7 @@ void screen_load_graphics() { free(data); } // background tiles (Amiga) - re-arrange to match DOS .ck1/.ck2 layout - if (g_options.amiga_data) { + if (g_res.amiga_data) { static const int BG_TILES_COUNT = 256; static const int W = 320 / 16; memcpy(g_res.tmp, g_res.tiles, BG_TILES_COUNT * 16 * 8); diff --git a/sys.h b/sys.h index fb3745a..b1b1722 100644 --- a/sys.h +++ b/sys.h @@ -25,6 +25,11 @@ struct sys_rect_t { int w, h; }; +enum sys_transition_e { + TRANSITION_SQUARE, + TRANSITION_CURTAIN +}; + struct sys_t { struct input_t input; int (*init)(); @@ -36,6 +41,7 @@ struct sys_t { void (*fade_in_palette)(); void (*fade_out_palette)(); void (*update_screen)(const uint8_t *p, int present); + void (*transition_screen)(enum sys_transition_e type, bool open); void (*process_events)(); void (*sleep)(int duration); uint32_t (*get_timestamp)(); diff --git a/sys_sdl2.c b/sys_sdl2.c index 9db7a0a..dd24de8 100644 --- a/sys_sdl2.c +++ b/sys_sdl2.c @@ -192,6 +192,40 @@ static void sdl2_fade_out_palette() { fade_palette_helper(0); } +static void sdl2_transition_screen(enum sys_transition_e type, bool open) { + const int step_w = _screen_w / FADE_STEPS; + const int step_h = _screen_h / FADE_STEPS; + SDL_Rect r; + r.x = 0; + r.w = 0; + r.y = 0; + r.h = (type == TRANSITION_CURTAIN) ? _screen_h : 0; + do { + r.x = (_screen_w - r.w) / 2; + if (r.x < 0) { + r.x = 0; + } + r.w += step_w; + if (r.x + r.w > _screen_w) { + r.w = _screen_w - r.x; + } + if (type == TRANSITION_SQUARE) { + r.y = (_screen_h - r.h) / 2; + if (r.y < 0) { + r.y = 0; + } + r.h += step_h; + if (r.y + r.h > _screen_h) { + r.h = _screen_h - r.y; + } + } + SDL_RenderClear(_renderer); + SDL_RenderCopy(_renderer, _texture, &r, &r); + SDL_RenderPresent(_renderer); + SDL_Delay(30); + } while (r.x > 0 && (type == TRANSITION_CURTAIN || r.y > 0)); +} + static void sdl2_update_screen(const uint8_t *p, int present) { if (_copper_color != -1) { for (int j = 0; j < _screen_h; ++j) { @@ -459,6 +493,7 @@ struct sys_t g_sys = { .fade_in_palette = sdl2_fade_in_palette, .fade_out_palette = sdl2_fade_out_palette, .update_screen = sdl2_update_screen, + .transition_screen = sdl2_transition_screen, .process_events = sdl2_process_events, .sleep = sdl2_sleep, .get_timestamp = sdl2_get_timestamp, diff --git a/triggers.c b/triggers.c index fa10362..6ccd99f 100644 --- a/triggers.c +++ b/triggers.c @@ -79,7 +79,7 @@ static void trigger_func_op2(struct object_t *obj) { obj->ypos16 = obj->ypos >> 4; obj->sprite_type = 1; obj->yfriction = 0; - if (!g_vars.screen_unk1) { + if (!g_vars.switch_player_scrolling_flag) { obj->unk1C = 5; } } else if (obj->yvelocity < 0) { @@ -90,7 +90,7 @@ static void trigger_func_op2(struct object_t *obj) { obj->yfriction = 0; } obj->unk2F = 0; - if (g_vars.screen_unk1) { + if (g_vars.switch_player_scrolling_flag) { obj->special_anim = 18; obj->anim_num = 1; } @@ -114,7 +114,7 @@ static void trigger_func_op3(struct object_t *obj) { obj->ypos = obj->ypos16 << 4; obj->screen_xpos = obj->xpos - g_vars.screen_tilemap_xorigin; obj->screen_ypos = obj->ypos - g_vars.screen_tilemap_yorigin; - g_vars.screen_unk1 = 1; + g_vars.switch_player_scrolling_flag = 1; } } @@ -825,9 +825,6 @@ void triggers_update_tiles1(struct object_t *obj) { g_vars.objects[OBJECT_NUM_PLAYER2].data5F = p[7]; } screen_draw_frame(g_res.spr_frames[140 + g_vars.level], 12, 16, 80 + g_vars.level * 32, -12); - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_frame(g_res.spr_frames[140 + g_vars.level], 12, 16, 80 + g_vars.level * 32, -12); - g_vars.screen_draw_offset ^= 0x2000; g_vars.found_music_instrument_flag = 1; g_vars.triggers_counter = 0; play_sound(SOUND_12); @@ -883,19 +880,10 @@ void triggers_update_tiles1(struct object_t *obj) { ++obj->lifes_count; if (!g_vars.two_players_flag) { screen_draw_number(obj->lifes_count - 1, 64, 163, 2); - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_number(obj->lifes_count - 1, 64, 163, 2); - g_vars.screen_draw_offset ^= 0x2000; - } else if (obj->type == 0) { + } else if (obj->type == PLAYER_JAKE) { screen_draw_number(obj->lifes_count - 1, 48, 163, 2); - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_number(obj->lifes_count - 1, 48, 163, 2); - g_vars.screen_draw_offset ^= 0x2000; } else { screen_draw_number(obj->lifes_count - 1, 216, 163, 2); - g_vars.screen_draw_offset ^= 0x2000; - screen_draw_number(obj->lifes_count - 1, 216, 163, 2); - g_vars.screen_draw_offset ^= 0x2000; } } } else { @@ -931,7 +919,7 @@ void triggers_update_tiles2(struct object_t *obj) { obj->anim_num = 1; obj->unk2F = 0; obj->xvelocity = p[3] - 100; - obj->xmaxvelocity = ABS(obj->xvelocity); + obj->xmaxvelocity = abs(obj->xvelocity); do_level_player_hit(obj); } obj->trigger3_num = 0;