Import blues from c39a5c48
This commit is contained in:
parent
75a4b6508c
commit
9ec6c6d7b0
16
bb/fileio.c
16
bb/fileio.c
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@ -32,18 +32,6 @@ void fio_init(const char *data_path) {
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void fio_fini() {
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}
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static FILE *fio_open_no_case(const char *filename) {
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char buf[MAXPATHLEN];
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snprintf(buf, sizeof(buf), "%s/%s", _data_path, filename);
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FILE *fp = fopen(buf, "rb");
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if (!fp) {
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char *p = buf + strlen(_data_path) + 1;
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string_upper(p);
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fp = fopen(buf, "rb");
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}
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return fp;
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}
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int fio_open(const char *filename, int error_flag) {
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int slot = find_free_slot();
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if (slot < 0) {
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@ -51,7 +39,7 @@ int fio_open(const char *filename, int error_flag) {
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} else {
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struct fileio_slot_t *file_slot = &_fileio_slots_table[slot];
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memset(file_slot, 0, sizeof(fileio_slot_t));
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file_slot->fp = fio_open_no_case(filename);
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file_slot->fp = fopen_nocase(_data_path, filename);
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if (!file_slot->fp) {
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if (error_flag) {
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print_error("Unable to open file '%s'", filename);
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@ -98,7 +86,7 @@ int fio_read(int slot, void *data, int len) {
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}
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int fio_exists(const char *filename) {
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FILE *fp = fio_open_no_case(filename);
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FILE *fp = fopen_nocase(_data_path, filename);
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if (fp) {
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fclose(fp);
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return 1;
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@ -2073,7 +2073,7 @@ static void draw_foreground_tiles() {
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if (avt_num != 255) {
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const int tile_y = g_vars.screen_tilemap_yoffset + j * 16 + TILEMAP_OFFSET_Y;
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const int tile_x = g_vars.screen_tilemap_xoffset + i * 16;
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render_add_sprite(RENDER_SPR_FG, avt_num, tile_x, tile_y, 0);
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g_sys.render_add_sprite(RENDER_SPR_FG, avt_num, tile_x, tile_y, 0);
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}
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}
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++y;
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@ -2105,7 +2105,7 @@ void do_level() {
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g_vars.quit_level_flag = 0;
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g_vars.player2_scrolling_flag = 0;
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g_vars.found_music_instrument_flag = 0;
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render_set_sprites_clipping_rect(0, TILEMAP_OFFSET_Y, TILEMAP_SCREEN_W, TILEMAP_SCREEN_H);
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g_sys.render_set_sprites_clipping_rect(0, TILEMAP_OFFSET_Y, TILEMAP_SCREEN_W, TILEMAP_SCREEN_H);
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bool screen_transition_flag = true;
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do {
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const uint32_t timestamp = g_sys.get_timestamp();
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@ -2156,6 +2156,6 @@ void do_level() {
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if (g_options.amiga_copper_bars) {
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g_sys.set_copper_bars(0);
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}
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render_set_sprites_clipping_rect(0, 0, GAME_SCREEN_W, GAME_SCREEN_H);
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g_sys.render_set_sprites_clipping_rect(0, 0, GAME_SCREEN_W, GAME_SCREEN_H);
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g_vars.inp_keyboard[0xBF] = 0;
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}
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16
bb/screen.c
16
bb/screen.c
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@ -17,11 +17,15 @@ void screen_init() {
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}
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void screen_clear_sprites() {
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render_clear_sprites();
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g_sys.render_clear_sprites();
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}
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static void add_game_sprite(int x, int y, int frame, int xflip) {
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const uint8_t *p = g_res.spr_frames[frame];
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if (!p) {
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print_warning("add_game_sprite missing frame %d", frame);
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return;
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}
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const int h = READ_LE_UINT16(p - 4);
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const int w = READ_LE_UINT16(p - 2);
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int spr_type = RENDER_SPR_GAME;
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@ -34,7 +38,7 @@ static void add_game_sprite(int x, int y, int frame, int xflip) {
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y += _offset_y;
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}
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}
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render_add_sprite(spr_type, frame, x - w / 2, y - h, xflip);
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g_sys.render_add_sprite(spr_type, frame, x - w / 2, y - h, xflip);
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}
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void screen_add_sprite(int x, int y, int frame) {
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@ -256,9 +260,9 @@ static void decode_graphics(int spr_type, int start, int end, const uint8_t *dit
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}
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assert(max_w <= MAX_SPRITESHEET_W);
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assert(current_y + max_h <= MAX_SPRITESHEET_H);
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render_unload_sprites(spr_type);
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g_sys.render_unload_sprites(spr_type);
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const int palette_offset = (g_res.amiga_data && start == 0) ? 16 : 0;
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render_load_sprites(spr_type, end - start, r, data, MAX_SPRITESHEET_W, current_y + max_h, palette_offset, color_key);
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g_sys.render_load_sprites(spr_type, end - start, r, data, MAX_SPRITESHEET_W, current_y + max_h, palette_offset, color_key);
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free(data);
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}
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}
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@ -286,8 +290,8 @@ void screen_load_graphics(const uint8_t *dither_lut_sqv, const uint8_t *dither_l
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if (dither_lut_avt) {
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dither_graphics(data, FG_TILE_W * g_res.avt_count, FG_TILE_W * g_res.avt_count, FG_TILE_H, dither_lut_avt, color_key);
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}
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render_unload_sprites(RENDER_SPR_FG);
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render_load_sprites(RENDER_SPR_FG, g_res.avt_count, r, data, g_res.avt_count * FG_TILE_W, FG_TILE_H, 0, color_key);
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g_sys.render_unload_sprites(RENDER_SPR_FG);
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g_sys.render_load_sprites(RENDER_SPR_FG, g_res.avt_count, r, data, g_res.avt_count * FG_TILE_W, FG_TILE_H, 0, color_key);
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free(data);
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}
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// background tiles (Amiga) - re-arrange to match DOS .ck1/.ck2 layout
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@ -96,7 +96,6 @@ static void do_select_screen() {
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int bl = 2;
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while (!g_sys.input.quit) {
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int bh = bl;
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video_vsync(60);
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if (g_sys.input.direction & INPUT_DIRECTION_RIGHT) {
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g_sys.input.direction &= ~INPUT_DIRECTION_RIGHT;
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++bl;
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@ -104,7 +103,6 @@ static void do_select_screen() {
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if (bl == 0) {
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bl = 1;
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}
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video_vsync(60);
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}
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if (g_sys.input.direction & INPUT_DIRECTION_LEFT) {
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g_sys.input.direction &= ~INPUT_DIRECTION_LEFT;
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@ -113,7 +111,6 @@ static void do_select_screen() {
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if (bl == 0) {
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bl = 3;
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}
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video_vsync(60);
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}
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bh ^= bl;
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if (bh & 1) {
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@ -316,7 +313,7 @@ void game_main() {
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do_splash_screen();
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g_sys.set_screen_palette(common_palette_data, 0, 128, 6);
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video_load_sprites();
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render_set_sprites_clipping_rect(0, 0, TILEMAP_SCREEN_W, TILEMAP_SCREEN_H);
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g_sys.render_set_sprites_clipping_rect(0, 0, TILEMAP_SCREEN_W, TILEMAP_SCREEN_H);
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while (!g_sys.input.quit) {
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update_input();
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g_vars.level = g_options.start_level;
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@ -7,6 +7,7 @@
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#define CHEATS_OBJECT_NO_HIT (1 << 0)
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#define CHEATS_ONE_HIT_VINYL (1 << 1)
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#define CHEATS_DECOR_NO_HIT (1 << 2)
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#define CHEATS_UNLIMITED_VINYLS (1 << 3)
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extern struct options_t g_options;
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@ -129,7 +130,6 @@ struct vars_t {
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uint16_t buffer[128 * 2]; // level objects state 0xFFFF, 0xFF20 or g_vars.objects_table index
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int16_t dragon_coords[1 + 128];
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struct player_t players_table[2];
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uint8_t player_hit_counter;
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int16_t player_xscroll, player_map_offset;
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struct object_t objects_table[OBJECTS_COUNT];
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int level_start_1p_x_pos, level_start_1p_y_pos;
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@ -172,7 +172,6 @@ extern const uint8_t monster_spr_anim_data0[];
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extern const uint8_t monster_spr_anim_data1[];
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extern const uint8_t monster_spr_anim_data2[];
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extern const uint8_t monster_spr_anim_data3[];
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extern const uint8_t monster_spr_anim_data4[];
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extern const uint8_t monster_spr_anim_data6[];
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extern const uint8_t monster_spr_anim_data8[];
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extern const uint8_t monster_spr_anim_data9[];
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@ -208,12 +207,12 @@ extern void video_draw_dot_pattern(int offset);
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extern void video_draw_sprite(int num, int x, int y, int flag);
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extern void video_draw_string(const char *s, int offset, int hspace);
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extern void video_copy_vga(int size);
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extern void video_vsync(int delay);
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extern void fade_in_palette();
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extern void fade_out_palette();
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extern void ja_decode_spr(const uint8_t *src, int w, int h, uint8_t *dst, int dst_pitch, uint8_t pal_mask);
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extern void ja_decode_chr(const uint8_t *buffer, const int size, uint8_t *dst, int dst_pitch);
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extern void ja_decode_tile(const uint8_t *buffer, uint8_t pal_mask, uint8_t *dst, int dst_pitch, int x, int y);
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extern void ja_decode_motif(int num, uint8_t color);
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extern void video_load_sprites();
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/* sound.c */
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96
ja/level.c
96
ja/level.c
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@ -22,6 +22,16 @@ static void level_player_draw_powerdown_animation(struct player_t *player);
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static void level_player_draw_powerup_animation(struct player_t *player, struct object_t *obj);
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static void level_update_tiles(struct object_t *obj, int ax, int dx, int bp);
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static void do_end_of_level() {
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static const uint8_t color_index = 127;
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ja_decode_motif(g_vars.level_num % 9, color_index);
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static const uint8_t white[] = { 0x3F, 0x3F, 0x3F };
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g_sys.set_palette_color(color_index, white);
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g_sys.update_screen(g_res.vga, 1);
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g_sys.sleep(1000);
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fade_out_palette();
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}
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static void level_player_die(struct player_t *player) {
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g_vars.player_xscroll = 0;
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player_flags2(&player->obj) |= 8;
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@ -81,8 +91,8 @@ static void level_update_palette() {
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}
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static uint8_t level_lookup_tile(uint8_t num) {
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uint8_t _al = g_vars.tilemap_lut_type[num];
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if (_al == 2) {
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const uint8_t type = g_vars.tilemap_lut_type[num];
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if (type == 2) {
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if ((g_vars.tilemap_flags & 2) != 0 && (g_vars.level_loop_counter & 0x20) != 0) {
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return 0;
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}
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@ -93,11 +103,11 @@ static uint8_t level_lookup_tile(uint8_t num) {
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}
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}
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}
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_al = g_vars.tilemap_current_lut[num];
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if (_al == 248 && (g_vars.tilemap_flags & 1) != 0) {
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++_al;
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num = g_vars.tilemap_current_lut[num];
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if (num == 248 && (g_vars.tilemap_flags & 1) != 0) {
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++num;
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}
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return _al;
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return num;
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}
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static uint8_t level_get_tile(int offset) {
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@ -218,7 +228,6 @@ static void level_hit_player(struct player_t *p) {
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player_flags(&g_vars.players_table[1].obj) &= ~0x40;
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player_flags2(&g_vars.players_table[0].obj) &= ~1;
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player_flags2(&g_vars.players_table[1].obj) &= ~1;
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g_vars.player_hit_counter = 7;
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}
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static void level_player_hit_object(struct player_t *p, struct object_t *obj) {
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@ -483,9 +492,13 @@ static void level_update_player_anim_6(struct player_t *player) {
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int ax = ((player_flags(&player->obj) & PLAYER_FLAGS_POWERUP) != 0) ? 0x200 : 0x100;
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if (player_power(&player->obj) >= 33) {
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ax = 0x4000;
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if ((g_options.cheats & CHEATS_UNLIMITED_VINYLS) == 0) {
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player->vinyls_count -= 4;
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}
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}
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if ((g_options.cheats & CHEATS_UNLIMITED_VINYLS) == 0) {
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--player->vinyls_count;
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}
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object22_damage(obj) = ax;
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player_flags(&player->obj) |= PLAYER_FLAGS_THROW_VINYL;
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player_power(&player->obj) = 0;
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@ -606,7 +619,6 @@ static void level_update_player_anim_26(struct player_t *player) {
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}
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static void level_update_player_anim_27(struct player_t *player) {
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g_vars.player_hit_counter = 7;
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player->obj.spr_num = 27;
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level_player_update_xvelocity(player, 0);
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if (player_throw_counter(&player->obj) == 0) {
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@ -1299,7 +1311,7 @@ static void level_update_object82_type3(struct object_t *obj) {
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if (al == 0) {
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if (level_get_closest_player(obj, 160)) {
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object82_state(obj) = 1;
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object82_anim_data(obj) = monster_spr_anim_data4;
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object82_anim_data(obj) = monster_spr_anim_data3 + 4;
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object82_counter(obj) = 40;
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}
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} else if (al == 1) {
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@ -1346,7 +1358,7 @@ static void level_update_object82_type2(struct object_t *obj) {
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obj->data[5].w = -56;
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obj->data[4].b[0] = obj->data[4].b[1];
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obj->data[4].b[1] = -obj->data[4].b[1];
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obj->data[1].b[0] += 2;
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object82_anim_data(obj) += 2;
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object82_counter(obj) = 4;
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}
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} else {
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@ -1600,7 +1612,7 @@ static void level_update_triggers() {
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if (num == 21) {
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obj->spr_num = 228; // closed trap
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type = 3;
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object82_anim_data(obj) = monster_spr_anim_data4 + 18;
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object82_anim_data(obj) = monster_spr_anim_data3 + 24;
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} else {
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obj->spr_num = 225; // open trap
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object82_anim_data(obj) = monster_spr_anim_data3;
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@ -1921,6 +1933,8 @@ static void level_update_triggers() {
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}
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if (player_bounce_counter(&g_vars.players_table[0].obj) != 0) {
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--player_bounce_counter(&g_vars.players_table[0].obj);
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}
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if (player_bounce_counter(&g_vars.players_table[0].obj) != 0) {
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level_update_bouncing_tiles(&g_vars.players_table[0]);
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}
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assert(g_vars.player != 2);
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@ -1937,7 +1951,7 @@ static void level_update_triggers() {
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}
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p += num << 1; // loop
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}
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obj->spr_num = num | ((object82_hflip(obj) & 0x80) << 8); // hflip
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obj->spr_num = num | ((object82_hflip(obj) & 0x80) << 8);
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object82_anim_data(obj) = p + 2;
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switch (object82_type(obj)) {
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case 0:
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@ -1982,7 +1996,7 @@ static void level_update_triggers() {
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if (object82_type(obj) == 5) { // jukebox for end of level
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if ((player_flags2(&player->obj) & 8) == 0) {
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if (level_collide_objects(obj, &g_vars.objects_table[0])) {
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// do_end_of_level();
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do_end_of_level();
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g_vars.change_next_level_flag = 1;
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continue;
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}
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@ -2028,7 +2042,7 @@ static void level_update_player(struct player_t *player) {
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continue;
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} else { // rotating platforms
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if (player_y_delta(&player->obj) < 0) {
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break; // 10D51
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goto bonus_objects;
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}
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if (obj->y_pos < player_obj->y_pos) {
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continue;
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@ -2042,7 +2056,7 @@ static void level_update_player(struct player_t *player) {
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player_y_delta(&player->obj) = 0;
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player_flags(&player->obj) |= 1;
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player_jump_counter(&player->obj) = 7;
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goto bonus_objects; // 10D51
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goto bonus_objects;
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}
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}
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if (player_y_delta(&player->obj) >= 0) {
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@ -2073,7 +2087,7 @@ static void level_update_player(struct player_t *player) {
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if (object64_counter(obj) != 0) {
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--object64_counter(obj);
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}
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goto bonus_objects; // 10D51;
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goto bonus_objects;
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}
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}
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player_obj->y_pos -= 8;
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@ -2232,15 +2246,15 @@ static void level_draw_objects() {
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} else {
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// video_set_palette_index(sprite_palettes[num]);
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}
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const int spr_flag = ((obj->spr_num & 0x8000) != 0) ? 1 : 0;
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const int spr_hflip = ((obj->spr_num & 0x8000) != 0) ? 1 : 0;
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const int spr_y_pos = obj->y_pos - ((g_vars.tilemap_y << 4) + g_vars.tilemap_scroll_dy) - (sprite_offsets[num] >> 8);
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int _dx = obj->x_pos - ((g_vars.tilemap_x << 4) + (g_vars.tilemap_scroll_dx << 2));
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int _cl = (sprite_sizes[num] & 255);
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if (spr_flag) {
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_cl = (sprite_offsets[num] & 255) - _cl;
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int spr_x_pos = obj->x_pos - ((g_vars.tilemap_x << 4) + (g_vars.tilemap_scroll_dx << 2));
|
||||
int spr_w = (sprite_sizes[num] & 255);
|
||||
if (spr_hflip) {
|
||||
spr_w = (sprite_offsets[num] & 255) - spr_w;
|
||||
}
|
||||
const int spr_x_pos = _dx - _cl;
|
||||
video_draw_sprite(num, spr_x_pos, spr_y_pos, spr_flag);
|
||||
spr_x_pos -= spr_w;
|
||||
video_draw_sprite(num, spr_x_pos, spr_y_pos, spr_hflip);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2613,14 +2627,14 @@ static void level_update_tiles(struct object_t *obj, int ax, int dx, int bp) {
|
|||
level_tile_func(tile_funcs3[_al], obj, bp, _al * 2);
|
||||
}
|
||||
|
||||
static bool sub_15D99(struct player_t *player, int ax, int dx) {
|
||||
static bool level_adjust_player_spr_num_helper(struct player_t *player, int ax, int dx) {
|
||||
if ((player_flags2(&player->obj) & 1) == 0) {
|
||||
return false;
|
||||
}
|
||||
if (player->change_hdir_counter < 30) {
|
||||
const int offset = (dx >> 4) * g_vars.tilemap_w + (ax >> 4);
|
||||
uint8_t _al = level_get_tile(offset - g_vars.tilemap_w);
|
||||
if (tile_funcs3[_al] != 0x5E58) {
|
||||
const uint8_t num = level_get_tile(offset - g_vars.tilemap_w);
|
||||
if (tile_funcs3[num] != 0x5E58) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -2628,7 +2642,7 @@ static bool sub_15D99(struct player_t *player, int ax, int dx) {
|
|||
return true;
|
||||
}
|
||||
|
||||
static void sub_15BA5(struct player_t *player) {
|
||||
static void level_adjust_player_spr_num(struct player_t *player) {
|
||||
struct object_t *obj = &g_vars.objects_table[player_obj_num(&player->obj)];
|
||||
obj->x_pos = player->obj.x_pos;
|
||||
obj->y_pos = player->obj.y_pos;
|
||||
|
@ -2655,7 +2669,7 @@ static void sub_15BA5(struct player_t *player) {
|
|||
}
|
||||
}
|
||||
player_flags(&player->obj) &= ~PLAYER_FLAGS_STAIRS;
|
||||
if (!sub_15D99(player, player->obj.x_pos, player->obj.y_pos)) {
|
||||
if (!level_adjust_player_spr_num_helper(player, player->obj.x_pos, player->obj.y_pos)) {
|
||||
level_update_tiles(&player->obj, player->obj.x_pos, player->obj.y_pos, 0);
|
||||
}
|
||||
}
|
||||
|
@ -2674,10 +2688,7 @@ static void sub_15BA5(struct player_t *player) {
|
|||
}
|
||||
|
||||
static void level_adjust_player_position() {
|
||||
if (g_vars.player_hit_counter != 0) {
|
||||
--g_vars.player_hit_counter;
|
||||
}
|
||||
sub_15BA5(&g_vars.players_table[0]);
|
||||
level_adjust_player_spr_num(&g_vars.players_table[0]);
|
||||
assert(g_vars.player < 2);
|
||||
}
|
||||
|
||||
|
@ -2688,7 +2699,7 @@ static void level_sync() {
|
|||
--g_vars.level_time;
|
||||
}
|
||||
g_sys.update_screen(g_res.vga, 1);
|
||||
render_clear_sprites();
|
||||
g_sys.render_clear_sprites();
|
||||
const int diff = (g_vars.timestamp + (1000 / 30)) - g_sys.get_timestamp();
|
||||
g_sys.sleep(MAX(diff, 10));
|
||||
g_vars.timestamp = g_sys.get_timestamp();
|
||||
|
@ -2840,7 +2851,6 @@ static void load_level_data(uint16_t level) {
|
|||
static void reset_level_data() {
|
||||
memset(g_vars.objects_table, 0xFF, sizeof(g_vars.objects_table));
|
||||
g_vars.change_next_level_flag = 0;
|
||||
g_vars.player_hit_counter = 0;
|
||||
g_vars.player_xscroll = 0;
|
||||
g_vars.player_map_offset = 0;
|
||||
g_vars.throw_vinyl_counter = 0;
|
||||
|
@ -2889,12 +2899,12 @@ static void level_init_tilemap() {
|
|||
g_vars.tilemap_scroll_dx = 0;
|
||||
g_vars.tilemap_scroll_dy = 0;
|
||||
while (1) {
|
||||
const int current_y = g_vars.tilemap_y;
|
||||
const int _dx = g_vars.tilemap_y + 11;
|
||||
const int _ax = g_vars.players_table[0].obj.y_pos >> 4;
|
||||
if (_dx > _ax) {
|
||||
const int bottom_y = g_vars.tilemap_y + 11;
|
||||
const int player_y = g_vars.players_table[0].obj.y_pos >> 4;
|
||||
if (bottom_y > player_y) {
|
||||
break;
|
||||
}
|
||||
const int current_y = g_vars.tilemap_y;
|
||||
level_adjust_vscroll_down(16);
|
||||
if (g_vars.tilemap_y == current_y) {
|
||||
break;
|
||||
|
@ -2902,15 +2912,15 @@ static void level_init_tilemap() {
|
|||
}
|
||||
level_adjust_vscroll_down(16);
|
||||
level_adjust_vscroll_down(16);
|
||||
int bp = _undefined;
|
||||
int prev_x = _undefined;
|
||||
while (1) {
|
||||
const int _dx = g_vars.tilemap_x + 10;
|
||||
const int _ax = g_vars.players_table[0].obj.x_pos >> 4;
|
||||
if (_dx >= _ax || bp == _dx) {
|
||||
const int right_x = g_vars.tilemap_x + 10;
|
||||
const int player_x = g_vars.players_table[0].obj.x_pos >> 4;
|
||||
if (right_x >= player_x || prev_x == right_x) {
|
||||
break;
|
||||
}
|
||||
level_adjust_hscroll_right(4);
|
||||
bp = _dx;
|
||||
prev_x = right_x;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -33,6 +33,14 @@ void res_init(const char *path, int vga_size) {
|
|||
snprintf(filepath, sizeof(filepath), "%s/board.eat", _datapath);
|
||||
unpack(filepath, g_res.board, BOARD_SIZE);
|
||||
|
||||
static const int MOTIF_SIZE = 320 * 25 * 9;
|
||||
g_res.motif = (uint8_t *)malloc(MOTIF_SIZE);
|
||||
if (!g_res.motif) {
|
||||
print_error("Failed to allocate motif buffer, %d bytes", MOTIF_SIZE);
|
||||
}
|
||||
snprintf(filepath, sizeof(filepath), "%s/motif.eat", _datapath);
|
||||
unpack(filepath, g_res.motif, MOTIF_SIZE);
|
||||
|
||||
static const int SPRITES_SIZE = 108044;
|
||||
g_res.sprites = (uint8_t *)malloc(SPRITES_SIZE);
|
||||
if (!g_res.sprites) {
|
||||
|
@ -70,6 +78,8 @@ void res_fini() {
|
|||
g_res.font = 0;
|
||||
free(g_res.board);
|
||||
g_res.board = 0;
|
||||
free(g_res.motif);
|
||||
g_res.motif = 0;
|
||||
free(g_res.sprites);
|
||||
g_res.sprites = 0;
|
||||
free(g_res.tmp);
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
struct resource_t {
|
||||
uint8_t *font;
|
||||
uint8_t *board;
|
||||
uint8_t *motif;
|
||||
uint8_t *sprites;
|
||||
uint8_t *samples;
|
||||
uint8_t *tmp;
|
||||
|
|
36
ja/screen.c
36
ja/screen.c
|
@ -22,7 +22,7 @@ void video_draw_dot_pattern(int offset) {
|
|||
}
|
||||
|
||||
void video_draw_sprite(int num, int x, int y, int flag) {
|
||||
render_add_sprite(RENDER_SPR_GAME, num, x, y, flag != 0);
|
||||
g_sys.render_add_sprite(RENDER_SPR_GAME, num, x, y, flag != 0);
|
||||
}
|
||||
|
||||
void video_draw_string(const char *s, int offset, int hspace) {
|
||||
|
@ -44,8 +44,8 @@ void video_copy_vga(int size) {
|
|||
if (size == 0xB500) {
|
||||
memcpy(g_res.background, g_res.tmp + 768, 64000);
|
||||
} else {
|
||||
g_sys.set_screen_palette(g_res.tmp, 0, 256, 6);
|
||||
assert(size == 0x7D00);
|
||||
g_sys.set_screen_palette(g_res.tmp, 0, 256, 6);
|
||||
const uint8_t *src = g_res.tmp + 768;
|
||||
if (GAME_SCREEN_W * GAME_SCREEN_H == 64000) {
|
||||
memcpy(g_res.vga, src, 64000);
|
||||
|
@ -60,9 +60,6 @@ void video_copy_vga(int size) {
|
|||
}
|
||||
}
|
||||
|
||||
void video_vsync(int delay) {
|
||||
}
|
||||
|
||||
void fade_in_palette() {
|
||||
if (!g_sys.input.quit) {
|
||||
g_sys.fade_in_palette();
|
||||
|
@ -167,6 +164,28 @@ void ja_decode_tile(const uint8_t *buffer, uint8_t pal_mask, uint8_t *dst, int d
|
|||
}
|
||||
}
|
||||
|
||||
static void decode_motif(const uint8_t *src, uint8_t *dst, uint8_t color) {
|
||||
for (int x = 0; x < 40; ++x) {
|
||||
for (int b = 0; b < 8; ++b) {
|
||||
const uint8_t mask = 1 << (7 - b);
|
||||
if (src[x] & mask) {
|
||||
dst[x * 8 + b] = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ja_decode_motif(int num, uint8_t color) {
|
||||
const uint8_t *src = g_res.motif + 25 * 320 * num;
|
||||
int y = 0;
|
||||
for (int j = 0; j < 25; ++j) {
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
decode_motif(src + i * 40 + j * 320, g_res.vga + y * GAME_SCREEN_W, color);
|
||||
++y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void video_load_sprites() {
|
||||
struct sys_rect_t r[MAX_SPRITES];
|
||||
uint8_t *data = (uint8_t *)calloc(MAX_SPRITESHEET_W * MAX_SPRITESHEET_H, 1);
|
||||
|
@ -211,15 +230,12 @@ void video_load_sprites() {
|
|||
r[i].w = w;
|
||||
r[i].h = h;
|
||||
current_x += w;
|
||||
if (h > max_h) {
|
||||
max_h = h;
|
||||
}
|
||||
}
|
||||
assert(count <= MAX_SPRITES);
|
||||
assert(max_w <= MAX_SPRITESHEET_W);
|
||||
assert(current_y + max_h <= MAX_SPRITESHEET_H);
|
||||
render_unload_sprites(RENDER_SPR_GAME);
|
||||
render_load_sprites(RENDER_SPR_GAME, count, r, data, MAX_SPRITESHEET_W, current_y + max_h, 0, 0x0);
|
||||
g_sys.render_unload_sprites(RENDER_SPR_GAME);
|
||||
g_sys.render_load_sprites(RENDER_SPR_GAME, count, r, data, MAX_SPRITESHEET_W, current_y + max_h, 0, 0x0);
|
||||
free(data);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -268,11 +268,8 @@ const uint8_t monster_spr_anim_data2[] = {
|
|||
0xDA,0x00,0xF7,0xFF,0x00,0x7D,0xDC,0x00,0xFF,0xFF
|
||||
};
|
||||
const uint8_t monster_spr_anim_data3[] = {
|
||||
0xE1,0x00,0xFF,0xFF
|
||||
};
|
||||
const uint8_t monster_spr_anim_data4[] = {
|
||||
0xE1,0x00,0xE1,0x00,0xE2,0x00,0xE3,0x00,0xE3,0x00,0xE2,0x00,0xE1,0x00,0xE1,0x00,
|
||||
0xF8,0xFF,0xE4,0x00,0xFF,0xFF,0x00,0x7D,0xE5,0x00,0xFF,0xFF
|
||||
0xE1,0x00,0xFF,0xFF,0xE1,0x00,0xE1,0x00,0xE2,0x00,0xE3,0x00,0xE3,0x00,0xE2,0x00,
|
||||
0xE1,0x00,0xE1,0x00,0xF8,0xFF,0xE4,0x00,0xFF,0xFF,0x00,0x7D,0xE5,0x00,0xFF,0xFF
|
||||
};
|
||||
const uint8_t monster_spr_anim_data6[] = {
|
||||
0xEC,0x00,0xEC,0x00,0xED,0x00,0xED,0x00,0xFC,0xFF,0xEE,0x00,0xFF,0xFF,0x00,0x7D,
|
||||
|
|
|
@ -13,11 +13,6 @@ struct unpack_eat_t {
|
|||
|
||||
static struct unpack_eat_t g_unpack;
|
||||
|
||||
static uint16_t fread_le16(FILE *fp) {
|
||||
const uint16_t val = fgetc(fp);
|
||||
return val | (fgetc(fp) << 8);
|
||||
}
|
||||
|
||||
static int next_bit(struct unpack_eat_t *u) {
|
||||
const int bit = (u->bits & (1 << (16 - u->len))) != 0;
|
||||
--u->len;
|
||||
|
|
19
sys.h
19
sys.h
|
@ -11,6 +11,10 @@
|
|||
|
||||
#define SYS_AUDIO_FREQ 22050
|
||||
|
||||
#define RENDER_SPR_GAME 0 /* player sprites */
|
||||
#define RENDER_SPR_LEVEL 1 /* level sprites */
|
||||
#define RENDER_SPR_FG 2 /* foreground tiles */
|
||||
|
||||
struct input_t {
|
||||
uint8_t direction;
|
||||
bool quit;
|
||||
|
@ -51,18 +55,13 @@ struct sys_t {
|
|||
void (*stop_audio)();
|
||||
void (*lock_audio)();
|
||||
void (*unlock_audio)();
|
||||
void (*render_load_sprites)(int spr_type, int count, const struct sys_rect_t *r, const uint8_t *data, int w, int h, int palette_offset, uint8_t color_key);
|
||||
void (*render_unload_sprites)(int spr_type);
|
||||
void (*render_add_sprite)(int spr_type, int frame, int x, int y, int xflip);
|
||||
void (*render_clear_sprites)();
|
||||
void (*render_set_sprites_clipping_rect)(int x, int y, int w, int h);
|
||||
};
|
||||
|
||||
extern struct sys_t g_sys;
|
||||
|
||||
#define RENDER_SPR_GAME 0 /* player sprites */
|
||||
#define RENDER_SPR_LEVEL 1 /* level sprites */
|
||||
#define RENDER_SPR_FG 2 /* foreground tiles */
|
||||
|
||||
extern void render_load_sprites(int spr_type, int count, const struct sys_rect_t *r, const uint8_t *data, int w, int h, int palette_offset, uint8_t color_key);
|
||||
extern void render_unload_sprites(int spr_type);
|
||||
extern void render_add_sprite(int spr_type, int frame, int x, int y, int xflip);
|
||||
extern void render_clear_sprites();
|
||||
extern void render_set_sprites_clipping_rect(int x, int y, int w, int h);
|
||||
|
||||
#endif /* SYS_H__ */
|
||||
|
|
57
sys_sdl2.c
57
sys_sdl2.c
|
@ -511,28 +511,7 @@ static void sdl2_unlock_audio() {
|
|||
SDL_UnlockAudio();
|
||||
}
|
||||
|
||||
struct sys_t g_sys = {
|
||||
.init = sdl2_init,
|
||||
.fini = sdl2_fini,
|
||||
.set_screen_size = sdl2_set_screen_size,
|
||||
.set_screen_palette = sdl2_set_screen_palette,
|
||||
.set_palette_amiga = sdl2_set_palette_amiga,
|
||||
.set_copper_bars = sdl2_set_copper_bars,
|
||||
.set_palette_color = sdl2_set_palette_color,
|
||||
.fade_in_palette = sdl2_fade_in_palette,
|
||||
.fade_out_palette = sdl2_fade_out_palette,
|
||||
.update_screen = sdl2_update_screen,
|
||||
.transition_screen = sdl2_transition_screen,
|
||||
.process_events = sdl2_process_events,
|
||||
.sleep = sdl2_sleep,
|
||||
.get_timestamp = sdl2_get_timestamp,
|
||||
.start_audio = sdl2_start_audio,
|
||||
.stop_audio = sdl2_stop_audio,
|
||||
.lock_audio = sdl2_lock_audio,
|
||||
.unlock_audio = sdl2_unlock_audio,
|
||||
};
|
||||
|
||||
void render_load_sprites(int spr_type, int count, const struct sys_rect_t *r, const uint8_t *data, int w, int h, int palette_offset, uint8_t color_key) {
|
||||
static void render_load_sprites(int spr_type, int count, const struct sys_rect_t *r, const uint8_t *data, int w, int h, int palette_offset, uint8_t color_key) {
|
||||
assert(spr_type < ARRAYSIZE(_spritesheets));
|
||||
struct spritesheet_t *spr_sheet = &_spritesheets[spr_type];
|
||||
spr_sheet->count = count;
|
||||
|
@ -558,7 +537,7 @@ void render_load_sprites(int spr_type, int count, const struct sys_rect_t *r, co
|
|||
}
|
||||
}
|
||||
|
||||
void render_unload_sprites(int spr_type) {
|
||||
static void render_unload_sprites(int spr_type) {
|
||||
struct spritesheet_t *spr_sheet = &_spritesheets[spr_type];
|
||||
free(spr_sheet->r);
|
||||
if (spr_sheet->texture) {
|
||||
|
@ -567,7 +546,7 @@ void render_unload_sprites(int spr_type) {
|
|||
memset(spr_sheet, 0, sizeof(struct spritesheet_t));
|
||||
}
|
||||
|
||||
void render_add_sprite(int spr_type, int frame, int x, int y, int xflip) {
|
||||
static void render_add_sprite(int spr_type, int frame, int x, int y, int xflip) {
|
||||
assert(_sprites_count < ARRAYSIZE(_sprites));
|
||||
struct sprite_t *spr = &_sprites[_sprites_count];
|
||||
spr->sheet = spr_type;
|
||||
|
@ -578,13 +557,39 @@ void render_add_sprite(int spr_type, int frame, int x, int y, int xflip) {
|
|||
++_sprites_count;
|
||||
}
|
||||
|
||||
void render_clear_sprites() {
|
||||
static void render_clear_sprites() {
|
||||
_sprites_count = 0;
|
||||
}
|
||||
|
||||
void render_set_sprites_clipping_rect(int x, int y, int w, int h) {
|
||||
static void render_set_sprites_clipping_rect(int x, int y, int w, int h) {
|
||||
_sprites_cliprect.x = x;
|
||||
_sprites_cliprect.y = y;
|
||||
_sprites_cliprect.w = w;
|
||||
_sprites_cliprect.h = h;
|
||||
}
|
||||
|
||||
struct sys_t g_sys = {
|
||||
.init = sdl2_init,
|
||||
.fini = sdl2_fini,
|
||||
.set_screen_size = sdl2_set_screen_size,
|
||||
.set_screen_palette = sdl2_set_screen_palette,
|
||||
.set_palette_amiga = sdl2_set_palette_amiga,
|
||||
.set_copper_bars = sdl2_set_copper_bars,
|
||||
.set_palette_color = sdl2_set_palette_color,
|
||||
.fade_in_palette = sdl2_fade_in_palette,
|
||||
.fade_out_palette = sdl2_fade_out_palette,
|
||||
.update_screen = sdl2_update_screen,
|
||||
.transition_screen = sdl2_transition_screen,
|
||||
.process_events = sdl2_process_events,
|
||||
.sleep = sdl2_sleep,
|
||||
.get_timestamp = sdl2_get_timestamp,
|
||||
.start_audio = sdl2_start_audio,
|
||||
.stop_audio = sdl2_stop_audio,
|
||||
.lock_audio = sdl2_lock_audio,
|
||||
.unlock_audio = sdl2_unlock_audio,
|
||||
.render_load_sprites = render_load_sprites,
|
||||
.render_unload_sprites = render_unload_sprites,
|
||||
.render_add_sprite = render_add_sprite,
|
||||
.render_clear_sprites = render_clear_sprites,
|
||||
.render_set_sprites_clipping_rect = render_set_sprites_clipping_rect
|
||||
};
|
||||
|
|
18
util.c
18
util.c
|
@ -1,5 +1,6 @@
|
|||
|
||||
#include <stdarg.h>
|
||||
#include <sys/param.h>
|
||||
#include "util.h"
|
||||
|
||||
int g_debug_mask = 0;
|
||||
|
@ -58,3 +59,20 @@ void print_info(const char *msg, ...) {
|
|||
va_end(va);
|
||||
fprintf(stdout, "%s\n", buf);
|
||||
}
|
||||
|
||||
FILE *fopen_nocase(const char *path, const char *filename) {
|
||||
char buf[MAXPATHLEN];
|
||||
snprintf(buf, sizeof(buf), "%s/%s", path, filename);
|
||||
FILE *fp = fopen(buf, "rb");
|
||||
if (!fp) {
|
||||
char *p = buf + strlen(path) + 1;
|
||||
string_upper(p);
|
||||
fp = fopen(buf, "rb");
|
||||
}
|
||||
return fp;
|
||||
}
|
||||
|
||||
uint16_t fread_le16(FILE *fp) {
|
||||
const uint16_t val = fgetc(fp);
|
||||
return val | (fgetc(fp) << 8);
|
||||
}
|
||||
|
|
4
util.h
4
util.h
|
@ -16,9 +16,13 @@ extern int g_debug_mask;
|
|||
|
||||
extern void string_lower(char *p);
|
||||
extern void string_upper(char *p);
|
||||
|
||||
extern void print_debug(int debug_channel, const char *msg, ...);
|
||||
extern void print_warning(const char *msg, ...);
|
||||
extern void print_error(const char *msg, ...);
|
||||
extern void print_info(const char *msg, ...);
|
||||
|
||||
extern FILE * fopen_nocase(const char *path, const char *filename);
|
||||
extern uint16_t fread_le16(FILE *fp);
|
||||
|
||||
#endif /* UTIL_H__ */
|
||||
|
|
Loading…
Reference in New Issue