Import blues from 139f50c7
This commit is contained in:
parent
458ecc8831
commit
d8c0b40e94
12
game.c
12
game.c
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@ -23,13 +23,13 @@ void update_input() {
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g_vars.inp_key_right = ((g_sys.input.direction & INPUT_DIRECTION_RIGHT) != 0) || g_vars.inp_keyboard[0x4D] || g_vars.inp_keyboard[0x79];
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g_vars.inp_key_up = ((g_sys.input.direction & INPUT_DIRECTION_UP) != 0) || g_vars.inp_keyboard[0x48] || g_vars.inp_keyboard[0x7C];
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g_vars.inp_key_down = ((g_sys.input.direction & INPUT_DIRECTION_DOWN) != 0) || g_vars.inp_keyboard[0x50] || g_vars.inp_keyboard[0x7B];
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g_vars.inp_key_space = (g_sys.input.space != 0) || g_vars.inp_keyboard[0x39] || g_vars.inp_keyboard[0x77];
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g_vars.inp_key_space = g_sys.input.space || g_vars.inp_keyboard[0x39] || g_vars.inp_keyboard[0x77];
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g_vars.inp_key_tab = g_vars.inp_keyboard[0xF] || g_vars.inp_keyboard[0x78];
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}
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void do_title_screen() {
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const uint32_t timestamp = g_sys.get_timestamp() + 20 * 1000;
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load_img(g_options.amiga_data ? "blues.lbm" : "pres.sqz");
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load_img(g_options.amiga_data ? "blues.lbm" : "pres.sqz", GAME_SCREEN_W);
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fade_in_palette();
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do {
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update_input();
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@ -64,7 +64,7 @@ void do_select_player() {
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int frame2 = 1;
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const int color_rgb = 2;
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const int colors_count = 25;
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load_img(g_options.amiga_data ? "choix.lbm" : "choix.sqz");
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load_img(g_options.amiga_data ? "choix.lbm" : "choix.sqz", GAME_SCREEN_W);
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screen_load_graphics();
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screen_clear_sprites();
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do {
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@ -250,8 +250,8 @@ static void do_inter_screen_helper(int xpos, int ypos, int c) {
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static void do_inter_screen() {
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static const uint8_t xpos[] = { 0xFA, 0x50, 0xF0, 0xC8, 0x50, 0x50 };
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static const uint8_t ypos[] = { 0xAA, 0x37, 0x28, 0x5F, 0xA5, 0xAA };
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load_img(g_options.amiga_data ? "inter.lbm" : "inter.sqz");
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g_vars.screen_h = 199;
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load_img(g_options.amiga_data ? "inter.lbm" : "inter.sqz", GAME_SCREEN_W);
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g_vars.screen_draw_h = GAME_SCREEN_H - 1;
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screen_clear_sprites();
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if (g_vars.level > 1) {
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for (int i = 0; i < g_vars.level - 1; ++i) {
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@ -292,8 +292,8 @@ void game_main() {
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g_vars.screen_w = GAME_SCREEN_W;
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g_vars.screen_h = GAME_SCREEN_H;
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g_vars.screen_draw_offset = 0;
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screen_flip();
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screen_init();
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screen_flip();
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g_vars.start_level = 0;
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if (g_options.amiga_data) {
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load_spr("sprite", g_res.spr_sqv, 0);
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18
game.h
18
game.h
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@ -8,8 +8,8 @@
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#define GAME_SCREEN_H 200
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#define TILEMAP_OFFSET_Y 14
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#define TILEMAP_SCREEN_W 320
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#define TILEMAP_SCREEN_H 160
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#define TILEMAP_SCREEN_W GAME_SCREEN_W
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#define TILEMAP_SCREEN_H (GAME_SCREEN_H - 40)
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#define PLAYER_JAKE 0
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#define PLAYER_ELWOOD 1
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@ -152,8 +152,8 @@ struct vars_t {
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int screen_tilemap_xoffset, screen_tilemap_yoffset;
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int screen_tilemap_size_w, screen_tilemap_size_h;
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int screen_scrolling_dirmask, screen_unk1;
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uint16_t screen_draw_offset;
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uint16_t screen_tile_lut[256];
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int screen_draw_h, screen_draw_offset;
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int screen_tile_lut[256];
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int level_completed_flag;
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int play_level_flag;
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int game_over_flag;
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@ -238,7 +238,7 @@ extern void level_call_object_func(struct object_t *);
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/* screen.c */
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extern void screen_init();
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extern void screen_clear_sprites(); // _sprites_count = 0
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extern void screen_clear_sprites();
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extern void screen_add_sprite(int x, int y, int frame);
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extern void screen_clear_last_sprite();
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extern void screen_redraw_sprites();
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@ -246,17 +246,15 @@ extern void fade_in_palette();
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extern void fade_out_palette();
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extern void screen_adjust_palette_color(int color, int b, int c);
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extern void screen_vsync();
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extern void screen_draw_frame(const uint8_t *frame, int a, int b, int c, int d);
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extern void screen_draw_frame(const uint8_t *frame, int fh, int fw, int x, int y);
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extern void screen_flip();
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extern void screen_unk4();
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extern void screen_unk5();
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extern void screen_unk6();
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extern void screen_copy_tilemap2(int a, int b, int c, int d);
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extern void screen_copy_tilemap(int a);
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extern void screen_do_transition1(int a);
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extern void screen_do_transition2();
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extern void screen_clear(int a);
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extern void screen_draw_tile(int tile, int dst, int type);
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extern void screen_do_transition2();
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extern void screen_draw_number(int num, int x, int y, int color);
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extern void screen_add_game_sprite1(int x, int y, int frame);
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extern void screen_add_game_sprite2(int x, int y, int frame);
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@ -265,7 +263,7 @@ extern void screen_add_game_sprite4(int x, int y, int frame, int blinking_counte
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extern void screen_load_graphics();
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/* sound.c */
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extern void sound_init(int rate);
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extern void sound_init();
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extern void sound_fini();
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extern void play_sound(int num);
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extern void play_music(int num);
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60
level.c
60
level.c
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@ -353,22 +353,6 @@ static void do_level_update_scrolling2() {
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if ((g_vars.level_loop_counter & 3) == 0) {
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do_level_update_tiles_anim();
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}
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if (g_vars.screen_tilemap_size_w == 20) {
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if (g_vars.screen_tilemap_size_h == 10) {
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screen_copy_tilemap(2);
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} else {
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screen_copy_tilemap2(g_vars.screen_tilemap_xoffset + g_vars.screen_tilemap_yoffset, 0, g_vars.screen_tilemap_size_w, g_vars.screen_tilemap_size_h);
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screen_copy_tilemap2(g_vars.screen_tilemap_yoffset, 6400 - g_vars.screen_tilemap_xoffset, g_vars.screen_tilemap_size_w, 10 - g_vars.screen_tilemap_size_h);
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}
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} else if (g_vars.screen_tilemap_size_h == 10) {
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screen_copy_tilemap2(g_vars.screen_tilemap_xoffset + g_vars.screen_tilemap_yoffset, 0, g_vars.screen_tilemap_size_w, g_vars.screen_tilemap_size_h);
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screen_copy_tilemap2(g_vars.screen_tilemap_xoffset, 40 - g_vars.screen_tilemap_yoffset, 20 - g_vars.screen_tilemap_size_w, g_vars.screen_tilemap_size_h);
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} else {
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screen_copy_tilemap2(g_vars.screen_tilemap_xoffset + g_vars.screen_tilemap_yoffset, 0, g_vars.screen_tilemap_size_w, g_vars.screen_tilemap_size_h);
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screen_copy_tilemap2(g_vars.screen_tilemap_xoffset, 40 - g_vars.screen_tilemap_yoffset, 20 - g_vars.screen_tilemap_size_w, g_vars.screen_tilemap_size_h);
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screen_copy_tilemap2(g_vars.screen_tilemap_yoffset, 6400 - g_vars.screen_tilemap_xoffset, g_vars.screen_tilemap_size_w, 10 - g_vars.screen_tilemap_size_h);
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screen_copy_tilemap2(0, 40 - g_vars.screen_tilemap_yoffset + 6400 - g_vars.screen_tilemap_xoffset, 20 - g_vars.screen_tilemap_size_w, 10 - g_vars.screen_tilemap_size_h);
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}
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}
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void do_level_drop_grabbed_object(struct object_t *obj) {
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@ -993,7 +977,7 @@ static void do_level_update_grabbed_object(struct object_t *obj) {
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void do_level_update_panel_lifes(struct object_t *obj) {
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struct object_t *obj39 = &g_vars.objects[OBJECT_NUM_PLAYER1];
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struct object_t *obj40 = &g_vars.objects[OBJECT_NUM_PLAYER2];
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g_vars.screen_h = 172;
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g_vars.screen_draw_h = 172;
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if (!g_vars.two_players_flag) {
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static const uint16_t data[] = { 216, 232, 248, 264, 280, 296 };
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for (int i = 0; i < obj->data51; ++i) {
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@ -1066,14 +1050,11 @@ void do_level_update_panel_lifes(struct object_t *obj) {
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}
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}
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}
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g_vars.screen_h = TILEMAP_SCREEN_H;
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g_vars.screen_draw_h = TILEMAP_SCREEN_H;
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}
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static void do_level_update_panel_vinyls(struct object_t *obj) {
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// if (!_screen_panel_drawn_flag) {
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// return;
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// }
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g_vars.screen_h = 172;
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g_vars.screen_draw_h = 172;
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if (obj->vinyls_count > 99) {
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obj->vinyls_count -= 100;
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if (!g_vars.two_players_flag && obj->data51 < 5) {
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@ -1101,15 +1082,12 @@ static void do_level_update_panel_vinyls(struct object_t *obj) {
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}
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g_vars.vinyls_count = obj->vinyls_count;
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}
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g_vars.screen_h = TILEMAP_SCREEN_H;
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g_vars.screen_draw_h = TILEMAP_SCREEN_H;
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}
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static void do_level_update_panel_2nd_player() {
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struct object_t *obj = &g_vars.objects[OBJECT_NUM_PLAYER2];
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// if (!_screen_panel_drawn_flag) {
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// return;
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// }
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g_vars.screen_h = 172;
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g_vars.screen_draw_h = 172;
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if (obj->vinyls_count > 99) {
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obj->vinyls_count = 0;
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if (!g_vars.two_players_flag && obj->data51 < 5) {
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@ -1127,13 +1105,13 @@ static void do_level_update_panel_2nd_player() {
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screen_draw_number(obj->vinyls_count, 280, 163, 2);
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g_vars.vinyls_count = obj->vinyls_count;
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}
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g_vars.screen_h = TILEMAP_SCREEN_H;
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g_vars.screen_draw_h = TILEMAP_SCREEN_H;
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}
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static void draw_level_panel() {
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struct object_t *obj39 = &g_vars.objects[OBJECT_NUM_PLAYER1];
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struct object_t *obj40 = &g_vars.objects[OBJECT_NUM_PLAYER2];
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g_vars.screen_h = 172;
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g_vars.screen_draw_h = 172;
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g_vars.vinyls_count = 0;
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if (!g_vars.two_players_flag) {
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screen_draw_frame(g_res.spr_frames[123], 12, 320, 0, -12);
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@ -1184,7 +1162,7 @@ static void draw_level_panel() {
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}
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}
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}
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g_vars.screen_h = TILEMAP_SCREEN_H;
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g_vars.screen_draw_h = TILEMAP_SCREEN_H;
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}
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void do_level_enter_door(struct object_t *obj) {
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@ -1192,7 +1170,6 @@ void do_level_enter_door(struct object_t *obj) {
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for (int i = 0; i < MAX_DOORS; ++i) {
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if (obj->xpos16 == g_vars.doors[i].src_x16 && obj->ypos16 == g_vars.doors[i].src_y16) {
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screen_do_transition1(0);
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// _draw_last_sprite_flag = 0;
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obj->xpos = g_vars.doors[i].dst_x16 << 4;
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obj->ypos = g_vars.doors[i].dst_y16 << 4;
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if (obj->ypos > g_vars.screen_tilemap_h) {
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@ -1647,7 +1624,7 @@ static void do_level_handle_object_bonus_collision(struct object_t *obj, struct
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void do_level_player_hit(struct object_t *obj) {
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if (obj->blinking_counter == 0) {
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g_vars.screen_h = 172;
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g_vars.screen_draw_h = 172;
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if (obj->data51 > 0) {
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--obj->data51;
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do_level_update_panel_lifes(obj);
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@ -1655,7 +1632,7 @@ void do_level_player_hit(struct object_t *obj) {
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if (obj->special_anim != 16) {
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obj->blinking_counter = 75;
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}
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g_vars.screen_h = TILEMAP_SCREEN_H;
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g_vars.screen_draw_h = TILEMAP_SCREEN_H;
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}
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}
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@ -2079,7 +2056,6 @@ static void do_level_update_objects() {
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if (g_vars.level_completed_flag) {
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++g_vars.update_objects_counter;
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if (g_vars.update_objects_counter > 50) {
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// _draw_last_sprite_flag = 0;
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if (g_vars.level < (MAX_LEVELS - 1)) {
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++g_vars.level;
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} else {
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@ -2129,7 +2105,6 @@ static void do_level_update_objects() {
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if (!g_vars.two_players_flag && g_vars.objects[OBJECT_NUM_PLAYER1].lifes_count == 1) {
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g_vars.play_level_flag = 0;
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}
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// _draw_last_sprite_flag = 0;
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g_vars.screen_draw_offset -= TILEMAP_OFFSET_Y * 40;
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screen_unk5();
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g_vars.screen_draw_offset += TILEMAP_OFFSET_Y * 40;
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@ -2189,11 +2164,10 @@ void do_level() {
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g_vars.game_over_flag = 0;
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g_vars.level_completed_flag = 0;
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g_vars.quit_level_flag = 0;
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// _screen_panel_drawn_flag = 0;
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g_vars.player2_scrolling_flag = 0;
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g_vars.screen_h = TILEMAP_SCREEN_H;
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// _draw_last_sprite_flag = 0;
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g_vars.screen_draw_h = TILEMAP_SCREEN_H;
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g_vars.found_music_instrument_flag = 0;
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render_set_sprites_clipping_rect(0, TILEMAP_OFFSET_Y, TILEMAP_SCREEN_W, TILEMAP_SCREEN_H - TILEMAP_OFFSET_Y);
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do {
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const uint32_t timestamp = g_sys.get_timestamp();
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update_input();
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@ -2217,26 +2191,18 @@ void do_level() {
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// demo
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do_level_update_scrolling2();
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do_level_update_objects();
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if (1) { // if (_draw_last_sprite_flag != 0) {
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screen_clear_last_sprite();
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screen_redraw_sprites();
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if (!g_options.amiga_data) {
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draw_foreground_tiles();
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}
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}
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++g_vars.level_loop_counter;
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if (1) { // (!_screen_panel_drawn_flag) {
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draw_level_panel();
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screen_unk6();
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// _screen_panel_drawn_flag = 1;
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} else {
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screen_flip();
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g_vars.screen_draw_offset ^= 0x2000;
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}
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const int diff = (timestamp + (1000 / 30)) - g_sys.get_timestamp();
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g_sys.sleep(diff < 10 ? 10 : diff);
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screen_clear_sprites();
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// _draw_last_sprite_flag = 1;
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} while (!g_sys.input.quit && !g_vars.quit_level_flag);
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g_vars.screen_draw_offset -= TILEMAP_OFFSET_Y * 40;
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6
main.c
6
main.c
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@ -28,7 +28,7 @@ int main(int argc, char *argv[]) {
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g_options.amiga_copper_bars = true;
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g_options.amiga_colors = true;
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// g_options.amiga_data = true;
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g_options.amiga_status_bar = true;
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// g_options.amiga_status_bar = true;
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const char *data_path = DEFAULT_DATA_PATH;
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int scale_factor = DEFAULT_SCALE_FACTOR;
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const char *scale_filter = DEFAULT_SCALE_FILTER;
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@ -87,10 +87,10 @@ int main(int argc, char *argv[]) {
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}
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}
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fio_init(data_path);
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res_init();
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res_init(GAME_SCREEN_W * GAME_SCREEN_H);
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g_sys.init();
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g_sys.set_screen_size(GAME_SCREEN_W, GAME_SCREEN_H, "Blues Brothers", scale_factor, scale_filter, fullscreen);
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sound_init(SYS_AUDIO_FREQ);
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sound_init();
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game_main();
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sound_fini();
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g_sys.fini();
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24
resource.c
24
resource.c
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@ -7,7 +7,7 @@
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struct resource_data_t g_res;
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void res_init() {
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void res_init(int vga_size) {
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static const int SQL_SIZE = 640 * 25;
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g_res.sql = (uint8_t *)malloc(SQL_SIZE);
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if (!g_res.sql) {
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@ -23,15 +23,14 @@ void res_init() {
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if (!g_res.avt_sqv) {
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print_error("Failed to allocate avt buffer, %d bytes", AVT_SQV_SIZE);
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}
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static const int TMP_SIZE = 32000 + 64000;
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g_res.tmp = (uint8_t *)malloc(TMP_SIZE);
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const int tmp_size = 32000 + vga_size;
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g_res.tmp = (uint8_t *)malloc(tmp_size);
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if (!g_res.tmp) {
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print_error("Failed to allocate tmp buffer, %d bytes", TMP_SIZE);
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print_error("Failed to allocate tmp buffer, %d bytes", tmp_size);
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}
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static const int VGA_SIZE = 320 * 200;
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g_res.vga = (uint8_t *)malloc(VGA_SIZE);
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g_res.vga = (uint8_t *)malloc(vga_size);
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if (!g_res.vga) {
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print_error("Failed to allocate vga buffer, %d bytes", VGA_SIZE);
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print_error("Failed to allocate vga buffer, %d bytes", vga_size);
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}
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static const int TILES_SIZE = 640 * 200;
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g_res.tiles = (uint8_t *)malloc(TILES_SIZE);
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@ -54,12 +53,19 @@ void res_init() {
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void res_fini() {
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free(g_res.sql);
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g_res.sql = 0;
|
||||
free(g_res.spr_sqv);
|
||||
g_res.spr_sqv = 0;
|
||||
free(g_res.avt_sqv);
|
||||
g_res.avt_sqv = 0;
|
||||
free(g_res.tmp);
|
||||
g_res.tmp = 0;
|
||||
free(g_res.vga);
|
||||
g_res.vga = 0;
|
||||
free(g_res.tiles);
|
||||
g_res.tiles = 0;
|
||||
free(g_res.snd);
|
||||
g_res.snd = 0;
|
||||
}
|
||||
|
||||
int read_file(const char *filename, uint8_t *dst, int size) {
|
||||
|
@ -244,7 +250,7 @@ void load_ck(const char *filename, uint16_t offset) {
|
|||
g_sys.set_screen_palette(g_res.palette, 16);
|
||||
}
|
||||
|
||||
void load_img(const char *filename) {
|
||||
void load_img(const char *filename, int screen_w) {
|
||||
int size;
|
||||
const char *ext = strrchr(filename, '.');
|
||||
if (ext && strcmp(ext + 1, "lbm") == 0) {
|
||||
|
@ -253,7 +259,7 @@ void load_img(const char *filename) {
|
|||
size = read_compressed_file(filename, g_res.tmp);
|
||||
}
|
||||
assert(size <= 32000);
|
||||
load_iff(g_res.tmp, size, g_res.tmp + 32000, 320);
|
||||
load_iff(g_res.tmp, size, g_res.tmp + 32000, screen_w);
|
||||
g_sys.set_screen_palette(g_res.palette, 16);
|
||||
g_sys.update_screen(g_res.tmp + 32000, 0);
|
||||
memcpy(g_res.vga, g_res.tmp + 32000, 64000);
|
||||
|
|
|
@ -49,7 +49,7 @@ struct resource_data_t {
|
|||
|
||||
extern struct resource_data_t g_res;
|
||||
|
||||
extern void res_init();
|
||||
extern void res_init(int vga_size);
|
||||
extern void res_fini();
|
||||
extern int read_file(const char *filename, uint8_t *dst, int size);
|
||||
extern int read_compressed_file(const char *filename, uint8_t *dst);
|
||||
|
@ -57,7 +57,7 @@ extern void load_avt(const char *filename, uint8_t *dst, int offset);
|
|||
extern void load_bin(const char *filename);
|
||||
extern void load_blk(const char *filename);
|
||||
extern void load_ck(const char *filename, uint16_t offset);
|
||||
extern void load_img(const char *filename);
|
||||
extern void load_img(const char *filename, int screen_w);
|
||||
extern void load_m(const char *filename);
|
||||
extern void load_spr(const char *filename, uint8_t *dst, int offset);
|
||||
extern void load_sqv(const char *filename, uint8_t *dst, int offset);
|
||||
|
|
36
screen.c
36
screen.c
|
@ -9,6 +9,7 @@
|
|||
#define MAX_SPRITESHEET_H 512
|
||||
|
||||
void screen_init() {
|
||||
memset(g_res.vga, 0, GAME_SCREEN_W * GAME_SCREEN_H);
|
||||
}
|
||||
|
||||
void screen_clear_sprites() {
|
||||
|
@ -54,9 +55,14 @@ void screen_adjust_palette_color(int color, int b, int c) {
|
|||
void screen_vsync() {
|
||||
}
|
||||
|
||||
void screen_draw_frame(const uint8_t *frame, int a, int b, int c, int d) {
|
||||
const int x = c;
|
||||
const int y = d + a + 2;
|
||||
void screen_draw_frame(const uint8_t *frame, int fh, int fw, int x, int y) {
|
||||
if (GAME_SCREEN_W > 320) {
|
||||
x += (GAME_SCREEN_W - 320) / 2;
|
||||
}
|
||||
if (GAME_SCREEN_H > 200 && y == 161) { // align to the bottom
|
||||
y += GAME_SCREEN_H - 200;
|
||||
}
|
||||
y += fh + 2;
|
||||
if (g_options.amiga_status_bar) {
|
||||
if (frame == g_res.spr_frames[123] || frame == g_res.spr_frames[124]) { // top or bottom status bar
|
||||
for (int x = 0; x < GAME_SCREEN_W; x += 16) {
|
||||
|
@ -67,10 +73,10 @@ void screen_draw_frame(const uint8_t *frame, int a, int b, int c, int d) {
|
|||
}
|
||||
} else {
|
||||
const int h = READ_LE_UINT16(frame - 4);
|
||||
assert(a <= h);
|
||||
assert(fh <= h);
|
||||
const int w = READ_LE_UINT16(frame - 2);
|
||||
assert(b <= w);
|
||||
decode_spr(frame, w, b, h, 4, g_res.vga, GAME_SCREEN_W, x, y, false);
|
||||
assert(fw <= w);
|
||||
decode_spr(frame, w, fw, h, 4, g_res.vga, GAME_SCREEN_W, x, y, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -96,12 +102,6 @@ void screen_unk6() {
|
|||
memset(g_res.vga, 0, GAME_SCREEN_W * GAME_SCREEN_H);
|
||||
}
|
||||
|
||||
void screen_copy_tilemap2(int a, int b, int c, int d) {
|
||||
}
|
||||
|
||||
void screen_copy_tilemap(int a) {
|
||||
}
|
||||
|
||||
static void screen_unk13(int a) {
|
||||
}
|
||||
|
||||
|
@ -125,13 +125,17 @@ void screen_do_transition1(int a) {
|
|||
}
|
||||
}
|
||||
|
||||
void screen_do_transition2() {
|
||||
print_warning("screen_do_transition2");
|
||||
}
|
||||
|
||||
void screen_clear(int a) {
|
||||
memset(g_res.vga, 0, GAME_SCREEN_W * GAME_SCREEN_H);
|
||||
}
|
||||
|
||||
void screen_draw_tile(int tile, int dst, int type) {
|
||||
int y = (dst / 640) * 16 + TILEMAP_OFFSET_Y;
|
||||
int x = (dst % 640) / 2 * 16;
|
||||
const int y = (dst / 640) * 16 + TILEMAP_OFFSET_Y;
|
||||
const int x = (dst % 640) / 2 * 16;
|
||||
const uint8_t *src = g_res.tiles + tile * 16;
|
||||
if (type == 4) {
|
||||
src += 320;
|
||||
|
@ -142,10 +146,6 @@ void screen_draw_tile(int tile, int dst, int type) {
|
|||
}
|
||||
}
|
||||
|
||||
void screen_do_transition2() {
|
||||
print_warning("screen_do_transition2");
|
||||
}
|
||||
|
||||
static void draw_number_amiga(int digit, int x, int y) {
|
||||
extern const uint8_t icon7086[]; // 01
|
||||
extern const uint8_t icon70ea[]; // 23
|
||||
|
|
4
sound.c
4
sound.c
|
@ -73,14 +73,14 @@ static void mix(void *param, uint8_t *buf, int len) {
|
|||
}
|
||||
}
|
||||
|
||||
void sound_init(int rate) {
|
||||
void sound_init() {
|
||||
ModPlug_Settings mp_settings;
|
||||
memset(&mp_settings, 0, sizeof(mp_settings));
|
||||
ModPlug_GetSettings(&mp_settings);
|
||||
mp_settings.mFlags = MODPLUG_ENABLE_OVERSAMPLING | MODPLUG_ENABLE_NOISE_REDUCTION;
|
||||
mp_settings.mChannels = 1;
|
||||
mp_settings.mBits = 16;
|
||||
mp_settings.mFrequency = rate;
|
||||
mp_settings.mFrequency = _rate;
|
||||
mp_settings.mResamplingMode = MODPLUG_RESAMPLE_FIR;
|
||||
mp_settings.mLoopCount = -1;
|
||||
ModPlug_SetSettings(&mp_settings);
|
||||
|
|
1
sys.h
1
sys.h
|
@ -55,5 +55,6 @@ extern void render_load_sprites(int spr_type, int count, const struct sys_rect_t
|
|||
extern void render_unload_sprites(int spr_type);
|
||||
extern void render_add_sprite(int spr_type, int frame, int x, int y, int xflip);
|
||||
extern void render_clear_sprites();
|
||||
extern void render_set_sprites_clipping_rect(int x, int y, int w, int h);
|
||||
|
||||
#endif /* SYS_H__ */
|
||||
|
|
19
sys_sdl2.c
19
sys_sdl2.c
|
@ -24,6 +24,7 @@ struct sprite_t {
|
|||
|
||||
static struct sprite_t _sprites[128];
|
||||
static int _sprites_count;
|
||||
static SDL_Rect _sprites_cliprect;
|
||||
|
||||
static int _screen_w;
|
||||
static int _screen_h;
|
||||
|
@ -116,6 +117,10 @@ static void sdl2_set_screen_size(int w, int h, const char *caption, int scale, c
|
|||
static const uint32_t pfmt = SDL_PIXELFORMAT_RGB888;
|
||||
_texture = SDL_CreateTexture(_renderer, pfmt, SDL_TEXTUREACCESS_STREAMING, _screen_w, _screen_h);
|
||||
_fmt = SDL_AllocFormat(pfmt);
|
||||
_sprites_cliprect.x = 0;
|
||||
_sprites_cliprect.y = 0;
|
||||
_sprites_cliprect.w = w;
|
||||
_sprites_cliprect.h = h;
|
||||
}
|
||||
|
||||
static uint32_t convert_amiga_color(uint16_t color) {
|
||||
|
@ -212,9 +217,13 @@ static void sdl2_update_screen(const uint8_t *p, int present) {
|
|||
SDL_RenderCopy(_renderer, _texture, 0, 0);
|
||||
|
||||
// sprites
|
||||
SDL_RenderSetClipRect(_renderer, &_sprites_cliprect);
|
||||
for (int i = 0; i < _sprites_count; ++i) {
|
||||
struct sprite_t *spr = &_sprites[i];
|
||||
const struct sprite_t *spr = &_sprites[i];
|
||||
struct spritesheet_t *sheet = &_spritesheets[spr->sheet];
|
||||
if (spr->num >= sheet->count) {
|
||||
continue;
|
||||
}
|
||||
SDL_Rect r;
|
||||
r.x = spr->x;
|
||||
r.y = spr->y;
|
||||
|
@ -226,6 +235,7 @@ static void sdl2_update_screen(const uint8_t *p, int present) {
|
|||
SDL_RenderCopyEx(_renderer, sheet->texture, &sheet->r[spr->num], &r, 0., 0, SDL_FLIP_HORIZONTAL);
|
||||
}
|
||||
}
|
||||
SDL_RenderSetClipRect(_renderer, 0);
|
||||
|
||||
SDL_RenderPresent(_renderer);
|
||||
}
|
||||
|
@ -506,3 +516,10 @@ void render_add_sprite(int spr_type, int frame, int x, int y, int xflip) {
|
|||
void render_clear_sprites() {
|
||||
_sprites_count = 0;
|
||||
}
|
||||
|
||||
void render_set_sprites_clipping_rect(int x, int y, int w, int h) {
|
||||
_sprites_cliprect.x = x;
|
||||
_sprites_cliprect.y = y;
|
||||
_sprites_cliprect.w = w;
|
||||
_sprites_cliprect.h = h;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue