Fixed indentation
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@ -1142,10 +1142,10 @@ bool level_objects_collide(const struct object_t *si, const struct object_t *di)
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d = si->x_pos - spr_offs_tbl[(si->spr_num & 0x1FFF) * 2];
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a = di->x_pos - spr_offs_tbl[(di->spr_num & 0x1FFF) * 2];
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b = spr_size_tbl[(di->spr_num & 0x1FFF) * 2];
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if (a >= d) {
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SWAP(a, d);
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b = spr_size_tbl[(si->spr_num & 0x1FFF) * 2];
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}
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if (a >= d) {
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SWAP(a, d);
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b = spr_size_tbl[(si->spr_num & 0x1FFF) * 2];
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}
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if (g_vars.player_using_club_flag == 0) {
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b >>= 1;
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}
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