/* level main loop */ #include "game.h" #include "resource.h" #include "sys.h" #include "util.h" static const uint16_t _copper_data[18 * MAX_LEVELS] = { 0x190,0x00a,0x00b,0x00c,0x00d,0x00e,0x00f,0x01f,0x02f,0x03f,0x04f,0x05f,0x06f,0x07f,0x08f,0x09f,0x0af,0x0bf, 0x190,0x35c,0x15c,0x25c,0x35c,0x45c,0x55c,0x65b,0x75a,0x859,0x958,0xa57,0xb56,0xc55,0xd54,0xe53,0xf54,0xf64, 0x198,0x900,0xa00,0xb00,0xc00,0xd00,0xe00,0xf00,0xf10,0xf20,0xf30,0xf40,0xf50,0xf60,0xf70,0xf80,0xf90,0xfa0, 0x190,0x303,0x403,0x503,0x603,0x703,0x803,0x903,0xa03,0xb03,0xc03,0xd03,0xe03,0xf03,0xf04,0xf05,0xf06,0xf07, 0x19a,0x003,0x004,0x005,0x006,0x007,0x008,0x009,0x00a,0x00b,0x00c,0x00d,0x00e,0x00f,0x10f,0x20f,0x30f,0x40f, 0x198,0x400,0x500,0x600,0x700,0x800,0x900,0xa00,0xb00,0xc00,0xd00,0xe00,0xf00,0xf11,0xf22,0xf33,0xf44,0xf55 }; static const uint16_t _colors_data[16 * MAX_LEVELS] = { 0x000,0xc77,0x989,0x669,0x147,0xfda,0xdb9,0xf87,0x4af,0x050,0x091,0x111,0xbcf,0xa20,0x630,0xfff, 0x000,0xa67,0xb89,0x067,0x046,0xeb8,0xca5,0xf87,0x4af,0x660,0x980,0x111,0x59c,0xa25,0x635,0xfff, 0x000,0x744,0x989,0x669,0x147,0xfda,0xdb9,0xf87,0x3ae,0x0a2,0x0d2,0x000,0xbcf,0xf30,0x950,0xfff, 0x000,0x885,0x773,0x267,0x147,0xca8,0x75e,0xb76,0x000,0x996,0x664,0x111,0x546,0x553,0x289,0xbcf, 0x000,0xa9a,0x753,0x868,0x407,0xfaa,0xbac,0xd67,0x38c,0xd96,0x964,0x000,0xbcd,0x000,0x705,0xfff, 0x000,0x30b,0x747,0x446,0x006,0xfda,0x400,0xf87,0x37a,0x600,0xd63,0x000,0x000,0x800,0xdd0,0x98d }; static const struct { const char *ck1; const char *ck2; const char *sql; const char *bin; const char *avt; const char *sqv; const int16_t *xpos; const int16_t *ypos; uint8_t music; uint8_t cga_dither_ck; uint8_t cga_dither_sqv; uint8_t cga_dither_avt; } _levels[MAX_LEVELS] = { { "mag.ck1", "mag.ck2", "mag.sql", "magasin.bin", "avtmag.sqv", "enemi1.sqv", level_xpos_magasin, level_ypos_magasin, 1, 3, 4, 3 }, { "ent.ck1", "ent.ck2", "ent.sql", "entrepot.bin", "avtent.sqv", "enemi2.sqv", level_xpos_ent, level_ypos_ent, 2, 3, 4, 3 }, { "prison.ck1", "prison.ck2", "prison.sql", "prison.bin", "avtpris.sqv", "enemi3.sqv", level_xpos_prison, level_ypos_prison, 3, 5, 6, 5 }, { "egou.ck1", "egou.ck2", "egou.sql", "egou.bin", "avtegou.sqv", "enemi4.sqv", level_xpos_egou, level_ypos_egou, 1, 3, 4, 3 }, { "ville.ck1", "ville.ck2", "ville.sql", "ville.bin", "avtville.sqv", "enemi5.sqv", level_xpos_ville, level_ypos_ville, 2, 7, 4, 7 }, { "concert.ck1", "concert.ck2", "concert.sql", "concert.bin", "", "enemi6.sqv", level_xpos_concert, level_ypos_concert, 3, 8, 4, 0 }, }; static const struct { const char *blk; const char *tbl; const char *m; const char *bin; const char *ennemi; } _levels_amiga[MAX_LEVELS] = { { "mag.blk", "mag.tbl", "mag.m", "magasin.bin", "ennemi1" }, { "ent.blk", "ent.tbl", "ent.m", "entrepo.bin", "ennemi2" }, { "prison.blk", "prison.tbl", "pris.m", "prison.bin", "ennemi3" }, { "egout.blk", "egout.tbl", "egou.m", "egout.bin", "ennemi4" }, { "ville.blk", "ville.tbl", "ville.m", "ville.bin", "ennemi5" }, { "concert.blk", "concert.tbl", 0, "concert.bin", "ennemi6" }, }; void load_level_data(int num) { print_debug(DBG_GAME, "load_level_data num %d", num); if (g_res.amiga_data) { load_blk(_levels_amiga[num].blk); read_file(_levels_amiga[num].tbl, g_res.sql, 0); load_bin(_levels_amiga[num].bin); load_m(_levels_amiga[num].m); // .avt load_spr(_levels_amiga[num].ennemi, g_res.tmp, SPRITES_COUNT); } else { const int dither_pattern = g_options.cga_colors ? _levels[num].cga_dither_ck : -1; if (num == 0 && g_res.dos_demo) { load_ck("demomag.ck1", 0x6000, dither_pattern); load_ck("demomag.ck2", 0x8000, dither_pattern); load_sql("demomag.sql"); } else { load_ck(_levels[num].ck1, 0x6000, dither_pattern); load_ck(_levels[num].ck2, 0x8000, dither_pattern); load_sql(_levels[num].sql); } load_bin(_levels[num].bin); load_avt(_levels[num].avt, g_res.avt_sqv, 0, g_options.cga_colors ? _levels[num].cga_dither_avt : -1); load_sqv(_levels[num].sqv, g_res.tmp, SPRITES_COUNT, g_options.cga_colors ? _levels[num].cga_dither_ck : -1); } memcpy(g_vars.level_xpos, _levels[num].xpos, MAX_OBJECTS * sizeof(int16_t)); memcpy(g_vars.level_ypos, _levels[num].ypos, MAX_OBJECTS * sizeof(int16_t)); if (g_vars.music_num != _levels[num].music) { play_music(_levels[num].music); g_vars.music_num = _levels[num].music; } if (g_options.cga_colors) { } else if (g_options.amiga_colors) { g_sys.set_palette_amiga(_colors_data + g_vars.level * 16, 0); } else { g_sys.set_screen_palette(g_res.palette, 0, 16, 8); } screen_load_graphics(g_options.cga_colors ? g_res.cga_lut_sqv : 0, g_options.cga_colors ? g_res.cga_lut_avt : 0); } static void init_level() { static const uint16_t restart_xpos[] = { 720, 720, 912, 912, 336, 352, 288, 304, 960, 976, 64, 80 }; static const uint16_t restart_ypos[] = { 496, 496, 752, 752, 816, 816, 304, 304, 592, 592, 352, 352 }; if (g_vars.play_demo_flag) { g_vars.objects[OBJECT_NUM_PLAYER1].unk60 = 0; } const int xoffs = (TILEMAP_SCREEN_W / 16) / 2; int xpos = g_options.start_xpos16; if (xpos < 0) { xpos = g_vars.level_xpos[OBJECT_NUM_PLAYER1]; if (!g_vars.two_players_flag && (g_vars.objects[OBJECT_NUM_PLAYER1].unk60 || g_vars.objects[OBJECT_NUM_PLAYER2].unk60)) { xpos = restart_xpos[g_vars.level * 2]; } xpos = (xpos >> 4) - xoffs; } else { g_vars.level_xpos[OBJECT_NUM_PLAYER1] = (xpos << 4) + xoffs; } if (xpos < 0) { xpos = 0; } g_vars.screen_tilemap_xorigin = xpos << 4; const int yoffs = (TILEMAP_SCREEN_H / 16) / 2 + 1; int ypos = g_options.start_ypos16; if (ypos < 0) { ypos = g_vars.level_ypos[OBJECT_NUM_PLAYER1]; if (!g_vars.two_players_flag && (g_vars.objects[OBJECT_NUM_PLAYER1].unk60 || g_vars.objects[OBJECT_NUM_PLAYER2].unk60)) { ypos = restart_ypos[g_vars.level * 2]; } ypos = (ypos >> 4) - yoffs; } else { g_vars.level_ypos[OBJECT_NUM_PLAYER1] = (ypos << 4) + yoffs; } if (ypos < 0) { ypos = 0; } g_vars.screen_tilemap_yorigin = ypos << 4; if (g_vars.screen_tilemap_yorigin + (TILEMAP_SCREEN_H + 16) > g_vars.screen_tilemap_h) { g_vars.screen_tilemap_yorigin = g_vars.screen_tilemap_h - (TILEMAP_SCREEN_H + 16); } else { g_vars.screen_tilemap_yorigin += 16; } for (int i = 0; i < MAX_OBJECTS; ++i) { if (!g_vars.two_players_flag) { if (g_vars.player == PLAYER_JAKE) { level_data[g_vars.level * MAX_OBJECTS + OBJECT_NUM_PLAYER1] = PLAYER_JAKE; level_data[g_vars.level * MAX_OBJECTS + OBJECT_NUM_PLAYER2] = 100; } else { level_data[g_vars.level * MAX_OBJECTS + OBJECT_NUM_PLAYER1] = PLAYER_ELWOOD; level_data[g_vars.level * MAX_OBJECTS + OBJECT_NUM_PLAYER2] = 100; } } else { level_data[g_vars.level * MAX_OBJECTS + OBJECT_NUM_PLAYER1] = PLAYER_JAKE; level_data[g_vars.level * MAX_OBJECTS + OBJECT_NUM_PLAYER2] = PLAYER_ELWOOD; } struct object_t *obj = &g_vars.objects[i]; obj->type = level_data[g_vars.level * MAX_OBJECTS + i]; obj->anim_frame = 0; obj->anim_num = 1; if (obj->type != 100) { const int num = obj->type * 116 / 4; assert(num < 1189); obj->animframes_ptr = animframes_059d + num; } else { obj->animframes_ptr = 0; } obj->facing_left = 0; obj->yvelocity = 0; obj->xvelocity = 0; obj->xmaxvelocity = 48; obj->ymaxvelocity = 15; if (obj->type < 2) { if (obj->unk60 == 0) { obj->xpos = g_vars.level_xpos[i]; obj->ypos = g_vars.level_ypos[i]; } else { obj->xpos = restart_xpos[g_vars.level * 2 + obj->type]; obj->ypos = restart_ypos[g_vars.level * 2 + obj->type]; } print_debug(DBG_GAME, "init_level obj #%d pos %d,%d", i, obj->xpos, obj->ypos); } else { obj->xpos = g_vars.level_xpos[i]; obj->ypos = g_vars.level_ypos[i]; } obj->screen_xpos = obj->xpos - g_vars.screen_tilemap_xorigin; obj->screen_ypos = obj->ypos - g_vars.screen_tilemap_yorigin; obj->xacc = 0; obj->yacc = 2; obj->direction_lr = 0; obj->direction_ud = 0; obj->xpos16 = obj->xpos >> 4; obj->ypos16 = obj->ypos >> 4; obj->floor_ypos16 = 0; // obj->unk26 = 0; obj->yfriction = 0; obj->unk2B = 0; obj->sprite_type = 0; obj->unk2D = 0; obj->unk2E = 1; obj->unk2F = 0; if (obj->type != 100) { obj->op = level_objtypes[obj->type]; } else { obj->op = 0; } obj->grab_state = 0; obj->grab_type = 0; obj->special_anim = 0; // obj->unk35 = 0; obj->player_ydist = 0; obj->player_xdist = 0; obj->sprite3_counter = 0; obj->visible_flag = 1; if (obj->type == 100) { obj->visible_flag = 0; } obj->moving_direction = 0; obj->unk3D = 0; obj->carry_crate_flag = 0; // obj->unk3F = 6; // obj->unk41 = 0; obj->unk42 = 0; obj->tile2_flags = 0; obj->tile1_flags = 0; obj->tile0_flags = 0; obj->tile012_xpos = 0; obj->elevator_direction = -1; obj->trigger3_num = 0; obj->trigger3 = 0; obj->unk50 = 0; // obj->unk4E = 0; if (obj->restart_level_flag == 0 && obj->level_complete_flag == 0 && (g_vars.level == 0 || g_vars.play_demo_flag)) { g_vars.player1_dead_flag = 0; g_vars.player2_scrolling_flag = 0; obj->lifes_count = 3; obj->data51 = 3; obj->vinyls_count = 0; } else if (obj->restart_level_flag != 0) { --obj->lifes_count; obj->data51 = 3; obj->vinyls_count = 0; } if (g_options.cheats & CHEATS_UNLIMITED_LIFES) { obj->lifes_count = 3; obj->data51 = 3; } obj->restart_level_flag = 0; obj->level_complete_flag = 0; obj->scrolling_lock_flag = 0; obj->unk54 = 0; obj->unk55 = 0; obj->unk56 = 0; obj->collide_flag = 0; // obj->unk5A = 0; // obj->unk5C = 1; obj->unk5D = 0; if (obj->ypos > g_vars.screen_tilemap_h) { obj->scrolling_lock_flag = 1; } obj->blinking_counter = 0; } for (int i = 0; i < MAX_DOORS; ++i) { const uint8_t *p = &level_door[g_vars.level * 240 + i * 8]; g_vars.doors[i].src_x16 = READ_LE_UINT16(p); g_vars.doors[i].src_y16 = READ_LE_UINT16(p + 2); g_vars.doors[i].dst_x16 = READ_LE_UINT16(p + 4); g_vars.doors[i].dst_y16 = READ_LE_UINT16(p + 6); } } static void do_level_redraw_tilemap(int xpos, int ypos) { const int w = (TILEMAP_SCREEN_W / 16) + ((!g_options.dos_scrolling && (xpos & 15) != 0) ? 1 : 0); const int h = (TILEMAP_SCREEN_H / 16) + ((!g_options.dos_scrolling && (ypos & 15) != 0) ? 1 : 0); const int y = ypos >> 4; const int x = xpos >> 4; for (int j = 0; j < h; ++j) { const uint8_t *ptr = lookup_sql(x, y + j); for (int i = 0; i < w; ++i) { const uint8_t num = *ptr++; screen_draw_tile(g_vars.screen_tile_lut[num & 0x7F], num & 0x80, i, j); } } g_vars.screen_tilemap_size_w = w; g_vars.screen_tilemap_size_h = h; } static void do_level_update_tiles_anim() { for (int i = 0; level_tilesdata_1e8c[i]; ++i) { uint8_t *p = level_tilesdata_1e8c[i]; if (p[0] == p[1]) { p[0] = 1; } else { ++p[0]; } } const int w = (TILEMAP_SCREEN_W / 16) + ((!g_options.dos_scrolling && (g_vars.screen_tilemap_xorigin & 15) != 0) ? 1 : 0); const int h = (TILEMAP_SCREEN_H / 16) + ((!g_options.dos_scrolling && (g_vars.screen_tilemap_yorigin & 15) != 0) ? 1 : 0); const int y = g_vars.screen_tilemap_yorigin >> 4; const int x = g_vars.screen_tilemap_xorigin >> 4; for (int j = 0; j < h; ++j) { uint8_t *ptr = lookup_sql(x, y + j); for (int i = 0; i < w; ++i, ++ptr) { uint8_t num = *ptr; struct trigger_t *t = &g_res.triggers[num]; const uint8_t *data = t->op_table2; if (!data) { continue; } if (t->tile_index != 0) { num = data[t->tile_index]; *ptr = num; t->unk16 = num; } else { const int current = data[0]; num = data[current + 1]; *ptr = num; t->unk16 = num; } screen_draw_tile(g_vars.screen_tile_lut[num & 0x7F], num & 0x80, i, j); } } } static void do_level_update_scrolling2() { if (g_vars.screen_scrolling_dirmask & 2) { if (g_vars.screen_tilemap_w * 16 - TILEMAP_SCREEN_W > g_vars.screen_tilemap_xorigin) { g_vars.screen_tilemap_xorigin += 16; } } if (g_vars.screen_scrolling_dirmask & 1) { if (g_vars.screen_tilemap_xorigin > 0) { g_vars.screen_tilemap_xorigin -= 16; } } if (g_vars.screen_scrolling_dirmask & 8) { if (g_vars.screen_tilemap_yorigin > 0) { g_vars.screen_tilemap_yorigin -= 16; } } if (g_vars.screen_scrolling_dirmask & 4) { if (g_vars.screen_tilemap_h - TILEMAP_SCREEN_H > g_vars.screen_tilemap_yorigin) { g_vars.screen_tilemap_yorigin += 16; } } const struct object_t *obj = &g_vars.objects[OBJECT_NUM_PLAYER1]; if (!g_options.dos_scrolling && !obj->scrolling_lock_flag) { const int x1 = TILEMAP_SCROLL_W * 2; const int x2 = TILEMAP_SCREEN_W - TILEMAP_SCROLL_W * 2; if (obj->screen_xpos > x2) { const int dx = obj->screen_xpos - x2; g_vars.screen_tilemap_xorigin += dx; if (g_vars.screen_tilemap_xorigin + TILEMAP_SCREEN_W > g_vars.screen_tilemap_w * 16) { g_vars.screen_tilemap_xorigin = g_vars.screen_tilemap_w * 16 - TILEMAP_SCREEN_W; } } else if (obj->screen_xpos < x1) { const int dx = obj->screen_xpos - x1; g_vars.screen_tilemap_xorigin += dx; if (g_vars.screen_tilemap_xorigin < 0) { g_vars.screen_tilemap_xorigin = 0; } } const int y1 = 64; const int y2 = 144; if (obj->screen_ypos > y2) { const int dy = obj->screen_ypos - y2; g_vars.screen_tilemap_yorigin += dy; if (g_vars.screen_tilemap_yorigin + TILEMAP_SCREEN_H > g_vars.screen_tilemap_h) { g_vars.screen_tilemap_yorigin = g_vars.screen_tilemap_h - TILEMAP_SCREEN_H; } } else if (obj->screen_ypos < y1) { const int dy = obj->screen_ypos - y1; g_vars.screen_tilemap_yorigin += dy; if (g_vars.screen_tilemap_yorigin < 0) { g_vars.screen_tilemap_yorigin = 0; } } g_vars.screen_tilemap_xoffset = -(g_vars.screen_tilemap_xorigin & 15); g_vars.screen_tilemap_yoffset = -(g_vars.screen_tilemap_yorigin & 15); } do_level_redraw_tilemap(g_vars.screen_tilemap_xorigin, g_vars.screen_tilemap_yorigin); if ((g_vars.level_loop_counter & 3) == 0) { do_level_update_tiles_anim(); } } void do_level_drop_grabbed_object(struct object_t *obj) { struct object_t *obj37 = &g_vars.objects[37]; if (obj->type != 0 && g_vars.two_players_flag) { obj37 = &g_vars.objects[36]; } if (obj37->type != 100) { obj37->grab_state = 3; obj->grab_state = 0; obj->unk3D = 0; } } static void do_level_add_sprite1_case0(struct object_t *obj) { const uint8_t *anim_data = 0; assert(obj->animframes_ptr); if (obj->unk2F != 0 && obj->direction_ud == 0 && obj->direction_lr == 0) { anim_data = obj->animframes_ptr[24 / 4]; } else if (triggers_get_tile_type(obj->xpos16, obj->ypos16) == 4) { anim_data = obj->animframes_ptr[28 / 4]; } else { if (abs(obj->yvelocity) > 10 && obj->yvelocity > 0) { anim_data = obj->animframes_ptr[112 / 4]; } else { anim_data = obj->animframes_ptr[8 / 4]; } } if (obj->grab_state != 0) { if (obj->grab_type == 0) { anim_data = obj->animframes_ptr[52 / 4]; } else if (obj->grab_type == 2 || obj->grab_type == 8) { anim_data = obj->animframes_ptr[32 / 4]; obj->xmaxvelocity = 48; } } if (obj->anim_num < anim_data[0]) { ++obj->anim_num; } else { obj->anim_num = 1; } obj->anim_frame = anim_data[obj->anim_num]; } static void do_level_add_sprite1_case1(struct object_t *obj) { const uint8_t *anim_data = 0; assert(obj->animframes_ptr); obj->xmaxvelocity = 48; if ((obj->direction_lr & 1) != 0) { if (obj->unk2E == 0) { anim_data = obj->animframes_ptr[16 / 4]; obj->xmaxvelocity = 24; } else if (obj->grab_state != 0) { if (obj->grab_type == 0 || obj->grab_type == 8) { anim_data = obj->animframes_ptr[48 / 4]; } else if (obj->grab_type == 2) { anim_data = obj->animframes_ptr[32 / 4]; } else { anim_data = obj->animframes_ptr[4 / 4]; } } else { anim_data = obj->animframes_ptr[4 / 4]; } } else if ((obj->direction_lr & 2) != 0) { if (obj->unk2E == 0) { anim_data = obj->animframes_ptr[16 / 4]; obj->xmaxvelocity = 24; } else if (obj->grab_state != 0) { if (obj->grab_type == 0 || obj->grab_type == 8) { anim_data = obj->animframes_ptr[48 / 4]; } else if (obj->grab_type == 2) { anim_data = obj->animframes_ptr[32 / 4]; } else { anim_data = obj->animframes_ptr[4 / 4]; } } else { anim_data = obj->animframes_ptr[4 / 4]; } } else { if (obj->unk2E == 0) { anim_data = obj->animframes_ptr[12 / 4]; } else if (obj->grab_state != 0) { if (obj->grab_type == 0 || obj->grab_type == 8) { anim_data = obj->animframes_ptr[44 / 4]; } else if (obj->grab_type == 2) { anim_data = obj->animframes_ptr[32 / 4]; } else { anim_data = obj->animframes_ptr[4 / 4]; } } else { anim_data = obj->animframes_ptr[0]; } if (obj->unk2D < 8) { if (abs(obj->xvelocity) > 8) { anim_data = obj->animframes_ptr[24 / 4]; } } } if (obj->anim_num < anim_data[0]) { ++obj->anim_num; } else { obj->anim_num = 1; } obj->anim_frame = anim_data[obj->anim_num]; } // ladder static void do_level_add_sprite1_case2(struct object_t *obj) { struct object_t *obj35 = &g_vars.objects[35]; struct object_t *obj37 = &g_vars.objects[37]; if (obj->type != 0 && g_vars.two_players_flag) { obj35 = &g_vars.objects[34]; obj37 = &g_vars.objects[36]; } if (obj37->type != 100 && obj37->grab_type != 0) { do_level_drop_grabbed_object(obj); } if (obj->grab_type == 8) { do_level_drop_grabbed_object(obj); } if (obj35->type != 100) { obj35->type = 100; } const uint8_t *anim_data = 0; obj->unk3D = 0; int tile_num = triggers_get_tile_type(obj->xpos16, obj->ypos16); if (obj->direction_ud != 0) { if (tile_num == 7) { anim_data = obj->animframes_ptr[20 / 4]; } else { anim_data = obj->animframes_ptr[0]; } } else if (obj->direction_lr != 0) { if (tile_num == 7) { anim_data = obj->animframes_ptr[20 / 4]; } else { anim_data = obj->animframes_ptr[4 / 4]; } } else { if (tile_num == 7) { anim_data = obj->animframes_ptr[36 / 4]; } else if (obj->grab_state != 0) { if (obj->grab_type == 0 || obj->grab_type == 8) { anim_data = obj->animframes_ptr[24 / 4]; } else if (obj->grab_type == 2) { anim_data = obj->animframes_ptr[32 / 4]; } else { anim_data = obj->animframes_ptr[0]; } } else { anim_data = obj->animframes_ptr[0]; } } if (obj->anim_num < anim_data[0]) { obj->anim_num += (g_vars.level_loop_counter & 1); } else { obj->anim_num = 1; } obj->anim_frame = anim_data[obj->anim_num]; } static void do_level_add_sprite1_case3(struct object_t *obj) { struct object_t *obj35 = &g_vars.objects[35]; struct object_t *obj37 = &g_vars.objects[37]; if (obj->type != 0 && g_vars.two_players_flag) { obj35 = &g_vars.objects[34]; obj37 = &g_vars.objects[36]; } if (obj37->type != 100 && obj37->grab_type != 0) { do_level_drop_grabbed_object(obj); } obj->unk3D = 0; if (obj35->type != 100) { obj35->type = 100; obj35->visible_flag = 0; } const uint8_t *anim_data = 0; obj->unk3D = 0; int tile_num = triggers_get_tile_type(obj->xpos16, obj->ypos16); obj->xmaxvelocity = 8; obj->xacc = 0; obj->unk2D = 10; if (obj->direction_lr != 0) { if (obj->direction_ud != 0) { if (tile_num == 6) { anim_data = obj->animframes_ptr[56 / 4]; } else { anim_data = obj->animframes_ptr[0]; } } else { if (tile_num == 6) { anim_data = obj->animframes_ptr[68 / 4]; } else { anim_data = obj->animframes_ptr[4 / 4]; } } } else { if (obj->direction_ud != 0) { if (tile_num == 6) { anim_data = obj->animframes_ptr[56 / 4]; } else { anim_data = obj->animframes_ptr[0]; } } else { if (tile_num == 6) { anim_data = obj->animframes_ptr[68 / 4]; } else { anim_data = obj->animframes_ptr[4 / 4]; } } } if (obj->anim_num < anim_data[0]) { obj->anim_num += (g_vars.level_loop_counter & 1); } else { obj->anim_num = 1; } obj->anim_frame = anim_data[obj->anim_num]; } // swimming static void do_level_add_sprite1_case4(struct object_t *obj) { struct object_t *obj35 = &g_vars.objects[35]; struct object_t *obj37 = &g_vars.objects[37]; if (obj->type != 0 && g_vars.two_players_flag) { obj35 = &g_vars.objects[34]; obj37 = &g_vars.objects[36]; } if (obj37->type != 100) { do_level_drop_grabbed_object(obj); } const uint8_t *anim_data = 0; obj->unk2F = 0; int tile0_num = triggers_get_tile_type(obj->xpos16, obj->ypos16 - 2); // int tile1_num = triggers_get_tile_type(obj->xpos16, obj->ypos16 - 1); // int tile2_num = triggers_get_tile_type(obj->xpos16, obj->ypos16); obj->xmaxvelocity = 16; if (obj->direction_lr != 0) { if (obj->direction_ud == 1) { if (tile0_num == 0) { obj->unk3D = 1; } else { obj->unk3D = 2; } } else if (obj->direction_ud == 2) { obj->unk3D = 0; } else { obj->unk3D = 1; } anim_data = obj->animframes_ptr[92 / 4]; } else { if (obj->direction_ud == 1) { if (tile0_num == 0) { obj->unk3D = 1; } else { obj->unk3D = 2; } anim_data = obj->animframes_ptr[100 / 4]; } else if (obj->direction_ud == 2) { obj->unk3D = 0; anim_data = obj->animframes_ptr[100 / 4]; } else { obj->unk3D = 1; anim_data = obj->animframes_ptr[96 / 4]; if (triggers_get_tile_type(obj->xpos16, obj->ypos16 + 1) == 13) { anim_data = obj->animframes_ptr[104 / 4]; } } } if (obj->anim_num < anim_data[0]) { ++obj->anim_num; } else { obj->anim_num = 1; } obj->anim_frame = anim_data[obj->anim_num]; if (tile0_num >= 11 && obj35->type == 100) { play_sound(SOUND_15); obj35->type = 2; obj35->grab_type = 7; obj35->visible_flag = 1; if (obj->facing_left) { obj35->xpos = obj->xpos - 8; obj35->screen_xpos = obj->screen_xpos - 8; } else { obj35->xpos = obj->xpos + 8; obj35->screen_xpos = obj->screen_xpos + 8; } obj35->ypos = obj->ypos - 8; obj35->screen_ypos = obj->screen_ypos - 8; obj35->xpos16 = obj->xpos16; obj35->ypos16 = obj->ypos16; obj35->anim_num = 1; obj35->animframes_ptr = animframes_059d + (obj35->type * 116 / 4); } else { obj35->unk2E = 0; const int num = triggers_get_tile_type(obj35->xpos16, obj35->ypos16); if (num == 11 || num == 12) { obj35->yacc = -3; obj35->yvelocity = -3; obj35->ypos16 = obj35->ypos >> 4; obj35->xpos16 = obj35->xpos >> 4; } else { obj35->type = 100; obj35->visible_flag = 0; obj35->grab_type = 0; } } } static void do_level_add_sprite1(struct object_t *obj) { print_debug(DBG_GAME, "add_sprite1 obj->type %d", obj->type); if (obj->type == 100) { // print_warning("do_level_add_sprite1: obj.type 100"); return; } obj->sprite3_counter = 0; switch (obj->sprite_type) { case 0: do_level_add_sprite1_case0(obj); break; case 1: do_level_add_sprite1_case1(obj); break; case 2: do_level_add_sprite1_case2(obj); break; case 3: do_level_add_sprite1_case3(obj); break; case 4: do_level_add_sprite1_case4(obj); break; default: print_warning("do_level_add_sprite1: unhandled sprite_type %d", obj->sprite_type); break; } if (obj->type != 100) { if (obj->blinking_counter != 0 && (g_vars.level_loop_counter & 1) != 0) { if (obj->facing_left == 0) { screen_add_game_sprite3(obj->screen_xpos, obj->screen_ypos + 1, obj->anim_frame, obj->blinking_counter); } else { screen_add_game_sprite4(obj->screen_xpos, obj->screen_ypos + 1, obj->anim_frame, obj->blinking_counter); } } else { if (obj->facing_left == 0) { screen_add_game_sprite1(obj->screen_xpos, obj->screen_ypos + 1, obj->anim_frame); } else { screen_add_game_sprite2(obj->screen_xpos, obj->screen_ypos + 1, obj->anim_frame); } } } } static void do_level_add_sprite2(struct object_t *obj) { print_debug(DBG_GAME, "add_sprite2 obj->type %d", obj->type); assert(obj->type == 2); assert(obj->animframes_ptr); const uint8_t *anim_data = obj->animframes_ptr[obj->grab_type]; if (obj->anim_num < anim_data[0]) { ++obj->anim_num; } else { obj->anim_num = 1; } obj->anim_frame = anim_data[obj->anim_num]; if (obj->grab_type >= 16 && obj->grab_type != 23) { obj->yacc = -1; obj->yvelocity = -1; obj->facing_left = 0; if (obj->data5F < 30) { ++obj->data5F; } else { obj->data5F = 0; obj->type = 100; obj->visible_flag = 0; obj->grab_type = 0; obj->yacc = 0; obj->yvelocity = 0; } } if (obj->type != 100) { if (obj->facing_left == 0) { screen_add_game_sprite1(obj->screen_xpos, obj->screen_ypos + 1, obj->anim_frame); } else { screen_add_game_sprite2(obj->screen_xpos, obj->screen_ypos + 1, obj->anim_frame); } } } static void do_level_add_sprite3(struct object_t *obj) { print_debug(DBG_GAME, "add_sprite3 obj->type %d", obj->type); if (!obj->animframes_ptr) return; const uint8_t *anim_data = obj->animframes_ptr[obj->special_anim]; if (obj->sprite3_counter == 0) { obj->anim_num = 1; obj->anim_frame = anim_data[obj->anim_num]; ++obj->sprite3_counter; } else if (obj->sprite3_counter == 1) { if (obj->anim_num < anim_data[0]) { if (obj->collide_flag == 0) { obj->anim_num += (g_vars.level_loop_counter & 1); } obj->anim_frame = anim_data[obj->anim_num]; } else { if (obj->special_anim != 16) { obj->anim_num = 1; obj->special_anim = 0; obj->sprite3_counter = 0; // } else if (obj->unk5A != 0) { // obj->unk5C = 4; } } if (obj->special_anim == 18 && obj->anim_num > 8 && (g_vars.inp_key_up != 0 /* || g_inp_key_T != 0*/)) { obj->anim_num = 1; obj->special_anim = 0; obj->sprite3_counter = 0; // if (obj->unk5A != 0) { // obj->unk5C = 4; // } } } if (obj->type != 100) { if (obj->blinking_counter != 0 && (g_vars.level_loop_counter & 1) != 0) { if (obj->facing_left == 0) { screen_add_game_sprite3(obj->screen_xpos, obj->screen_ypos + 1, obj->anim_frame, obj->blinking_counter); } else { screen_add_game_sprite4(obj->screen_xpos, obj->screen_ypos + 1, obj->anim_frame, obj->blinking_counter); } } else { if (obj->facing_left == 0) { screen_add_game_sprite1(obj->screen_xpos, obj->screen_ypos + 1, obj->anim_frame); } else { screen_add_game_sprite2(obj->screen_xpos, obj->screen_ypos + 1, obj->anim_frame); } } } } void do_level_update_tile(int x, int y, int num) { uint8_t *ptr = lookup_sql(x, y); *ptr = num; screen_draw_tile(g_vars.screen_tile_lut[num & 0x7F], num & 0x80, x, y); } static void do_level_reset_tiles(struct object_t *obj, int dy) { int i, y, var2, var4; y = obj->ypos16 + dy; var2 = triggers_get_next_tile_num(obj->xpos16, y); i = 1; do { var4 = triggers_get_next_tile_num(obj->xpos16 + i, y); ++i; } while (var4 == var2); do_level_update_tile(obj->xpos16, y, var4); } static int do_level_throw_crate(struct object_t *obj) { if (obj->screen_xpos > TILEMAP_SCREEN_W + 16 || obj->screen_xpos <= -16) { obj->moving_direction = 1; } if (obj->xpos < 16 || obj->xpos > g_vars.screen_tilemap_w * 16 - 16) { obj->moving_direction = 1; } if (obj->moving_direction == 0) { if (obj->facing_left == 0) { obj->direction_lr |= 1; obj->xvelocity = 128; } else { obj->direction_lr |= 2; obj->xvelocity = -128; } obj->yacc = 0; obj->yvelocity = 0; obj->xmaxvelocity = 128; return 0; } else { obj->type = 100; obj->visible_flag = 0; obj->xvelocity = 0; obj->unk5D = 0; return 1; } } static void do_level_update_grabbed_object_type8(struct object_t *obj) { obj->direction_ud = 0; if (obj->screen_ypos < 32 || obj->ypos - 48 <= 0) { obj->type = 100; obj->visible_flag = 0; obj->grab_state = 0; obj->grab_type = 0; obj->yvelocity = 0; obj->yacc = 2; obj->unk5D = 0; } else { obj->yacc = -4; obj->yvelocity = -4; } } static void do_level_update_grabbed_object(struct object_t *obj) { struct object_t *obj37 = &g_vars.objects[37]; if (obj->type != 0 && g_vars.two_players_flag != 0) { --obj37; } switch (obj->grab_state) { case 0: if (obj37->type == 100) { obj->carry_crate_flag = 0; obj->grab_state = 1; play_sound(SOUND_3); if (obj->unk2E == 0) { obj->unk2E = 1; } } break; case 1: obj37->type = 2; obj37->visible_flag = 1; obj37->xpos = obj->xpos; obj37->ypos = obj->ypos - 30; obj37->screen_xpos = obj->screen_xpos; obj37->screen_ypos = obj->screen_ypos - 30; obj37->animframes_ptr = animframes_059d + (obj37->type * 116 / 4); obj37->anim_num = 1; obj37->facing_left = obj->facing_left; obj37->sprite_type = obj->sprite_type; obj37->yvelocity = obj->yvelocity; obj37->xvelocity = obj->xvelocity; obj37->yacc = obj->yacc; obj37->xacc = obj->xacc; obj37->unk5D = obj->type; obj37->xpos16 = obj->xpos16; obj37->ypos16 = obj->ypos16; obj->grab_state = 1; if (obj->carry_crate_flag != 0) { play_sound(SOUND_5); obj->grab_state = 0; obj37->grab_state = 2; obj37->ypos += 10; obj->unk3D = 0; obj37->moving_direction = 0; obj->carry_crate_flag = 0; } if (triggers_get_tile_type(obj37->xpos16, obj37->ypos16 - 2) > 5 || obj37->ypos < 32 || obj37->xpos < 16) { if (obj37->grab_type == 2) { obj->grab_state = 0; obj->unk3D = 0; obj->carry_crate_flag = 0; obj37->grab_state = 3; obj37->moving_direction = 0; obj37->anim_num = 1; } } break; case 2: if (obj->grab_type == 0) { if (do_level_throw_crate(obj)) { obj->grab_state = 0; } } else if (obj->grab_type == 2 || obj->grab_type == 8) { do_level_update_grabbed_object_type8(obj); } break; case 3: if (obj->grab_type == 2 || obj->grab_type == 3) { obj->grab_type = 3; if (obj->anim_num >= 8) { obj->type = 100; obj->visible_flag = 0; obj->grab_state = 0; obj->grab_type = 0; obj->yvelocity = 0; obj->yacc = 2; obj37->unk5D = 0; } } else if (obj->grab_type == 8) { do_level_update_grabbed_object_type8(obj); } else { obj->type = 100; obj->visible_flag = 0; obj->grab_state = 0; obj->grab_type = 0; obj->yvelocity = 0; obj->yacc = 2; obj37->unk5D = 0; } break; default: print_warning("do_level_update_grabbed_object: unhandled grab_state %d", obj->grab_state); break; } } void do_level_update_panel_lifes(struct object_t *obj) { struct object_t *obj39 = &g_vars.objects[OBJECT_NUM_PLAYER1]; struct object_t *obj40 = &g_vars.objects[OBJECT_NUM_PLAYER2]; if (!g_vars.two_players_flag) { static const uint16_t data[] = { 216, 232, 248, 264, 280, 296 }; for (int i = 0; i < obj->data51; ++i) { screen_draw_frame(g_res.spr_frames[120 + i], 12, 16, data[i], 161); } for (int i = obj->data51; i < 5; ++i) { screen_draw_frame(g_res.spr_frames[119 + i], 12, 16, data[i], 161); } } else { static const uint8_t data[] = { 18, 21, 20, 19, 19, 19 }; if (obj->type == PLAYER_JAKE) { screen_draw_frame(g_res.spr_frames[101 + data[obj->data51]], 12, 16, 80, 161); } else { screen_draw_frame(g_res.spr_frames[101 + data[obj->data51]], 12, 16, 248, 161); } } if (obj->data51 == 0) { // health if (!g_vars.two_players_flag) { obj->restart_level_flag = 1; g_vars.game_over_flag = 1; } else { if (obj->lifes_count != 1) { --obj->lifes_count; obj->data51 = 3; do_level_update_panel_lifes(obj); if (obj->type == PLAYER_JAKE) { screen_draw_number(obj->lifes_count - 1, 48, 163, 2); } else { screen_draw_number(obj->lifes_count - 1, 216, 163, 2); } } else if (obj->type == PLAYER_JAKE) { g_vars.player2_scrolling_flag = 1; g_vars.switch_player_scrolling_flag = 1; obj39->special_anim = 16; g_vars.player2_dead_flag = 1; screen_draw_frame(g_res.spr_frames[116], 12, 16, 8, 161); } else { // PLAYER_ELWOOD g_vars.player2_scrolling_flag = 0; g_vars.switch_player_scrolling_flag = 1; obj40->special_anim = 16; g_vars.player1_dead_flag = 1; screen_draw_frame(g_res.spr_frames[118], 12, 16, 176, 161); } if (g_vars.player2_dead_flag && g_vars.player1_dead_flag) { g_vars.game_over_flag = 1; } } } } static void do_level_update_panel_vinyls(struct object_t *obj) { if (obj->vinyls_count > 99) { obj->vinyls_count -= 100; if (!g_vars.two_players_flag && obj->data51 < 5) { ++obj->data51; } if (g_vars.two_players_flag && obj->data51 < 3) { ++obj->data51; } do_level_update_panel_lifes(obj); } if (!g_vars.two_players_flag) { if (obj->vinyls_count != g_vars.vinyls_count) { screen_draw_number(obj->vinyls_count, 192, 163, 2); } g_vars.vinyls_count = obj->vinyls_count; } else { if (obj->vinyls_count != g_vars.vinyls_count) { screen_draw_number(obj->vinyls_count, 112, 163, 2); } g_vars.vinyls_count = obj->vinyls_count; } } static void do_level_update_panel_2nd_player() { struct object_t *obj = &g_vars.objects[OBJECT_NUM_PLAYER2]; if (obj->vinyls_count > 99) { obj->vinyls_count = 0; if (!g_vars.two_players_flag && obj->data51 < 5) { ++obj->data51; } if (g_vars.two_players_flag && obj->data51 < 3) { ++obj->data51; } do_level_update_panel_lifes(obj); } if (obj->vinyls_count != g_vars.vinyls_count) { screen_draw_number(obj->vinyls_count, 280, 163, 2); g_vars.vinyls_count = obj->vinyls_count; } } static void draw_level_panel() { struct object_t *obj39 = &g_vars.objects[OBJECT_NUM_PLAYER1]; struct object_t *obj40 = &g_vars.objects[OBJECT_NUM_PLAYER2]; g_vars.vinyls_count = 0; if (!g_vars.two_players_flag) { screen_draw_frame(g_res.spr_frames[123], 12, 320, 0, -12); screen_draw_frame(g_res.spr_frames[124], 12, 320, 0, 161); if (g_vars.player == PLAYER_JAKE) { screen_draw_frame(g_res.spr_frames[115], 12, 16, 24, 161); } else { screen_draw_frame(g_res.spr_frames[117], 12, 16, 24, 161); } for (int i = 0; i < obj39->data51; ++i) { screen_draw_frame(g_res.spr_frames[120], 12, 16, 216 + i * 16, 161); } screen_draw_number(obj39->vinyls_count, 192, 163, 2); screen_draw_number(obj39->lifes_count, 64, 163, 2); for (int i = 0; i < 5; ++i) { screen_draw_frame(g_res.spr_frames[135 + i], 12, 16, 80 + i * 32, -12); } if (obj39->data5F == 0) { for (int i = 0; i < g_vars.level; ++i) { screen_draw_frame(g_res.spr_frames[140 + i], 12, 16, 80 + i * 32, -12); } } else { for (int i = 0; i <= g_vars.level; ++i) { screen_draw_frame(g_res.spr_frames[140 + i], 12, 16, 80 + i * 32, -12); } } } else { screen_draw_frame(g_res.spr_frames[123], 12, 320, 0, -12); screen_draw_frame(g_res.spr_frames[124], 12, 320, 0, 161); screen_draw_frame(g_res.spr_frames[115], 12, 16, 8, 161); screen_draw_frame(g_res.spr_frames[117], 12, 16, 176, 161); do_level_update_panel_lifes(obj39); do_level_update_panel_lifes(obj40); screen_draw_number(obj39->vinyls_count, 112, 163, 2); screen_draw_number(obj40->vinyls_count, 280, 163, 2); screen_draw_number(obj39->lifes_count, 48, 163, 2); screen_draw_number(obj40->lifes_count, 216, 163, 2); for (int i = 0; i < 5; ++i) { screen_draw_frame(g_res.spr_frames[135 + i], 12, 16, 80 + i * 32, -12); } if (obj39->data5F == 0) { for (int i = 0; i < g_vars.level; ++i) { screen_draw_frame(g_res.spr_frames[140 + i], 12, 16, 80 + i * 32, -12); } } else { for (int i = 0; i <= g_vars.level; ++i) { screen_draw_frame(g_res.spr_frames[140 + i], 12, 16, 80 + i * 32, -12); } } } } void do_level_enter_door(struct object_t *obj) { static const uint8_t pos[] = { 74, 74, 77, 66, 102 }; for (int i = 0; i < MAX_DOORS; ++i) { if (obj->xpos16 == g_vars.doors[i].src_x16 && obj->ypos16 == g_vars.doors[i].src_y16) { screen_do_transition1(0); obj->xpos = g_vars.doors[i].dst_x16 << 4; obj->ypos = g_vars.doors[i].dst_y16 << 4; if (obj->ypos > g_vars.screen_tilemap_h) { obj->scrolling_lock_flag = 1; g_vars.screen_tilemap_yorigin = pos[g_vars.level] << 4; const int w = TILEMAP_SCREEN_W / 16; g_vars.screen_tilemap_xorigin = (((obj->xpos >> 4) / w) * w) << 4; } else { g_vars.screen_tilemap_xorigin = ((obj->xpos >> 4) - 10) << 4; g_vars.screen_tilemap_yorigin = ((obj->ypos >> 4) - 6) << 4; if (g_vars.screen_tilemap_yorigin + (TILEMAP_SCREEN_H + 16) > g_vars.screen_tilemap_h) { g_vars.screen_tilemap_yorigin = g_vars.screen_tilemap_h - (TILEMAP_SCREEN_H + 16); } else { g_vars.screen_tilemap_yorigin += 16; } obj->scrolling_lock_flag = 0; } obj->screen_xpos = obj->xpos - g_vars.screen_tilemap_xorigin; obj->screen_ypos = obj->ypos - g_vars.screen_tilemap_yorigin; do_level_redraw_tilemap(g_vars.screen_tilemap_xorigin, g_vars.screen_tilemap_yorigin); do_level_update_scrolling2(); draw_level_panel(); do_level_update_panel_vinyls(obj); if (g_vars.two_players_flag) { do_level_update_panel_2nd_player(); } g_sys.copy_bitmap(g_res.vga, GAME_SCREEN_W, GAME_SCREEN_H); g_sys.update_screen(); screen_do_transition1(1); obj->unk3D = 0; obj->sprite_type = 0; obj->yacc = 2; obj->yvelocity = 0; } } } static void do_level_update_input(struct object_t *obj) { struct object_t *obj37 = &g_vars.objects[37]; int _si, _di; obj->carry_crate_flag = 0; if (obj->unk56 != 0) { obj->special_anim = 27; obj->xmaxvelocity = 112; switch (obj->unk54) { case 1: obj->direction_ud = 2; break; case 2: obj->yacc = obj->yvelocity = -4; break; } switch (obj->unk55) { case 1: obj->direction_lr = 1; break; case 2: obj->direction_lr = 2; break; } } if (obj->special_anim != 0 && obj->special_anim != 22) { return; } obj->xmaxvelocity = 48; if (obj->trigger3_num == 0) { triggers_update_tiles1(obj); } else { triggers_update_tiles2(obj); } if (g_vars.inp_key_space && g_vars.inp_key_up && !g_vars.inp_key_up_prev && !g_vars.player2_scrolling_flag) { obj->carry_crate_flag = 1; do_level_enter_door(obj); g_vars.inp_key_space_prev = g_vars.inp_key_space; } if (g_vars.inp_key_space != g_vars.inp_key_space_prev && !g_vars.inp_key_up) { if (g_vars.inp_key_space) { obj->carry_crate_flag = 1; } g_vars.inp_key_space_prev = g_vars.inp_key_space; } if (g_vars.inp_key_right) { obj->direction_lr |= OBJECT_DIRECTION_RIGHT; } if (g_vars.inp_key_left) { obj->direction_lr |= OBJECT_DIRECTION_LEFT; } _si = triggers_get_tile_type(obj->xpos16, obj->ypos16); if ((g_options.jump_button ? g_vars.inp_key_jump : g_vars.inp_key_up) && !g_vars.inp_key_space) { obj->direction_ud = OBJECT_DIRECTION_UP; if ((g_options.jump_button ? !g_vars.inp_key_jump_prev : !g_vars.inp_key_up_prev) && obj->sprite_type != 0) { obj->yfriction = 0; _di = triggers_get_tile_type(obj->xpos16, obj->ypos16 - 2); if (_di == 10 && (_si == 0 || _si == 1)) { if (obj->unk2E == 1 && obj->sprite_type != 4 && obj->blinking_counter == 0) { if (obj37->type != 100) { do_level_drop_grabbed_object(obj); } obj->special_anim = 18; play_sound(SOUND_11); } } else { if (obj->grab_state != 0 && obj->grab_type == 0) { obj->yfriction = 9; } else { obj->yfriction = 14; } } } } else if (g_vars.inp_key_down) { obj->direction_ud = 2; if (!g_vars.inp_key_down_prev) { obj->unk2B = 1; } } else { obj->direction_ud = 0; } g_vars.inp_key_up_prev = g_vars.inp_key_up; g_vars.inp_key_down_prev = g_vars.inp_key_down; g_vars.inp_key_jump_prev = g_vars.inp_key_jump; if (obj->grab_state == 0) { if (obj->carry_crate_flag != 0 && _si == 5) { // crate obj->grab_type = 0; obj->grab_state = 0; do_level_reset_tiles(obj, 0); g_vars.objects[37].grab_state = 0; g_vars.objects[37].grab_type = 0; do_level_update_grabbed_object(obj); obj->carry_crate_flag = 0; } else if (_si == 8) { // balloon obj->grab_state = 0; obj->grab_type = 2; do_level_reset_tiles(obj, 0); do_level_reset_tiles(obj, -1); g_vars.objects[37].grab_state = 0; g_vars.objects[37].grab_type = 2; do_level_update_grabbed_object(obj); obj->unk3D = 2; } else if (_si == 9) { // umbrella obj->grab_type = 8; obj->grab_state = 0; do_level_reset_tiles(obj, 0); do_level_reset_tiles(obj, -1); g_vars.objects[37].grab_state = 0; g_vars.objects[37].grab_type = 8; do_level_update_grabbed_object(obj); obj->unk3D = 1; } } } static void do_level_update_scrolling(struct object_t *obj) { if (obj->scrolling_lock_flag) { g_vars.screen_scrolling_dirmask = 0; return; } if (g_vars.switch_player_scrolling_flag) { if (obj->screen_xpos > (TILEMAP_SCREEN_W - 144)) { g_vars.screen_scrolling_dirmask |= 2; } if (obj->screen_xpos < 144) { g_vars.screen_scrolling_dirmask |= 1; } if ((g_vars.screen_scrolling_dirmask & 2) != 0 && obj->screen_xpos < TILEMAP_SCREEN_W / 2) { g_vars.screen_scrolling_dirmask &= ~2; g_vars.switch_player_scrolling_flag = 0; } if ((g_vars.screen_scrolling_dirmask & 1) != 0 && obj->screen_xpos > TILEMAP_SCREEN_W / 2) { g_vars.screen_scrolling_dirmask &= ~1; g_vars.switch_player_scrolling_flag = 0; } } else { int _si = (obj->xvelocity >> 3) + obj->unk1C; if (obj->screen_xpos > (TILEMAP_SCREEN_W - TILEMAP_SCROLL_W) && (g_vars.screen_tilemap_w * 16 - TILEMAP_SCREEN_W) > g_vars.screen_tilemap_xorigin) { g_vars.screen_scrolling_dirmask |= 2; } if (obj->screen_xpos < TILEMAP_SCROLL_W && g_vars.screen_tilemap_xorigin > 0) { g_vars.screen_scrolling_dirmask |= 1; } if ((g_vars.screen_scrolling_dirmask & 2) != 0 && (obj->screen_xpos < (TILEMAP_SCROLL_W - 16) || _si <= 0)) { g_vars.screen_scrolling_dirmask &= ~2; } if ((g_vars.screen_scrolling_dirmask & 1) != 0 && (obj->screen_xpos > (TILEMAP_SCREEN_W - (TILEMAP_SCROLL_W - 16)) || _si >= 0)) { g_vars.screen_scrolling_dirmask &= ~1; } } if (obj->screen_ypos < 64) { g_vars.screen_scrolling_dirmask |= 8; } else if (obj->screen_ypos > 144) { g_vars.screen_scrolling_dirmask |= 4; } if ((g_vars.screen_scrolling_dirmask & 8) != 0 && obj->screen_ypos > 112) { g_vars.screen_scrolling_dirmask &= ~8; } else if ((g_vars.screen_scrolling_dirmask & 4) != 0 && obj->screen_ypos < 128) { g_vars.screen_scrolling_dirmask &= ~4; } } static void do_level_update_object_bounds(struct object_t *obj) { int _si = g_vars.objects[OBJECT_NUM_PLAYER1].screen_xpos - obj->screen_xpos; int _di = g_vars.objects[OBJECT_NUM_PLAYER1].screen_ypos - obj->screen_ypos; if (g_vars.objects[OBJECT_NUM_PLAYER1].special_anim == 16) { _si = GAME_SCREEN_W; _di = GAME_SCREEN_H; } if (g_vars.two_players_flag) { int tmp_dx = g_vars.objects[OBJECT_NUM_PLAYER2].screen_xpos - obj->screen_xpos; int tmp_dy = g_vars.objects[OBJECT_NUM_PLAYER2].screen_ypos - obj->screen_ypos; if (g_vars.objects[OBJECT_NUM_PLAYER2].special_anim == 16) { tmp_dx = GAME_SCREEN_W; tmp_dy = GAME_SCREEN_H; } if (abs(_si) >= abs(tmp_dx) && abs(_di) >= abs(tmp_dy)) { obj->player_xdist = tmp_dx; obj->player_ydist = tmp_dy; // obj->unk41 = 1; return; } } obj->player_xdist = _si; obj->player_ydist = _di; // obj->unk41 = 0; } void do_level_update_projectile(struct object_t *obj) { struct object_t *obj38 = &g_vars.objects[38]; if (obj->unk42 == 0) { if (obj38->type == 100) { obj->special_anim = 2; obj->unk42 = 1; } } else if (obj->unk42 == 1) { if (obj38->grab_type == 10 || obj->anim_num >= 7) { obj38->type = 2; obj38->visible_flag = 1; static const uint8_t data[MAX_OBJECTS] = { 0, 0, 0, 0, 4, 5, 0, 0, 0, 0, 0, 0, 0, 6, 23, 0, 9, 9, 0, 10, 0, 11, 0, 12, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0 }; obj38->grab_type = data[obj->type]; if (obj->anim_num == 7) { if (obj38->grab_type == 10) { play_sound(SOUND_16); } else { play_sound(SOUND_4); } } switch (obj38->grab_type) { case 10: obj38->xpos = obj->xpos; obj38->ypos = obj->ypos; obj38->xvelocity = 0; break; case 11: case 13: obj38->ypos = obj->ypos - 10; obj38->xpos = obj->xpos + 32 - (obj->facing_left << 6); obj38->xvelocity = obj38->yvelocity = 64 - (obj->facing_left << 7); break; case 12: obj38->ypos = obj->ypos - 3; obj38->xpos = obj->xpos + 16 - (obj->facing_left << 5); obj38->xvelocity = obj38->yvelocity = 32 - (obj->facing_left << 6); break; default: obj38->ypos = obj->ypos - 18; obj38->xpos = obj->xpos + 32 - (obj->facing_left << 6); obj38->xvelocity = obj38->yvelocity = 64 - (obj->facing_left << 7); break; } const int num = obj38->type * 116 / 4; assert(num < 1189); obj38->animframes_ptr = animframes_059d + num; obj38->anim_num = 1; obj38->facing_left = obj->facing_left; obj->unk42 = 0; obj38->unk42 = 2; obj38->unk5D = obj->type; } } else if (obj->unk42 == 2) { if (obj->grab_type == 10) { obj->yacc = 4; obj->yvelocity = 4; if (obj->screen_ypos > 150) { obj->type = 0; obj->visible_flag = 0; obj->grab_type = 0; obj->unk42 = 0; obj->unk5D = 0; } } else { obj->direction_lr = obj->facing_left + 1; obj->xacc = 64; obj->xmaxvelocity = 400; obj->yvelocity = 0; obj->yacc = 0; if (obj->screen_xpos < 0 || obj->screen_xpos > GAME_SCREEN_W - 10 || obj->xpos < 32) { obj->type = 100; obj->visible_flag = 0; obj->grab_type = 0; obj->unk42 = 0; obj->unk5D = 0; } } } } static void do_level_fixup_object_position(struct object_t *obj) { int num, ret; num = triggers_get_tile_type(obj->xpos16, obj->ypos16); if (obj->grab_state != 0) { num = 0; } switch (num) { case 2: case 14: ret = triggers_tile_get_yoffset(obj); obj->ypos = ret + (obj->ypos & ~15); obj->ypos16 = obj->ypos >> 4; obj->screen_ypos = obj->ypos - g_vars.screen_tilemap_yorigin; break; case 3: case 15: --obj->ypos16; ret = triggers_tile_get_yoffset(obj); obj->ypos = ret + (obj->ypos & ~15) - 16; obj->ypos16 = obj->ypos >> 4; obj->screen_ypos = obj->ypos - g_vars.screen_tilemap_yorigin; break; } } // gravity static void do_level_fixup_object_unkA(struct object_t *obj) { int16_t _si = triggers_get_tile_type(obj->xpos16, obj->ypos16); if (obj->special_anim == 18) { _si = 0; obj->sprite_type = 0; } if (_si == 6) { obj->yfriction = 0; obj->sprite_type = 3; if (obj->direction_ud == 1) { if (triggers_get_tile_type(obj->xpos16, (obj->ypos - 2) >> 4) != 6) { obj->yvelocity = -1; } else { obj->yvelocity = -2; } } else if (obj->direction_ud == 2) { obj->yvelocity = 2; } else { obj->yvelocity = 0; } } else if (_si == 7) { if (obj->direction_ud != 0 && obj->unk2E != 0) { obj->xpos = (obj->xpos + 7) & ~15; obj->screen_xpos = obj->xpos - g_vars.screen_tilemap_xorigin; obj->xpos16 = obj->xpos >> 4; } obj->yfriction = 0; obj->sprite_type = 2; if (obj->direction_ud == 1) { if (triggers_get_tile_type(obj->xpos16, (obj->ypos - 2) >> 4) != 7) { obj->yvelocity = -1; } else { obj->yvelocity = -2; } } else if (obj->direction_ud == 2) { obj->yvelocity = 2; } } else { if (_si == 11 || _si == 12) { obj->yfriction = 0; obj->sprite_type = 4; } if (obj->yfriction != 0) { obj->yvelocity -= obj->yfriction; obj->yfriction = 0; } else { obj->yvelocity += obj->yacc; if (obj->type < 2) { if (obj->unk3D == 1 && obj->yvelocity > 0) { obj->yacc = 1; obj->yvelocity = obj->yacc; } else if (obj->unk3D == 2) { obj->yacc = -1; obj->yvelocity = obj->yacc; } } if (obj->yvelocity > obj->ymaxvelocity) { obj->yvelocity = obj->ymaxvelocity; } } } } static void do_level_fixup_object_ypos16(struct object_t *obj) { if (obj->collide_flag == 0) { if (obj->ypos < 32) { obj->ypos = 32; obj->screen_ypos = 32 - g_vars.screen_tilemap_yorigin; obj->yvelocity = 0; } else if (obj->ypos > g_vars.screen_tilemap_h && !obj->scrolling_lock_flag) { obj->ypos = g_vars.screen_tilemap_h - 16; obj->screen_ypos = obj->ypos - g_vars.screen_tilemap_yorigin; obj->yvelocity = 0; } else { obj->ypos16 = obj->ypos >> 4; } } } // collision with bonus static void do_level_handle_object_bonus_collision(struct object_t *obj, struct object_t *test_obj) { if (obj->yvelocity < 0) { return; } if (test_obj->xpos + level_obj_w[test_obj->type] <= obj->xpos) { return; } if (test_obj->xpos - level_obj_w[test_obj->type] >= obj->xpos) { return; } if (test_obj->ypos - level_obj_h[test_obj->type] >= obj->ypos) { return; } if (obj->ypos >= test_obj->ypos) { return; } obj->yvelocity = test_obj->yvelocity; obj->yacc = test_obj->yacc; obj->unk1E = test_obj->unk1E; obj->unk1C = test_obj->xvelocity >> 3; obj->sprite_type = 1; obj->ypos = test_obj->ypos - level_obj_h[test_obj->type] + 1; obj->screen_ypos = obj->ypos - g_vars.screen_tilemap_yorigin; obj->ypos16 = obj->ypos >> 4; if ((obj->direction_ud & 2) != 0 && obj->grab_state == 0) { obj->unk2E = 0; } } void do_level_player_hit(struct object_t *obj) { if (obj->blinking_counter == 0) { if (obj->data51 > 0 && (g_options.cheats & CHEATS_UNLIMITED_ENERGY) == 0) { --obj->data51; do_level_update_panel_lifes(obj); } if (obj->special_anim != 16) { obj->blinking_counter = 75; } } } static void do_level_handle_object_collision(struct object_t *obj) { struct object_t *obj35 = &g_vars.objects[35]; if (obj->special_anim == 16) { return; } if (obj->type != 0 && g_vars.two_players_flag) { obj35 = &g_vars.objects[34]; } if (obj->type < 2) { level_obj_h[obj->type] = (obj->unk2E == 0) ? 14 : 26; } if (obj->unk2F != 0) { return; } for (int i = 0; i < MAX_OBJECTS; ++i) { struct object_t *current_obj = &g_vars.objects[i]; if (!current_obj->visible_flag || current_obj->type == 100) { continue; } if (current_obj->type == obj->type) { continue; } const int current_obj_type = level_obj_type[current_obj->type]; if (current_obj_type == 0) { continue; } if (current_obj_type == 1) { do_level_handle_object_bonus_collision(obj, current_obj); continue; } if (current_obj_type == 2) { if (current_obj->collide_flag != 0 || current_obj->special_anim == 16) { continue; } int x2 = obj->xpos + level_obj_w[obj->type]; int x1 = current_obj->xpos - level_obj_w[current_obj->type]; if (x2 < x1) { continue; } int y1 = current_obj->ypos - level_obj_h[current_obj->type]; if (y1 > obj->ypos) { continue; } x1 = obj->xpos - level_obj_w[obj->type]; x2 = current_obj->xpos + level_obj_w[current_obj->type]; if (x1 > x2) { continue; } int y2 = obj->ypos - level_obj_h[obj->type]; if (y2 > current_obj->ypos) { continue; } if (obj->type == 0 || obj->type == 1) { if (obj->blinking_counter == 0 && current_obj->type > 2 && obj->special_anim != 18 && !(g_options.cheats & CHEATS_NO_HIT)) { if (obj->grab_state != 0) { do_level_drop_grabbed_object(obj); } if (obj->sprite_type != 4) { obj->special_anim = 18; } do_level_player_hit(obj); play_sound(SOUND_11); } } else if (obj->type == 2) { if (current_obj->type < 2) { if (current_obj->blinking_counter == 0 && obj->unk5D > 1 && current_obj->special_anim != 18 && !(g_options.cheats & CHEATS_NO_HIT)) { if (current_obj->grab_state != 0) { do_level_drop_grabbed_object(current_obj); } if (current_obj->sprite_type != 4) { current_obj->special_anim = 18; } do_level_player_hit(current_obj); play_sound(SOUND_11); } } else if (current_obj->type > 2) { if ((g_vars.objects[OBJECT_NUM_PLAYER1].grab_state == 0 && obj->unk5D == 0) || (g_vars.objects[OBJECT_NUM_PLAYER2].grab_state == 0 && obj->unk5D == 1)) { if (obj35->type == 100) { current_obj->collide_flag = 1; current_obj->xmaxvelocity = 60; if (obj->facing_left) { current_obj->xvelocity = -60; current_obj->data51 = 1; } else { current_obj->xvelocity = 60; current_obj->data51 = 2; } current_obj->facing_left ^= 1; if (current_obj->yvelocity >= 0) { current_obj->yfriction = 12; } obj->type = 100; obj->visible_flag = 0; play_sound(SOUND_11); } } } } } } } static void do_level_handle_object_unk59(struct object_t *obj) { if (obj->collide_flag == 0) { if (obj->type != 2) { if (obj->sprite_type == 0) { if (obj->yvelocity < 0) { level_call_trigger_func(obj, -2); } else { level_call_trigger_func(obj, 0); } } else { if (obj->yvelocity < 0) { level_call_trigger_func(obj, -2); } else { if (triggers_get_tile_type(obj->xpos16, obj->ypos16) != 7) { if (triggers_get_tile_type(obj->xpos16, obj->ypos16) != 6) { level_call_trigger_func(obj, 0); } } } } } if (obj->type < 3) { do_level_handle_object_collision(obj); } } } static void do_level_fixup_object_unk8(struct object_t *obj) { if (obj->direction_lr & OBJECT_DIRECTION_RIGHT) { obj->facing_left = 0; if (obj->xvelocity < obj->xmaxvelocity) { obj->xacc = obj->unk2D; } else { obj->xacc = 0; } } else if (obj->direction_lr & OBJECT_DIRECTION_LEFT) { obj->facing_left = 1; if (obj->xvelocity > -obj->xmaxvelocity) { obj->xacc = -obj->unk2D; } else { obj->xacc = 0; } } else { if (obj->xvelocity < 0) { obj->xacc = obj->unk2D; if (obj->xvelocity > -obj->xacc) { obj->xacc = -obj->xvelocity; } } else if (obj->xvelocity > 0) { obj->xacc = -obj->unk2D; if (obj->xvelocity < -obj->xacc) { obj->xacc = -obj->xvelocity; } } else { obj->xacc = 0; } } obj->xvelocity += obj->xacc + obj->unk2F; if (obj->xvelocity > obj->xmaxvelocity) { obj->xvelocity = obj->xmaxvelocity; } if (obj->xvelocity < -obj->xmaxvelocity) { obj->xvelocity = -obj->xmaxvelocity; } } static void do_level_fixup_object_xpos16(struct object_t *obj) { int _ax, _si; _ax = obj->xvelocity + (obj->unk1C << 3); if (_ax >= 0) { _si = (obj->xvelocity >> 3) + obj->unk1C; obj->tile012_xpos = (obj->xpos + _si + 8) >> 4; obj->tile0_flags = triggers_get_next_tile_flags(obj->tile012_xpos, obj->ypos16); obj->tile1_flags = triggers_get_next_tile_flags(obj->tile012_xpos, obj->ypos16 - 1); obj->tile2_flags = triggers_get_next_tile_flags(obj->tile012_xpos, obj->ypos16 - 2); if (obj->type != 2) { if ((obj->tile0_flags & 1) != 0) { obj->moving_direction ^= 1; if (obj->sprite_type == 2) { obj->direction_ud = 1; } if (obj->xvelocity > 0) { obj->xvelocity = 0; } _si = 0; } else if (obj->unk2E == 1 && (obj->tile1_flags & 1) != 0) { obj->moving_direction ^= 1; if (obj->xvelocity > 0) { obj->xvelocity = 0; } _si = 0; } else if (obj->unk2E == 2 && (obj->tile2_flags & 1) != 0) { if (obj->xvelocity > 0) { obj->xvelocity = 0; } _si = 0; } } if (obj->xpos < g_vars.screen_tilemap_w * 16 - 16) { obj->xpos += _si; obj->screen_xpos += _si; obj->xpos16 = obj->xpos >> 4; } } else { if (obj->xvelocity < -8) { _si = (obj->xvelocity >> 3) + obj->unk1C; } else { _si = obj->unk1C; } obj->tile012_xpos = (obj->xpos + _si - 8) >> 4; obj->tile0_flags = triggers_get_next_tile_flags(obj->tile012_xpos, obj->ypos16); obj->tile1_flags = triggers_get_next_tile_flags(obj->tile012_xpos, obj->ypos16 - 1); obj->tile2_flags = triggers_get_next_tile_flags(obj->tile012_xpos, obj->ypos16 - 2); if (obj->type != 2) { if ((obj->tile0_flags & 2) != 0) { obj->moving_direction ^= 1; if (obj->sprite_type == 2) { obj->direction_ud = 1; } if (obj->xvelocity < 0) { obj->xvelocity = 0; } _si = 0; } else if (obj->unk2E == 1 && (obj->tile1_flags & 2) != 0) { obj->moving_direction ^= 1; if (obj->xvelocity < 0) { obj->xvelocity = 0; } _si = 0; } else if (obj->unk2E == 2 && (obj->tile2_flags & 2) != 0) { if (obj->xvelocity < 0) { obj->xvelocity = 0; } _si = 0; } } if (obj->xpos > 16) { obj->xpos += _si; obj->screen_xpos += _si; obj->xpos16 = obj->xpos >> 4; } } } static void do_level_update_object_unk2E(struct object_t *obj) { if (obj->direction_ud & 2) { if (obj->grab_state == 0) { if (triggers_get_tile_data(obj) != 0) { obj->unk2E = 0; } } } else { if (obj->tile1_flags == 0 && obj->unk2E == 0) { obj->unk2E = 1; } } const int num = triggers_get_tile_type(obj->xpos16, obj->ypos16); if (num == 11 || num == 12) { obj->unk2E = 0; } } static void do_level_update_objects() { const int bounding_box_x1 = g_vars.screen_tilemap_xorigin - 140; const int bounding_box_x2 = g_vars.screen_tilemap_xorigin + TILEMAP_SCREEN_W + 140; const int bounding_box_y1 = g_vars.screen_tilemap_yorigin - 100; const int bounding_box_y2 = g_vars.screen_tilemap_yorigin + TILEMAP_SCREEN_H + 190; for (int i = 0; i < MAX_OBJECTS; ++i) { struct object_t *obj = &g_vars.objects[i]; print_debug(DBG_GAME, "update_objects #%d type %d pos %d,%d", i, obj->type, obj->xpos, obj->ypos); obj->screen_xpos = obj->xpos - g_vars.screen_tilemap_xorigin; obj->screen_ypos = obj->ypos - g_vars.screen_tilemap_yorigin; obj->unk2B = 0; obj->direction_lr = 0; obj->direction_ud = 0; if (obj->type < 2) { if (obj->blinking_counter != 0) { --obj->blinking_counter; } obj->yacc = 2; if (i == OBJECT_NUM_PLAYER1) { if (!g_vars.player2_dead_flag) { do_level_update_input(obj); do_level_update_object_unk2E(obj); do_level_update_panel_vinyls(obj); } if (!g_vars.player2_scrolling_flag) { do_level_update_scrolling(obj); } if (obj->data5F != 0 && !g_vars.found_music_instrument_flag) { // found music instrument if (g_vars.level < (MAX_LEVELS - 1)) { static const uint8_t data[] = { 94, 81, 96, 26, 26, 3, 89, 52, 15, 96, 51, 20, 72, 27, 5 }; const uint8_t *p = data + g_vars.level * 3; do_level_update_tile(p[0], p[1], p[2]); } g_vars.found_music_instrument_flag = 1; } } else if (g_vars.two_players_flag) { if (!g_vars.player1_dead_flag) { do_level_update_object_unk2E(obj); do_level_update_panel_2nd_player(); } if (g_vars.player2_scrolling_flag) { do_level_update_scrolling(obj); } } } else if (obj->type > 2 && obj->collide_flag == 0) { const int x = g_vars.level_xpos[i]; const int y = g_vars.level_ypos[i]; if (obj->type == 32) { obj->unk5D = i; } if (x > bounding_box_x1 && x < bounding_box_x2 && y > bounding_box_y1 && y < bounding_box_y2) { obj->visible_flag = 1; level_call_object_func(obj); } else { obj->visible_flag = 0; if (obj->type == 22 || obj->type == 35) { obj->xpos = x; obj->ypos = y; } } } if (obj->visible_flag != 0) { do_level_update_object_bounds(obj); if (obj->unk42 != 0) { do_level_update_projectile(obj); } obj->unk2D = 10; obj->unk1C = 0; if (obj->sprite_type != 6) { obj->sprite_type = 0; } do_level_fixup_object_position(obj); do_level_fixup_object_unkA(obj); obj->ypos += obj->yvelocity; obj->screen_ypos += obj->yvelocity; do_level_fixup_object_ypos16(obj); do_level_handle_object_unk59(obj); do_level_fixup_object_unk8(obj); do_level_fixup_object_xpos16(obj); if (obj->grab_state != 0) { do_level_update_grabbed_object(obj); } if (obj->collide_flag != 0) { if (obj->screen_ypos > 200) { obj->visible_flag = 0; } obj->xmaxvelocity = 60; if (obj->data51 == 1) { obj->xvelocity = -60; } else { obj->xvelocity = 60; } obj->facing_left ^= 1; obj->special_anim = 1; } obj->floor_ypos16 = obj->ypos16; if (obj->type != 2) { if (obj->special_anim != 0) { do_level_add_sprite3(obj); } else { do_level_add_sprite1(obj); } } else { do_level_add_sprite2(obj); } } } if (g_vars.triggers_counter != 0) { if (g_vars.triggers_counter < 10) { screen_draw_frame(g_res.spr_frames[140 + g_vars.level], 12, 16, g_vars.level * 32 + 80, -12); ++g_vars.triggers_counter; } else { screen_draw_frame(g_res.spr_frames[145], 12, 16, g_vars.level * 32 + 80, -12); ++g_vars.triggers_counter; if (g_vars.triggers_counter > 20) { g_vars.triggers_counter = 1; } } } if (!g_vars.two_players_flag && g_vars.objects[OBJECT_NUM_PLAYER1].level_complete_flag != 0) { g_vars.level_completed_flag = 1; } else { if (g_vars.objects[OBJECT_NUM_PLAYER1].level_complete_flag != 0 && g_vars.objects[OBJECT_NUM_PLAYER2].level_complete_flag != 0) { g_vars.level_completed_flag = 1; } if (g_vars.objects[OBJECT_NUM_PLAYER1].level_complete_flag != 0 && g_vars.player1_dead_flag) { g_vars.level_completed_flag = 1; } if (g_vars.objects[OBJECT_NUM_PLAYER2].level_complete_flag != 0 && g_vars.player2_dead_flag) { g_vars.level_completed_flag = 1; } } if (g_vars.level_completed_flag) { ++g_vars.update_objects_counter; if (g_vars.update_objects_counter > 50) { if (g_vars.level < (MAX_LEVELS - 1)) { ++g_vars.level; } else { g_vars.level = 0; g_vars.play_level_flag = 0; g_vars.level_completed_flag = 0; } g_vars.objects[OBJECT_NUM_PLAYER1].unk60 = 0; g_vars.objects[OBJECT_NUM_PLAYER2].unk60 = 0; g_vars.objects[OBJECT_NUM_PLAYER1].data5F = 0; g_vars.objects[OBJECT_NUM_PLAYER2].data5F = 0; g_vars.objects[OBJECT_NUM_PLAYER1].level_complete_flag = 0; g_vars.objects[OBJECT_NUM_PLAYER2].level_complete_flag = 0; // g_vars.screen_draw_offset -= TILEMAP_OFFSET_Y * 40; screen_unk5(); // g_vars.screen_draw_offset += TILEMAP_OFFSET_Y * 40; g_vars.quit_level_flag = 1; } } else if (g_vars.game_over_flag) { g_vars.screen_scrolling_dirmask = 0; if ((!g_vars.two_players_flag && g_vars.objects[OBJECT_NUM_PLAYER1].lifes_count == 1) || (g_vars.player2_dead_flag && g_vars.player1_dead_flag)) { screen_draw_frame(g_res.spr_frames[127], 34, 160, 80, 63); g_vars.objects[OBJECT_NUM_PLAYER1].unk60 = 0; g_vars.objects[OBJECT_NUM_PLAYER2].unk60 = 0; g_vars.objects[OBJECT_NUM_PLAYER1].data5F = 0; g_vars.objects[OBJECT_NUM_PLAYER2].data5F = 0; g_vars.objects[OBJECT_NUM_PLAYER1].restart_level_flag = 0; g_vars.objects[OBJECT_NUM_PLAYER2].restart_level_flag = 0; g_vars.objects[OBJECT_NUM_PLAYER1].level_complete_flag = 0; g_vars.objects[OBJECT_NUM_PLAYER2].level_complete_flag = 0; screen_vsync(); } if (g_vars.objects[35].screen_ypos > 90) { g_vars.objects[35].screen_ypos = 90; g_vars.objects[35].ypos = g_vars.screen_tilemap_yorigin + 90; } ++g_vars.update_objects_counter; if (g_vars.objects[OBJECT_NUM_PLAYER1].yvelocity == 0) { g_vars.objects[OBJECT_NUM_PLAYER1].special_anim = 21; } else { g_vars.objects[OBJECT_NUM_PLAYER1].special_anim = 2; } if (g_vars.update_objects_counter > 70) { if (!g_vars.two_players_flag && g_vars.objects[OBJECT_NUM_PLAYER1].lifes_count == 1) { g_vars.play_level_flag = 0; } // g_vars.screen_draw_offset -= TILEMAP_OFFSET_Y * 40; screen_unk5(); // g_vars.screen_draw_offset += TILEMAP_OFFSET_Y * 40; g_vars.quit_level_flag = 1; } } } static void draw_foreground_tiles() { int x = g_vars.screen_tilemap_xorigin >> 4; int y = g_vars.screen_tilemap_yorigin >> 4; for (int j = 0; j < (TILEMAP_SCREEN_H / 16); ++j) { const uint8_t *ptr = lookup_sql(x, y); for (int i = 0; i < (TILEMAP_SCREEN_W / 16); ++i) { uint8_t num = *ptr++; const uint8_t *data = g_res.triggers[num].op_table2; if (data) { const int current = data[0]; num = data[current + 1]; } const int avt_num = g_res.triggers[num].foreground_tile_num; if (avt_num != 255) { const int tile_y = g_vars.screen_tilemap_yoffset + j * 16 + TILEMAP_OFFSET_Y; const int tile_x = g_vars.screen_tilemap_xoffset + i * 16; g_sys.render_add_sprite(RENDER_SPR_FG, avt_num, tile_x, tile_y, 0); } } ++y; } } void do_level() { static const int W = 320 / 16; for (int tile_num = 0; tile_num < 128; ++tile_num) { g_vars.screen_tile_lut[tile_num] = (tile_num / W) * 640 + (tile_num % W); } g_vars.screen_tilemap_w = level_dim[g_vars.level * 2]; g_vars.screen_tilemap_h = level_dim[g_vars.level * 2 + 1]; for (int i = 0; i < MAX_TRIGGERS; ++i) { g_res.triggers[i].unk16 = i; } g_vars.switch_player_scrolling_flag = 0; init_level(); screen_clear(0); do_level_redraw_tilemap(g_vars.screen_tilemap_xorigin, g_vars.screen_tilemap_yorigin); if (g_options.amiga_copper_bars) { g_sys.set_copper_bars(_copper_data + g_vars.level * 18); } // g_vars.inp_keyboard[0xB9] = 0; // SPACE // g_vars.screen_draw_offset = TILEMAP_OFFSET_Y * 40; g_vars.update_objects_counter = 0; g_vars.game_over_flag = 0; g_vars.level_completed_flag = 0; g_vars.quit_level_flag = 0; g_vars.player2_scrolling_flag = 0; g_vars.found_music_instrument_flag = 0; g_sys.render_set_sprites_clipping_rect(0, TILEMAP_OFFSET_Y, TILEMAP_SCREEN_W, TILEMAP_SCREEN_H); bool screen_transition_flag = true; do { screen_clear_sprites(0); const uint32_t timestamp = g_sys.get_timestamp(); update_input(); // demo do_level_update_scrolling2(); do_level_update_objects(); if (!g_res.amiga_data) { draw_foreground_tiles(); } ++g_vars.level_loop_counter; draw_level_panel(); g_sys.copy_bitmap(g_res.vga, GAME_SCREEN_W, GAME_SCREEN_H); if (screen_transition_flag) { screen_transition_flag = false; screen_do_transition2(); } else { g_sys.update_screen(); } memset(g_res.vga, 0, GAME_SCREEN_W * GAME_SCREEN_H); const int diff = (timestamp + (1000 / 30)) - g_sys.get_timestamp(); g_sys.sleep(diff < 10 ? 10 : diff); } while (!g_sys.input.quit && !g_vars.quit_level_flag); // g_vars.screen_draw_offset -= TILEMAP_OFFSET_Y * 40; screen_unk5(); if (g_options.amiga_copper_bars) { g_sys.set_copper_bars(0); } g_sys.render_set_sprites_clipping_rect(0, 0, GAME_SCREEN_W, GAME_SCREEN_H); }