/* screen drawing */ #include "game.h" #include "resource.h" #include "sys.h" #include "util.h" #define MAX_SPRITES 480 #define MAX_SPRITESHEET_W 2048 #define MAX_SPRITESHEET_H 1024 #define MAX_FRONT_TILES 168 static void decode_planar(const uint8_t *src, uint8_t *dst, int dst_pitch, int w, int h, uint8_t transparent_color) { const int plane_size = h * w / 8; for (int y = 0; y < h; ++y) { for (int x = 0; x < w / 8; ++x) { for (int i = 0; i < 8; ++i) { const uint8_t mask = 1 << (7 - i); uint8_t color = 0; for (int b = 0; b < 4; ++b) { if (src[b * plane_size] & mask) { color |= (1 << b); } } if (color != transparent_color) { dst[x * 8 + i] = color; } } ++src; } dst += dst_pitch; } } static void convert_planar_tile_4bpp(const uint8_t *src, uint8_t *dst, int dst_pitch) { static const int tile_h = 16; static const int tile_w = 16; static const int plane_size = 16 * (16 / 8); for (int y = 0; y < tile_h; ++y) { for (int x = 0; x < tile_w / 8; ++x) { for (int i = 0; i < 8; ++i) { const uint8_t mask = 1 << (7 - i); uint8_t color = 0; for (int b = 0; b < 4; ++b) { if (src[b * plane_size] & mask) { color |= (1 << b); } } if (i & 1) { dst[x * 4 + (i >> 1)] |= color; } else { dst[x * 4 + (i >> 1)] = color << 4; } } ++src; } dst += dst_pitch; } } void video_draw_string(int offset, int hspace, const char *s) { offset += hspace; const int y = (offset * 8) / 320 + (GAME_SCREEN_H - 200) / 2; const int x = (offset * 8) % 320 + (GAME_SCREEN_W - 320) / 2; uint8_t *dst = g_res.vga + y * GAME_SCREEN_W + x; while (*s) { uint8_t code = *s++; if (code != 0x20) { code -= 0x30; if (code > 9) { code -= 2; } decode_planar(g_res.allfonts + code * 48, dst, GAME_SCREEN_W, 8, 12, 0); } dst += 8; } } void video_draw_panel_number(int offset, int num) { const uint8_t *fnt = g_res.allfonts + 48 * 41 + 160 * 23; const int y = (offset * 8) / 320 + (GAME_SCREEN_H - 200); const int x = (offset * 8) % 320 + (GAME_SCREEN_W - 320) / 2; decode_planar(fnt + num * 96, g_res.vga + y * GAME_SCREEN_W + x, GAME_SCREEN_W, 16, 12, 0); } void video_draw_number(int offset, int num) { const uint8_t *fnt = g_res.allfonts + 0x1C70; const int y = (offset * 8) / 320; const int x = (offset * 8) % 320; decode_planar(fnt + num * 88, g_res.vga + y * GAME_SCREEN_W + x, GAME_SCREEN_W, 16, 11, 0); } void video_draw_character_spr(int offset, uint8_t chr) { const int y = (offset * 8) / 320; const int x = (offset * 8) % 320; video_draw_sprite(241 + chr, x, y, 0); } void video_draw_string2(int offset, const char *s) { while (*s) { const uint8_t chr = *s++; if (chr != ' ') { video_draw_character_spr(offset, chr - 0x41); } offset += 2; } } void video_clear() { memset(g_res.vga, 0, GAME_SCREEN_W * GAME_SCREEN_H); } void video_copy_img(const uint8_t *src) { decode_planar(src, g_res.background, 320, 320, 200, 0xFF); } void video_draw_panel(const uint8_t *src) { const int h = GAME_SCREEN_H - PANEL_H; const int x = (GAME_SCREEN_W - 320) / 2; decode_planar(src, g_res.vga + h * GAME_SCREEN_W + x, GAME_SCREEN_W, 320, 23, 0xFF); } void video_draw_tile(const uint8_t *src, int x_offset, int y_offset) { int tile_w = 16; if (x_offset < 0) { tile_w += x_offset; src -= x_offset / 2; x_offset = 0; } if (x_offset + tile_w > TILEMAP_SCREEN_W) { tile_w = TILEMAP_SCREEN_W - x_offset; } if (tile_w <= 0) { return; } int tile_h = 16; if (y_offset < 0) { tile_h += y_offset; src -= y_offset * 8; y_offset = 0; } if (y_offset + tile_h > TILEMAP_SCREEN_H) { tile_h = TILEMAP_SCREEN_H - y_offset; } if (tile_h <= 0) { return; } uint8_t *dst = g_res.vga + y_offset * TILEMAP_SCREEN_W + x_offset; for (int y = 0; y < tile_h; ++y) { for (int x = 0; x < tile_w / 2; ++x) { const uint8_t color = src[x]; const uint8_t c1 = color >> 4; if (c1 != 0) { dst[x * 2] = c1; } const uint8_t c2 = color & 15; if (c2 != 0) { dst[x * 2 + 1] = c2; } } src += 8; dst += TILEMAP_SCREEN_W; } } void video_convert_tiles(uint8_t *data, int len) { for (int offset = 0; offset < (len & ~127); offset += 128) { uint8_t buffer[16 * 8]; convert_planar_tile_4bpp(data + offset, buffer, 8); memcpy(data + offset, buffer, 16 * 8); } } void video_load_front_tiles() { g_sys.render_unload_sprites(RENDER_SPR_FG); assert((g_res.frontlen & 127) == 0); const int count = g_res.frontlen / (16 * 8); assert(count <= MAX_FRONT_TILES); struct sys_rect_t r[MAX_FRONT_TILES]; const int w = 256; const int h = 192; memset(g_res.vga, 0, w * h); int tile = 0; for (int y = 0; y < h; y += 16) { for (int x = 0; x < w; x += 16) { r[tile].x = x; r[tile].y = y; r[tile].w = 16; r[tile].h = 16; decode_planar(g_res.frontdat + tile * 16 * 8, g_res.vga + y * w + x, w, 16, 16, 0); ++tile; if (tile == count) { g_sys.render_load_sprites(RENDER_SPR_FG, count, r, g_res.vga, w, h, 0x0, true); return; } } } } void video_transition_close() { } void video_transition_open() { } void video_load_sprites() { struct sys_rect_t r[MAX_SPRITES]; uint8_t *data = (uint8_t *)calloc(MAX_SPRITESHEET_W * MAX_SPRITESHEET_H, 1); if (data) { int current_x = 0; int max_w = 0; int current_y = 0; int max_h = 0; int offset = 0; int count = 0; uint8_t value; for (int i = 0; count < g_res.spr_monsters_count; ++i) { if (g_res.dos_demo && (i >= 305 && i < 312)) { /* demo is missing 7 (monster) sprites compared to full game */ continue; } const int j = i * 2; value = spr_size_tbl[j]; value = (value >> 3) | ((value & 7) << 5); if ((value & 0xE0) != 0) { value &= ~0xE0; ++value; } const int h = spr_size_tbl[j + 1]; const int w = value * 8; assert(spr_size_tbl[j] == w); const int size = (h * value) * 4; if (current_x + w > MAX_SPRITESHEET_W) { current_y += max_h; if (current_x > max_w) { max_w = current_x; } current_x = 0; max_h = h; } else { if (h > max_h) { max_h = h; } } decode_planar(g_res.sprites + offset, data + current_y * MAX_SPRITESHEET_W + current_x, MAX_SPRITESHEET_W, w, h, 0xFF); offset += size; r[i].x = current_x; r[i].y = current_y; r[i].w = w; r[i].h = h; current_x += w; ++count; } assert(count <= MAX_SPRITES); assert(max_w <= MAX_SPRITESHEET_W); assert(current_y + max_h <= MAX_SPRITESHEET_H); g_sys.render_unload_sprites(RENDER_SPR_GAME); g_sys.render_load_sprites(RENDER_SPR_GAME, count, r, data, MAX_SPRITESHEET_W, current_y + max_h, 0x0, true); free(data); print_debug(DBG_SCREEN, "sprites total_size %d count %d", offset, count); } } void video_draw_sprite(int num, int x, int y, int flag) { g_sys.render_add_sprite(RENDER_SPR_GAME, num, x, y, flag != 0); } void video_put_pixel(int x, int y, uint8_t color) { g_res.vga[y * GAME_SCREEN_W + x] = color; }