/* monsters logic */ #include "game.h" #include "resource.h" #include "util.h" static void monster_reset(struct object_t *obj, struct level_monster_t *m) { m->current_tick = 0; obj->spr_num = 0xFFFF; m->flags &= ~4; if ((m->flags & 2) == 0) { m->spr_num = 0xFFFF; } } static void monster_func1_helper(struct object_t *obj, int16_t x_pos, int16_t y_pos) { struct level_monster_t *m = obj->data.m.ref; if (obj->data.m.state == 0xFF) { return; } if (obj->spr_num & 0x2000) { return; } const int dx = abs(x_pos - g_vars.objects_tbl[1].x_pos); if (dx <= 320) { const int dy = abs(y_pos - g_vars.objects_tbl[1].y_pos); if (dy <= 300) { return; } } if (obj->data.m.state < 10) { obj->spr_num = 0xFFFF; m->flags &= ~4; m->current_tick = 0; } else { monster_reset(obj, m); } } static bool monster_next_tick(struct level_monster_t *m) { if (m->current_tick < 255) { ++m->current_tick; } return ((m->current_tick >> 2) < m->total_ticks); } void monster_change_next_anim(struct object_t *obj) { const uint8_t *p = obj->data.m.anim; while ((int16_t)READ_LE_UINT16(p) >= 0) { p += 2; } obj->data.m.anim = p + 2; } void monster_change_prev_anim(struct object_t *obj) { const uint8_t *p = obj->data.m.anim; do { p -= 2; } while ((int16_t)READ_LE_UINT16(p) >= 0); obj->data.m.anim = p; } static struct rotation_t *find_rotation() { for (int i = 0; i < 20; ++i) { struct rotation_t *r = &g_vars.rotation_tbl[i]; if (r->x_pos == 0xFFFF) { return r; } } return 0; } static void monster_rotate_tiles(struct level_monster_t *m, int index, int step) { step >>= 2; uint8_t radius = step; for (int i = 0; i < 3; ++i) { struct rotation_t *r = find_rotation(); if (r) { r->x_pos = m->x_pos; r->y_pos = m->y_pos - 24; r->radius = radius; r->index_tbl = index; radius += step; } } } static void monster_rotate_pos(struct object_t *obj, struct level_monster_t *m) { obj->x_pos = m->x_pos + ((m->type4.radius * (((int8_t)cos_tbl[m->type4.angle]) >> 2)) >> 4); obj->y_pos = m->y_pos + ((m->type4.radius * (((int8_t)sin_tbl[m->type4.angle]) >> 2)) >> 4); monster_rotate_tiles(m, m->type4.angle, m->type4.radius); } static void monster_update_y_velocity(struct object_t *obj, struct level_monster_t *m) { if ((m->flags & 1) != 0 && ((obj->spr_num & 0x2000) != 0 || g_vars.objects_tbl[1].y_pos >= obj->y_pos)) { if (obj->data.m.y_velocity < 240) { obj->data.m.y_velocity += 15; } } else { monster_reset(obj, m); } } static void monster_func1_type2(struct object_t *obj) { monster_func1_helper(obj, obj->x_pos, obj->y_pos); struct level_monster_t *m = obj->data.m.ref; const uint8_t state = obj->data.m.state; if (state < 2) { monster_rotate_tiles(m, 0, obj->y_pos - m->y_pos); if (state == 0) { obj->data.m.y_velocity = m->type2.unkE << 4; const int dy = obj->y_pos - m->y_pos; if (m->type2.y_range >= dy) { return; } obj->data.m.state = 1; monster_change_next_anim(obj); } else if (state == 1) { obj->data.m.y_velocity = -(m->type2.unkE << 4); const int dy = obj->y_pos - m->y_pos; if (dy >= 0) { return; } obj->data.m.state = 0; monster_change_prev_anim(obj); } } else if (state == 0xFF) { monster_update_y_velocity(obj, m); } } static void monster_func1_type4(struct object_t *obj) { monster_func1_helper(obj, obj->x_pos, obj->y_pos); struct level_monster_t *m = obj->data.m.ref; const uint8_t state = obj->data.m.state; if (state == 0) { if (monster_next_tick(m)) { return; } const int dy = obj->y_pos - m->y_pos; monster_rotate_tiles(m, 0, dy); if (m->type4.radius > dy) { obj->y_pos += 2; } else { obj->data.m.state = 1; } } else if (state == 1) { monster_rotate_pos(obj, m); m->type4.angle += 4; if (m->type4.angle >= m->type4.unkE) { m->type4.angle = m->type4.unkE; obj->data.m.state = 2; } } else if (state == 2) { monster_rotate_pos(obj, m); if (m->type4.angle & 0x80) { ++m->type4.unk10; } else { --m->type4.unk10; } m->type4.angle = m->type4.unk10; } else if (state == 0xFF) { monster_update_y_velocity(obj, m); } } static void monster_func1_type8(struct object_t *obj) { monster_func1_helper(obj, obj->x_pos, obj->y_pos); struct level_monster_t *m = obj->data.m.ref; if (obj->data.m.x_velocity != 0) { const int dx = (obj->x_pos <= g_vars.objects_tbl[1].x_pos) ? 1 : -1; obj->data.m.x_velocity = dx; } const uint8_t state = obj->data.m.state; if ((state == 0 && !monster_next_tick(m)) || (state == 12 && !monster_next_tick(m))) { const int dx = abs(g_vars.objects_tbl[1].x_pos - obj->x_pos); if (m->type8.x_range < (dx >> 4)) { return; } const int dy = abs(g_vars.objects_tbl[1].y_pos - obj->y_pos); if (m->type8.y_range < (dy >> 4)) { return; } obj->data.m.y_velocity = -(m->type8.unkE << 4); int x_vel = m->type8.unkF << 4; if (g_vars.objects_tbl[1].x_pos <= obj->x_pos) { x_vel = -x_vel; } obj->data.m.x_velocity = x_vel; obj->data.m.state = 10; m->flags = (m->flags & ~0x2C) | 0x2C; monster_change_next_anim(obj); } else if (state == 10) { if (obj->data.m.y_velocity < 0) { return; } obj->data.m.state = 11; monster_change_next_anim(obj); } else if (state == 11) { if (obj->data.m.y_velocity > 0) { return; } obj->data.m.state = 12; monster_change_prev_anim(obj); monster_change_prev_anim(obj); obj->data.m.x_velocity = 0; m->current_tick = 0; } else if (state == 0xFF) { monster_update_y_velocity(obj, m); } } static void monster_func1_type9(struct object_t *obj) { struct level_monster_t *m = obj->data.m.ref; if ((obj->spr_num & 0x2000) == 0 && obj->data.m.state != 0xFF) { const int dy = abs(obj->y_pos - g_vars.objects_tbl[1].y_pos); if (dy >= 190 || (g_vars.objects_tbl[1].x_pos < m->type9.unkD && g_vars.objects_tbl[1].x_pos + 480 < m->type9.unkD) || (g_vars.objects_tbl[1].x_pos >= m->type9.unkD && m->type9.unkF + 480 <= g_vars.objects_tbl[1].x_pos)) { obj->spr_num = 0xFFFF; m->flags &= ~4; return; } } const uint8_t state = obj->data.m.state; if (state == 0) { obj->data.m.x_velocity = m->type9.unk11; const int x = m->type9.unk11 + 3; if (x <= m->type9.unk12) { m->type9.unk11 = x; } if (m->type9.unkF < obj->x_pos) { obj->data.m.state = 1; } } else if (state == 1) { obj->data.m.x_velocity = m->type9.unk11; const int x = m->type9.unk11 - 3; if (x >= -m->type9.unk12) { m->type9.unk11 = x; } if (m->type9.unkD >= obj->x_pos) { obj->data.m.state = 1; } } else if (state == 0xFF) { monster_update_y_velocity(obj, m); } } static void monster_func1_type10(struct object_t *obj) { monster_func1_helper(obj, obj->x_pos, obj->y_pos); struct level_monster_t *m = obj->data.m.ref; const uint8_t state = obj->data.m.state; if (g_vars.level_num == 5 && g_vars.shake_screen_counter != 0 && state != 3 && state != 0xFF) { m->current_tick = 1; } if (state == 0) { m->flags |= 0x18; if (obj->data.m.y_velocity == 0) { obj->data.m.state = 1; } } else if (state == 1) { if (obj->data.m.y_velocity != 0) { obj->data.m.state = 0; } else { m->current_tick = 30; obj->data.m.state = 2; monster_change_next_anim(obj); } } else if (state == 2) { const int dx = abs(obj->data.m.x_velocity); if (dx < 16) { if (g_vars.monster.hit_mask == 0) { return; } m->flags = 0xF; int x_vel = m->type10.unkD; if (obj->x_pos >= g_vars.objects_tbl[1].x_pos) { x_vel = -x_vel; } obj->data.m.x_velocity = x_vel; } if ((g_vars.level_draw_counter & 3) == 0) { --m->current_tick; if (m->current_tick == 0) { obj->data.m.state = 3; obj->data.m.y_velocity = 0; obj->data.m.x_velocity >>= 15; m->flags = 0x36; monster_change_next_anim(obj); } } } else if (state == 3) { if (g_vars.monster.hit_mask == 0) { return; } monster_reset(obj, m); } else if (state == 0xFF) { if ((m->flags & 1) != 0 || (obj->data.m.unk5 & 0x20) != 0 || g_vars.objects_tbl[1].y_pos >= obj->y_pos) { if (obj->data.m.y_velocity < 240) { obj->data.m.y_velocity += 15; } } else { monster_reset(obj, m); } } } void monster_func1(int type, struct object_t *obj) { switch (type) { case 1: monster_func1_helper(obj, obj->x_pos, obj->y_pos); break; case 2: monster_func1_type2(obj); break; case 4: monster_func1_type4(obj); break; case 8: monster_func1_type8(obj); break; case 9: monster_func1_type9(obj); break; case 10: monster_func1_type10(obj); break; default: print_warning("monster_func1 unhandled monster type %d", type); break; } } static struct object_t *find_object_monster() { for (int i = 0; i < MONSTERS_COUNT; ++i) { struct object_t *obj = &g_vars.objects_tbl[11 + i]; if (obj->spr_num == 0xFFFF) { return obj; } } return 0; } static bool monster_init_object(struct level_monster_t *m) { struct object_t *obj = find_object_monster(); if (obj) { obj->data.m.unk10 = 0; g_vars.monster.current_object = obj; obj->x_pos = m->x_pos; obj->y_pos = m->y_pos; obj->spr_num = m->spr_num; obj->data.m.ref = m; m->flags = 0x17; obj->data.m.x_velocity = 0; obj->data.m.y_velocity = 0; obj->data.m.state = 0; obj->data.m.energy = m->energy; return true; } return false; } static bool monster_is_visible(int x_pos, int y_pos) { const int dx = (x_pos >> 4) - g_vars.tilemap_x; if (dx < -2 || dx > (TILEMAP_SCREEN_W + 2)) { return false; } const int dy = (y_pos >> 4) - g_vars.tilemap_y; if (dy < -2 || dy > (TILEMAP_SCREEN_H + 2)) { return false; } return true; } static bool monster_func2_type1(struct level_monster_t *m) { if (!monster_is_visible(m->x_pos, m->y_pos)) { return false; } return monster_init_object(m); } static bool monster_func2_type2(struct level_monster_t *m) { if (!monster_is_visible(m->x_pos, m->y_pos)) { return false; } struct object_t *obj = find_object_monster(); if (obj) { obj->data.m.unk10 = 0; g_vars.monster.current_object = obj; obj->x_pos = m->x_pos; obj->y_pos = m->y_pos; obj->spr_num = m->spr_num; obj->data.m.ref = m; m->flags = 5; obj->data.m.y_velocity = 0; obj->data.m.x_velocity = 0; obj->data.m.state = 0; obj->data.m.energy = m->energy; return true; } return false; } static bool monster_func2_type4(struct level_monster_t *m) { if (!monster_func2_type1(m)) { return false; } m->flags = 5; m->type4.angle = 0; m->type4.unk10 = 0; return true; } static bool monster_func2_type5_6_7_8(struct level_monster_t *m) { if (!monster_func2_type1(m)) { return false; } m->flags = 5; return true; } static bool monster_func2_type9(struct level_monster_t *m) { uint8_t flags = m->flags; if (!monster_func2_type1(m)) { return false; } flags |= 5; if (g_vars.level_num == 6) { flags |= 0x80; } m->flags = flags; return true; } static bool monster_func2_type10(struct level_monster_t *m) { if (g_vars.level_num == 5 && g_vars.shake_screen_counter != 0) { return false; } if (m->current_tick < 255) { ++m->current_tick; } if (m->total_ticks > (m->current_tick >> 2)) { return false; } const uint16_t x = m->x_pos; const uint16_t y = m->y_pos; const int dx = (g_vars.objects_tbl[1].x_pos >> 4) - (x & 255); if (dx < 0) { return false; } if ((y & 255) < dx) { return false; } const int dy = (g_vars.objects_tbl[1].y_pos >> 4) - (x >> 8); if (dy < 0) { return false; } if ((y >> 8) < dy) { return false; } struct object_t *obj = find_object_monster(); if (!obj) { return false; } obj->data.m.unk10 = 0; g_vars.monster.current_object = obj; static const int16_t dist_tbl[] = { 120, 100, -90, 110, -120, 40, 80, 60 }; obj->x_pos = g_vars.objects_tbl[1].x_pos + dist_tbl[g_vars.monster.type10_dist & 7]; ++g_vars.monster.type10_dist; obj->data.m.x_velocity = 0; uint8_t bh = (g_vars.objects_tbl[1].y_pos >> 4) + 4; uint8_t bl = (obj->x_pos >> 4); uint16_t bp = (bh << 8) | bl; for (int i = 0; i < 10; ++i) { if (bp < (g_vars.tilemap_h << 8)) { bool init_spr = true; for (int j = 0; j < 3; ++j) { const uint8_t tile_num = g_res.leveldat[bp - j * 0x100]; if (g_res.level.tile_attributes1[tile_num] != 0) { init_spr = false; break; } } if (init_spr) { obj->y_pos = bh << 4; obj->spr_num = m->spr_num; obj->data.m.ref = m; m->flags = 0x17; obj->data.m.state = 0; obj->data.m.y_velocity = 0; obj->data.m.energy = m->energy; return true; } } bp -= 0x100; if (bp < 0x300) { return false; } } return false; } static bool monster_func2_type11(struct level_monster_t *m) { if (m->current_tick < 255) { ++m->current_tick; } if (m->total_ticks > (m->current_tick >> 2) || !monster_func2_type1(m)) { return false; } m->flags = 0x37; g_vars.monster.current_object->y_pos -= (random_get_number() & 0x3F); return true; } bool monster_func2(int type, struct level_monster_t *m) { switch (type) { case 1: return monster_func2_type1(m); case 2: return monster_func2_type2(m); case 4: return monster_func2_type4(m); case 5: case 6: case 7: case 8: return monster_func2_type5_6_7_8(m); case 9: return monster_func2_type9(m); case 10: return monster_func2_type10(m); case 11: return monster_func2_type11(m); default: print_warning("monster_func2 unhandled monster type %d", type); break; } return false; }