#include #include #include "fileio.h" #include "game.h" #include "resource.h" #include "sys.h" #include "util.h" struct options_t g_options; static const char *DEFAULT_DATA_PATH = "."; static const int DEFAULT_SCALE_FACTOR = 2; static const char *DEFAULT_SCALE_FILTER = 0; // nearest pixel sampling static const char *USAGE = "Usage: %s [OPTIONS]...\n" " --datapath=PATH Path to data files (default '.')\n" " --level=NUM Start at level NUM\n" ; int main(int argc, char *argv[]) { g_options.start_xpos16 = -1; g_options.start_ypos16 = -1; g_options.amiga_copper_bars = true; g_options.amiga_colors = true; // g_options.amiga_data = true; // g_options.amiga_status_bar = true; const char *data_path = DEFAULT_DATA_PATH; int scale_factor = DEFAULT_SCALE_FACTOR; const char *scale_filter = DEFAULT_SCALE_FILTER; bool fullscreen = false; if (argc == 2) { struct stat st; if (stat(argv[1], &st) == 0 && S_ISDIR(st.st_mode)) { data_path = strdup(argv[1]); } } while (1) { static struct option options[] = { { "datapath", required_argument, 0, 1 }, { "level", required_argument, 0, 2 }, { "debug", required_argument, 0, 3 }, { "cheats", required_argument, 0, 4 }, { "startpos", required_argument, 0, 5 }, { "fullscreen", no_argument, 0, 6 }, { "scale", required_argument, 0, 7 }, { "filter", required_argument, 0, 8 }, { 0, 0, 0, 0 }, }; int index; const int c = getopt_long(argc, argv, "", options, &index); if (c == -1) { break; } switch (c) { case 1: data_path = strdup(optarg); break; case 2: g_options.start_level = atoi(optarg); break; case 3: g_debug_mask = atoi(optarg); break; case 4: g_options.cheats = atoi(optarg); break; case 5: sscanf(optarg, "%dx%d", &g_options.start_xpos16, &g_options.start_ypos16); break; case 6: fullscreen = true; break; case 7: scale_factor = atoi(optarg); break; case 8: scale_filter = strdup(optarg); break; default: fprintf(stdout, USAGE, argv[0]); return -1; } } fio_init(data_path); res_init(GAME_SCREEN_W * GAME_SCREEN_H); g_sys.init(); g_sys.set_screen_size(GAME_SCREEN_W, GAME_SCREEN_H, "Blues Brothers", scale_factor, scale_filter, fullscreen); sound_init(); game_main(); sound_fini(); g_sys.fini(); res_fini(); fio_fini(); if (data_path != DEFAULT_DATA_PATH) { free((char *)data_path); } return 0; }