#ifndef SYS_H__ #define SYS_H__ #include "intern.h" #define INPUT_DIRECTION_LEFT (1 << 0) #define INPUT_DIRECTION_RIGHT (1 << 1) #define INPUT_DIRECTION_UP (1 << 2) #define INPUT_DIRECTION_DOWN (1 << 3) #define SYS_AUDIO_FREQ 22050 struct input_t { uint8_t direction; bool quit; bool escape; bool space; }; typedef void (*sys_audio_cb)(void *, uint8_t *data, int len); struct sys_rect_t { int x, y; int w, h; }; struct sys_t { struct input_t input; int (*init)(); void (*fini)(); void (*set_screen_size)(int w, int h, const char *caption, int scale, const char *filter, bool fullscreen); void (*set_screen_palette)(const uint8_t *colors, int); void (*set_palette_amiga)(const uint16_t *colors, int offset); void (*set_copper_bars)(const uint16_t *data); void (*fade_in_palette)(); void (*fade_out_palette)(); void (*update_screen)(const uint8_t *p, int present); void (*process_events)(); void (*sleep)(int duration); uint32_t (*get_timestamp)(); void (*start_audio)(sys_audio_cb callback, void *param); void (*stop_audio)(); void (*lock_audio)(); void (*unlock_audio)(); }; extern struct sys_t g_sys; #define RENDER_SPR_GAME 0 /* player sprites */ #define RENDER_SPR_LEVEL 1 /* level sprites */ #define RENDER_SPR_FG 2 /* foreground tiles */ extern void render_load_sprites(int spr_type, int count, const struct sys_rect_t *r, const uint8_t *data, int w, int h, int palette_offset); extern void render_unload_sprites(int spr_type); extern void render_add_sprite(int spr_type, int frame, int x, int y, int xflip); extern void render_clear_sprites(); extern void render_set_sprites_clipping_rect(int x, int y, int w, int h); #endif /* SYS_H__ */