#include "decode.h" void decode_ega_spr(const uint8_t *src, int src_pitch, int w, int h, uint8_t *dst, int dst_pitch, int dst_x, int dst_y, int xflip) { assert((src_pitch & 7) == 0); src_pitch /= 8; assert((w & 7) == 0); w /= 8; const int bitplane_size = w * h; for (int y = 0; y < h; ++y) { const int y_offset = dst_y + y; for (int x = 0; x < w; ++x) { for (int i = 0; i < 8; ++i) { int color = 0; const int mask = 1 << (7 - i); for (int bit = 0; bit < 4; ++bit) { if (src[bit * bitplane_size] & mask) { color |= 1 << (3 - bit); } } if (color != 0) { const int x_offset = dst_x + (xflip ? (w * 8 - x * 8 - i) : (x * 8 + i)); if (x_offset >= 0 && x_offset < 320 && y_offset >= 0 && y_offset < 200) { dst[y_offset * dst_pitch + x_offset] = color; } } } ++src; } src += src_pitch - w; } }