355 lines
8.6 KiB
C
355 lines
8.6 KiB
C
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/* game screens */
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#include "game.h"
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#include "resource.h"
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#include "sys.h"
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struct vars_t g_vars;
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void update_input() {
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g_sys.process_events();
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g_vars.input_key_left = (g_sys.input.direction & INPUT_DIRECTION_LEFT) != 0 ? 0xFF : 0;
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g_vars.input_key_right = (g_sys.input.direction & INPUT_DIRECTION_RIGHT) != 0 ? 0xFF : 0;
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g_vars.input_key_up = (g_sys.input.direction & INPUT_DIRECTION_UP) != 0 ? 0xFF : 0;
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g_vars.input_key_down = (g_sys.input.direction & INPUT_DIRECTION_DOWN) != 0 ? 0xFF : 0;
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g_vars.input_key_space = g_sys.input.space ? 0xFF : 0;
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g_vars.input_keystate[2] = g_sys.input.digit1;
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g_vars.input_keystate[3] = g_sys.input.digit2;
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g_vars.input_keystate[4] = g_sys.input.digit3;
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}
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static void wait_input(int timeout) {
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const uint32_t end = g_sys.get_timestamp() + timeout * 10;
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while (g_sys.get_timestamp() < end) {
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g_sys.process_events();
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if (g_sys.input.quit || g_sys.input.space) {
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break;
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}
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g_sys.sleep(20);
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}
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}
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static void do_splash_screen() {
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load_file("titus.eat");
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video_copy_vga(0x7D00);
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g_sys.fade_in_palette();
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g_sys.fade_out_palette();
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load_file("tiny.eat");
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video_copy_vga(0x7D00);
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g_sys.fade_in_palette();
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g_sys.fade_out_palette();
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}
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static void scroll_screen_palette() {
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++g_vars.level_time;
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if (g_vars.level_time >= 30) {
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g_vars.level_time = 0;
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}
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const int count = 30 - g_vars.level_time;
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for (int i = 0; i < count; ++i) {
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g_sys.set_palette_color(225 + i, g_res.tmp + (225 + g_vars.level_time + i) * 3);
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}
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g_sys.update_screen(g_res.vga, 1);
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}
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static void do_select_screen_scroll_palette(int start, int end, int step, int count) {
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uint8_t *palette_buffer = g_res.tmp;
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do {
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for (int i = start * 3; i < end * 3; ++i) {
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int color = g_vars.palette_buffer[i];
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if ((step > 0 && color != palette_buffer[i]) || (step < 0 && color != 0)) {
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color += step;
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}
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g_vars.palette_buffer[i] = color;
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}
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g_sys.set_screen_palette(g_vars.palette_buffer + start * 3, start, end - start + 1, 6);
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g_sys.update_screen(g_res.vga, 1);
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g_sys.sleep(20);
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} while (--count != 0);
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}
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static void do_select_screen_scroll_palette_pattern1() {
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do_select_screen_scroll_palette(0x10, 0x4F, -1, 0x19);
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}
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static void do_select_screen_scroll_palette_pattern2() {
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do_select_screen_scroll_palette(0x60, 0x9F, -1, 0x19);
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}
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static void do_select_screen_scroll_palette_pattern3() {
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do_select_screen_scroll_palette(0x10, 0x4F, 1, 0x19);
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}
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static void do_select_screen_scroll_palette_pattern4() {
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do_select_screen_scroll_palette(0x60, 0x9F, 1, 0x19);
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}
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static void do_select_screen() {
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load_file("select.eat");
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video_copy_vga(0x7D00);
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g_sys.fade_in_palette();
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memcpy(g_vars.palette_buffer, g_res.tmp, 256 * 3);
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do_select_screen_scroll_palette_pattern2();
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int bl = 2;
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while (!g_sys.input.quit) {
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int bh = bl;
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if (g_sys.input.direction & INPUT_DIRECTION_RIGHT) {
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g_sys.input.direction &= ~INPUT_DIRECTION_RIGHT;
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++bl;
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if (bl > 2) {
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bl = 2;
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}
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}
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if (g_sys.input.direction & INPUT_DIRECTION_LEFT) {
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g_sys.input.direction &= ~INPUT_DIRECTION_LEFT;
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--bl;
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if (bl < 1) {
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bl = 1;
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}
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}
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bh ^= bl;
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if (bh & 1) {
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if (bl & 1) {
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do_select_screen_scroll_palette_pattern4();
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} else {
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do_select_screen_scroll_palette_pattern2();
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}
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}
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if (bh & 2) {
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if (bl & 2) {
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do_select_screen_scroll_palette_pattern3();
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} else {
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do_select_screen_scroll_palette_pattern1();
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}
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}
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if (g_sys.input.space) {
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assert(bl == 1 || bl == 2);
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g_sys.input.space = 0;
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g_vars.player = 1 - ((bl & 3) - 1);
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g_sys.fade_out_palette();
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break;
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}
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update_input();
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g_sys.sleep(30);
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}
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}
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void do_difficulty_screen() {
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char name[16];
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snprintf(name, sizeof(name), "dif%02d.eat", (g_vars.level >> 3) + 1);
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load_file(name);
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video_copy_vga(0x7D00);
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g_sys.fade_in_palette();
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wait_input(560);
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g_sys.fade_out_palette();
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}
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void do_level_number_screen() {
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load_file("fond.eat");
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video_draw_string("LEVEL NUMBER", 0x5E0C, 11);
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char buf[8];
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snprintf(buf, sizeof(buf), "%02d", g_vars.level);
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video_draw_string(buf, 0x5E9B, 11);
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video_copy_vga(0x7D00);
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g_sys.fade_in_palette();
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g_sys.fade_out_palette();
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}
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static uint16_t rol16(uint16_t x, int c) {
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return (x << c) | (x >> (16 - c));
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}
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static uint16_t get_password(uint16_t x) {
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x ^= 0xaa31;
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x *= 0xb297;
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return rol16(x, 3);
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}
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void do_level_password_screen() {
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load_file("password.eat");
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uint16_t ax = get_password(g_vars.player * 50 + g_vars.level - 1);
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char str[5];
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for (int i = 0; i < 4; ++i, ax <<= 4) {
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const uint8_t dx = (ax >> 12) + '0';
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str[i] = (dx <= '9') ? dx : (dx + 7);
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}
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str[4] = 0;
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video_draw_string("STAGE NUMBER", 0x7E96, 11);
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video_draw_string(str, 0xABB4, 20);
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video_copy_vga(0x7D00);
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g_sys.fade_in_palette();
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scroll_screen_palette();
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wait_input(64000);
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g_sys.fade_out_palette();
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}
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static void do_password_screen() {
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load_file("password.eat");
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video_draw_string("ENTER PASSWORD", 0x7E96, 11);
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g_sys.fade_in_palette();
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char str[5] = "0000";
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video_draw_string(str, 0xABB4, 20);
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}
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static int do_menu_screen() {
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load_file("menu.eat");
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video_copy_vga(0x7D00);
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g_sys.fade_in_palette();
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memset(g_vars.input_keystate, 0, sizeof(g_vars.input_keystate));
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g_vars.level_time = 0;
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while (!g_sys.input.quit) {
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scroll_screen_palette();
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if (g_vars.input_keystate[2] || g_vars.input_keystate[0x4F] || g_sys.input.space) {
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g_sys.input.space = 0;
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g_sys.fade_out_palette();
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return 1;
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}
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if (g_vars.input_keystate[3] || g_vars.input_keystate[0x50]) {
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g_sys.fade_out_palette();
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return 2;
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}
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if (g_vars.input_keystate[4] || g_vars.input_keystate[0x51]) {
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return 3;
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}
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update_input();
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g_sys.sleep(30);
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}
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return 0;
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}
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static int do_options_screen() {
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g_sys.fade_out_palette();
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load_file("fond.eat");
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video_draw_string("GAME SPEED", 0x3EE9, 11);
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video_draw_string("1 FAST", 0x647E, 11);
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video_draw_string("2 NORMAL", 0x89FE, 11);
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video_copy_vga(0x7D00);
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g_sys.fade_in_palette();
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memset(g_vars.input_keystate, 0, sizeof(g_vars.input_keystate));
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while (!g_sys.input.quit) {
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scroll_screen_palette();
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if (g_vars.input_keystate[2] || g_vars.input_keystate[0x4F]) {
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g_sys.fade_out_palette();
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return 1;
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}
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if (g_vars.input_keystate[3] || g_vars.input_keystate[0x50]) {
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g_sys.fade_out_palette();
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return 2;
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}
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update_input();
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g_sys.sleep(30);
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}
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return 0;
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}
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void do_game_over_screen() {
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load_file("fond.eat");
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video_draw_string("GAME OVER", 0x5E2E, 11);
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video_copy_vga(0x7D00);
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g_sys.fade_in_palette();
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wait_input(64000);
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g_sys.fade_out_palette();
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}
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void do_game_win_screen() {
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load_file("win.eat");
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video_copy_vga(0x7D00);
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g_sys.fade_in_palette();
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g_sys.fade_out_palette();
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load_file("end.eat");
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video_copy_vga(0xB500);
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static const int count = 5;
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static const struct {
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uint16_t offset;
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const char *str;
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} text[] = {
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{ 0x0F68, "CONGRATULATION" },
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{ 0x3B34, "YOU HAVE BEATEN" },
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{ 0x5CE8, "THE EVIL JUKEBOXE" },
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{ 0x7EB1, "NOW YOU ARE FREE" },
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{ 0xA072, "AND YOUR CONCERT" },
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{ 0xC22D, "WILL BE A SUCCESS" },
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{ 0xFFFF, 0 },
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{ 0x33BE, "PC CONVERSION" },
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{ 0x5590, "ERIC ZMIRO" },
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{ 0x864D, "PC GRAPHICS" },
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{ 0xA7FC, "DIDIER CARRERE" },
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{ 0xFFFF, 0 },
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{ 0x33AF, "ORIGINAL VERSION" },
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{ 0x5594, "ERIC CAEN" },
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{ 0x862B, "ORIGINAL GRAPHICS" },
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{ 0xA835, "BOB" },
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{ 0xFFFF, 0 },
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{ 0x33B1, "ORIGINAL MUSICS" },
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{ 0x559A, "DIMITRI" },
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{ 0x8653, "PC MUSICS" },
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{ 0xA7F2, "MICHAEL KNAEPEN" },
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{ 0xFFFF, 0 },
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{ 0x5A8F, "THANK YOU" },
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{ 0x8008, "FOR PLAYING" },
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{ 0xFFFF, 0 }
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};
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int i = 0;
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for (int j = 0; j < count; ++j) {
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for (; text[i].str; ++i) {
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video_draw_string(text[i].str, text[i].offset, 11);
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}
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++i;
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video_copy_vga(0x7D00);
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g_sys.fade_in_palette();
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wait_input(64000);
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g_sys.fade_out_palette();
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memcpy(g_res.tmp + 768, g_res.background, 64000);
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}
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}
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void game_main() {
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play_music(0);
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do_splash_screen();
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g_sys.set_screen_palette(common_palette_data, 0, 128, 6);
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video_load_sprites();
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g_sys.render_set_sprites_clipping_rect(0, 0, TILEMAP_SCREEN_W, TILEMAP_SCREEN_H);
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while (!g_sys.input.quit) {
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update_input();
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g_vars.level = g_options.start_level;
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if (g_vars.level == 0) {
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g_vars.level = 1;
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}
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const int ret = do_menu_screen();
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g_vars.players_table[0].lifes_count = 3;
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g_vars.players_table[1].lifes_count = 3;
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if (ret == 0) {
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break;
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} else if (ret == 1) {
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do_select_screen();
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} else if (ret == 2) {
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g_vars.level = -1;
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do_password_screen();
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if (g_vars.level < 0) {
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continue;
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}
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++g_vars.level;
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} else {
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do_options_screen();
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continue;
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}
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do_level();
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}
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}
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static void game_run(const char *data_path) {
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res_init(data_path, GAME_SCREEN_W * GAME_SCREEN_H);
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sound_init();
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game_main();
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sound_fini();
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res_fini();
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}
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struct game_t game = {
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"Blues Brothers : Jukebox Adventure",
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game_run
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};
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