blues/bb/sound.c

184 lines
4.2 KiB
C

#include "game.h"
#include "resource.h"
#include "sys.h"
#include "util.h"
#include <libmodplug/modplug.h>
#define PAULA_FREQ 3546897
static const struct {
uint16_t offset; // words
uint16_t size;
} _sounds_amiga[] = {
{ 0x0000, 0x0256 },
{ 0x0000, 0x0256 },
{ 0x0000, 0x0256 },
{ 0x0000, 0x0256 },
{ 0x012b, 0x051a },
{ 0x03b8, 0x0532 },
{ 0x0651, 0x03e8 },
{ 0x0b51, 0x0c1c },
{ 0x115f, 0x0e40 },
{ 0x0000, 0x0256 },
{ 0x0000, 0x0256 },
{ 0x187f, 0x04c4 },
{ 0x1ae1, 0x0c14 },
{ 0x20eb, 0x1e1a },
{ 0x2ff8, 0x0610 },
{ 0x3300, 0x0420 },
{ 0x3510, 0x032c },
{ 0x36a6, 0x0574 }
};
// Amiga, ExoticA
static const char *_modules[] = {
"almost", "mod.almost",
"gunn", "mod.bluesgunnbest",
"every", "mod.every",
"shot", "mod.shot"
};
struct mixerchannel_t {
uint8_t *data;
uint32_t pos;
uint32_t step;
uint32_t size;
};
static const int _rate = SYS_AUDIO_FREQ;
static struct mixerchannel_t _channel;
static ModPlugFile *_mpf;
static uint8_t *load_file(const char *filename, int *size, uint8_t *buffer) {
FILE *fp = fopen_nocase(g_res.datapath, filename);
if (!fp) {
return 0;
}
fseek(fp, 0, SEEK_END);
const int filesize = ftell(fp);
fseek(fp, 0, SEEK_SET);
if (!buffer) {
buffer = (uint8_t *)malloc(filesize);
if (!buffer) {
print_warning("Failed to allocate %d bytes", filesize);
return 0;
}
}
if (fread(buffer, 1, filesize, fp) != filesize) {
print_warning("Failed to read %d bytes from '%s'", filesize, filename);
free(buffer);
buffer = 0;
} else {
*size = filesize;
}
return buffer;
}
static void mix(void *param, uint8_t *buf, int len) {
memset(buf, 0, len);
if (_mpf) {
const int count = ModPlug_Read(_mpf, buf, len);
if (count == 0) {
ModPlug_SeekOrder(_mpf, 0);
}
}
if (_channel.data) {
for (int i = 0; i < len; i += sizeof(int16_t)) {
const int pos = _channel.pos >> 16;
if (pos >= _channel.size) {
_channel.data = 0;
break;
}
const int sample = *(int16_t *)(buf + i) + ((int8_t)_channel.data[pos]) * 256;
*(int16_t *)(buf + i) = (sample < -32768 ? -32768 : (sample > 32767 ? 32767 : sample));
_channel.pos += _channel.step;
}
}
}
void sound_init() {
ModPlug_Settings mp_settings;
memset(&mp_settings, 0, sizeof(mp_settings));
ModPlug_GetSettings(&mp_settings);
mp_settings.mFlags = MODPLUG_ENABLE_OVERSAMPLING | MODPLUG_ENABLE_NOISE_REDUCTION;
mp_settings.mChannels = 1;
mp_settings.mBits = 16;
mp_settings.mFrequency = _rate;
mp_settings.mResamplingMode = MODPLUG_RESAMPLE_FIR;
mp_settings.mLoopCount = -1;
ModPlug_SetSettings(&mp_settings);
g_sys.start_audio(mix, 0);
}
void sound_fini() {
g_sys.stop_audio();
}
void play_sound(int num) {
if (g_res.snd) {
g_sys.lock_audio();
_channel.data = g_res.snd + _sounds_amiga[num].offset * 2;
_channel.pos = 0;
_channel.step = ((PAULA_FREQ / 0x358) << 16) / _rate;
_channel.size = _sounds_amiga[num].size;
g_sys.unlock_audio();
}
}
void play_music(int num) {
g_sys.lock_audio();
if (_mpf) {
ModPlug_Unload(_mpf);
_mpf = 0;
}
const char *filename = _modules[num * 2]; // Amiga
int size = 0;
uint8_t *buf = load_file(filename, &size, 0);
if (buf) {
// append samples to the end of the buffer
static const int SONG_INFO_LEN = 20;
static const int NUM_SAMPLES = 8;
struct {
char name[23];
int size;
} samples[8];
int samples_size = 0;
int offset = SONG_INFO_LEN;
for (int i = 0; i < NUM_SAMPLES; ++i, offset += 30) {
memcpy(samples[i].name, &buf[offset], 22);
samples[i].name[22] = 0;
samples[i].size = READ_BE_UINT16(&buf[offset + 22]) * 2;
string_lower(samples[i].name);
samples_size += samples[i].size;
}
buf = (uint8_t *)realloc(buf, size + samples_size);
if (buf) {
memset(buf + size, 0, samples_size);
for (int i = 0; i < NUM_SAMPLES; ++i) {
if (samples[i].size != 0) {
if (samples[i].name[0]) {
int sample_size = 0;
if (!load_file(samples[i].name, &sample_size, buf + size)) {
print_warning("Unable to load instrument '%s'", samples[i].name);
}
}
size += samples[i].size;
}
}
_mpf = ModPlug_Load(buf, size);
free(buf);
}
} else { // ExoticA
filename = _modules[num * 2 + 1];
buf = load_file(filename, &size, 0);
if (buf) {
_mpf = ModPlug_Load(buf, size);
free(buf);
}
}
g_sys.unlock_audio();
}