blues/ja/sound.c

124 lines
2.9 KiB
C

#include "game.h"
#include "resource.h"
#include "sys.h"
#include "util.h"
#include <libmodplug/modplug.h>
#define MAX_SOUNDS 16
static const char *_modules[] = {
"almost.mod",
"every.mod",
"bartende.mod",
"petergun.mod",
"shoot.mod"
};
struct mixerchannel_t {
uint8_t *data;
uint32_t pos;
uint32_t step;
uint32_t size;
const int8_t *seq;
};
static struct {
uint16_t offset;
uint16_t size;
} _samples[MAX_SOUNDS];
static const int _rate = SYS_AUDIO_FREQ;
static struct mixerchannel_t _channel;
static ModPlugFile *_mpf;
static void mix(void *param, uint8_t *buf, int len) {
memset(buf, 0, len);
if (_mpf) {
const int count = ModPlug_Read(_mpf, buf, len);
if (count == 0) {
ModPlug_SeekOrder(_mpf, 0);
}
}
if (_channel.data) {
for (int i = 0; i < len; i += sizeof(int16_t)) {
int pos = _channel.pos >> 16;
if (pos >= _channel.size) {
const int next = _channel.seq ? *_channel.seq++ : -1;
if (next < 0) {
_channel.data = 0;
break;
}
_channel.data = g_res.samples + _samples[next].offset;
_channel.pos = pos = 0;
_channel.size = _samples[next].size;
}
const int sample = *(int16_t *)(buf + i) + ((int8_t)_channel.data[pos]) * 256;
*(int16_t *)(buf + i) = (sample < -32768 ? -32768 : (sample > 32767 ? 32767 : sample));
_channel.pos += _channel.step;
}
}
}
void sound_init() {
ModPlug_Settings mp_settings;
memset(&mp_settings, 0, sizeof(mp_settings));
ModPlug_GetSettings(&mp_settings);
mp_settings.mFlags = MODPLUG_ENABLE_OVERSAMPLING | MODPLUG_ENABLE_NOISE_REDUCTION;
mp_settings.mChannels = 1;
mp_settings.mBits = 16;
mp_settings.mFrequency = _rate;
mp_settings.mResamplingMode = MODPLUG_RESAMPLE_FIR;
mp_settings.mLoopCount = -1;
ModPlug_SetSettings(&mp_settings);
g_sys.start_audio(mix, 0);
uint16_t offset = 0;
for (int i = 0; i < MAX_SOUNDS; ++i) {
const int num = i;
_samples[i].size = sound_offsets[num];
_samples[i].offset = offset;
offset += _samples[i].size;
}
}
void sound_fini() {
g_sys.stop_audio();
}
void play_sound(int num) {
assert(num < MAX_SOUNDS);
const int sample_offset = _samples[num].offset;
const int sample_size = _samples[num].size;
print_debug(DBG_MIXER, "sample num %d offset 0x%x size %d", num, sample_offset, sample_size);
if (sample_size == 0) {
return;
}
g_sys.lock_audio();
_channel.data = g_res.samples + sample_offset;
_channel.pos = 0;
_channel.step = (8000 << 16) / _rate;
_channel.size = sample_size;
if (num == 10) {
static const int8_t seq[] = { 10, 10, 10, 6, -1 };
_channel.seq = seq + 1;
} else {
_channel.seq = 0;
}
g_sys.unlock_audio();
}
void play_music(int num) {
g_sys.lock_audio();
if (_mpf) {
ModPlug_Unload(_mpf);
_mpf = 0;
}
const int size = load_file(_modules[num]);
_mpf = ModPlug_Load(g_res.tmp, size);
if (_mpf) {
print_debug(DBG_MIXER, "Loaded module '%s'", ModPlug_GetName(_mpf));
}
g_sys.unlock_audio();
}