238 lines
5.8 KiB
C
238 lines
5.8 KiB
C
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#include "decode.h"
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#include "game.h"
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#include "resource.h"
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#include "sys.h"
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#include "util.h"
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#define MAX_SPRITESHEET_W 1024
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#define MAX_SPRITESHEET_H 512
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void screen_init() {
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}
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void screen_clear_sprites() {
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render_clear_sprites();
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}
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static void add_game_sprite(int x, int y, int frame, int xflip) {
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const uint8_t *p = g_res.spr_frames[frame];
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const int h = READ_LE_UINT16(p - 4);
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const int w = READ_LE_UINT16(p - 2);
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int spr_type = RENDER_SPR_GAME;
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if (frame >= SPRITES_COUNT) {
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spr_type = RENDER_SPR_LEVEL;
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frame -= SPRITES_COUNT;
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}
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render_add_sprite(spr_type, frame, x - w / 2, y - h, xflip);
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}
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void screen_add_sprite(int x, int y, int frame) {
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add_game_sprite(x, y, frame, 0);
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}
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void screen_clear_last_sprite() {
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}
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void screen_redraw_sprites() {
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}
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void fade_in_palette() {
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g_sys.fade_in_palette();
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}
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void fade_out_palette() {
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// g_sys.fade_out_palette();
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}
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void screen_adjust_palette_color(int color, int b, int c) {
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g_res.palette[color * 3 + b] += c;
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screen_vsync();
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g_sys.set_screen_palette(g_res.palette, 16);
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}
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void screen_vsync() {
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}
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void screen_draw_frame(const uint8_t *frame, int a, int b, int c, int d) {
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const int h = READ_LE_UINT16(frame - 4);
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assert(a <= h);
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const int w = READ_LE_UINT16(frame - 2);
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assert(b <= w);
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const int x = c;
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const int y = d + a + 2;
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decode_ega_spr(frame, w, b, h, g_res.vga, GAME_SCREEN_W, x, y);
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}
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void screen_flip() {
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g_sys.update_screen(g_res.vga, 1);
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}
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void screen_unk4() {
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memcpy(g_res.vga, g_res.tmp + 32000, 64000);
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}
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void screen_unk5() {
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screen_clear(0);
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screen_do_transition2();
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screen_clear(0);
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}
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void screen_unk6() {
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// g_vars.screen_draw_offset -= 12;
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// screen_do_transition2();
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// g_vars.screen_draw_offset += 12;
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g_sys.update_screen(g_res.vga, 1);
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memset(g_res.vga, 0, GAME_SCREEN_W * GAME_SCREEN_H);
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}
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void screen_copy_tilemap2(int a, int b, int c, int d) {
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}
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void screen_copy_tilemap(int a) {
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}
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static void screen_unk13(int a) {
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}
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void screen_do_transition1(int a) {
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int i, count, increment;
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if (a != 0) {
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i = 11;
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count = 0;
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increment = -1;
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} else {
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screen_clear(0);
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i = 0;
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count = 11;
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increment = 1;
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}
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while (i != count) {
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screen_unk13(i);
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screen_unk13(19 - i);
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screen_vsync();
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i += increment;
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}
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}
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void screen_clear(int a) {
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memset(g_res.vga, 0, GAME_SCREEN_W * GAME_SCREEN_H);
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}
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void screen_draw_tile(int tile, int dst, int type) {
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int y = (dst / 640) * 16 + TILEMAP_OFFSET_Y;
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int x = (dst % 640) / 2 * 16;
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const uint8_t *src = g_res.tiles + tile * 16;
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if (type == 4) {
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src += 320;
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}
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for (int i = 0; i < 16; ++i) {
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memcpy(g_res.vga + (y + i) * GAME_SCREEN_W + x, src, 16);
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src += 640;
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}
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}
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void screen_do_transition2() {
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print_warning("screen_do_transition2");
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}
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void screen_draw_number(int num, int x, int y, int color) {
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extern const uint8_t font_data[];
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y += TILEMAP_OFFSET_Y;
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decode_ega_spr(font_data + (num / 10) * 32, 8, 8, 8, g_res.vga, GAME_SCREEN_W, x - 8, y);
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decode_ega_spr(font_data + (num % 10) * 32, 8, 8, 8, g_res.vga, GAME_SCREEN_W, x, y);
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}
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void screen_add_game_sprite1(int x, int y, int frame) {
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add_game_sprite(x, y + TILEMAP_OFFSET_Y, frame, 0);
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}
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void screen_add_game_sprite2(int x, int y, int frame) {
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add_game_sprite(x, y + TILEMAP_OFFSET_Y, frame, 1);
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}
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void screen_add_game_sprite3(int x, int y, int frame, int blinking_counter) {
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// print_warning("screen_add_game_sprite3");
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}
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void screen_add_game_sprite4(int x, int y, int frame, int blinking_counter) {
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// print_warning("screen_add_game_sprite4");
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}
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static void decode_graphics(int spr_type, int start, int end) {
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const bool amiga = g_options.amiga_sprites && start != 0;
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struct sys_rect_t r[MAX_SPR_FRAMES];
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uint8_t *data = (uint8_t *)calloc(MAX_SPRITESHEET_W * MAX_SPRITESHEET_H, 1);
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if (data) {
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int current_x = 0;
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int max_w = 0;
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int current_y = 0;
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int max_h = 0;
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for (int i = start; i < end; ++i) {
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const uint8_t *ptr = g_res.spr_frames[i];
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const int h = READ_LE_UINT16(ptr - 4);
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const int w = READ_LE_UINT16(ptr - 2);
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const int j = i - start;
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if (current_x + w > MAX_SPRITESHEET_W) {
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current_y += max_h;
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if (current_x > max_w) {
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max_w = current_x;
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}
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current_x = 0;
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max_h = h;
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if (amiga) {
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decode_amiga_planar8(ptr, w / 8, h, 4, data, MAX_SPRITESHEET_W, current_x, current_y);
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} else {
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decode_ega_spr(ptr, w, w, h, data, MAX_SPRITESHEET_W, current_x, current_y);
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}
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r[j].x = current_x;
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r[j].y = current_y;
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} else {
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if (amiga) {
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decode_amiga_planar8(ptr, w / 8, h, 4, data, MAX_SPRITESHEET_W, current_x, current_y);
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} else {
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decode_ega_spr(ptr, w, w, h, data, MAX_SPRITESHEET_W, current_x, current_y);
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}
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r[j].x = current_x;
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r[j].y = current_y;
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current_x += w;
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if (h > max_h) {
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max_h = h;
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}
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}
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r[j].w = w;
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r[j].h = h;
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}
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assert(max_w <= MAX_SPRITESHEET_W);
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assert(current_y + max_h <= MAX_SPRITESHEET_H);
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render_unload_sprites(spr_type);
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render_load_sprites(spr_type, end - start, r, data, MAX_SPRITESHEET_W, current_y + max_h);
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free(data);
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}
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}
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void screen_load_graphics() {
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if (g_res.spr_count <= SPRITES_COUNT) {
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decode_graphics(RENDER_SPR_GAME, 0, SPRITES_COUNT);
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} else {
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decode_graphics(RENDER_SPR_LEVEL, SPRITES_COUNT, g_res.spr_count);
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struct sys_rect_t r[MAX_SPR_FRAMES];
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static const int FG_TILE_W = 16;
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static const int FG_TILE_H = 16;
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uint8_t *data = (uint8_t *)malloc(g_res.avt_count * FG_TILE_W * FG_TILE_H);
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if (data) {
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const int pitch = g_res.avt_count * FG_TILE_W;
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for (int i = 0; i < g_res.avt_count; ++i) {
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decode_ega_spr(g_res.avt[i], FG_TILE_W, FG_TILE_W, FG_TILE_H, data, pitch, i * FG_TILE_W, 0);
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r[i].x = i * FG_TILE_W;
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r[i].y = 0;
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r[i].w = FG_TILE_W;
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r[i].h = FG_TILE_H;
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}
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render_unload_sprites(RENDER_SPR_FG);
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render_load_sprites(RENDER_SPR_FG, g_res.avt_count, r, data, g_res.avt_count * FG_TILE_W, FG_TILE_H);
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free(data);
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}
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}
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}
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